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-rw-r--r--modules/fbx/fbx_parser/ByteSwapper.h283
-rw-r--r--modules/fbx/fbx_parser/CREDITS183
-rw-r--r--modules/fbx/fbx_parser/FBXAnimation.cpp273
-rw-r--r--modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp442
-rw-r--r--modules/fbx/fbx_parser/FBXCommon.h110
-rw-r--r--modules/fbx/fbx_parser/FBXDeformer.cpp271
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.cpp636
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.h1252
-rw-r--r--modules/fbx/fbx_parser/FBXDocumentUtil.cpp141
-rw-r--r--modules/fbx/fbx_parser/FBXDocumentUtil.h134
-rw-r--r--modules/fbx/fbx_parser/FBXImportSettings.h162
-rw-r--r--modules/fbx/fbx_parser/FBXMaterial.cpp388
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.cpp459
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.h263
-rw-r--r--modules/fbx/fbx_parser/FBXModel.cpp171
-rw-r--r--modules/fbx/fbx_parser/FBXNodeAttribute.cpp174
-rw-r--r--modules/fbx/fbx_parser/FBXParseTools.h111
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp1322
-rw-r--r--modules/fbx/fbx_parser/FBXParser.h270
-rw-r--r--modules/fbx/fbx_parser/FBXPose.cpp104
-rw-r--r--modules/fbx/fbx_parser/FBXProperties.cpp245
-rw-r--r--modules/fbx/fbx_parser/FBXProperties.h212
-rw-r--r--modules/fbx/fbx_parser/FBXTokenizer.cpp253
-rw-r--r--modules/fbx/fbx_parser/FBXTokenizer.h203
-rw-r--r--modules/fbx/fbx_parser/FBXUtil.cpp222
-rw-r--r--modules/fbx/fbx_parser/FBXUtil.h122
-rw-r--r--modules/fbx/fbx_parser/LICENSE39
27 files changed, 0 insertions, 8445 deletions
diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h
deleted file mode 100644
index 21c5557001..0000000000
--- a/modules/fbx/fbx_parser/ByteSwapper.h
+++ /dev/null
@@ -1,283 +0,0 @@
-/*************************************************************************/
-/* ByteSwapper.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Helper class tp perform various byte order swappings
- (e.g. little to big endian) */
-#ifndef BYTE_SWAPPER_H
-#define BYTE_SWAPPER_H
-
-#include <stdint.h>
-#include <algorithm>
-#include <locale>
-
-namespace FBXDocParser {
-// --------------------------------------------------------------------------------------
-/** Defines some useful byte order swap routines.
- *
- * This is required to read big-endian model formats on little-endian machines,
- * and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
-// --------------------------------------------------------------------------------------
-class ByteSwap {
- ByteSwap() {}
-
-public:
- // ----------------------------------------------------------------------
- /** Swap two bytes of data
- * @param[inout] _szOut A void* to save the reintcasts for the caller. */
- static inline void Swap2(void *_szOut) {
- uint8_t *const szOut = reinterpret_cast<uint8_t *>(_szOut);
- std::swap(szOut[0], szOut[1]);
- }
-
- // ----------------------------------------------------------------------
- /** Swap four bytes of data
- * @param[inout] _szOut A void* to save the reintcasts for the caller. */
- static inline void Swap4(void *_szOut) {
- uint8_t *const szOut = reinterpret_cast<uint8_t *>(_szOut);
- std::swap(szOut[0], szOut[3]);
- std::swap(szOut[1], szOut[2]);
- }
-
- // ----------------------------------------------------------------------
- /** Swap eight bytes of data
- * @param[inout] _szOut A void* to save the reintcasts for the caller. */
- static inline void Swap8(void *_szOut) {
- uint8_t *const szOut = reinterpret_cast<uint8_t *>(_szOut);
- std::swap(szOut[0], szOut[7]);
- std::swap(szOut[1], szOut[6]);
- std::swap(szOut[2], szOut[5]);
- std::swap(szOut[3], szOut[4]);
- }
-
- // ----------------------------------------------------------------------
- /** ByteSwap a float. Not a joke.
- * @param[inout] fOut ehm. .. */
- static inline void Swap(float *fOut) {
- Swap4(fOut);
- }
-
- // ----------------------------------------------------------------------
- /** ByteSwap a double. Not a joke.
- * @param[inout] fOut ehm. .. */
- static inline void Swap(double *fOut) {
- Swap8(fOut);
- }
-
- // ----------------------------------------------------------------------
- /** ByteSwap an int16t. Not a joke.
- * @param[inout] fOut ehm. .. */
- static inline void Swap(int16_t *fOut) {
- Swap2(fOut);
- }
-
- static inline void Swap(uint16_t *fOut) {
- Swap2(fOut);
- }
-
- // ----------------------------------------------------------------------
- /** ByteSwap an int32t. Not a joke.
- * @param[inout] fOut ehm. .. */
- static inline void Swap(int32_t *fOut) {
- Swap4(fOut);
- }
-
- static inline void Swap(uint32_t *fOut) {
- Swap4(fOut);
- }
-
- // ----------------------------------------------------------------------
- /** ByteSwap an int64t. Not a joke.
- * @param[inout] fOut ehm. .. */
- static inline void Swap(int64_t *fOut) {
- Swap8(fOut);
- }
-
- static inline void Swap(uint64_t *fOut) {
- Swap8(fOut);
- }
-
- // ----------------------------------------------------------------------
- //! Templatized ByteSwap
- //! \returns param tOut as swapped
- template <typename Type>
- static inline Type Swapped(Type tOut) {
- return _swapper<Type, sizeof(Type)>()(tOut);
- }
-
-private:
- template <typename T, size_t size>
- struct _swapper;
-};
-
-template <typename T>
-struct ByteSwap::_swapper<T, 2> {
- T operator()(T tOut) {
- Swap2(&tOut);
- return tOut;
- }
-};
-
-template <typename T>
-struct ByteSwap::_swapper<T, 4> {
- T operator()(T tOut) {
- Swap4(&tOut);
- return tOut;
- }
-};
-
-template <typename T>
-struct ByteSwap::_swapper<T, 8> {
- T operator()(T tOut) {
- Swap8(&tOut);
- return tOut;
- }
-};
-
-// --------------------------------------------------------------------------------------
-// ByteSwap macros for BigEndian/LittleEndian support
-// --------------------------------------------------------------------------------------
-#if (defined AI_BUILD_BIG_ENDIAN)
-#define AI_LE(t) (t)
-#define AI_BE(t) ByteSwap::Swapped(t)
-#define AI_LSWAP2(p)
-#define AI_LSWAP4(p)
-#define AI_LSWAP8(p)
-#define AI_LSWAP2P(p)
-#define AI_LSWAP4P(p)
-#define AI_LSWAP8P(p)
-#define LE_NCONST const
-#define AI_SWAP2(p) ByteSwap::Swap2(&(p))
-#define AI_SWAP4(p) ByteSwap::Swap4(&(p))
-#define AI_SWAP8(p) ByteSwap::Swap8(&(p))
-#define AI_SWAP2P(p) ByteSwap::Swap2((p))
-#define AI_SWAP4P(p) ByteSwap::Swap4((p))
-#define AI_SWAP8P(p) ByteSwap::Swap8((p))
-#define BE_NCONST
-#else
-#define AI_BE(t) (t)
-#define AI_LE(t) ByteSwap::Swapped(t)
-#define AI_SWAP2(p)
-#define AI_SWAP4(p)
-#define AI_SWAP8(p)
-#define AI_SWAP2P(p)
-#define AI_SWAP4P(p)
-#define AI_SWAP8P(p)
-#define BE_NCONST const
-#define AI_LSWAP2(p) ByteSwap::Swap2(&(p))
-#define AI_LSWAP4(p) ByteSwap::Swap4(&(p))
-#define AI_LSWAP8(p) ByteSwap::Swap8(&(p))
-#define AI_LSWAP2P(p) ByteSwap::Swap2((p))
-#define AI_LSWAP4P(p) ByteSwap::Swap4((p))
-#define AI_LSWAP8P(p) ByteSwap::Swap8((p))
-#define LE_NCONST
-#endif
-
-namespace Intern {
-
-// --------------------------------------------------------------------------------------------
-template <typename T, bool doit>
-struct ByteSwapper {
- void operator()(T *inout) {
- ByteSwap::Swap(inout);
- }
-};
-
-template <typename T>
-struct ByteSwapper<T, false> {
- void operator()(T *) {
- }
-};
-
-// --------------------------------------------------------------------------------------------
-template <bool SwapEndianess, typename T, bool RuntimeSwitch>
-struct Getter {
- void operator()(T *inout, bool le) {
- le = !le;
- if (le) {
- ByteSwapper<T, (sizeof(T) > 1 ? true : false)>()(inout);
- } else {
- ByteSwapper<T, false>()(inout);
- }
- }
-};
-
-template <bool SwapEndianess, typename T>
-struct Getter<SwapEndianess, T, false> {
- void operator()(T *inout, bool /*le*/) {
- // static branch
- ByteSwapper<T, (SwapEndianess && sizeof(T) > 1)>()(inout);
- }
-};
-} // namespace Intern
-} // namespace FBXDocParser
-
-#endif // BYTE_SWAPPER_H
diff --git a/modules/fbx/fbx_parser/CREDITS b/modules/fbx/fbx_parser/CREDITS
deleted file mode 100644
index 62b449614e..0000000000
--- a/modules/fbx/fbx_parser/CREDITS
+++ /dev/null
@@ -1,183 +0,0 @@
-===============================================================
-Open Asset Import Library (Assimp)
-Developers and Contributors
-===============================================================
-
-The following is a non-exhaustive list of all constributors over the years.
-If you think your name should be listed here, drop us a line and we'll add you.
-
-- Alexander Gessler,
-3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Design).
-
-- Thomas Schulze,
-X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
-
-- Kim Kulling,
-Obj-, Q3BSD-, OpenGEX-Loader, Logging system, CMake-build-environment, Linux-build, Website ( Admin ), Coverity ( Admin ), Glitter ( Admin ).
-
-- R.Schmidt,
-Linux build, eclipse support.
-
-- Matthias Gubisch,
-Assimp.net
-Visual Studio 9 support, bugfixes.
-
-- Mark Sibly
-B3D-Loader, Assimp testing
-
-- Jonathan Klein
-Ogre Loader, VC2010 fixes and CMake fixes.
-
-- Sebastian Hempel,
-PyAssimp (first version)
-Compile-Bugfixes for mingw, add environment for static library support in make.
-
-- Jonathan Pokrass
-Supplied a bugfix concerning the scaling in the md3 loader.
-
-- Andrew Galante,
-Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
-
-- Andreas Nagel
-First Assimp testing & verification under Windows Vista 64 Bit.
-
-- Marius Schr�der
-Allowed us to use many of his models for screenshots and testing.
-
-- Christian Schubert
-Supplied various XFiles for testing purposes.
-
-- Tizian Wieland
-Searched the web for hundreds of test models for internal use
-
-- John Connors
-Supplied patches for linux and SCons.
-
-- T. R.
-The GUY who performed some of the CSM mocaps.
-
-- Andy Maloney
-Contributed fixes for the documentation and the doxygen markup
-
-- Zhao Lei
-Contributed several bugfixes fixing memory leaks and improving float parsing
-
-- sueastside
-Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
-
-- Tobias Rittig
-Collada testing with Cinema 4D
-
-- Brad Grantham
-Improvements in OpenGL-Sample.
-
-- Robert Ramirez
-Add group loading feature to Obj-Loader.
-
-- Chris Maiwald
-Many bugreports, improving Assimp's portability, regular testing & feedback.
-
-- Stepan Hrbek
-Bugreport and fix for a obj-materialloader crash.
-
-- David Nadlinger
-D bindings, CMake install support.
-
-- Dario Accornero
-Contributed several patches regarding Mac OS/XCode targets, bug reports.
-
-- Martin Walser (Samhayne)
-Contributed the 'SimpleTexturedOpenGl' sample.
-
-- Matthias Fauconneau
-Contributed a fix for the Q3-BSP loader.
-
-- Jørgen P. Tjernø
-Contributed updated and improved xcode workspaces
-
-- drparallax
-Contributed the /samples/SimpleAssimpViewX sample
-
-- Carsten Fuchs
-Contributed a fix for the Normalize method in aiQuaternion.
-
-- dbburgess
-Contributes a Android-specific build issue: log the hardware architecture for ARM.
-
-- alfiereinre7
-Contributes a obj-fileparser fix: missing tokens in the obj-token list.
-
-- Roman Kharitonov
-Contributes a fix for the configure script environment.
-
-- Ed Diana
-Contributed AssimpDelphi (/port/AssimpDelphi).
-
-- rdb
-Contributes a bundle of fixes and improvements for the bsp-importer.
-
-- Mick P
-For contributing the De-bone postprocessing step and filing various bug reports.
-
-- Rosen Diankov
-Contributed patches to build assimp debian packages using cmake.
-
-- Mark Page
-Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
-
-- IOhannes
-Contributed the Debian build fixes ( architecture macro ).
-
-- gellule
-Several LWO and LWS fixes (pivoting).
-
-- Marcel Metz
-GCC/Linux fixes for the SimpleOpenGL sample.
-
-- Brian Miller
-Bugfix for a compiler fix for iOS on arm.
-
-- Séverin Lemaignan
-Rewrite of PyAssimp, distutils and Python3 support
-
-- albert-wang
-Bugfixes for the collada parser
-
-- Ya ping Jin
-Bugfixes for uv-tanget calculation.
-
-- Jonne Nauha
-Ogre Binary format support
-
-- Filip Wasil, Tieto Poland Sp. z o.o.
-Android JNI asset extraction support
-
-- Richard Steffen
-Contributed ExportProperties interface
-Contributed X File exporter
-Contributed Step (stp) exporter
-
-- Thomas Iorns (mesilliac)
-Initial FBX Export support
-
-For a more detailed list just check: https://github.com/assimp/assimp/network/members
-
-
-========
-Patreons
-========
-
-Huge thanks to our Patreons!
-
-- migenius
-- Marcus
-- Cort
-- elect
-- Steffen
-
-
-===================
-Commercial Sponsors
-===================
-
-- MyDidimo (mydidimo.com): Sponsored development of FBX Export support
diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp
deleted file mode 100644
index 8627c95012..0000000000
--- a/modules/fbx/fbx_parser/FBXAnimation.cpp
+++ /dev/null
@@ -1,273 +0,0 @@
-/*************************************************************************/
-/* FBXAnimation.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXAnimation.cpp
- * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
- * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
- */
-
-#include "FBXCommon.h"
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXParser.h"
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-AnimationCurve::AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document & /*doc*/) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr KeyTime = GetRequiredElement(sc, "KeyTime");
- const ElementPtr KeyValueFloat = GetRequiredElement(sc, "KeyValueFloat");
-
- // note preserved keys and values for legacy FBXConverter.cpp
- // we can remove this once the animation system is written
- // and clean up this code so we do not have copies everywhere.
- ParseVectorDataArray(keys, KeyTime);
- ParseVectorDataArray(values, KeyValueFloat);
-
- if (keys.size() != values.size()) {
- DOMError("the number of key times does not match the number of keyframe values", KeyTime);
- }
-
- // put the two lists into the map, underlying container is really just a dictionary
- // these will always match, if not an error will throw and the file will not import
- // this is useful because we then can report something and fix this later if it becomes an issue
- // at this point we do not need a different count of these elements so this makes the
- // most sense to do.
- for (size_t x = 0; x < keys.size(); x++) {
- keyvalues[keys[x]] = values[x];
- }
-
- const ElementPtr KeyAttrDataFloat = sc->GetElement("KeyAttrDataFloat");
- if (KeyAttrDataFloat) {
- ParseVectorDataArray(attributes, KeyAttrDataFloat);
- }
-
- const ElementPtr KeyAttrFlags = sc->GetElement("KeyAttrFlags");
- if (KeyAttrFlags) {
- ParseVectorDataArray(flags, KeyAttrFlags);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationCurve::~AnimationCurve() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name,
- const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
- size_t whitelist_size /*= 0*/) :
- Object(id, element, name), doc(doc) {
- // find target node
- const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" };
- const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3);
-
- for (const Connection *con : conns) {
- // link should go for a property
- if (!con->PropertyName().length()) {
- continue;
- }
-
- Object *object = con->DestinationObject();
-
- if (!object) {
- DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring", element);
- continue;
- }
-
- target = object;
- prop = con->PropertyName();
- break;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationCurveNode::~AnimationCurveNode() {
- curves.clear();
-}
-
-// ------------------------------------------------------------------------------------------------
-const AnimationMap &AnimationCurveNode::Curves() const {
- /* Lazy loaded animation curves, will only load if required */
- if (curves.empty()) {
- // resolve attached animation curves
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve");
-
- for (const Connection *con : conns) {
- // So the advantage of having this STL boilerplate is that it's dead simple once you get it.
- // The other advantage is casting is guaranteed to be safe and nullptr will be returned in the last step if it fails.
- Object *ob = con->SourceObject();
- AnimationCurve *anim_curve = dynamic_cast<AnimationCurve *>(ob);
- ERR_CONTINUE_MSG(!anim_curve, "Failed to convert animation curve from object");
-
- curves.insert(std::make_pair(con->PropertyName(), anim_curve));
- }
- }
-
- return curves;
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationLayer::AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Object(id, element, name), doc(doc) {
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationLayer::~AnimationLayer() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-const AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist,
- size_t whitelist_size /*= 0*/) const {
- AnimationCurveNodeList nodes;
-
- // resolve attached animation nodes
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurveNode");
- nodes.reserve(conns.size());
-
- for (const Connection *con : conns) {
- // link should not go to a property
- if (con->PropertyName().length()) {
- continue;
- }
-
- Object *ob = con->SourceObject();
-
- if (!ob) {
- DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring", element);
- continue;
- }
-
- const AnimationCurveNode *anim = dynamic_cast<AnimationCurveNode *>(ob);
- if (!anim) {
- DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode", element);
- continue;
- }
-
- if (target_prop_whitelist) {
- const char *s = anim->TargetProperty().c_str();
- bool ok = false;
- for (size_t i = 0; i < whitelist_size; ++i) {
- if (!strcmp(s, target_prop_whitelist[i])) {
- ok = true;
- break;
- }
- }
- if (!ok) {
- continue;
- }
- }
- nodes.push_back(anim);
- }
-
- return nodes;
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Object(id, element, name) {
- // resolve attached animation layers
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer");
- layers.reserve(conns.size());
-
- for (const Connection *con : conns) {
- // link should not go to a property
- if (con->PropertyName().length()) {
- continue;
- }
-
- Object *ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring", element);
- continue;
- }
-
- const AnimationLayer *anim = dynamic_cast<const AnimationLayer *>(ob);
-
- if (!anim) {
- DOMWarning("source object for ->AnimationStack link is not an AnimationLayer", element);
- continue;
- }
-
- layers.push_back(anim);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-AnimationStack::~AnimationStack() {
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
deleted file mode 100644
index f982e0ca4d..0000000000
--- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
+++ /dev/null
@@ -1,442 +0,0 @@
-/*************************************************************************/
-/* FBXBinaryTokenizer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/** @file FBXBinaryTokenizer.cpp
- * @brief Implementation of a fake lexer for binary fbx files -
- * we emit tokens so the parser needs almost no special handling
- * for binary files.
