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-rw-r--r--modules/fbx/fbx_parser/FBXDeformer.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.h20
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.cpp8
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.h4
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp6
-rw-r--r--modules/fbx/fbx_parser/FBXParser.h4
7 files changed, 23 insertions, 23 deletions
diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp
index 039718ae15..4220ba62a7 100644
--- a/modules/fbx/fbx_parser/FBXDeformer.cpp
+++ b/modules/fbx/fbx_parser/FBXDeformer.cpp
@@ -78,7 +78,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
#include "core/math/math_funcs.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include <iostream>
diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp
index bb85d6ff7c..89c69d2ee8 100644
--- a/modules/fbx/fbx_parser/FBXDocument.cpp
+++ b/modules/fbx/fbx_parser/FBXDocument.cpp
@@ -487,7 +487,7 @@ const std::vector<const AnimationStack *> &Document::AnimationStacks() const {
const AnimationStack *stack = lazy->Get<AnimationStack>();
ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure");
- // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it wont be cleaned up.
+ // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up.
animationStacksResolved.push_back(stack);
}
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index 9664cd763a..885ff8fca4 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -37,7 +37,7 @@
#include "FBXCommon.h"
#include "FBXParser.h"
#include "FBXProperties.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
@@ -242,13 +242,13 @@ public:
return target_id;
}
- Transform GetBindPose() const {
+ Transform3D GetBindPose() const {
return transform;
}
private:
uint64_t target_id = 0;
- Transform transform;
+ Transform3D transform;
};
/** DOM base class for FBX cameras attached to a node */
@@ -699,7 +699,7 @@ private:
typedef std::vector<int64_t> KeyTimeList;
typedef std::vector<float> KeyValueList;
-/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
+/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
class AnimationCurve : public Object {
public:
AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
@@ -905,11 +905,11 @@ public:
}
/** */
- const Transform &GetTransform() const {
+ const Transform3D &GetTransform() const {
return transform;
}
- const Transform &TransformLink() const {
+ const Transform3D &TransformLink() const {
return transformLink;
}
@@ -917,7 +917,7 @@ public:
return node;
}
- const Transform &TransformAssociateModel() const {
+ const Transform3D &TransformAssociateModel() const {
return transformAssociateModel;
}
@@ -941,9 +941,9 @@ private:
std::vector<float> weights;
std::vector<unsigned int> indices;
- Transform transform;
- Transform transformLink;
- Transform transformAssociateModel;
+ Transform3D transform;
+ Transform3D transformLink;
+ Transform3D transformAssociateModel;
SkinLinkMode link_mode;
bool valid_transformAssociateModel = false;
const Model *node = nullptr;
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
index a28e7565c6..2cc25a0690 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
@@ -125,7 +125,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
ScopePtr sc = element->Compound();
ERR_FAIL_COND_MSG(sc == nullptr, "failed to read geometry, prevented crash");
- ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertexes, didn't populate the mesh");
+ ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertices, didn't populate the mesh");
// must have Mesh elements:
const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element);
@@ -140,7 +140,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
ParseVectorDataArray(m_vertices, Vertices);
ParseVectorDataArray(m_face_indices, PolygonVertexIndex);
- ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertexes in FBX file, did you mean to delete it?");
+ ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertices in FBX file, did you mean to delete it?");
ERR_FAIL_COND_MSG(m_face_indices.empty(), "mesh has no faces, was this intended?");
// Retrieve layer elements, for all of the mesh
@@ -278,7 +278,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
}
}
// As the algorithm above, this check is useless. Because the first
- // ever vertex is always considered the begining of a polygon.
+ // ever vertex is always considered the beginning of a polygon.
ERR_FAIL_COND_MSG(found_it == false, "Was not possible to find the first vertex of this polygon. FBX file is corrupted.");
} else {
@@ -418,7 +418,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array(
// parse data into array
ParseVectorDataArray(tempData.data, GetRequiredElement(source, dataElementName));
- // index array wont always exist
+ // index array won't always exist
const ElementPtr element = GetOptionalElement(source, indexDataElementName);
if (element) {
ParseVectorDataArray(tempData.index, element);
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h
index 05493c4aec..c9b25f008d 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.h
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h
@@ -122,7 +122,7 @@ typedef std::vector<int> MatIndexArray;
/// ## Map Type:
/// * None The mapping is undetermined.
/// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex).
-/// * If you have direct reference type verticies[x]
+/// * If you have direct reference type vertices[x]
/// * If you have IndexToDirect reference type the UV
/// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex)
/// * ByPolygon There can be only one mapping coordinate for the whole polygon.
@@ -186,7 +186,7 @@ public:
/// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't
// matter.
static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b);
- // Retuns the edge point bu that ID, or the edge with -1 vertices if the
+ // Returns the edge point bu that ID, or the edge with -1 vertices if the
// id is not valid.
static Edge get_edge(const std::vector<Edge> &p_map, int p_id);
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 98435b5c0f..163518d18f 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -82,7 +82,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXTokenizer.h"
#include "core/math/math_defs.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
@@ -1157,7 +1157,7 @@ void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el) {
}
// ------------------------------------------------------------------------------------------------
-Transform ReadMatrix(const ElementPtr element) {
+Transform3D ReadMatrix(const ElementPtr element) {
std::vector<float> values;
ParseVectorDataArray(values, element);
@@ -1172,7 +1172,7 @@ Transform ReadMatrix(const ElementPtr element) {
}
}
- Transform xform;
+ Transform3D xform;
Basis basis;
basis.set(
diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h
index 8b248e8791..93836c2205 100644
--- a/modules/fbx/fbx_parser/FBXParser.h
+++ b/modules/fbx/fbx_parser/FBXParser.h
@@ -81,7 +81,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "core/math/color.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
@@ -264,7 +264,7 @@ TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index);
// ------------------------------------------------------------------------------------------------
// read a 4x4 matrix from an array of 16 floats
-Transform ReadMatrix(const ElementPtr element);
+Transform3D ReadMatrix(const ElementPtr element);
} // namespace FBXDocParser
#endif // FBX_PARSER_H