- */
-
-#include "ByteSwapper.h"
-#include "FBXTokenizer.h"
-#include "core/string/print_string.h"
-
-#include <stdint.h>
-
-namespace FBXDocParser {
-// ------------------------------------------------------------------------------------------------
-Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) :
- sbegin(sbegin),
- send(send),
- type(type),
- line(offset),
- column(BINARY_MARKER) {
-#ifdef DEBUG_ENABLED
- // contents is bad.. :/
- contents = std::string(sbegin, static_cast<size_t>(send - sbegin));
-#endif
- // calc length
- // measure from sBegin to sEnd and validate?
-}
-
-namespace {
-
-// ------------------------------------------------------------------------------------------------
-// signal tokenization error
-void TokenizeError(const std::string &message, size_t offset) {
- print_error("[FBX-Tokenize] " + String(message.c_str()) + ", offset " + itos(offset));
-}
-
-// ------------------------------------------------------------------------------------------------
-size_t Offset(const char *begin, const char *cursor) {
- //ai_assert(begin <= cursor);
-
- return cursor - begin;
-}
-
-// ------------------------------------------------------------------------------------------------
-void TokenizeError(const std::string &message, const char *begin, const char *cursor) {
- TokenizeError(message, Offset(begin, cursor));
-}
-
-// ------------------------------------------------------------------------------------------------
-uint32_t ReadWord(const char *input, const char *&cursor, const char *end) {
- const size_t k_to_read = sizeof(uint32_t);
- if (Offset(cursor, end) < k_to_read) {
- TokenizeError("cannot ReadWord, out of bounds", input, cursor);
- }
-
- uint32_t word;
- ::memcpy(&word, cursor, 4);
- AI_SWAP4(word);
-
- cursor += k_to_read;
-
- return word;
-}
-
-// ------------------------------------------------------------------------------------------------
-uint64_t ReadDoubleWord(const char *input, const char *&cursor, const char *end) {
- const size_t k_to_read = sizeof(uint64_t);
- if (Offset(cursor, end) < k_to_read) {
- TokenizeError("cannot ReadDoubleWord, out of bounds", input, cursor);
- }
-
- uint64_t dword /*= *reinterpret_cast<const uint64_t*>(cursor)*/;
- ::memcpy(&dword, cursor, sizeof(uint64_t));
- AI_SWAP8(dword);
-
- cursor += k_to_read;
-
- return dword;
-}
-
-// ------------------------------------------------------------------------------------------------
-uint8_t ReadByte(const char *input, const char *&cursor, const char *end) {
- if (Offset(cursor, end) < sizeof(uint8_t)) {
- TokenizeError("cannot ReadByte, out of bounds", input, cursor);
- }
-
- uint8_t word; /* = *reinterpret_cast< const uint8_t* >( cursor )*/
- ::memcpy(&word, cursor, sizeof(uint8_t));
- ++cursor;
-
- return word;
-}
-
-// ------------------------------------------------------------------------------------------------
-unsigned int ReadString(const char *&sbegin_out, const char *&send_out, const char *input,
- const char *&cursor, const char *end, bool long_length = false, bool allow_null = false) {
- const uint32_t len_len = long_length ? 4 : 1;
- if (Offset(cursor, end) < len_len) {
- TokenizeError("cannot ReadString, out of bounds reading length", input, cursor);
- }
-
- const uint32_t length = long_length ? ReadWord(input, cursor, end) : ReadByte(input, cursor, end);
-
- if (Offset(cursor, end) < length) {
- TokenizeError("cannot ReadString, length is out of bounds", input, cursor);
- }
-
- sbegin_out = cursor;
- cursor += length;
-
- send_out = cursor;
-
- if (!allow_null) {
- for (unsigned int i = 0; i < length; ++i) {
- if (sbegin_out[i] == '\0') {
- TokenizeError("failed ReadString, unexpected NUL character in string", input, cursor);
- }
- }
- }
-
- return length;
-}
-
-// ------------------------------------------------------------------------------------------------
-void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end, bool &corrupt) {
- if (Offset(cursor, end) < 1) {
- TokenizeError("cannot ReadData, out of bounds reading length", input, cursor);
- corrupt = true;
- return;
- }
-
- const char type = *cursor;
- sbegin_out = cursor++;
-
- switch (type) {
- // 16 bit int
- case 'Y':
- cursor += 2;
- break;
-
- // 1 bit bool flag (yes/no)
- case 'C':
- cursor += 1;
- break;
-
- // 32 bit int
- case 'I':
- // <- fall through
-
- // float
- case 'F':
- cursor += 4;
- break;
-
- // double
- case 'D':
- cursor += 8;
- break;
-
- // 64 bit int
- case 'L':
- cursor += 8;
- break;
-
- // note: do not write cursor += ReadWord(...cursor) as this would be UB
-
- // raw binary data
- case 'R': {
- const uint32_t length = ReadWord(input, cursor, end);
- cursor += length;
- break;
- }
-
- case 'b':
- // TODO: what is the 'b' type code? Right now we just skip over it /
- // take the full range we could get
- cursor = end;
- break;
-
- // array of *
- case 'f':
- case 'd':
- case 'l':
- case 'i':
- case 'c': {
- const uint32_t length = ReadWord(input, cursor, end);
- const uint32_t encoding = ReadWord(input, cursor, end);
-
- const uint32_t comp_len = ReadWord(input, cursor, end);
-
- // compute length based on type and check against the stored value
- if (encoding == 0) {
- uint32_t stride = 0;
- switch (type) {
- case 'f':
- case 'i':
- stride = 4;
- break;
-
- case 'd':
- case 'l':
- stride = 8;
- break;
-
- case 'c':
- stride = 1;
- break;
-
- default:
- break;
- };
- //ai_assert(stride > 0);
- if (length * stride != comp_len) {
- TokenizeError("cannot ReadData, calculated data stride differs from what the file claims", input, cursor);
- }
- }
- // zip/deflate algorithm (encoding==1)? take given length. anything else? die
- else if (encoding != 1) {
- TokenizeError("cannot ReadData, unknown encoding", input, cursor);
- }
- cursor += comp_len;
- break;
- } // string
- case 'S': {
- const char *sb, *se;
- // 0 characters can legally happen in such strings
- ReadString(sb, se, input, cursor, end, true, true);
- break;
- }
- default:
- corrupt = true; // must exit
- TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1), input, cursor);
- return;
- }
-
- if (cursor > end) {
- corrupt = true; // must exit
- TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1), input, cursor);
- return;
- }
-
- // the type code is contained in the returned range
- send_out = cursor;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits, bool &corrupt) {
- // the first word contains the offset at which this block ends
- const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
-
- // we may get 0 if reading reached the end of the file -
- // fbx files have a mysterious extra footer which I don't know
- // how to extract any information from, but at least it always
- // starts with a 0.
- if (!end_offset) {
- return false;
- }
-
- if (end_offset > Offset(input, end)) {
- TokenizeError("block offset is out of range", input, cursor);
- corrupt = true;
- return false;
- } else if (end_offset < Offset(input, cursor)) {
- TokenizeError("block offset is negative out of range", input, cursor);
- corrupt = true;
- return false;
- }
-
- // the second data word contains the number of properties in the scope
- const uint64_t prop_count = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
-
- // the third data word contains the length of the property list
- const uint64_t prop_length = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
-
- // now comes the name of the scope/key
- const char *sbeg = nullptr, *send = nullptr;
- ReadString(sbeg, send, input, cursor, end);
-
- output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor)));
-
- // now come the individual properties
- const char *begin_cursor = cursor;
- for (unsigned int i = 0; i < prop_count; ++i) {
- ReadData(sbeg, send, input, cursor, begin_cursor + prop_length, corrupt);
- if (corrupt) {
- return false;
- }
-
- output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor)));
-
- if (i != prop_count - 1) {
- output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_COMMA, Offset(input, cursor)));
- }
- }
-
- if (Offset(begin_cursor, cursor) != prop_length) {
- TokenizeError("property length not reached, something is wrong", input, cursor);
- corrupt = true;
- return false;
- }
-
- // at the end of each nested block, there is a NUL record to indicate
- // that the sub-scope exists (i.e. to distinguish between P: and P : {})
- // this NUL record is 13 bytes long on 32 bit version and 25 bytes long on 64 bit.
- const size_t sentinel_block_length = is64bits ? (sizeof(uint64_t) * 3 + 1) : (sizeof(uint32_t) * 3 + 1);
-
- if (Offset(input, cursor) < end_offset) {
- if (end_offset - Offset(input, cursor) < sentinel_block_length) {
- TokenizeError("insufficient padding bytes at block end", input, cursor);
- }
-
- output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_OPEN_BRACKET, Offset(input, cursor)));
-
- // XXX this is vulnerable to stack overflowing ..
- while (Offset(input, cursor) < end_offset - sentinel_block_length) {
- ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits, corrupt);
- if (corrupt) {
- return false;
- }
- }
- output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor)));
-
- for (unsigned int i = 0; i < sentinel_block_length; ++i) {
- if (cursor[i] != '\0') {
- TokenizeError("failed to read nested block sentinel, expected all bytes to be 0", input, cursor);
- corrupt = true;
- return false;
- }
- }
- cursor += sentinel_block_length;
- }
-
- if (Offset(input, cursor) != end_offset) {
- TokenizeError("scope length not reached, something is wrong", input, cursor);
- corrupt = true;
- return false;
- }
-
- return true;
-}
-} // anonymous namespace
-
-// ------------------------------------------------------------------------------------------------
-// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
-void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) {
- if (length < 0x1b) {
- //TokenizeError("file is too short",0);
- }
-
- if (strncmp(input, "Kaydara FBX Binary", 18)) {
- TokenizeError("magic bytes not found", 0);
- }
-
- const char *cursor = input + 18;
- /*Result ignored*/ ReadByte(input, cursor, input + length);
- /*Result ignored*/ ReadByte(input, cursor, input + length);
- /*Result ignored*/ ReadByte(input, cursor, input + length);
- /*Result ignored*/ ReadByte(input, cursor, input + length);
- /*Result ignored*/ ReadByte(input, cursor, input + length);
- const uint32_t version = ReadWord(input, cursor, input + length);
- print_verbose("FBX Version: " + itos(version));
- //ASSIMP_LOG_DEBUG_F("FBX version: ", version);
- const bool is64bits = version >= 7500;
- const char *end = input + length;
- while (cursor < end) {
- if (!ReadScope(output_tokens, input, cursor, input + length, is64bits, corrupt)) {
- break;
- }
- }
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXCommon.h b/modules/fbx/fbx_parser/FBXCommon.h
deleted file mode 100644
index d0d4790ba8..0000000000
--- a/modules/fbx/fbx_parser/FBXCommon.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*************************************************************************/
-/* FBXCommon.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXCommon.h
- * Some useful constants and enums for dealing with FBX files.
- */
-#ifndef FBX_COMMON_H
-#define FBX_COMMON_H
-
-#include <string>
-
-namespace FBXDocParser {
-const std::string NULL_RECORD = { // 13 null bytes
- '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
-}; // who knows why
-const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
-const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
-const int64_t SECOND = 46186158000; // FBX's kTime unit
-
-// rotation order. We'll probably use EulerXYZ for everything
-enum RotOrder {
- RotOrder_EulerXYZ = 0,
- RotOrder_EulerXZY,
- RotOrder_EulerYZX,
- RotOrder_EulerYXZ,
- RotOrder_EulerZXY,
- RotOrder_EulerZYX,
-
- RotOrder_SphericXYZ,
-
- RotOrder_MAX // end-of-enum sentinel
-};
-
-enum TransformInheritance {
- Transform_RrSs = 0,
- Transform_RSrs = 1,
- Transform_Rrs = 2,
- TransformInheritance_MAX // end-of-enum sentinel
-};
-} // namespace FBXDocParser
-
-#endif // FBX_COMMON_H
diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp
deleted file mode 100644
index a2b216ab09..0000000000
--- a/modules/fbx/fbx_parser/FBXDeformer.cpp
+++ /dev/null
@@ -1,271 +0,0 @@
-/*************************************************************************/
-/* FBXDeformer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
-
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXMeshGeometry.h"
-#include "FBXParser.h"
-#include "core/math/math_funcs.h"
-#include "core/math/transform_3d.h"
-
-#include <iostream>
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
-}
-
-// ------------------------------------------------------------------------------------------------
-Deformer::~Deformer() {
-}
-
-Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
-}
-
-Constraint::~Constraint() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name) {
- const ScopePtr sc = GetRequiredScope(element);
- // for( auto element : sc.Elements())
- // {
- // std::cout << "cluster element: " << element.first << std::endl;
- // }
- //
- // element: Indexes
- // element: Transform
- // element: TransformAssociateModel
- // element: TransformLink
- // element: UserData
- // element: Version
- // element: Weights
-
- const ElementPtr Indexes = sc->GetElement("Indexes");
- const ElementPtr Weights = sc->GetElement("Weights");
-
- const ElementPtr TransformAssociateModel = sc->GetElement("TransformAssociateModel");
- if (TransformAssociateModel != nullptr) {
- //Transform t = ReadMatrix(*TransformAssociateModel);
- link_mode = SkinLinkMode_Additive;
- valid_transformAssociateModel = true;
- } else {
- link_mode = SkinLinkMode_Normalized;
- valid_transformAssociateModel = false;
- }
-
- const ElementPtr Transform = GetRequiredElement(sc, "Transform", element);
- const ElementPtr TransformLink = GetRequiredElement(sc, "TransformLink", element);
-
- // todo: check if we need this
- //const Element& TransformAssociateModel = GetRequiredElement(sc, "TransformAssociateModel", &element);
-
- transform = ReadMatrix(Transform);
- transformLink = ReadMatrix(TransformLink);
-
- // it is actually possible that there be Deformer's with no weights
- if (!!Indexes != !!Weights) {
- DOMError("either Indexes or Weights are missing from Cluster", element);
- }
-
- if (Indexes) {
- ParseVectorDataArray(indices, Indexes);
- ParseVectorDataArray(weights, Weights);
- }
-
- if (indices.size() != weights.size()) {
- DOMError("sizes of index and weight array don't match up", element);
- }
-
- // read assigned node
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Model");
- for (const Connection *con : conns) {
- const Model *mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
- if (mod) {
- node = mod;
- break;
- }
- }
-
- if (!node) {
- DOMError("failed to read target Node for Cluster", element);
- node = nullptr;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Cluster::~Cluster() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- // keep this it is used for debugging and any FBX format changes
- // for (auto element : sc.Elements()) {
- // std::cout << "skin element: " << element.first << std::endl;
- // }
-
- const ElementPtr Link_DeformAcuracy = sc->GetElement("Link_DeformAcuracy");
- if (Link_DeformAcuracy) {
- accuracy = ParseTokenAsFloat(GetRequiredToken(Link_DeformAcuracy, 0));
- }
-
- const ElementPtr SkinType = sc->GetElement("SkinningType");
-
- if (SkinType) {
- std::string skin_type = ParseTokenAsString(GetRequiredToken(SkinType, 0));
-
- if (skin_type == "Linear") {
- skinType = Skin_Linear;
- } else if (skin_type == "Rigid") {
- skinType = Skin_Rigid;
- } else if (skin_type == "DualQuaternion") {
- skinType = Skin_DualQuaternion;
- } else if (skin_type == "Blend") {
- skinType = Skin_Blend;
- } else {
- print_error("[doc:skin] could not find valid skin type: " + String(skin_type.c_str()));
- }
- }
-
- // resolve assigned clusters
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
-
- //
-
- clusters.reserve(conns.size());
- for (const Connection *con : conns) {
- const Cluster *cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
- if (cluster) {
- clusters.push_back(cluster);
- continue;
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Skin::~Skin() {
-}
-// ------------------------------------------------------------------------------------------------
-BlendShape::BlendShape(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
- blendShapeChannels.reserve(conns.size());
- for (const Connection *con : conns) {
- const BlendShapeChannel *bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
- if (bspc) {
- blendShapeChannels.push_back(bspc);
- continue;
- }
- }
-}
-// ------------------------------------------------------------------------------------------------
-BlendShape::~BlendShape() {
-}
-// ------------------------------------------------------------------------------------------------
-BlendShapeChannel::BlendShapeChannel(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr DeformPercent = sc->GetElement("DeformPercent");
- if (DeformPercent) {
- percent = ParseTokenAsFloat(GetRequiredToken(DeformPercent, 0));
- }
- const ElementPtr FullWeights = sc->GetElement("FullWeights");
- if (FullWeights) {
- ParseVectorDataArray(fullWeights, FullWeights);
- }
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
- shapeGeometries.reserve(conns.size());
- for (const Connection *con : conns) {
- const ShapeGeometry *const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
- if (sg) {
- shapeGeometries.push_back(sg);
- continue;
- }
- }
-}
-// ------------------------------------------------------------------------------------------------
-BlendShapeChannel::~BlendShapeChannel() {
-}
-// ------------------------------------------------------------------------------------------------
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp
deleted file mode 100644
index 929272c972..0000000000
--- a/modules/fbx/fbx_parser/FBXDocument.cpp
+++ /dev/null
@@ -1,636 +0,0 @@
-/*************************************************************************/
-/* FBXDocument.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the*
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXDocument.cpp
- * @brief Implementation of the FBX DOM classes
- */
-
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXImportSettings.h"
-#include "FBXMeshGeometry.h"
-#include "FBXParser.h"
-#include "FBXProperties.h"
-#include "FBXUtil.h"
-
-#include <algorithm>
-#include <functional>
-#include <iostream>
-#include <map>
-#include <memory>
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) :
- doc(doc), element(element), id(id) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-LazyObject::~LazyObject() {
- object.reset();
-}
-
-ObjectPtr LazyObject::LoadObject() {
- if (IsBeingConstructed() || FailedToConstruct()) {
- return nullptr;
- }
-
- if (object) {
- return object.get();
- }
-
- TokenPtr key = element->KeyToken();
- ERR_FAIL_COND_V(!key, nullptr);
- const TokenList &tokens = element->Tokens();
-
- if (tokens.size() < 3) {
- //DOMError("expected at least 3 tokens: id, name and class tag",&element);
- return nullptr;
- }
-
- const char *err = nullptr;
- std::string name = ParseTokenAsString(tokens[1], err);
- if (err) {
- DOMError(err, element);
- }
-
- // small fix for binary reading: binary fbx files don't use
- // prefixes such as Model:: in front of their names. The
- // loading code expects this at many places, though!
- // so convert the binary representation (a 0x0001) to the
- // double colon notation.
- if (tokens[1]->IsBinary()) {
- for (size_t i = 0; i < name.length(); ++i) {
- if (name[i] == 0x0 && name[i + 1] == 0x1) {
- name = name.substr(i + 2) + "::" + name.substr(0, i);
- }
- }
- }
-
- const std::string classtag = ParseTokenAsString(tokens[2], err);
- if (err) {
- DOMError(err, element);
- }
-
- // prevent recursive calls
- flags |= BEING_CONSTRUCTED;
-
- // this needs to be relatively fast since it happens a lot,
- // so avoid constructing strings all the time.
- const char *obtype = key->begin();
- const size_t length = static_cast<size_t>(key->end() - key->begin());
-
- if (!strncmp(obtype, "Pose", length)) {
- object.reset(new FbxPose(id, element, doc, name));
- } else if (!strncmp(obtype, "Geometry", length)) {
- if (!strcmp(classtag.c_str(), "Mesh")) {
- object.reset(new MeshGeometry(id, element, name, doc));
- }
- if (!strcmp(classtag.c_str(), "Shape")) {
- object.reset(new ShapeGeometry(id, element, name, doc));
- }
- if (!strcmp(classtag.c_str(), "Line")) {
- object.reset(new LineGeometry(id, element, name, doc));
- }
- } else if (!strncmp(obtype, "NodeAttribute", length)) {
- if (!strcmp(classtag.c_str(), "Camera")) {
- object.reset(new Camera(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "CameraSwitcher")) {
- object.reset(new CameraSwitcher(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "Light")) {
- object.reset(new Light(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "Null")) {
- object.reset(new Null(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "LimbNode")) {
- // This is an older format for bones
- // this is what blender uses I believe
- object.reset(new LimbNode(id, element, doc, name));
- }
- } else if (!strncmp(obtype, "Constraint", length)) {
- object.reset(new Constraint(id, element, doc, name));
- } else if (!strncmp(obtype, "Deformer", length)) {
- if (!strcmp(classtag.c_str(), "Cluster")) {
- object.reset(new Cluster(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "Skin")) {
- object.reset(new Skin(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "BlendShape")) {
- object.reset(new BlendShape(id, element, doc, name));
- } else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) {
- object.reset(new BlendShapeChannel(id, element, doc, name));
- }
- } else if (!strncmp(obtype, "Model", length)) {
- // Model is normal node
-
- // LimbNode model is a 'bone' node.
- if (!strcmp(classtag.c_str(), "LimbNode")) {
- object.reset(new ModelLimbNode(id, element, doc, name));
-
- } else if (strcmp(classtag.c_str(), "IKEffector") && strcmp(classtag.c_str(), "FKEffector")) {
- // FK and IK effectors are not supported.
- object.reset(new Model(id, element, doc, name));
- }
- } else if (!strncmp(obtype, "Material", length)) {
- object.reset(new Material(id, element, doc, name));
- } else if (!strncmp(obtype, "Texture", length)) {
- object.reset(new Texture(id, element, doc, name));
- } else if (!strncmp(obtype, "LayeredTexture", length)) {
- object.reset(new LayeredTexture(id, element, doc, name));
- } else if (!strncmp(obtype, "Video", length)) {
- object.reset(new Video(id, element, doc, name));
- } else if (!strncmp(obtype, "AnimationStack", length)) {
- object.reset(new AnimationStack(id, element, name, doc));
- } else if (!strncmp(obtype, "AnimationLayer", length)) {
- object.reset(new AnimationLayer(id, element, name, doc));
- } else if (!strncmp(obtype, "AnimationCurve", length)) {
- object.reset(new AnimationCurve(id, element, name, doc));
- } else if (!strncmp(obtype, "AnimationCurveNode", length)) {
- object.reset(new AnimationCurveNode(id, element, name, doc));
- } else {
- ERR_FAIL_V_MSG(nullptr, "FBX contains unsupported object: " + String(obtype));
- }
-
- flags &= ~BEING_CONSTRUCTED;
-
- return object.get();
-}
-
-// ------------------------------------------------------------------------------------------------
-Object::Object(uint64_t id, const ElementPtr element, const std::string &name) :
- PropertyTable(element), element(element), name(name), id(id) {
-}
-
-// ------------------------------------------------------------------------------------------------
-Object::~Object() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-FileGlobalSettings::FileGlobalSettings(const Document &doc) :
- PropertyTable(), doc(doc) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-FileGlobalSettings::~FileGlobalSettings() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Document::Document(const Parser &parser, const ImportSettings &settings) :
- settings(settings), parser(parser) {
- // Cannot use array default initialization syntax because vc8 fails on it
- for (unsigned int &timeStamp : creationTimeStamp) {
- timeStamp = 0;
- }
-
- // we must check if we can read the header version safely, if its outdated then drop it.
- if (ReadHeader()) {
- SafeToImport = true;
- ReadPropertyTemplates();
-
- ReadGlobalSettings();
-
- // This order is important, connections need parsed objects to check
- // whether connections are ok or not. Objects may not be evaluated yet,
- // though, since this may require valid connections.
- ReadObjects();
- ReadConnections();
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Document::~Document() {
- for (PropertyTemplateMap::value_type v : templates) {
- delete v.second;
- }
-
- for (ObjectMap::value_type &v : objects) {
- delete v.second;
- }
-
- for (ConnectionMap::value_type &v : src_connections) {
- delete v.second;
- }
-
- // clear globals import pointer
- globals.reset();
-}
-
-// ------------------------------------------------------------------------------------------------
-static const unsigned int LowerSupportedVersion = 7100;
-static const unsigned int UpperSupportedVersion = 7700;
-
-bool Document::ReadHeader() {
- // Read ID objects from "Objects" section
- ScopePtr sc = parser.GetRootScope();
- ElementPtr ehead = sc->GetElement("FBXHeaderExtension");
- if (!ehead || !ehead->Compound()) {
- DOMError("no FBXHeaderExtension dictionary found");
- }
-
- if (parser.IsCorrupt()) {
- DOMError("File is corrupt");
- return false;
- }
-
- const ScopePtr shead = ehead->Compound();
- fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0));
-
- // While we may have some success with newer files, we don't support
- // the older 6.n fbx format
- if (fbxVersion < LowerSupportedVersion) {
- DOMWarning("unsupported, old format version, FBX 2015-2020, you must re-export in a more modern version of your original modelling application");
- return false;
- }
- if (fbxVersion > UpperSupportedVersion) {
- DOMWarning("unsupported, newer format version, supported are only FBX 2015, up to FBX 2020"
- " trying to read it nevertheless");
- }
-
- const ElementPtr ecreator = shead->GetElement("Creator");
- if (ecreator) {
- creator = ParseTokenAsString(GetRequiredToken(ecreator, 0));
- }
-
- // Scene Info
- const ElementPtr scene_info = shead->GetElement("SceneInfo");
-
- if (scene_info) {
- metadata_properties.Setup(scene_info);
- }
-
- const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp");
- if (etimestamp && etimestamp->Compound()) {
- const ScopePtr stimestamp = etimestamp->Compound();
- creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Year"), 0));
- creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Month"), 0));
- creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Day"), 0));
- creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Hour"), 0));
- creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Minute"), 0));
- creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Second"), 0));
- creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Millisecond"), 0));
- }
-
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-void Document::ReadGlobalSettings() {
- ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported");
-
- globals = std::make_shared<FileGlobalSettings>(*this);
-}
-
-// ------------------------------------------------------------------------------------------------
-void Document::ReadObjects() {
- // read ID objects from "Objects" section
- const ScopePtr sc = parser.GetRootScope();
- const ElementPtr eobjects = sc->GetElement("Objects");
- if (!eobjects || !eobjects->Compound()) {
- DOMError("no Objects dictionary found");
- }
-
- // add a dummy entry to represent the Model::RootNode object (id 0),
- // which is only indirectly defined in the input file
- objects[0] = new LazyObject(0L, eobjects, *this);
-
- const ScopePtr sobjects = eobjects->Compound();
- for (const ElementMap::value_type &iter : sobjects->Elements()) {
- // extract ID
- const TokenList &tok = iter.second->Tokens();
-
- if (tok.empty()) {
- DOMError("expected ID after object key", iter.second);
- }
-
- const char *err;
- const uint64_t id = ParseTokenAsID(tok[0], err);
- if (err) {
- DOMError(err, iter.second);
- }
-
- // id=0 is normally implicit
- if (id == 0L) {
- DOMError("encountered object with implicitly defined id 0", iter.second);
- }
-
- if (objects.find(id) != objects.end()) {
- DOMWarning("encountered duplicate object id, ignoring first occurrence", iter.second);
- }
-
- objects[id] = new LazyObject(id, iter.second, *this);
-
- // grab all animation stacks upfront since there is no listing of them
- if (!strcmp(iter.first.c_str(), "AnimationStack")) {
- animationStacks.push_back(id);
- } else if (!strcmp(iter.first.c_str(), "Constraint")) {
- constraints.push_back(id);
- } else if (!strcmp(iter.first.c_str(), "Pose")) {
- bind_poses.push_back(id);
- } else if (!strcmp(iter.first.c_str(), "Material")) {
- materials.push_back(id);
- } else if (!strcmp(iter.first.c_str(), "Deformer")) {
- TokenPtr key = iter.second->KeyToken();
- ERR_CONTINUE_MSG(!key, "[parser bug] invalid token key for deformer");
- const TokenList &tokens = iter.second->Tokens();
- const std::string class_tag = ParseTokenAsString(tokens[2], err);
-
- if (err) {
- DOMError(err, iter.second);
- }
-
- if (class_tag == "Skin") {
- //print_verbose("registered skin:" + itos(id));
- skins.push_back(id);
- }
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void Document::ReadPropertyTemplates() {
-}
-
-// ------------------------------------------------------------------------------------------------
-void Document::ReadConnections() {
- const ScopePtr sc = parser.GetRootScope();
-
- // read property templates from "Definitions" section
- const ElementPtr econns = sc->GetElement("Connections");
- if (!econns || !econns->Compound()) {
- DOMError("no Connections dictionary found");
- }
-
- uint64_t insertionOrder = 0l;
- const ScopePtr sconns = econns->Compound();
- const ElementCollection conns = sconns->GetCollection("C");
- for (ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
- const ElementPtr el = (*it).second;
- const std::string &type = ParseTokenAsString(GetRequiredToken(el, 0));
-
- // PP = property-property connection, ignored for now
- // (tokens: "PP", ID1, "Property1", ID2, "Property2")
- if (type == "PP") {
- continue;
- }
-
- const uint64_t src = ParseTokenAsID(GetRequiredToken(el, 1));
- const uint64_t dest = ParseTokenAsID(GetRequiredToken(el, 2));
-
- // OO = object-object connection
- // OP = object-property connection, in which case the destination property follows the object ID
- const std::string &prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el, 3)) : "");
-
- if (objects.find(src) == objects.end()) {
- DOMWarning("source object for connection does not exist", el);
- continue;
- }
-
- // dest may be 0 (root node) but we added a dummy object before
- if (objects.find(dest) == objects.end()) {
- DOMWarning("destination object for connection does not exist", el);
- continue;
- }
-
- // add new connection
- const Connection *const c = new Connection(insertionOrder++, src, dest, prop, *this);
- src_connections.insert(ConnectionMap::value_type(src, c));
- dest_connections.insert(ConnectionMap::value_type(dest, c));
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-const std::vector<const AnimationStack *> &Document::AnimationStacks() const {
- if (!animationStacksResolved.empty() || animationStacks.empty()) {
- return animationStacksResolved;
- }
-
- animationStacksResolved.reserve(animationStacks.size());
- for (uint64_t id : animationStacks) {
- LazyObject *lazy = GetObject(id);
-
- // Two things happen here:
- // We cast internally an Object PTR to an Animation Stack PTR
- // We return invalid weak_ptrs for objects which are invalid
-
- const AnimationStack *stack = lazy->Get<AnimationStack>();
- ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure");
-
- // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up.
- animationStacksResolved.push_back(stack);
- }
-
- return animationStacksResolved;
-}
-
-// ------------------------------------------------------------------------------------------------
-LazyObject *Document::GetObject(uint64_t id) const {
- ObjectMap::const_iterator it = objects.find(id);
- return it == objects.end() ? nullptr : (*it).second;
-}
-
-#define MAX_CLASSNAMES 6
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap &conns) const {
- std::vector<const Connection *> temp;
-
- const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
- conns.equal_range(id);
-
- temp.reserve(std::distance(range.first, range.second));
- for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
- temp.push_back((*it).second);
- }
-
- std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
-
- return temp; // NRVO should handle this
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
- const ConnectionMap &conns,
- const char *const *classnames,
- size_t count) const
-
-{
- size_t lengths[MAX_CLASSNAMES];
-
- const size_t c = count;
- for (size_t i = 0; i < c; ++i) {
- lengths[i] = strlen(classnames[i]);
- }
-
- std::vector<const Connection *> temp;
- const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
- conns.equal_range(id);
-
- temp.reserve(std::distance(range.first, range.second));
- for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
- TokenPtr key = (is_src ? (*it).second->LazyDestinationObject() : (*it).second->LazySourceObject())->GetElement()->KeyToken();
-
- const char *obtype = key->begin();
-
- for (size_t i = 0; i < c; ++i) {
- //ai_assert(classnames[i]);
- if (static_cast<size_t>(std::distance(key->begin(), key->end())) == lengths[i] && !strncmp(classnames[i], obtype, lengths[i])) {
- obtype = nullptr;
- break;
- }
- }
-
- if (obtype) {
- continue;
- }
-
- temp.push_back((*it).second);
- }
-
- std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
- return temp; // NRVO should handle this
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
- return GetConnectionsSequenced(source, ConnectionsBySource());
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t src, const char *classname) const {
- const char *arr[] = { classname };
- return GetConnectionsBySourceSequenced(src, arr, 1);
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source,
- const char *const *classnames, size_t count) const {
- return GetConnectionsSequenced(source, true, ConnectionsBySource(), classnames, count);
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
- const char *classname) const {
- const char *arr[] = { classname };
- return GetConnectionsByDestinationSequenced(dest, arr, 1);
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
- return GetConnectionsSequenced(dest, ConnectionsByDestination());
-}
-
-// ------------------------------------------------------------------------------------------------
-std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
- const char *const *classnames, size_t count) const {
- return GetConnectionsSequenced(dest, false, ConnectionsByDestination(), classnames, count);
-}
-
-// ------------------------------------------------------------------------------------------------
-Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop,
- const Document &doc) :
- insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
-}
-
-// ------------------------------------------------------------------------------------------------
-Connection::~Connection() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-LazyObject *Connection::LazySourceObject() const {
- LazyObject *const lazy = doc.GetObject(src);
- return lazy;
-}
-
-// ------------------------------------------------------------------------------------------------
-LazyObject *Connection::LazyDestinationObject() const {
- LazyObject *const lazy = doc.GetObject(dest);
- return lazy;
-}
-
-// ------------------------------------------------------------------------------------------------
-Object *Connection::SourceObject() const {
- LazyObject *lazy = doc.GetObject(src);
- //ai_assert(lazy);
- return lazy->LoadObject();
-}
-
-// ------------------------------------------------------------------------------------------------
-Object *Connection::DestinationObject() const {
- LazyObject *lazy = doc.GetObject(dest);
- //ai_assert(lazy);
- return lazy->LoadObject();
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
deleted file mode 100644
index 5bf280a1dc..0000000000
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ /dev/null
@@ -1,1252 +0,0 @@
-/*************************************************************************/
-/* FBXDocument.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/** @file FBXDocument.h
- * @brief FBX DOM
- */
-#ifndef FBX_DOCUMENT_H
-#define FBX_DOCUMENT_H
-
-#include "FBXCommon.h"
-#include "FBXParser.h"
-#include "FBXProperties.h"
-#include "core/math/transform_3d.h"
-#include "core/math/vector2.h"
-#include "core/math/vector3.h"
-#include "core/string/print_string.h"
-#include <stdint.h>
-#include <numeric>
-
-#define _AI_CONCAT(a, b) a##b
-#define AI_CONCAT(a, b) _AI_CONCAT(a, b)
-
-namespace FBXDocParser {
-
-class Parser;
-class Object;
-struct ImportSettings;
-class Connection;
-
-class PropertyTable;
-class Document;
-class Material;
-class ShapeGeometry;
-class LineGeometry;
-class Geometry;
-
-class Video;
-
-class AnimationCurve;
-class AnimationCurveNode;
-class AnimationLayer;
-class AnimationStack;
-
-class BlendShapeChannel;
-class BlendShape;
-class Skin;
-class Cluster;
-
-typedef Object *ObjectPtr;
-#define new_Object new Object
-
-/** Represents a delay-parsed FBX objects. Many objects in the scene
- * are not needed by assimp, so it makes no sense to parse them
- * upfront. */
-class LazyObject {
-public:
- LazyObject(uint64_t id, const ElementPtr element, const Document &doc);
- ~LazyObject();
-
- ObjectPtr LoadObject();
-
- /* Casting weak pointers to their templated type safely and preserving ref counting and safety
- * with lock() keyword to prevent leaking memory
- */
- template <typename T>
- const T *Get() {
- ObjectPtr ob = LoadObject();
- return dynamic_cast<const T *>(ob);
- }
-
- uint64_t ID() const {
- return id;
- }
-
- bool IsBeingConstructed() const {
- return (flags & BEING_CONSTRUCTED) != 0;
- }
-
- bool FailedToConstruct() const {
- return (flags & FAILED_TO_CONSTRUCT) != 0;
- }
-
- ElementPtr GetElement() const {
- return element;
- }
-
- const Document &GetDocument() const {
- return doc;
- }
-
-private:
- const Document &doc;
- ElementPtr element = nullptr;
- std::shared_ptr<Object> object = nullptr;
- const uint64_t id = 0;
-
- enum Flags {
- BEING_CONSTRUCTED = 0x1,
- FAILED_TO_CONSTRUCT = 0x2
- };
-
- unsigned int flags = 0;
-};
-
-/** Base class for in-memory (DOM) representations of FBX objects */
-class Object : public PropertyTable {
-public:
- Object(uint64_t id, const ElementPtr element, const std::string &name);
-
- virtual ~Object();
-
- ElementPtr SourceElement() const {
- return element;
- }
-
- const std::string &Name() const {
- return name;
- }
-
- uint64_t ID() const {
- return id;
- }
-
-protected:
- const ElementPtr element = nullptr;
- const std::string name;
- const uint64_t id;
-};
-
-/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
- * fixed members are added by deriving classes. */
-class NodeAttribute : public Object {
-public:
- NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~NodeAttribute();
-};
-
-/** DOM base class for FBX camera settings attached to a node */
-class CameraSwitcher : public NodeAttribute {
-public:
- CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~CameraSwitcher();
-
- int CameraID() const {
- return cameraId;
- }
-
- const std::string &CameraName() const {
- return cameraName;
- }
-
- const std::string &CameraIndexName() const {
- return cameraIndexName;
- }
-
-private:
- int cameraId = 0;
- std::string cameraName;
- std::string cameraIndexName;
-};
-
-#define fbx_stringize(a) #a
-
-#define fbx_simple_property(name, type, default_value) \
- type name() const { \
- return PropertyGet<type>(this, fbx_stringize(name), (default_value)); \
- }
-
-// XXX improve logging
-#define fbx_simple_enum_property(name, type, default_value) \
- type name() const { \
- const int ival = PropertyGet<int>(this, fbx_stringize(name), static_cast<int>(default_value)); \
- if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
- return static_cast<type>(default_value); \
- } \
- return static_cast<type>(ival); \
- }
-
-class FbxPoseNode;
-class FbxPose : public Object {
-public:
- FbxPose(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- const std::vector<FbxPoseNode *> &GetBindPoses() const {
- return pose_nodes;
- }
-
- virtual ~FbxPose();
-
-private:
- std::vector<FbxPoseNode *> pose_nodes;
-};
-
-class FbxPoseNode {
-public:
- FbxPoseNode(const ElementPtr element, const Document &doc, const std::string &name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- // get pose node transform
- const ElementPtr Transform = GetRequiredElement(sc, "Matrix", element);
- transform = ReadMatrix(Transform);
-
- // get node id this pose node is for
- const ElementPtr NodeId = sc->GetElement("Node3D");
- if (NodeId) {
- target_id = ParseTokenAsInt64(GetRequiredToken(NodeId, 0));
- }
-
- print_verbose("added posenode " + itos(target_id) + " transform: " + transform);
- }
- virtual ~FbxPoseNode() {
- }
-
- uint64_t GetNodeID() const {
- return target_id;
- }
-
- Transform3D GetBindPose() const {
- return transform;
- }
-
-private:
- uint64_t target_id = 0;
- Transform3D transform;
-};
-
-/** DOM base class for FBX cameras attached to a node */
-class Camera : public NodeAttribute {
-public:
- Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Camera();
-
- fbx_simple_property(Position, Vector3, Vector3(0, 0, 0));
- fbx_simple_property(UpVector, Vector3, Vector3(0, 1, 0));
- fbx_simple_property(InterestPosition, Vector3, Vector3(0, 0, 0));
-
- fbx_simple_property(AspectWidth, float, 1.0f);
- fbx_simple_property(AspectHeight, float, 1.0f);
- fbx_simple_property(FilmWidth, float, 1.0f);
- fbx_simple_property(FilmHeight, float, 1.0f);
-
- fbx_simple_property(NearPlane, float, 0.1f);
- fbx_simple_property(FarPlane, float, 100.0f);
-
- fbx_simple_property(FilmAspectRatio, float, 1.0f);
- fbx_simple_property(ApertureMode, int, 0);
-
- fbx_simple_property(FieldOfView, float, 1.0f);
- fbx_simple_property(FocalLength, float, 1.0f);
-};
-
-/** DOM base class for FBX null markers attached to a node */
-class Null : public NodeAttribute {
-public:
- Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Null();
-};
-
-/** DOM base class for FBX limb node markers attached to a node */
-class LimbNode : public NodeAttribute {
-public:
- LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~LimbNode();
-};
-
-/** DOM base class for FBX lights attached to a node */
-class Light : public NodeAttribute {
-public:
- Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Light();
-
- enum Type {
- Type_Point,
- Type_Directional,
- Type_Spot,
- Type_Area,
- Type_Volume,
-
- Type_MAX // end-of-enum sentinel
- };
-
- enum Decay {
- Decay_None,
- Decay_Linear,
- Decay_Quadratic,
- Decay_Cubic,
-
- Decay_MAX // end-of-enum sentinel
- };
-
- fbx_simple_property(Color, Vector3, Vector3(1, 1, 1));
- fbx_simple_enum_property(LightType, Type, 0);
- fbx_simple_property(CastLightOnObject, bool, false);
- fbx_simple_property(DrawVolumetricLight, bool, true);
- fbx_simple_property(DrawGroundProjection, bool, true);
- fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false);
- fbx_simple_property(Intensity, float, 100.0f);
- fbx_simple_property(InnerAngle, float, 0.0f);
- fbx_simple_property(OuterAngle, float, 45.0f);
- fbx_simple_property(Fog, int, 50);
- fbx_simple_enum_property(DecayType, Decay, 2);
- fbx_simple_property(DecayStart, float, 1.0f);
- fbx_simple_property(FileName, std::string, "");
-
- fbx_simple_property(EnableNearAttenuation, bool, false);
- fbx_simple_property(NearAttenuationStart, float, 0.0f);
- fbx_simple_property(NearAttenuationEnd, float, 0.0f);
- fbx_simple_property(EnableFarAttenuation, bool, false);
- fbx_simple_property(FarAttenuationStart, float, 0.0f);
- fbx_simple_property(FarAttenuationEnd, float, 0.0f);
-
- fbx_simple_property(CastShadows, bool, true);
- fbx_simple_property(ShadowColor, Vector3, Vector3(0, 0, 0));
-
- fbx_simple_property(AreaLightShape, int, 0);
-
- fbx_simple_property(LeftBarnDoor, float, 20.0f);
- fbx_simple_property(RightBarnDoor, float, 20.0f);
- fbx_simple_property(TopBarnDoor, float, 20.0f);
- fbx_simple_property(BottomBarnDoor, float, 20.0f);
- fbx_simple_property(EnableBarnDoor, bool, true);
-};
-
-class Model;
-
-typedef Model *ModelPtr;
-#define new_Model new Model
-
-/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
-class Model : public Object {
-public:
- enum RotOrder {
- RotOrder_EulerXYZ = 0,
- RotOrder_EulerXZY,
- RotOrder_EulerYZX,
- RotOrder_EulerYXZ,
- RotOrder_EulerZXY,
- RotOrder_EulerZYX,
-
- RotOrder_SphericXYZ,
-
- RotOrder_MAX // end-of-enum sentinel
- };
-
- Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Model();
-
- fbx_simple_property(QuaternionInterpolate, int, 0);
-
- fbx_simple_property(RotationOffset, Vector3, Vector3());
- fbx_simple_property(RotationPivot, Vector3, Vector3());
- fbx_simple_property(ScalingOffset, Vector3, Vector3());
- fbx_simple_property(ScalingPivot, Vector3, Vector3());
- fbx_simple_property(TranslationActive, bool, false);
- fbx_simple_property(TranslationMin, Vector3, Vector3());
- fbx_simple_property(TranslationMax, Vector3, Vector3());
-
- fbx_simple_property(TranslationMinX, bool, false);
- fbx_simple_property(TranslationMaxX, bool, false);
- fbx_simple_property(TranslationMinY, bool, false);
- fbx_simple_property(TranslationMaxY, bool, false);
- fbx_simple_property(TranslationMinZ, bool, false);
- fbx_simple_property(TranslationMaxZ, bool, false);
-
- fbx_simple_enum_property(RotationOrder, RotOrder, 0);
- fbx_simple_property(RotationSpaceForLimitOnly, bool, false);
- fbx_simple_property(RotationStiffnessX, float, 0.0f);
- fbx_simple_property(RotationStiffnessY, float, 0.0f);
- fbx_simple_property(RotationStiffnessZ, float, 0.0f);
- fbx_simple_property(AxisLen, float, 0.0f);
-
- fbx_simple_property(PreRotation, Vector3, Vector3());
- fbx_simple_property(PostRotation, Vector3, Vector3());
- fbx_simple_property(RotationActive, bool, false);
-
- fbx_simple_property(RotationMin, Vector3, Vector3());
- fbx_simple_property(RotationMax, Vector3, Vector3());
-
- fbx_simple_property(RotationMinX, bool, false);
- fbx_simple_property(RotationMaxX, bool, false);
- fbx_simple_property(RotationMinY, bool, false);
- fbx_simple_property(RotationMaxY, bool, false);
- fbx_simple_property(RotationMinZ, bool, false);
- fbx_simple_property(RotationMaxZ, bool, false);
- fbx_simple_enum_property(InheritType, TransformInheritance, 0);
-
- fbx_simple_property(ScalingActive, bool, false);
- fbx_simple_property(ScalingMin, Vector3, Vector3());
- fbx_simple_property(ScalingMax, Vector3, Vector3(1, 1, 1));
- fbx_simple_property(ScalingMinX, bool, false);
- fbx_simple_property(ScalingMaxX, bool, false);
- fbx_simple_property(ScalingMinY, bool, false);
- fbx_simple_property(ScalingMaxY, bool, false);
- fbx_simple_property(ScalingMinZ, bool, false);
- fbx_simple_property(ScalingMaxZ, bool, false);
-
- fbx_simple_property(GeometricTranslation, Vector3, Vector3());
- fbx_simple_property(GeometricRotation, Vector3, Vector3());
- fbx_simple_property(GeometricScaling, Vector3, Vector3(1, 1, 1));
-
- fbx_simple_property(MinDampRangeX, float, 0.0f);
- fbx_simple_property(MinDampRangeY, float, 0.0f);
- fbx_simple_property(MinDampRangeZ, float, 0.0f);
- fbx_simple_property(MaxDampRangeX, float, 0.0f);
- fbx_simple_property(MaxDampRangeY, float, 0.0f);
- fbx_simple_property(MaxDampRangeZ, float, 0.0f);
-
- fbx_simple_property(MinDampStrengthX, float, 0.0f);
- fbx_simple_property(MinDampStrengthY, float, 0.0f);
- fbx_simple_property(MinDampStrengthZ, float, 0.0f);
- fbx_simple_property(MaxDampStrengthX, float, 0.0f);
- fbx_simple_property(MaxDampStrengthY, float, 0.0f);
- fbx_simple_property(MaxDampStrengthZ, float, 0.0f);
-
- fbx_simple_property(PreferredAngleX, float, 0.0f);
- fbx_simple_property(PreferredAngleY, float, 0.0f);
- fbx_simple_property(PreferredAngleZ, float, 0.0f);
-
- fbx_simple_property(Show, bool, true);
- fbx_simple_property(LODBox, bool, false);
- fbx_simple_property(Freeze, bool, false);
-
- const std::string &Shading() const {
- return shading;
- }
-
- const std::string &Culling() const {
- return culling;
- }
-
- /** Get material links */
- const std::vector<const Material *> &GetMaterials() const {
- return materials;
- }
-
- /** Get geometry links */
- const std::vector<const Geometry *> &GetGeometry() const {
- return geometry;
- }
-
- /** Get node attachments */
- const std::vector<const NodeAttribute *> &GetAttributes() const {
- return attributes;
- }
-
- /** convenience method to check if the node has a Null node marker */
- bool IsNull() const;
-
-private:
- void ResolveLinks(const ElementPtr element, const Document &doc);
-
-private:
- std::vector<const Material *> materials;
- std::vector<const Geometry *> geometry;
- std::vector<const NodeAttribute *> attributes;
-
- std::string shading;
- std::string culling;
-};
-
-class ModelLimbNode : public Model {
-public:
- ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~ModelLimbNode();
-};
-
-/** DOM class for generic FBX textures */
-class Texture : public Object {
-public:
- Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Texture();
-
- const std::string &Type() const {
- return type;
- }
-
- const std::string &FileName() const {
- return fileName;
- }
-
- const std::string &RelativeFilename() const {
- return relativeFileName;
- }
-
- const std::string &AlphaSource() const {
- return alphaSource;
- }
-
- const Vector2 &UVTranslation() const {
- return uvTrans;
- }
-
- const Vector2 &UVScaling() const {
- return uvScaling;
- }
-
- // return a 4-tuple
- const unsigned int *Crop() const {
- return crop;
- }
-
- const Video *Media() const {
- return media;
- }
-
-private:
- Vector2 uvTrans;
- Vector2 uvScaling;
-
- std::string type;
- std::string relativeFileName;
- std::string fileName;
- std::string alphaSource;
-
- unsigned int crop[4] = { 0 };
- const Video *media = nullptr;
-};
-
-/** DOM class for layered FBX textures */
-class LayeredTexture : public Object {
-public:
- LayeredTexture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~LayeredTexture();
-
- // Can only be called after construction of the layered texture object due to construction flag.
- void fillTexture(const Document &doc);
-
- enum BlendMode {
- BlendMode_Translucent,
- BlendMode_Additive,
- BlendMode_Modulate,
- BlendMode_Modulate2,
- BlendMode_Over,
- BlendMode_Normal,
- BlendMode_Dissolve,
- BlendMode_Darken,
- BlendMode_ColorBurn,
- BlendMode_LinearBurn,
- BlendMode_DarkerColor,
- BlendMode_Lighten,
- BlendMode_Screen,
- BlendMode_ColorDodge,
- BlendMode_LinearDodge,
- BlendMode_LighterColor,
- BlendMode_SoftLight,
- BlendMode_HardLight,
- BlendMode_VividLight,
- BlendMode_LinearLight,
- BlendMode_PinLight,
- BlendMode_HardMix,
- BlendMode_Difference,
- BlendMode_Exclusion,
- BlendMode_Subtract,
- BlendMode_Divide,
- BlendMode_Hue,
- BlendMode_Saturation,
- BlendMode_Color,
- BlendMode_Luminosity,
- BlendMode_Overlay,
- BlendMode_BlendModeCount
- };
-
- const Texture *getTexture(int index = 0) const {
- return textures[index];
- }
- int textureCount() const {
- return static_cast<int>(textures.size());
- }
- BlendMode GetBlendMode() const {
- return blendMode;
- }
- float Alpha() {
- return alpha;
- }
-
-private:
- std::vector<const Texture *> textures;
- BlendMode blendMode = BlendMode::BlendMode_Additive;
- float alpha = 0;
-};
-
-typedef std::map<std::string, const Texture *> TextureMap;
-typedef std::map<std::string, const LayeredTexture *> LayeredTextureMap;
-
-/** DOM class for generic FBX videos */
-class Video : public Object {
-public:
- Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- virtual ~Video();
-
- const std::string &Type() const {
- return type;
- }
-
- bool IsEmbedded() const {
- return contentLength > 0;
- }
-
- const std::string &FileName() const {
- return fileName;
- }
-
- const std::string &RelativeFilename() const {
- return relativeFileName;
- }
-
- const uint8_t *Content() const {
- return content;
- }
-
- uint64_t ContentLength() const {
- return contentLength;
- }
-
- uint8_t *RelinquishContent() {
- uint8_t *ptr = content;
- content = nullptr;
- return ptr;
- }
-
- bool operator==(const Video &other) const {
- return (
- type == other.type && relativeFileName == other.relativeFileName && fileName == other.fileName);
- }
-
- bool operator<(const Video &other) const {
- return std::tie(type, relativeFileName, fileName) < std::tie(other.type, other.relativeFileName, other.fileName);
- }
-
-private:
- std::string type;
- std::string relativeFileName;
- std::string fileName;
-
- uint64_t contentLength = 0;
- uint8_t *content = nullptr;
-};
-
-/** DOM class for generic FBX materials */
-class Material : public Object {
-public:
- Material(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- virtual ~Material();
-
- const std::string &GetShadingModel() const {
- return shading;
- }
-
- bool IsMultilayer() const {
- return multilayer;
- }
-
- const TextureMap &Textures() const {
- return textures;
- }
-
- const LayeredTextureMap &LayeredTextures() const {
- return layeredTextures;
- }
-
-private:
- std::string shading;
- bool multilayer = false;
-
- TextureMap textures;
- LayeredTextureMap layeredTextures;
-};
-
-// signed int keys (this can happen!)
-typedef std::vector<int64_t> KeyTimeList;
-typedef std::vector<float> KeyValueList;
-
-/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
-class AnimationCurve : public Object {
-public:
- AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
- virtual ~AnimationCurve();
-
- /** get list of keyframe positions (time).
- * Invariant: |GetKeys()| > 0 */
- const KeyTimeList &GetKeys() const {
- return keys;
- }
-
- /** get list of keyframe values.
- * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
- const KeyValueList &GetValues() const {
- return values;
- }
-
- const std::map<int64_t, float> &GetValueTimeTrack() const {
- return keyvalues;
- }
-
- const std::vector<float> &GetAttributes() const {
- return attributes;
- }
-
- const std::vector<unsigned int> &GetFlags() const {
- return flags;
- }
-
-private:
- KeyTimeList keys;
- KeyValueList values;
- std::vector<float> attributes;
- std::map<int64_t, float> keyvalues;
- std::vector<unsigned int> flags;
-};
-
-/* Typedef for pointers for the animation handler */
-typedef std::shared_ptr<AnimationCurve> AnimationCurvePtr;
-typedef std::weak_ptr<AnimationCurve> AnimationCurveWeakPtr;
-typedef std::map<std::string, const AnimationCurve *> AnimationMap;
-
-/* Animation Curve node ptr */
-typedef std::shared_ptr<AnimationCurveNode> AnimationCurveNodePtr;
-typedef std::weak_ptr<AnimationCurveNode> AnimationCurveNodeWeakPtr;
-
-/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
-class AnimationCurveNode : public Object {
-public:
- /* the optional white list specifies a list of property names for which the caller
- wants animations for. If the curve node does not match one of these, std::range_error
- will be thrown. */
- AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc,
- const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
-
- virtual ~AnimationCurveNode();
-
- const AnimationMap &Curves() const;
-
- /** Object the curve is assigned to, this can be nullptr if the
- * target object has no DOM representation or could not
- * be read for other reasons.*/
- Object *Target() const {
- return target;
- }
-
- Model *TargetAsModel() const {
- return dynamic_cast<Model *>(target);
- }
-
- NodeAttribute *TargetAsNodeAttribute() const {
- return dynamic_cast<NodeAttribute *>(target);
- }
-
- /** Property of Target() that is being animated*/
- const std::string &TargetProperty() const {
- return prop;
- }
-
-private:
- Object *target = nullptr;
- mutable AnimationMap curves;
- std::string prop;
- const Document &doc;
-};
-
-typedef std::vector<const AnimationCurveNode *> AnimationCurveNodeList;
-
-typedef std::shared_ptr<AnimationLayer> AnimationLayerPtr;
-typedef std::weak_ptr<AnimationLayer> AnimationLayerWeakPtr;
-typedef std::vector<const AnimationLayer *> AnimationLayerList;
-
-/** Represents a FBX animation layer (i.e. a list of node animations) */
-class AnimationLayer : public Object {
-public:
- AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
- virtual ~AnimationLayer();
-
- /* the optional white list specifies a list of property names for which the caller
- wants animations for. Curves not matching this list will not be added to the
- animation layer. */
- const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
-
-private:
- const Document &doc;
-};
-
-/** Represents a FBX animation stack (i.e. a list of animation layers) */
-class AnimationStack : public Object {
-public:
- AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
- virtual ~AnimationStack();
-
- fbx_simple_property(LocalStart, int64_t, 0L);
- fbx_simple_property(LocalStop, int64_t, 0L);
- fbx_simple_property(ReferenceStart, int64_t, 0L);
- fbx_simple_property(ReferenceStop, int64_t, 0L);
-
- const AnimationLayerList &Layers() const {
- return layers;
- }
-
-private:
- AnimationLayerList layers;
-};
-
-/** DOM class for deformers */
-class Deformer : public Object {
-public:
- Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Deformer();
-};
-
-/** Constraints are from Maya they can help us with BoneAttachments :) **/
-class Constraint : public Object {
-public:
- Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
- virtual ~Constraint();
-};
-
-typedef std::vector<float> WeightArray;
-typedef std::vector<unsigned int> WeightIndexArray;
-
-/** DOM class for BlendShapeChannel deformers */
-class BlendShapeChannel : public Deformer {
-public:
- BlendShapeChannel(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- virtual ~BlendShapeChannel();
-
- float DeformPercent() const {
- return percent;
- }
-
- const WeightArray &GetFullWeights() const {
- return fullWeights;
- }
-
- const std::vector<const ShapeGeometry *> &GetShapeGeometries() const {
- return shapeGeometries;
- }
-
-private:
- float percent = 0;
- WeightArray fullWeights;
- std::vector<const ShapeGeometry *> shapeGeometries;
-};
-
-/** DOM class for BlendShape deformers */
-class BlendShape : public Deformer {
-public:
- BlendShape(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- virtual ~BlendShape();
-
- const std::vector<const BlendShapeChannel *> &BlendShapeChannels() const {
- return blendShapeChannels;
- }
-
-private:
- std::vector<const BlendShapeChannel *> blendShapeChannels;
-};
-
-/** DOM class for skin deformer clusters (aka sub-deformers) */
-class Cluster : public Deformer {
-public:
- Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- virtual ~Cluster();
-
- /** get the list of deformer weights associated with this cluster.
- * Use #GetIndices() to get the associated vertices. Both arrays
- * have the same size (and may also be empty). */
- const std::vector<float> &GetWeights() const {
- return weights;
- }
-
- /** get indices into the vertex data of the geometry associated
- * with this cluster. Use #GetWeights() to get the associated weights.
- * Both arrays have the same size (and may also be empty). */
- const std::vector<unsigned int> &GetIndices() const {
- return indices;
- }
-
- /** */
- const Transform3D &GetTransform() const {
- return transform;
- }
-
- const Transform3D &TransformLink() const {
- return transformLink;
- }
-
- const Model *TargetNode() const {
- return node;
- }
-
- const Transform3D &TransformAssociateModel() const {
- return transformAssociateModel;
- }
-
- bool TransformAssociateModelValid() const {
- return valid_transformAssociateModel;
- }
-
- // property is not in the fbx file
- // if the cluster has an associate model
- // we then have an additive type
- enum SkinLinkMode {
- SkinLinkMode_Normalized = 0,
- SkinLinkMode_Additive = 1
- };
-
- SkinLinkMode GetLinkMode() {
- return link_mode;
- }
-
-private:
- std::vector<float> weights;
- std::vector<unsigned int> indices;
-
- Transform3D transform;
- Transform3D transformLink;
- Transform3D transformAssociateModel;
- SkinLinkMode link_mode;
- bool valid_transformAssociateModel = false;
- const Model *node = nullptr;
-};
-
-/** DOM class for skin deformers */
-class Skin : public Deformer {
-public:
- Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
- virtual ~Skin();
-
- float DeformAccuracy() const {
- return accuracy;
- }
-
- const std::vector<const Cluster *> &Clusters() const {
- return clusters;
- }
-
- enum SkinType {
- Skin_Rigid = 0,
- Skin_Linear,
- Skin_DualQuaternion,
- Skin_Blend
- };
-
- const SkinType &GetSkinType() const {
- return skinType;
- }
-
-private:
- float accuracy = 0;
- SkinType skinType = SkinType::Skin_Linear;
- std::vector<const Cluster *> clusters;
-};
-
-/** Represents a link between two FBX objects. */
-class Connection {
-public:
- Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop, const Document &doc);
- ~Connection();
-
- // note: a connection ensures that the source and dest objects exist, but
- // not that they have DOM representations, so the return value of one of
- // these functions can still be nullptr.
- Object *SourceObject() const;
- Object *DestinationObject() const;
-
- // these, however, are always guaranteed to be valid
- LazyObject *LazySourceObject() const;
- LazyObject *LazyDestinationObject() const;
-
- /** return the name of the property the connection is attached to.
- * this is an empty string for object to object (OO) connections. */
- const std::string &PropertyName() const {
- return prop;
- }
-
- uint64_t InsertionOrder() const {
- return insertionOrder;
- }
-
- int CompareTo(const Connection *c) const {
- //ai_assert(nullptr != c);
-
- // note: can't subtract because this would overflow uint64_t
- if (InsertionOrder() > c->InsertionOrder()) {
- return 1;
- } else if (InsertionOrder() < c->InsertionOrder()) {
- return -1;
- }
- return 0;
- }
-
- bool Compare(const Connection *c) const {
- //ai_assert(nullptr != c);
-
- return InsertionOrder() < c->InsertionOrder();
- }
-
-public:
- uint64_t insertionOrder = 0;
- const std::string prop;
-
- uint64_t src = 0, dest = 0;
- const Document &doc;
-};
-
-// XXX again, unique_ptr would be useful. shared_ptr is too
-// bloated since the objects have a well-defined single owner
-// during their entire lifetime (Document). FBX files have
-// up to many thousands of objects (most of which we never use),
-// so the memory overhead for them should be kept at a minimum.
-typedef std::map<uint64_t, LazyObject *> ObjectMap;
-typedef std::map<std::string, const PropertyTable *> PropertyTemplateMap;
-typedef std::multimap<uint64_t, const Connection *> ConnectionMap;
-
-/** DOM class for global document settings, a single instance per document can
- * be accessed via Document.Globals(). */
-class FileGlobalSettings : public PropertyTable {
-public:
- FileGlobalSettings(const Document &doc);
- virtual ~FileGlobalSettings();
-
- const Document &GetDocument() const {
- return doc;
- }
-
- fbx_simple_property(UpAxis, int, 1);
- fbx_simple_property(UpAxisSign, int, 1);
- fbx_simple_property(FrontAxis, int, 2);
- fbx_simple_property(FrontAxisSign, int, 1);
- fbx_simple_property(CoordAxis, int, 0);
- fbx_simple_property(CoordAxisSign, int, 1);
- fbx_simple_property(OriginalUpAxis, int, 0);
- fbx_simple_property(OriginalUpAxisSign, int, 1);
- fbx_simple_property(UnitScaleFactor, float, 1);
- fbx_simple_property(OriginalUnitScaleFactor, float, 1);
- fbx_simple_property(AmbientColor, Vector3, Vector3(0, 0, 0));
- fbx_simple_property(DefaultCamera, std::string, "");
-
- enum FrameRate {
- FrameRate_DEFAULT = 0,
- FrameRate_120 = 1,
- FrameRate_100 = 2,
- FrameRate_60 = 3,
- FrameRate_50 = 4,
- FrameRate_48 = 5,
- FrameRate_30 = 6,
- FrameRate_30_DROP = 7,
- FrameRate_NTSC_DROP_FRAME = 8,
- FrameRate_NTSC_FULL_FRAME = 9,
- FrameRate_PAL = 10,
- FrameRate_CINEMA = 11,
- FrameRate_1000 = 12,
- FrameRate_CINEMA_ND = 13,
- FrameRate_CUSTOM = 14,
-
- FrameRate_MAX // end-of-enum sentinel
- };
-
- fbx_simple_enum_property(TimeMode, FrameRate, FrameRate_DEFAULT);
- fbx_simple_property(TimeSpanStart, uint64_t, 0L);
- fbx_simple_property(TimeSpanStop, uint64_t, 0L);
- fbx_simple_property(CustomFrameRate, float, -1.0f);
-
-private:
- const Document &doc;
-};
-
-/** DOM root for a FBX file */
-class Document {
-public:
- Document(const Parser &parser, const ImportSettings &settings);
-
- ~Document();
-
- LazyObject *GetObject(uint64_t id) const;
-
- bool IsSafeToImport() const {
- return SafeToImport;
- }
-
- bool IsBinary() const {
- return parser.IsBinary();
- }
-
- unsigned int FBXVersion() const {
- return fbxVersion;
- }
-
- const std::string &Creator() const {
- return creator;
- }
-
- // elements (in this order): Year, Month, Day, Hour, Second, Millisecond
- const unsigned int *CreationTimeStamp() const {
- return creationTimeStamp;
- }
-
- const FileGlobalSettings *GlobalSettingsPtr() const {
- return globals.get();
- }
-
- const PropertyTable &GetMetadataProperties() const {
- return metadata_properties;
- }
-
- const PropertyTemplateMap &Templates() const {
- return templates;
- }
-
- const ObjectMap &Objects() const {
- return objects;
- }
-
- const ImportSettings &Settings() const {
- return settings;
- }
-
- const ConnectionMap &ConnectionsBySource() const {
- return src_connections;
- }
-
- const ConnectionMap &ConnectionsByDestination() const {
- return dest_connections;
- }
-
- // note: the implicit rule in all DOM classes is to always resolve
- // from destination to source (since the FBX object hierarchy is,
- // with very few exceptions, a DAG, this avoids cycles). In all
- // cases that may involve back-facing edges in the object graph,
- // use LazyObject::IsBeingConstructed() to check.
-
- std::vector<const Connection *> GetConnectionsBySourceSequenced(uint64_t source) const;
- std::vector<const Connection *> GetConnectionsByDestinationSequenced(uint64_t dest) const;
-
- std::vector<const Connection *> GetConnectionsBySourceSequenced(uint64_t source, const char *classname) const;
- std::vector<const Connection *> GetConnectionsByDestinationSequenced(uint64_t dest, const char *classname) const;
-
- std::vector<const Connection *> GetConnectionsBySourceSequenced(uint64_t source,
- const char *const *classnames, size_t count) const;
- std::vector<const Connection *> GetConnectionsByDestinationSequenced(uint64_t dest,
- const char *const *classnames,
- size_t count) const;
-
- const std::vector<const AnimationStack *> &AnimationStacks() const;
- const std::vector<uint64_t> &GetAnimationStackIDs() const {
- return animationStacks;
- }
-
- const std::vector<uint64_t> &GetConstraintStackIDs() const {
- return constraints;
- }
-
- const std::vector<uint64_t> &GetBindPoseIDs() const {
- return bind_poses;
- };
-
- const std::vector<uint64_t> &GetMaterialIDs() const {
- return materials;
- };
-
- const std::vector<uint64_t> &GetSkinIDs() const {
- return skins;
- }
-
-private:
- std::vector<const Connection *> GetConnectionsSequenced(uint64_t id, const ConnectionMap &) const;
- std::vector<const Connection *> GetConnectionsSequenced(uint64_t id, bool is_src,
- const ConnectionMap &,
- const char *const *classnames,
- size_t count) const;
- bool ReadHeader();
- void ReadObjects();
- void ReadPropertyTemplates();
- void ReadConnections();
- void ReadGlobalSettings();
-
-private:
- const ImportSettings &settings;
-
- ObjectMap objects;
- const Parser &parser;
- bool SafeToImport = false;
-
- PropertyTemplateMap templates;
- ConnectionMap src_connections;
- ConnectionMap dest_connections;
-
- unsigned int fbxVersion = 0;
- std::string creator;
- unsigned int creationTimeStamp[7] = { 0 };
-
- std::vector<uint64_t> animationStacks;
- std::vector<uint64_t> bind_poses;
- // constraints aren't in the tree / at least they are not easy to access.
- std::vector<uint64_t> constraints;
- std::vector<uint64_t> materials;
- std::vector<uint64_t> skins;
- mutable std::vector<const AnimationStack *> animationStacksResolved;
- PropertyTable metadata_properties;
- std::shared_ptr<FileGlobalSettings> globals = nullptr;
-};
-} // namespace FBXDocParser
-
-namespace std {
-template <>
-struct hash<const FBXDocParser::Video> {
- std::size_t operator()(const FBXDocParser::Video &video) const {
- using std::hash;
- using std::size_t;
- using std::string;
-
- size_t res = 17;
- res = res * 31 + hash<string>()(video.Name());
- res = res * 31 + hash<string>()(video.RelativeFilename());
- res = res * 31 + hash<string>()(video.Type());
-
- return res;
- }
-};
-} // namespace std
-
-#endif // FBX_DOCUMENT_H
diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
deleted file mode 100644
index 4ee8a42b33..0000000000
--- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
+++ /dev/null
@@ -1,141 +0,0 @@
-/*************************************************************************/
-/* FBXDocumentUtil.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXDocumentUtil.cpp
- * @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h
- */
-
-#include "FBXDocumentUtil.h"
-#include "FBXDocument.h"
-#include "FBXParser.h"
-#include "FBXProperties.h"
-#include "FBXUtil.h"
-#include "core/string/print_string.h"
-
-namespace FBXDocParser {
-namespace Util {
-
-void DOMError(const std::string &message) {
- print_error("[FBX-DOM]" + String(message.c_str()));
-}
-
-void DOMError(const std::string &message, const Token *token) {
- print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
-}
-
-void DOMError(const std::string &message, const std::shared_ptr<Token> token) {
- print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
-}
-
-void DOMError(const std::string &message, const Element *element /*= nullptr*/) {
- if (element) {
- DOMError(message, element->KeyToken());
- }
- print_error("[FBX-DOM] " + String(message.c_str()));
-}
-
-void DOMError(const std::string &message, const std::shared_ptr<Element> element /*= nullptr*/) {
- if (element) {
- DOMError(message, element->KeyToken());
- }
- print_error("[FBX-DOM] " + String(message.c_str()));
-}
-
-void DOMWarning(const std::string &message) {
- print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
-}
-
-void DOMWarning(const std::string &message, const Token *token) {
- print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
-}
-
-void DOMWarning(const std::string &message, const Element *element /*= nullptr*/) {
- if (element) {
- DOMWarning(message, element->KeyToken());
- return;
- }
- print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
-}
-
-void DOMWarning(const std::string &message, const std::shared_ptr<Token> token) {
- print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
-}
-
-void DOMWarning(const std::string &message, const std::shared_ptr<Element> element /*= nullptr*/) {
- if (element) {
- DOMWarning(message, element->KeyToken());
- return;
- }
- print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
-}
-
-} // namespace Util
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h
deleted file mode 100644
index 61c92dbc83..0000000000
--- a/modules/fbx/fbx_parser/FBXDocumentUtil.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*************************************************************************/
-/* FBXDocumentUtil.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXDocumentUtil.h
- * @brief FBX internal utilities used by the DOM reading code
- */
-#ifndef FBX_DOCUMENT_UTIL_H
-#define FBX_DOCUMENT_UTIL_H
-
-#include "FBXDocument.h"
-#include <memory>
-#include <string>
-
-struct Token;
-struct Element;
-
-namespace FBXDocParser {
-namespace Util {
-
-// Parser errors
-void DOMError(const std::string &message);
-void DOMError(const std::string &message, const Token *token);
-void DOMError(const std::string &message, const Element *element);
-void DOMError(const std::string &message, const std::shared_ptr<Element> element);
-void DOMError(const std::string &message, const std::shared_ptr<Token> token);
-
-// Parser warnings
-void DOMWarning(const std::string &message);
-void DOMWarning(const std::string &message, const Token *token);
-void DOMWarning(const std::string &message, const Element *element);
-void DOMWarning(const std::string &message, const std::shared_ptr<Token> token);
-void DOMWarning(const std::string &message, const std::shared_ptr<Element> element);
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-const T *ProcessSimpleConnection(const Connection &con,
- bool is_object_property_conn,
- const char *name,
- const ElementPtr element,
- const char **propNameOut = nullptr) {
- if (is_object_property_conn && !con.PropertyName().length()) {
- DOMWarning("expected incoming " + std::string(name) +
- " link to be an object-object connection, ignoring",
- element);
- return nullptr;
- } else if (!is_object_property_conn && con.PropertyName().length()) {
- DOMWarning("expected incoming " + std::string(name) +
- " link to be an object-property connection, ignoring",
- element);
- return nullptr;
- }
-
- if (is_object_property_conn && propNameOut) {
- // note: this is ok, the return value of PropertyValue() is guaranteed to
- // remain valid and unchanged as long as the document exists.
- *propNameOut = con.PropertyName().c_str();
- }
-
- // Cast Object to AnimationPlayer for example using safe functions, which return nullptr etc
- Object *ob = con.SourceObject();
- ERR_FAIL_COND_V_MSG(!ob, nullptr, "Failed to load object from SourceObject ptr");
- return dynamic_cast<const T *>(ob);
-}
-} // namespace Util
-} // namespace FBXDocParser
-
-#endif // FBX_DOCUMENT_UTIL_H
diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h
deleted file mode 100644
index fa93f275c2..0000000000
--- a/modules/fbx/fbx_parser/FBXImportSettings.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*************************************************************************/
-/* FBXImportSettings.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXImportSettings.h
- * @brief FBX importer runtime configuration
- */
-#ifndef FBX_IMPORT_SETTINGS_H
-#define FBX_IMPORT_SETTINGS_H
-
-namespace FBXDocParser {
-
-/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
-struct ImportSettings {
- /** enable strict mode:
- * - only accept fbx 2012, 2013 files
- * - on the slightest error, give up.
- *
- * Basically, strict mode means that the fbx file will actually
- * be validated.*/
- bool strictMode = true;
-
- /** specifies whether all geometry layers are read and scanned for
- * usable data channels. The FBX spec indicates that many readers
- * will only read the first channel and that this is in some way
- * the recommended way- in reality, however, it happens a lot that
- * vertex data is spread among multiple layers.*/
- bool readAllLayers = true;
-
- /** specifies whether all materials are read, or only those that
- * are referenced by at least one mesh. Reading all materials
- * may make FBX reading a lot slower since all objects
- * need to be processed.
- * This bit is ignored unless readMaterials=true.*/
- bool readAllMaterials = true;
-
- /** import materials (true) or skip them and assign a default
- * material.*/
- bool readMaterials = true;
-
- /** import embedded textures?*/
- bool readTextures = true;
-
- /** import cameras?*/
- bool readCameras = true;
-
- /** import light sources?*/
- bool readLights = true;
-
- /** import animations (i.e. animation curves, the node
- * skeleton is always imported).*/
- bool readAnimations = true;
-
- /** read bones (vertex weights and deform info).*/
- bool readWeights = true;
-
- /** preserve transformation pivots and offsets. Since these can
- * not directly be represented in assimp, additional dummy
- * nodes will be generated. Note that settings this to false
- * can make animation import a lot slower.
- *
- * The naming scheme for the generated nodes is:
- * <OriginalName>_$AssimpFbx$_<TransformName>
- *
- * where <TransformName> is one of
- * RotationPivot
- * RotationOffset
- * PreRotation
- * PostRotation
- * ScalingPivot
- * ScalingOffset
- * Translation
- * Scaling
- * Rotation
- **/
- bool preservePivots = true;
-
- /** do not import animation curves that specify a constant
- * values matching the corresponding node transformation.*/
- bool optimizeEmptyAnimationCurves = true;
-
- /** use legacy naming for embedded textures eg: (*0, *1, *2).*/
- bool useLegacyEmbeddedTextureNaming = false;
-
- /** Empty bones shall be removed.*/
- bool removeEmptyBones = true;
-
- /** Set to true to perform a conversion from cm to meter after
- * the import.*/
- bool convertToMeters = false;
-};
-} // namespace FBXDocParser
-
-#endif // FBX_IMPORT_SETTINGS_H
diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp
deleted file mode 100644
index e4ee77e850..0000000000
--- a/modules/fbx/fbx_parser/FBXMaterial.cpp
+++ /dev/null
@@ -1,388 +0,0 @@
-/*************************************************************************/
-/* FBXMaterial.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXMaterial.cpp
- * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
- */
-
-#include "ByteSwapper.h"
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXImportSettings.h"
-#include "FBXParser.h"
-#include "FBXProperties.h"
-
-#include "FBXUtil.h"
-#include <algorithm> // std::transform
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-Material::Material(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- const ElementPtr ShadingModel = sc->GetElement("ShadingModel");
- const ElementPtr MultiLayer = sc->GetElement("MultiLayer");
-
- if (MultiLayer) {
- multilayer = !!ParseTokenAsInt(GetRequiredToken(MultiLayer, 0));
- }
-
- if (ShadingModel) {
- shading = ParseTokenAsString(GetRequiredToken(ShadingModel, 0));
- } else {
- DOMWarning("shading mode not specified, assuming phong", element);
- shading = "phong";
- }
-
- std::string templateName;
-
- if (shading == "phong") {
- templateName = "Material.Phong";
- } else if (shading == "lambert") {
- templateName = "Material.Lambert";
- } else if (shading == "unknown") {
- templateName = "Material.StingRay";
- } else {
- DOMWarning("shading mode not recognized: " + shading, element);
- }
-
- // resolve texture links
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
- for (const Connection *con : conns) {
- // texture link to properties, not objects
- if (!con->PropertyName().length()) {
- continue;
- }
-
- Object *ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for texture link, ignoring", element);
- continue;
- }
-
- const Texture *tex = dynamic_cast<const Texture *>(ob);
- if (!tex) {
- LayeredTexture *layeredTexture = dynamic_cast<LayeredTexture *>(ob);
-
- if (!layeredTexture) {
- DOMWarning("source object for texture link is not a texture or layered texture, ignoring", element);
- continue;
- }
-
- const std::string &prop = con->PropertyName();
- if (layeredTextures.find(prop) != layeredTextures.end()) {
- DOMWarning("duplicate layered texture link: " + prop, element);
- }
-
- layeredTextures[prop] = layeredTexture;
- layeredTexture->fillTexture(doc);
- } else {
- const std::string &prop = con->PropertyName();
- if (textures.find(prop) != textures.end()) {
- DOMWarning("duplicate texture link: " + prop, element);
- }
-
- textures[prop] = tex;
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Material::~Material() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), uvScaling(1.0f, 1.0f) {
- const ScopePtr sc = GetRequiredScope(element);
-
- const ElementPtr Type = sc->GetElement("Type");
- const ElementPtr FileName = sc->GetElement("FileName");
- const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename");
- const ElementPtr ModelUVTranslation = sc->GetElement("ModelUVTranslation");
- const ElementPtr ModelUVScaling = sc->GetElement("ModelUVScaling");
- const ElementPtr Texture_Alpha_Source = sc->GetElement("Texture_Alpha_Source");
- const ElementPtr Cropping = sc->GetElement("Cropping");
-
- if (Type) {
- type = ParseTokenAsString(GetRequiredToken(Type, 0));
- }
-
- if (FileName) {
- fileName = ParseTokenAsString(GetRequiredToken(FileName, 0));
- }
-
- if (RelativeFilename) {
- relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0));
- }
-
- if (ModelUVTranslation) {
- uvTrans = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 0)),
- ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 1)));
- }
-
- if (ModelUVScaling) {
- uvScaling = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 0)),
- ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 1)));
- }
-
- if (Cropping) {
- crop[0] = ParseTokenAsInt(GetRequiredToken(Cropping, 0));
- crop[1] = ParseTokenAsInt(GetRequiredToken(Cropping, 1));
- crop[2] = ParseTokenAsInt(GetRequiredToken(Cropping, 2));
- crop[3] = ParseTokenAsInt(GetRequiredToken(Cropping, 3));
- } else {
- // vc8 doesn't support the crop() syntax in initialization lists
- // (and vc9 WARNS about the new (i.e. compliant) behaviour).
- crop[0] = crop[1] = crop[2] = crop[3] = 0;
- }
-
- if (Texture_Alpha_Source) {
- alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0));
- }
-
- // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
- bool ok = true;
- const Vector3 &scaling = PropertyGet<Vector3>(this, "Scaling", ok);
- if (ok) {
- uvScaling.x = scaling.x;
- uvScaling.y = scaling.y;
- }
-
- const Vector3 &trans = PropertyGet<Vector3>(this, "Translation", ok);
- if (ok) {
- uvTrans.x = trans.x;
- uvTrans.y = trans.y;
- }
-
- // resolve video links
- if (doc.Settings().readTextures) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
- for (const Connection *con : conns) {
- const Object *const ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for texture link, ignoring", element);
- continue;
- }
-
- const Video *const video = dynamic_cast<const Video *>(ob);
- if (video) {
- media = video;
- }
- }
- }
-}
-
-Texture::~Texture() {
-}
-
-LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) :
- Object(id, element, name), blendMode(BlendMode_Modulate), alpha(1) {
- const ScopePtr sc = GetRequiredScope(element);
-
- ElementPtr BlendModes = sc->GetElement("BlendModes");
- ElementPtr Alphas = sc->GetElement("Alphas");
-
- if (BlendModes != nullptr) {
- blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0));
- }
- if (Alphas != nullptr) {
- alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0));
- }
-}
-
-LayeredTexture::~LayeredTexture() {
-}
-
-void LayeredTexture::fillTexture(const Document &doc) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
- for (size_t i = 0; i < conns.size(); ++i) {
- const Connection *con = conns.at(i);
-
- const Object *const ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for texture link, ignoring", element);
- continue;
- }
-
- const Texture *const tex = dynamic_cast<const Texture *>(ob);
-
- textures.push_back(tex);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- const ElementPtr Type = sc->GetElement("Type");
- // File Version 7500 Crashes if this is not checked fully.
- // As of writing this comment 7700 exists, in August 2020
- ElementPtr FileName = nullptr;
- if (HasElement(sc, "Filename")) {
- FileName = (ElementPtr)sc->GetElement("Filename");
- } else if (HasElement(sc, "FileName")) {
- FileName = (ElementPtr)sc->GetElement("FileName");
- } else {
- print_error("file has invalid video material returning...");
- return;
- }
- const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename");
- const ElementPtr Content = sc->GetElement("Content");
-
- if (Type) {
- type = ParseTokenAsString(GetRequiredToken(Type, 0));
- }
-
- if (FileName) {
- fileName = ParseTokenAsString(GetRequiredToken(FileName, 0));
- }
-
- if (RelativeFilename) {
- relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0));
- }
-
- if (Content && !Content->Tokens().empty()) {
- //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
- try {
- const Token *token = GetRequiredToken(Content, 0);
- const char *data = token->begin();
- if (!token->IsBinary()) {
- if (*data != '"') {
- DOMError("embedded content is not surrounded by quotation marks", element);
- } else {
- size_t targetLength = 0;
- const size_t numTokens = Content->Tokens().size();
- // First time compute size (it could be large like 64Gb and it is good to allocate it once)
- for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
- const Token *dataToken = GetRequiredToken(Content, tokenIdx);
- size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes
- const char *base64data = dataToken->begin() + 1;
- const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
- if (outLength == 0) {
- DOMError("Corrupted embedded content found", element);
- }
- targetLength += outLength;
- }
- if (targetLength == 0) {
- DOMError("Corrupted embedded content found", element);
- } else {
- content = new uint8_t[targetLength];
- contentLength = static_cast<uint64_t>(targetLength);
- size_t dst_offset = 0;
- for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
- const Token *dataToken = GetRequiredToken(Content, tokenIdx);
- ERR_FAIL_COND(!dataToken);
- size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes
- const char *base64data = dataToken->begin() + 1;
- dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
- }
- if (targetLength != dst_offset) {
- delete[] content;
- contentLength = 0;
- DOMError("Corrupted embedded content found", element);
- }
- }
- }
- } else if (static_cast<size_t>(token->end() - data) < 5) {
- DOMError("binary data array is too short, need five (5) bytes for type signature and element count", element);
- } else if (*data != 'R') {
- DOMWarning("video content is not raw binary data, ignoring", element);
- } else {
- // read number of elements
- uint32_t len = 0;
- ::memcpy(&len, data + 1, sizeof(len));
- AI_SWAP4(len);
-
- contentLength = len;
-
- content = new uint8_t[len];
- ::memcpy(content, data + 5, len);
- }
- } catch (...) {
- // //we don't need the content data for contents that has already been loaded
- // ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
- // runtimeError.what());
- }
- }
-}
-
-Video::~Video() {
- if (content) {
- delete[] content;
- }
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
deleted file mode 100644
index 591f2e5503..0000000000
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ /dev/null
@@ -1,459 +0,0 @@
-/*************************************************************************/
-/* FBXMeshGeometry.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXMeshGeometry.cpp
- * @brief Assimp::FBX::MeshGeometry implementation
- */
-
-#include <functional>
-
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXImportSettings.h"
-#include "FBXMeshGeometry.h"
-#include "core/math/vector3.h"
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-Geometry::Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Object(id, element, name) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
- for (const Connection *con : conns) {
- const Skin *sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
- if (sk) {
- skin = sk;
- }
- const BlendShape *bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry",
- element);
- if (bsp) {
- blendShapes.push_back(bsp);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Geometry::~Geometry() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-const std::vector<const BlendShape *> &Geometry::get_blend_shapes() const {
- return blendShapes;
-}
-
-// ------------------------------------------------------------------------------------------------
-const Skin *Geometry::DeformerSkin() const {
- return skin;
-}
-
-// ------------------------------------------------------------------------------------------------
-MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Geometry(id, element, name, doc) {
- print_verbose("mesh name: " + String(name.c_str()));
-
- ScopePtr sc = element->Compound();
- ERR_FAIL_COND_MSG(sc == nullptr, "failed to read geometry, prevented crash");
- ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertices, didn't populate the mesh");
-
- // must have Mesh elements:
- const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element);
- const ElementPtr PolygonVertexIndex = GetRequiredElement(sc, "PolygonVertexIndex", element);
-
- if (HasElement(sc, "Edges")) {
- const ElementPtr element_edges = GetRequiredElement(sc, "Edges", element);
- ParseVectorDataArray(m_edges, element_edges);
- }
-
- // read mesh data into arrays
- ParseVectorDataArray(m_vertices, Vertices);
- ParseVectorDataArray(m_face_indices, PolygonVertexIndex);
-
- ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertices in FBX file, did you mean to delete it?");
- ERR_FAIL_COND_MSG(m_face_indices.empty(), "mesh has no faces, was this intended?");
-
- // Retrieve layer elements, for all of the mesh
- const ElementCollection &Layer = sc->GetCollection("Layer");
-
- // Store all layers
- std::vector<std::tuple<int, std::string>> valid_layers;
-
- // now read the sub mesh information from the geometry (normals, uvs, etc)
- for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
- const ScopePtr layer = GetRequiredScope(it->second);
- const ElementCollection &LayerElement = layer->GetCollection("LayerElement");
- for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
- std::string layer_name = eit->first;
- ElementPtr element_layer = eit->second;
- const ScopePtr layer_element = GetRequiredScope(element_layer);
-
- // Actual usable 'type' LayerElementUV, LayerElementNormal, etc
- const ElementPtr Type = GetRequiredElement(layer_element, "Type");
- const ElementPtr TypedIndex = GetRequiredElement(layer_element, "TypedIndex");
- const std::string &type = ParseTokenAsString(GetRequiredToken(Type, 0));
- const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex, 0));
-
- // we only need the layer name and the typed index.
- valid_layers.push_back(std::tuple<int, std::string>(typedIndex, type));
- }
- }
-
- // get object / mesh directly from the FBX by the element ID.
- const ScopePtr top = GetRequiredScope(element);
-
- // iterate over all layers for the mesh (uvs, normals, smoothing groups, colors, etc)
- for (size_t x = 0; x < valid_layers.size(); x++) {
- const int layer_id = std::get<0>(valid_layers[x]);
- const std::string &layer_type_name = std::get<1>(valid_layers[x]);
-
- // Get collection of elements from the XLayerMap (example: LayerElementUV)
- // this must contain our proper elements.
-
- // This is stupid, because it means we select them ALL not just the one we want.
- // but it's fine we can match by id.
-
- const ElementCollection &candidates = top->GetCollection(layer_type_name);
-
- ElementMap::const_iterator iter;
- for (iter = candidates.first; iter != candidates.second; ++iter) {
- const ScopePtr layer_scope = GetRequiredScope(iter->second);
- TokenPtr layer_token = GetRequiredToken(iter->second, 0);
- const int index = ParseTokenAsInt(layer_token);
-
- ERR_FAIL_COND_MSG(layer_scope == nullptr, "prevented crash, layer scope is invalid");
-
- if (index == layer_id) {
- const std::string &MappingInformationType = ParseTokenAsString(GetRequiredToken(
- GetRequiredElement(layer_scope, "MappingInformationType"), 0));
-
- const std::string &ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
- GetRequiredElement(layer_scope, "ReferenceInformationType"), 0));
-
- if (layer_type_name == "LayerElementUV") {
- if (index == 0) {
- m_uv_0 = resolve_vertex_data_array<Vector2>(layer_scope, MappingInformationType, ReferenceInformationType, "UV");
- } else if (index == 1) {
- m_uv_1 = resolve_vertex_data_array<Vector2>(layer_scope, MappingInformationType, ReferenceInformationType, "UV");
- }
- } else if (layer_type_name == "LayerElementMaterial") {
- m_material_allocation_ids = resolve_vertex_data_array<int>(layer_scope, MappingInformationType, ReferenceInformationType, "Materials");
- } else if (layer_type_name == "LayerElementNormal") {
- m_normals = resolve_vertex_data_array<Vector3>(layer_scope, MappingInformationType, ReferenceInformationType, "Normals");
- } else if (layer_type_name == "LayerElementColor") {
- m_colors = resolve_vertex_data_array<Color>(layer_scope, MappingInformationType, ReferenceInformationType, "Colors", "ColorIndex");
- }
- }
- }
- }
-
- print_verbose("Mesh statistics \nuv_0: " + m_uv_0.debug_info() + "\nuv_1: " + m_uv_1.debug_info() + "\nvertices: " + itos(m_vertices.size()));
-
- // Compose the edge of the mesh.
- // You can see how the edges are stored into the FBX here: https://gist.github.com/AndreaCatania/da81840f5aa3b2feedf189e26c5a87e6
- for (size_t i = 0; i < m_edges.size(); i += 1) {
- ERR_FAIL_INDEX_MSG((size_t)m_edges[i], m_face_indices.size(), "The edge is pointing to a weird location in the face indices. The FBX is corrupted.");
- int polygon_vertex_0 = m_face_indices[m_edges[i]];
- int polygon_vertex_1;
- if (polygon_vertex_0 < 0) {
- // The polygon_vertex_0 points to the end of a polygon, so it's
- // connected with the beginning of polygon in the edge list.
-
- // Fist invert the vertex.
- polygon_vertex_0 = ~polygon_vertex_0;
-
- // Search the start vertex of the polygon.
- // Iterate from the polygon_vertex_index backward till the start of
- // the polygon is found.
- ERR_FAIL_COND_MSG(m_edges[i] - 1 < 0, "The polygon is not yet started and we already need the final vertex. This FBX is corrupted.");
- bool found_it = false;
- for (int x = m_edges[i] - 1; x >= 0; x -= 1) {
- if (x == 0) {
- // This for sure is the start.
- polygon_vertex_1 = m_face_indices[x];
- found_it = true;
- break;
- } else if (m_face_indices[x] < 0) {
- // This is the end of the previous polygon, so the next is
- // the start of the polygon we need.
- polygon_vertex_1 = m_face_indices[x + 1];
- found_it = true;
- break;
- }
- }
- // As the algorithm above, this check is useless. Because the first
- // ever vertex is always considered the beginning of a polygon.
- ERR_FAIL_COND_MSG(found_it == false, "Was not possible to find the first vertex of this polygon. FBX file is corrupted.");
-
- } else {
- ERR_FAIL_INDEX_MSG((size_t)(m_edges[i] + 1), m_face_indices.size(), "FBX The other FBX edge seems to point to an invalid vertices. This FBX file is corrupted.");
- // Take the next vertex
- polygon_vertex_1 = m_face_indices[m_edges[i] + 1];
- }
-
- if (polygon_vertex_1 < 0) {
- // We don't care if the `polygon_vertex_1` is the end of the polygon,
- // for `polygon_vertex_1` so we can just invert it.
- polygon_vertex_1 = ~polygon_vertex_1;
- }
-
- ERR_FAIL_COND_MSG(polygon_vertex_0 == polygon_vertex_1, "The vertices of this edge can't be the same, Is this a point???. This FBX file is corrupted.");
-
- // Just create the edge.
- edge_map.push_back({ polygon_vertex_0, polygon_vertex_1 });
- }
-}
-
-MeshGeometry::~MeshGeometry() {
- // empty
-}
-
-const std::vector<Vector3> &MeshGeometry::get_vertices() const {
- return m_vertices;
-}
-
-const std::vector<MeshGeometry::Edge> &MeshGeometry::get_edge_map() const {
- return edge_map;
-}
-
-const std::vector<int> &MeshGeometry::get_polygon_indices() const {
- return m_face_indices;
-}
-
-const std::vector<int> &MeshGeometry::get_edges() const {
- return m_edges;
-}
-
-const MeshGeometry::MappingData<Vector3> &MeshGeometry::get_normals() const {
- return m_normals;
-}
-
-const MeshGeometry::MappingData<Vector2> &MeshGeometry::get_uv_0() const {
- //print_verbose("get uv_0 " + m_uv_0.debug_info() );
- return m_uv_0;
-}
-
-const MeshGeometry::MappingData<Vector2> &MeshGeometry::get_uv_1() const {
- //print_verbose("get uv_1 " + m_uv_1.debug_info() );
- return m_uv_1;
-}
-
-const MeshGeometry::MappingData<Color> &MeshGeometry::get_colors() const {
- return m_colors;
-}
-
-const MeshGeometry::MappingData<int> &MeshGeometry::get_material_allocation_id() const {
- return m_material_allocation_ids;
-}
-
-int MeshGeometry::get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b) {
- for (size_t i = 0; i < p_map.size(); i += 1) {
- if ((p_map[i].vertex_0 == p_vertex_a && p_map[i].vertex_1 == p_vertex_b) || (p_map[i].vertex_1 == p_vertex_a && p_map[i].vertex_0 == p_vertex_b)) {
- return i;
- }
- }
- return -1;
-}
-
-MeshGeometry::Edge MeshGeometry::get_edge(const std::vector<Edge> &p_map, int p_id) {
- ERR_FAIL_INDEX_V_MSG((size_t)p_id, p_map.size(), Edge({ -1, -1 }), "ID not found.");
- return p_map[p_id];
-}
-
-template <class T>
-MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array(
- const ScopePtr source,
- const std::string &MappingInformationType,
- const std::string &ReferenceInformationType,
- const std::string &dataElementName,
- const std::string &indexOverride) {
- ERR_FAIL_COND_V_MSG(source == nullptr, MappingData<T>(), "Invalid scope operator preventing memory corruption");
-
- // UVIndex, MaterialIndex, NormalIndex, etc..
- std::string indexDataElementName;
-
- if (!indexOverride.empty()) {
- // Colors should become ColorIndex
- indexDataElementName = indexOverride;
- } else {
- // Some indexes will exist.
- indexDataElementName = dataElementName + "Index";
- }
-
- // goal: expand everything to be per vertex
-
- ReferenceType l_ref_type = ReferenceType::direct;
-
- // Read the reference type into the enumeration
- if (ReferenceInformationType == "IndexToDirect") {
- l_ref_type = ReferenceType::index_to_direct;
- } else if (ReferenceInformationType == "Index") {
- // set non legacy index to direct mapping
- l_ref_type = ReferenceType::index;
- } else if (ReferenceInformationType == "Direct") {
- l_ref_type = ReferenceType::direct;
- } else {
- ERR_FAIL_V_MSG(MappingData<T>(), "invalid reference type has the FBX format changed?");
- }
-
- MapType l_map_type = MapType::none;
-
- if (MappingInformationType == "None") {
- l_map_type = MapType::none;
- } else if (MappingInformationType == "ByVertice") {
- l_map_type = MapType::vertex;
- } else if (MappingInformationType == "ByPolygonVertex") {
- l_map_type = MapType::polygon_vertex;
- } else if (MappingInformationType == "ByPolygon") {
- l_map_type = MapType::polygon;
- } else if (MappingInformationType == "ByEdge") {
- l_map_type = MapType::edge;
- } else if (MappingInformationType == "AllSame") {
- l_map_type = MapType::all_the_same;
- } else {
- print_error("invalid mapping type: " + String(MappingInformationType.c_str()));
- }
-
- // create mapping data
- MeshGeometry::MappingData<T> tempData;
- tempData.map_type = l_map_type;
- tempData.ref_type = l_ref_type;
-
- // parse data into array
- ParseVectorDataArray(tempData.data, GetRequiredElement(source, dataElementName));
-
- // index array won't always exist
- const ElementPtr element = GetOptionalElement(source, indexDataElementName);
- if (element) {
- ParseVectorDataArray(tempData.index, element);
- }
-
- return tempData;
-}
-// ------------------------------------------------------------------------------------------------
-ShapeGeometry::ShapeGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Geometry(id, element, name, doc) {
- const ScopePtr sc = element->Compound();
- if (nullptr == sc) {
- DOMError("failed to read Geometry object (class: Shape), no data scope found");
- }
- const ElementPtr Indexes = GetRequiredElement(sc, "Indexes", element);
- const ElementPtr Normals = GetRequiredElement(sc, "Normals", element);
- const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element);
- ParseVectorDataArray(m_indices, Indexes);
- ParseVectorDataArray(m_vertices, Vertices);
- ParseVectorDataArray(m_normals, Normals);
-}
-
-// ------------------------------------------------------------------------------------------------
-ShapeGeometry::~ShapeGeometry() {
- // empty
-}
-// ------------------------------------------------------------------------------------------------
-const std::vector<Vector3> &ShapeGeometry::GetVertices() const {
- return m_vertices;
-}
-// ------------------------------------------------------------------------------------------------
-const std::vector<Vector3> &ShapeGeometry::GetNormals() const {
- return m_normals;
-}
-// ------------------------------------------------------------------------------------------------
-const std::vector<unsigned int> &ShapeGeometry::GetIndices() const {
- return m_indices;
-}
-// ------------------------------------------------------------------------------------------------
-LineGeometry::LineGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Geometry(id, element, name, doc) {
- const ScopePtr sc = element->Compound();
- if (!sc) {
- DOMError("failed to read Geometry object (class: Line), no data scope found");
- }
- const ElementPtr Points = GetRequiredElement(sc, "Points", element);
- const ElementPtr PointsIndex = GetRequiredElement(sc, "PointsIndex", element);
- ParseVectorDataArray(m_vertices, Points);
- ParseVectorDataArray(m_indices, PointsIndex);
-}
-
-// ------------------------------------------------------------------------------------------------
-LineGeometry::~LineGeometry() {
- // empty
-}
-// ------------------------------------------------------------------------------------------------
-const std::vector<Vector3> &LineGeometry::GetVertices() const {
- return m_vertices;
-}
-// ------------------------------------------------------------------------------------------------
-const std::vector<int> &LineGeometry::GetIndices() const {
- return m_indices;
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h
deleted file mode 100644
index 9f0242d233..0000000000
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.h
+++ /dev/null
@@ -1,263 +0,0 @@
-/*************************************************************************/
-/* FBXMeshGeometry.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef FBX_MESH_GEOMETRY_H
-#define FBX_MESH_GEOMETRY_H
-
-#include "core/math/color.h"
-#include "core/math/vector2.h"
-#include "core/math/vector3.h"
-#include "core/templates/vector.h"
-
-#include "FBXDocument.h"
-#include "FBXParser.h"
-
-#include <iostream>
-
-#define AI_MAX_NUMBER_OF_TEXTURECOORDS 4
-#define AI_MAX_NUMBER_OF_COLOR_SETS 8
-
-namespace FBXDocParser {
-
-/*
- * DOM base class for all kinds of FBX geometry
- */
-class Geometry : public Object {
-public:
- Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
- virtual ~Geometry();
-
- /** Get the Skin attached to this geometry or nullptr */
- const Skin *DeformerSkin() const;
-
- const std::vector<const BlendShape *> &get_blend_shapes() const;
-
- size_t get_blend_shape_count() const {
- return blendShapes.size();
- }
-
-private:
- const Skin *skin = nullptr;
- std::vector<const BlendShape *> blendShapes;
-};
-
-typedef std::vector<int> MatIndexArray;
-
-/// Map Geometry stores the FBX file information.
-///
-/// # FBX doc.
-/// ## Reference type declared:
-/// - Direct (directly related to the mapping information type)
-/// - IndexToDirect (Map with key value, meaning depends on the MappingInformationType)
-///
-/// ## Map Type:
-/// * None The mapping is undetermined.
-/// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex).
-/// * If you have direct reference type vertices[x]
-/// * If you have IndexToDirect reference type the UV
-/// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex)
-/// * ByPolygon There can be only one mapping coordinate for the whole polygon.
-/// * One mapping per polygon polygon x has this normal x
-/// * For each vertex of the polygon then set the normal to x
-/// * ByEdge There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements. (Mapping is referencing the edge id)
-/// * AllSame There can be only one mapping coordinate for the whole surface.
-class MeshGeometry : public Geometry {
-public:
- enum class MapType {
- none = 0, // No mapping type. Stored as "None".
- vertex, // Maps per vertex. Stored as "ByVertice".
- polygon_vertex, // Maps per polygon vertex. Stored as "ByPolygonVertex".
- polygon, // Maps per polygon. Stored as "ByPolygon".
- edge, // Maps per edge. Stored as "ByEdge".
- all_the_same // Uaps to everything. Stored as "AllSame".
- };
-
- enum class ReferenceType {
- direct = 0,
- index = 1,
- index_to_direct = 2
- };
-
- template <class T>
- struct MappingData {
- MapType map_type = MapType::none;
- ReferenceType ref_type = ReferenceType::direct;
- std::vector<T> data;
- /// The meaning of the indices depends from the `MapType`.
- /// If `ref_type` is `direct` this map is hollow.
- std::vector<int> index;
-
- String debug_info() const {
- return "indexes: " + itos(index.size()) + " data: " + itos(data.size());
- }
- };
-
- struct Edge {
- int vertex_0 = 0, vertex_1 = 0;
- Edge(int v0, int v1) :
- vertex_0(v0), vertex_1(v1) {}
- Edge() {}
- };
-
-public:
- MeshGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
-
- virtual ~MeshGeometry();
-
- const std::vector<Vector3> &get_vertices() const;
- const std::vector<Edge> &get_edge_map() const;
- const std::vector<int> &get_polygon_indices() const;
- const std::vector<int> &get_edges() const;
- const MappingData<Vector3> &get_normals() const;
- const MappingData<Vector2> &get_uv_0() const;
- const MappingData<Vector2> &get_uv_1() const;
- const MappingData<Color> &get_colors() const;
- const MappingData<int> &get_material_allocation_id() const;
-
- /// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't
- // matter.
- static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b);
- // Returns the edge point bu that ID, or the edge with -1 vertices if the
- // id is not valid.
- static Edge get_edge(const std::vector<Edge> &p_map, int p_id);
-
-private:
- // Read directly from the FBX file.
- std::vector<Vector3> m_vertices;
- std::vector<Edge> edge_map;
- std::vector<int> m_face_indices;
- std::vector<int> m_edges;
- MappingData<Vector3> m_normals;
- MappingData<Vector2> m_uv_0; // first uv coordinates
- MappingData<Vector2> m_uv_1; // second uv coordinates
- MappingData<Color> m_colors; // colors for the mesh
- MappingData<int> m_material_allocation_ids; // slot of material used
-
- template <class T>
- MappingData<T> resolve_vertex_data_array(
- const ScopePtr source,
- const std::string &MappingInformationType,
- const std::string &ReferenceInformationType,
- const std::string &dataElementName,
- const std::string &indexOverride = "");
-};
-
-/*
- * DOM class for FBX geometry of type "Shape"
- */
-class ShapeGeometry : public Geometry {
-public:
- /** The class constructor */
- ShapeGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
-
- /** The class destructor */
- virtual ~ShapeGeometry();
-
- /** Get a list of all vertex points, non-unique*/
- const std::vector<Vector3> &GetVertices() const;
-
- /** Get a list of all vertex normals or an empty array if
- * no normals are specified. */
- const std::vector<Vector3> &GetNormals() const;
-
- /** Return list of vertex indices. */
- const std::vector<unsigned int> &GetIndices() const;
-
-private:
- std::vector<Vector3> m_vertices;
- std::vector<Vector3> m_normals;
- std::vector<unsigned int> m_indices;
-};
-/**
- * DOM class for FBX geometry of type "Line"
- */
-class LineGeometry : public Geometry {
-public:
- /** The class constructor */
- LineGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
-
- /** The class destructor */
- virtual ~LineGeometry();
-
- /** Get a list of all vertex points, non-unique*/
- const std::vector<Vector3> &GetVertices() const;
-
- /** Return list of vertex indices. */
- const std::vector<int> &GetIndices() const;
-
-private:
- std::vector<Vector3> m_vertices;
- std::vector<int> m_indices;
-};
-} // namespace FBXDocParser
-
-#endif // FBX_MESH_GEOMETRY_H
diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp
deleted file mode 100644
index 625ee6237b..0000000000
--- a/modules/fbx/fbx_parser/FBXModel.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*************************************************************************/
-/* FBXModel.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXModel.cpp
- * @brief Assimp::FBX::Model implementation
- */
-
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXMeshGeometry.h"
-#include "FBXParser.h"
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), shading("Y") {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr Shading = sc->GetElement("Shading");
- const ElementPtr Culling = sc->GetElement("Culling");
-
- if (Shading) {
- shading = GetRequiredToken(Shading, 0)->StringContents();
- }
-
- if (Culling) {
- culling = ParseTokenAsString(GetRequiredToken(Culling, 0));
- }
-
- ResolveLinks(element, doc);
-}
-
-// ------------------------------------------------------------------------------------------------
-Model::~Model() {
-}
-
-ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Model(id, element, doc, name){};
-
-ModelLimbNode::~ModelLimbNode() {
-}
-
-// ------------------------------------------------------------------------------------------------
-void Model::ResolveLinks(const ElementPtr element, const Document &doc) {
- const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
-
- // resolve material
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
-
- materials.reserve(conns.size());
- geometry.reserve(conns.size());
- attributes.reserve(conns.size());
- for (const Connection *con : conns) {
- // material and geometry links should be Object-Object connections
- if (con->PropertyName().length()) {
- continue;
- }
-
- const Object *const ob = con->SourceObject();
- if (!ob) {
- //DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
- continue;
- }
-
- const Material *const mat = dynamic_cast<const Material *>(ob);
- if (mat) {
- materials.push_back(mat);
- continue;
- }
-
- const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
- if (geo) {
- geometry.push_back(geo);
- continue;
- }
-
- const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
- if (att) {
- attributes.push_back(att);
- continue;
- }
-
- DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", element);
- continue;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-bool Model::IsNull() const {
- const std::vector<const NodeAttribute *> &attrs = GetAttributes();
- for (const NodeAttribute *att : attrs) {
- const Null *null_tag = dynamic_cast<const Null *>(att);
- if (null_tag) {
- return true;
- }
- }
-
- return false;
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
deleted file mode 100644
index c8ea03adec..0000000000
--- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*************************************************************************/
-/* FBXNodeAttribute.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
-
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXParser.h"
-#include <iostream>
-
-namespace FBXDocParser {
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
-}
-
-// ------------------------------------------------------------------------------------------------
-NodeAttribute::~NodeAttribute() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-CameraSwitcher::CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr CameraId = sc->GetElement("CameraId");
- const ElementPtr CameraName = sc->GetElement("CameraName");
- const ElementPtr CameraIndexName = sc->GetElement("CameraIndexName");
-
- if (CameraId) {
- cameraId = ParseTokenAsInt(GetRequiredToken(CameraId, 0));
- }
-
- if (CameraName) {
- cameraName = GetRequiredToken(CameraName, 0)->StringContents();
- }
-
- if (CameraIndexName && CameraIndexName->Tokens().size()) {
- cameraIndexName = GetRequiredToken(CameraIndexName, 0)->StringContents();
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-CameraSwitcher::~CameraSwitcher() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Camera::Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Camera::~Camera() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Light::Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Light::~Light() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Null::Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
-}
-
-// ------------------------------------------------------------------------------------------------
-Null::~Null() {
-}
-
-// ------------------------------------------------------------------------------------------------
-LimbNode::LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- //std::cout << "limb node: " << name << std::endl;
- //const Scope &sc = GetRequiredScope(element);
-
- //const ElementPtr const TypeFlag = sc["TypeFlags"];
-
- // keep this it can dump new properties for you
- // for( auto element : sc.Elements())
- // {
- // std::cout << "limbnode element: " << element.first << std::endl;
- // }
-
- // if(TypeFlag)
- // {
- // // std::cout << "type flag: " << GetRequiredToken(*TypeFlag, 0).StringContents() << std::endl;
- // }
-}
-
-// ------------------------------------------------------------------------------------------------
-LimbNode::~LimbNode() {
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h
deleted file mode 100644
index 37a7ccad2a..0000000000
--- a/modules/fbx/fbx_parser/FBXParseTools.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*************************************************************************/
-/* FBXParseTools.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef FBX_PARSE_TOOLS_H
-#define FBX_PARSE_TOOLS_H
-
-#include "core/error/error_macros.h"
-#include "core/string/ustring.h"
-
-#include <stdint.h>
-#include <algorithm>
-#include <locale>
-
-template <class char_t>
-inline bool IsNewLine(char_t c) {
- return c == '\n' || c == '\r';
-}
-template <class char_t>
-inline bool IsSpace(char_t c) {
- return (c == (char_t)' ' || c == (char_t)'\t');
-}
-
-template <class char_t>
-inline bool IsSpaceOrNewLine(char_t c) {
- return IsNewLine(c) || IsSpace(c);
-}
-
-template <class char_t>
-inline bool IsLineEnd(char_t c) {
- return (c == (char_t)'\r' || c == (char_t)'\n' || c == (char_t)'\0' || c == (char_t)'\f');
-}
-
-// ------------------------------------------------------------------------------------
-// Special version of the function, providing higher accuracy and safety
-// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
-// ------------------------------------------------------------------------------------
-inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = nullptr, unsigned int *max_inout = nullptr) {
- unsigned int cur = 0;
- uint64_t value = 0;
-
- errored = *in < '0' || *in > '9';
- ERR_FAIL_COND_V_MSG(errored, 0, "The string cannot be converted parser error");
-
- for (;;) {
- if (*in < '0' || *in > '9') {
- break;
- }
-
- const uint64_t new_value = (value * (uint64_t)10) + ((uint64_t)(*in - '0'));
-
- // numeric overflow, we rely on you
- if (new_value < value) {
- //WARN_PRINT( "Converting the string \" " + in + " \" into a value resulted in overflow." );
- return 0;
- }
-
- value = new_value;
-
- ++in;
- ++cur;
-
- if (max_inout && *max_inout == cur) {
- if (out) { /* skip to end */
- while (*in >= '0' && *in <= '9') {
- ++in;
- }
- *out = in;
- }
-
- return value;
- }
- }
- if (out) {
- *out = in;
- }
-
- if (max_inout) {
- *max_inout = cur;
- }
-
- return value;
-}
-
-#endif // FBX_PARSE_TOOLS_H
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
deleted file mode 100644
index e345b7fc18..0000000000
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ /dev/null
@@ -1,1322 +0,0 @@
-/*************************************************************************/
-/* FBXParser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXParser.cpp
- * @brief Implementation of the FBX parser and the rudimentary DOM that we use
- */
-
-#include <stdlib.h> /* strtol */
-#include <zlib.h>
-
-#include "ByteSwapper.h"
-#include "FBXParseTools.h"
-#include "FBXParser.h"
-#include "FBXTokenizer.h"
-#include "core/math/math_defs.h"
-#include "core/math/transform_3d.h"
-#include "core/math/vector3.h"
-#include "core/string/print_string.h"
-
-using namespace FBXDocParser;
-namespace {
-
-// Initially, we did reinterpret_cast, breaking strict aliasing rules.
-// This actually caused trouble on Android, so let's be safe this time.
-// https://github.com/assimp/assimp/issues/24
-template <typename T>
-T SafeParse(const char *data, const char *end) {
- // Actual size validation happens during Tokenization so
- // this is valid as an assertion.
- (void)(end);
- //ai_assert(static_cast<size_t>(end - data) >= sizeof(T));
- T result = static_cast<T>(0);
- ::memcpy(&result, data, sizeof(T));
- return result;
-}
-} // namespace
-
-namespace FBXDocParser {
-
-// ------------------------------------------------------------------------------------------------
-Element::Element(const TokenPtr key_token, Parser &parser) :
- key_token(key_token) {
- TokenPtr n = nullptr;
- do {
- n = parser.AdvanceToNextToken();
- if (n == nullptr) {
- continue;
- }
-
- if (!n) {
- print_error("unexpected end of file, expected closing bracket" + String(parser.LastToken()->StringContents().c_str()));
- }
-
- if (n && n->Type() == TokenType_DATA) {
- tokens.push_back(n);
- TokenPtr prev = n;
- n = parser.AdvanceToNextToken();
-
- if (n == nullptr) {
- break;
- }
-
- if (!n) {
- print_error("unexpected end of file, expected bracket, comma or key" + String(parser.LastToken()->StringContents().c_str()));
- parser.corrupt = true;
- return;
- }
-
- const TokenType ty = n->Type();
-
- // some exporters are missing a comma on the next line
- if (ty == TokenType_DATA && prev->Type() == TokenType_DATA && (n->Line() == prev->Line() + 1)) {
- tokens.push_back(n);
- continue;
- }
-
- if (ty != TokenType_OPEN_BRACKET && ty != TokenType_CLOSE_BRACKET && ty != TokenType_COMMA && ty != TokenType_KEY) {
- print_error("unexpected token; expected bracket, comma or key" + String(n->StringContents().c_str()));
- parser.corrupt = true;
- return;
- }
- }
-
- if (n && n->Type() == TokenType_OPEN_BRACKET) {
- compound = new_Scope(parser);
- parser.scopes.push_back(compound);
-
- if (parser.corrupt) {
- return;
- }
-
- // current token should be a TOK_CLOSE_BRACKET
- n = parser.CurrentToken();
-
- if (n && n->Type() != TokenType_CLOSE_BRACKET) {
- print_error("expected closing bracket" + String(n->StringContents().c_str()));
- parser.corrupt = true;
- return;
- }
-
- parser.AdvanceToNextToken();
- return;
- }
- } while (n && n->Type() != TokenType_KEY && n->Type() != TokenType_CLOSE_BRACKET);
-}
-
-// ------------------------------------------------------------------------------------------------
-Element::~Element() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Scope::Scope(Parser &parser, bool topLevel) {
- if (!topLevel) {
- TokenPtr t = parser.CurrentToken();
- if (t->Type() != TokenType_OPEN_BRACKET) {
- print_error("expected open bracket" + String(t->StringContents().c_str()));
- parser.corrupt = true;
- return;
- }
- }
-
- TokenPtr n = parser.AdvanceToNextToken();
- if (n == nullptr) {
- print_error("unexpected end of file");
- parser.corrupt = true;
- return;
- }
-
- // note: empty scopes are allowed
- while (n && n->Type() != TokenType_CLOSE_BRACKET) {
- if (n->Type() != TokenType_KEY) {
- print_error("unexpected token, expected TOK_KEY" + String(n->StringContents().c_str()));
- parser.corrupt = true;
- return;
- }
-
- const std::string str = n->StringContents();
-
- if (parser.corrupt) {
- return;
- }
- // std::multimap<std::string, ElementPtr> (key and value)
- elements.insert(ElementMap::value_type(str, new_Element(n, parser)));
-
- // Element() should stop at the next Key token (or right after a Close token)
- n = parser.CurrentToken();
- if (n == nullptr) {
- if (topLevel) {
- return;
- }
-
- //print_error("unexpected end of file" + String(parser.LastToken()->StringContents().c_str()));
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Scope::~Scope() {
- for (ElementMap::value_type &v : elements) {
- delete v.second;
- v.second = nullptr;
- }
-
- elements.clear();
-}
-
-// ------------------------------------------------------------------------------------------------
-Parser::Parser(const TokenList &tokens, bool is_binary) :
- tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
- root = new_Scope(*this, true);
- scopes.push_back(root);
-}
-
-// ------------------------------------------------------------------------------------------------
-Parser::~Parser() {
- for (ScopePtr scope : scopes) {
- delete scope;
- scope = nullptr;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-TokenPtr Parser::AdvanceToNextToken() {
- last = current;
- if (cursor == tokens.end()) {
- current = nullptr;
- } else {
- current = *cursor++;
- }
- return current;
-}
-
-// ------------------------------------------------------------------------------------------------
-TokenPtr Parser::CurrentToken() const {
- return current;
-}
-
-// ------------------------------------------------------------------------------------------------
-TokenPtr Parser::LastToken() const {
- return last;
-}
-
-// ------------------------------------------------------------------------------------------------
-uint64_t ParseTokenAsID(const TokenPtr t, const char *&err_out) {
- ERR_FAIL_COND_V_MSG(t == nullptr, 0L, "Invalid token passed to ParseTokenAsID");
- err_out = nullptr;
-
- if (t->Type() != TokenType_DATA) {
- err_out = "expected TOK_DATA token";
- return 0L;
- }
-
- if (t->IsBinary()) {
- const char *data = t->begin();
- if (data[0] != 'L') {
- err_out = "failed to parse ID, unexpected data type, expected L(ong) (binary)";
- return 0L;
- }
-
- uint64_t id = SafeParse<uint64_t>(data + 1, t->end());
- return id;
- }
-
- // XXX: should use size_t here
- unsigned int length = static_cast<unsigned int>(t->end() - t->begin());
- //ai_assert(length > 0);
-
- const char *out = nullptr;
- bool errored = false;
-
- const uint64_t id = strtoul10_64(t->begin(), errored, &out, &length);
- if (errored || out > t->end()) {
- err_out = "failed to parse ID (text)";
- return 0L;
- }
-
- return id;
-}
-
-// ------------------------------------------------------------------------------------------------
-// wrapper around ParseTokenAsID() with print_error handling
-uint64_t ParseTokenAsID(const TokenPtr t) {
- const char *err = nullptr;
- const uint64_t i = ParseTokenAsID(t, err);
- if (err) {
- print_error(String(err) + " " + String(t->StringContents().c_str()));
- }
- return i;
-}
-
-// ------------------------------------------------------------------------------------------------
-size_t ParseTokenAsDim(const TokenPtr t, const char *&err_out) {
- // same as ID parsing, except there is a trailing asterisk
- err_out = nullptr;
-
- if (t->Type() != TokenType_DATA) {
- err_out = "expected TOK_DATA token";
- return 0;
- }
-
- if (t->IsBinary()) {
- const char *data = t->begin();
- if (data[0] != 'L') {
- err_out = "failed to parse ID, unexpected data type, expected L(ong) (binary)";
- return 0;
- }
-
- uint64_t id = SafeParse<uint64_t>(data + 1, t->end());
- AI_SWAP8(id);
- return static_cast<size_t>(id);
- }
-
- if (*t->begin() != '*') {
- err_out = "expected asterisk before array dimension";
- return 0;
- }
-
- // XXX: should use size_t here
- unsigned int length = static_cast<unsigned int>(t->end() - t->begin());
- if (length == 0) {
- err_out = "expected valid integer number after asterisk";
- return 0;
- }
-
- const char *out = nullptr;
- bool errored = false;
- const size_t id = static_cast<size_t>(strtoul10_64(t->begin() + 1, errored, &out, &length));
- if (errored || out > t->end()) {
- print_error("failed to parse id");
- err_out = "failed to parse ID";
- return 0;
- }
-
- return id;
-}
-
-// ------------------------------------------------------------------------------------------------
-float ParseTokenAsFloat(const TokenPtr t, const char *&err_out) {
- err_out = nullptr;
-
- if (t->Type() != TokenType_DATA) {
- err_out = "expected TOK_DATA token";
- return 0.0f;
- }
-
- if (t->IsBinary()) {
- const char *data = t->begin();
- if (data[0] != 'F' && data[0] != 'D') {
- err_out = "failed to parse F(loat) or D(ouble), unexpected data type (binary)";
- return 0.0f;
- }
-
- if (data[0] == 'F') {
- return SafeParse<float>(data + 1, t->end());
- } else {
- return static_cast<float>(SafeParse<double>(data + 1, t->end()));
- }
- }
-
-// need to copy the input string to a temporary buffer
-// first - next in the fbx token stream comes ',',
-// which fast_atof could interpret as decimal point.
-#define MAX_FLOAT_LENGTH 31
- char temp[MAX_FLOAT_LENGTH + 1];
- const size_t length = static_cast<size_t>(t->end() - t->begin());
- std::copy(t->begin(), t->end(), temp);
- temp[std::min(static_cast<size_t>(MAX_FLOAT_LENGTH), length)] = '\0';
-
- return atof(temp);
-}
-
-// ------------------------------------------------------------------------------------------------
-int ParseTokenAsInt(const TokenPtr t, const char *&err_out) {
- err_out = nullptr;
-
- if (t->Type() != TokenType_DATA) {
- err_out = "expected TOK_DATA token";
- return 0;
- }
-
- // binary files are simple to parse
- if (t->IsBinary()) {
- const char *data = t->begin();
- if (data[0] != 'I') {
- err_out = "failed to parse I(nt), unexpected data type (binary)";
- return 0;
- }
-
- int32_t ival = SafeParse<int32_t>(data + 1, t->end());
- AI_SWAP4(ival);
- return static_cast<int>(ival);
- }
-
- // ASCII files are unsafe.
- const size_t length = static_cast<size_t>(t->end() - t->begin());
- if (length == 0) {
- err_out = "expected valid integer number after asterisk";
- ERR_FAIL_V_MSG(0, "expected valid integer number after asterisk");
- }
-
- // must not be null for strtol to work
- char *out = (char *)t->end();
- // string begin, end ptr ref, base 10
- const int value = strtol(t->begin(), &out, 10);
- if (out == nullptr || out != t->end()) {
- err_out = "failed to parse ID";
- ERR_FAIL_V_MSG(0, "failed to parse ID");
- }
-
- return value;
-}
-
-// ------------------------------------------------------------------------------------------------
-int64_t ParseTokenAsInt64(const TokenPtr t, const char *&err_out) {
- err_out = nullptr;
-
- if (t->Type() != TokenType_DATA) {
- err_out = "expected TOK_DATA token";
- return 0L;
- }
-
- if (t->IsBinary()) {
- const char *data = t->begin();
- if (data[0] != 'L') {
- err_out = "failed to parse Int64, unexpected data type";
- return 0L;
- }
-
- int64_t id = SafeParse<int64_t>(data + 1, t->end());
- AI_SWAP8(id);
- return id;
- }
-
- // XXX: should use size_t here
- unsigned int length = static_cast<unsigned int>(t->end() - t->begin());
- //ai_assert(length > 0);
-
- char *out = nullptr;
- const int64_t id = strtol(t->begin(), &out, length);
- if (out > t->end()) {
- err_out = "failed to parse Int64 (text)";
- return 0L;
- }
-
- return id;
-}
-
-// ------------------------------------------------------------------------------------------------
-std::string ParseTokenAsString(const TokenPtr t, const char *&err_out) {
- err_out = nullptr;
-
- if (t->Type() != TokenType_DATA) {
- err_out = "expected TOK_DATA token";
- return "";
- }
-
- if (t->IsBinary()) {
- const char *data = t->begin();
- if (data[0] != 'S') {
- err_out = "failed to parse String, unexpected data type (binary)";
- return "";
- }
-
- // read string length
- int32_t len = SafeParse<int32_t>(data + 1, t->end());
- AI_SWAP4(len);
-
- //ai_assert(t.end() - data == 5 + len);
- return std::string(data + 5, len);
- }
-
- const size_t length = static_cast<size_t>(t->end() - t->begin());
- if (length < 2) {
- err_out = "token is too short to hold a string";
- return "";
- }
-
- const char *s = t->begin(), *e = t->end() - 1;
- if (*s != '\"' || *e != '\"') {
- err_out = "expected double quoted string";
- return "";
- }
-
- return std::string(s + 1, length - 2);
-}
-
-namespace {
-
-// ------------------------------------------------------------------------------------------------
-// read the type code and element count of a binary data array and stop there
-void ReadBinaryDataArrayHead(const char *&data, const char *end, char &type, uint32_t &count,
- const ElementPtr el) {
- TokenPtr token = el->KeyToken();
- if (static_cast<size_t>(end - data) < 5) {
- print_error("binary data array is too short, need five (5) bytes for type signature and element count: " + String(token->StringContents().c_str()));
- }
-
- // data type
- type = *data;
-
- // read number of elements
- uint32_t len = SafeParse<uint32_t>(data + 1, end);
- AI_SWAP4(len);
-
- count = len;
- data += 5;
-}
-
-// ------------------------------------------------------------------------------------------------
-// read binary data array, assume cursor points to the 'compression mode' field (i.e. behind the header)
-void ReadBinaryDataArray(char type, uint32_t count, const char *&data, const char *end,
- std::vector<char> &buff,
- const ElementPtr /*el*/) {
- uint32_t encmode = SafeParse<uint32_t>(data, end);
- AI_SWAP4(encmode);
- data += 4;
-
- // next comes the compressed length
- uint32_t comp_len = SafeParse<uint32_t>(data, end);
- AI_SWAP4(comp_len);
- data += 4;
-
- //ai_assert(data + comp_len == end);
-
- // determine the length of the uncompressed data by looking at the type signature
- uint32_t stride = 0;
- switch (type) {
- case 'f':
- case 'i':
- stride = 4;
- break;
-
- case 'd':
- case 'l':
- stride = 8;
- break;
- }
-
- const uint32_t full_length = stride * count;
- buff.resize(full_length);
-
- if (encmode == 0) {
- //ai_assert(full_length == comp_len);
-
- // plain data, no compression
- std::copy(data, end, buff.begin());
- } else if (encmode == 1) {
- // zlib/deflate, next comes ZIP head (0x78 0x01)
- // see https://www.ietf.org/rfc/rfc1950.txt
-
- z_stream zstream;
- zstream.opaque = Z_NULL;
- zstream.zalloc = Z_NULL;
- zstream.zfree = Z_NULL;
- zstream.data_type = Z_BINARY;
-
- // http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
- if (Z_OK != inflateInit(&zstream)) {
- print_error("failure initializing zlib");
- }
-
- zstream.next_in = reinterpret_cast<Bytef *>(const_cast<char *>(data));
- zstream.avail_in = comp_len;
-
- zstream.avail_out = static_cast<uInt>(buff.size());
- zstream.next_out = reinterpret_cast<Bytef *>(&*buff.begin());
- const int ret = inflate(&zstream, Z_FINISH);
-
- if (ret != Z_STREAM_END && ret != Z_OK) {
- print_error("failure decompressing compressed data section");
- }
-
- // terminate zlib
- inflateEnd(&zstream);
- }
-#ifdef ASSIMP_BUILD_DEBUG
- else {
- // runtime check for this happens at tokenization stage
- //ai_assert(false);
- }
-#endif
-
- data += comp_len;
- //ai_assert(data == end);
-}
-} // namespace
-
-// ------------------------------------------------------------------------------------------------
-// read an array of float3 tuples
-void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) {
- out.resize(0);
-
- const TokenList &tok = el->Tokens();
- TokenPtr token = el->KeyToken();
- if (tok.empty()) {
- print_error("unexpected empty element" + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (count % 3 != 0) {
- print_error("number of floats is not a multiple of three (3) (binary)" + String(token->StringContents().c_str()));
- }
-
- if (!count) {
- return;
- }
-
- if (type != 'd' && type != 'f') {
- print_error("expected float or double array (binary)" + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
-
- const uint32_t count3 = count / 3;
- out.reserve(count3);
-
- if (type == 'd') {
- const double *d = reinterpret_cast<const double *>(&buff[0]);
- for (unsigned int i = 0; i < count3; ++i, d += 3) {
- out.push_back(Vector3(static_cast<real_t>(d[0]),
- static_cast<real_t>(d[1]),
- static_cast<real_t>(d[2])));
- }
- } else if (type == 'f') {
- const float *f = reinterpret_cast<const float *>(&buff[0]);
- for (unsigned int i = 0; i < count3; ++i, f += 3) {
- out.push_back(Vector3(f[0], f[1], f[2]));
- }
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // may throw bad_alloc if the input is rubbish, but this need
- // not to be prevented - importing would fail but we wouldn't
- // crash since assimp handles this case properly.
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- if (a->Tokens().size() % 3 != 0) {
- print_error("number of floats is not a multiple of three (3)" + String(token->StringContents().c_str()));
- } else {
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- Vector3 v;
- v.x = ParseTokenAsFloat(*it++);
- v.y = ParseTokenAsFloat(*it++);
- v.z = ParseTokenAsFloat(*it++);
-
- out.push_back(v);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of color4 tuples
-void ParseVectorDataArray(std::vector<Color> &out, const ElementPtr el) {
- out.resize(0);
- const TokenList &tok = el->Tokens();
-
- TokenPtr token = el->KeyToken();
-
- if (tok.empty()) {
- print_error("unexpected empty element" + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (count % 4 != 0) {
- print_error("number of floats is not a multiple of four (4) (binary)" + String(token->StringContents().c_str()));
- }
-
- if (!count) {
- return;
- }
-
- if (type != 'd' && type != 'f') {
- print_error("expected float or double array (binary)" + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
-
- const uint32_t count4 = count / 4;
- out.reserve(count4);
-
- if (type == 'd') {
- const double *d = reinterpret_cast<const double *>(&buff[0]);
- for (unsigned int i = 0; i < count4; ++i, d += 4) {
- out.push_back(Color(static_cast<float>(d[0]),
- static_cast<float>(d[1]),
- static_cast<float>(d[2]),
- static_cast<float>(d[3])));
- }
- } else if (type == 'f') {
- const float *f = reinterpret_cast<const float *>(&buff[0]);
- for (unsigned int i = 0; i < count4; ++i, f += 4) {
- out.push_back(Color(f[0], f[1], f[2], f[3]));
- }
- }
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray() above
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- if (a->Tokens().size() % 4 != 0) {
- print_error("number of floats is not a multiple of four (4)" + String(token->StringContents().c_str()));
- }
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- Color v;
- v.r = ParseTokenAsFloat(*it++);
- v.g = ParseTokenAsFloat(*it++);
- v.b = ParseTokenAsFloat(*it++);
- v.a = ParseTokenAsFloat(*it++);
-
- out.push_back(v);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of float2 tuples
-void ParseVectorDataArray(std::vector<Vector2> &out, const ElementPtr el) {
- out.resize(0);
- const TokenList &tok = el->Tokens();
- TokenPtr token = el->KeyToken();
- if (tok.empty()) {
- print_error("unexpected empty element" + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (count % 2 != 0) {
- print_error("number of floats is not a multiple of two (2) (binary)" + String(token->StringContents().c_str()));
- }
-
- if (!count) {
- return;
- }
-
- if (type != 'd' && type != 'f') {
- print_error("expected float or double array (binary)" + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
-
- const uint32_t count2 = count / 2;
- out.reserve(count2);
-
- if (type == 'd') {
- const double *d = reinterpret_cast<const double *>(&buff[0]);
- for (unsigned int i = 0; i < count2; ++i, d += 2) {
- out.push_back(Vector2(static_cast<float>(d[0]),
- static_cast<float>(d[1])));
- }
- } else if (type == 'f') {
- const float *f = reinterpret_cast<const float *>(&buff[0]);
- for (unsigned int i = 0; i < count2; ++i, f += 2) {
- out.push_back(Vector2(f[0], f[1]));
- }
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray() above
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- if (a->Tokens().size() % 2 != 0) {
- print_error("number of floats is not a multiple of two (2)" + String(token->StringContents().c_str()));
- } else {
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- Vector2 v;
- v.x = ParseTokenAsFloat(*it++);
- v.y = ParseTokenAsFloat(*it++);
- out.push_back(v);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of ints
-void ParseVectorDataArray(std::vector<int> &out, const ElementPtr el) {
- out.resize(0);
- const TokenList &tok = el->Tokens();
- TokenPtr token = el->KeyToken();
- if (tok.empty()) {
- print_error("unexpected empty element" + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (!count) {
- return;
- }
-
- if (type != 'i') {
- print_error("expected int array (binary)" + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * 4);
-
- out.reserve(count);
-
- const int32_t *ip = reinterpret_cast<const int32_t *>(&buff[0]);
- for (unsigned int i = 0; i < count; ++i, ++ip) {
- int32_t val = *ip;
- AI_SWAP4(val);
- out.push_back(val);
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray()
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- const int ival = ParseTokenAsInt(*it++);
- out.push_back(ival);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of floats
-void ParseVectorDataArray(std::vector<float> &out, const ElementPtr el) {
- out.resize(0);
- const TokenList &tok = el->Tokens();
- TokenPtr token = el->KeyToken();
- if (tok.empty()) {
- print_error("unexpected empty element: " + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (!count) {
- return;
- }
-
- if (type != 'd' && type != 'f') {
- print_error("expected float or double array (binary) " + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4));
-
- if (type == 'd') {
- const double *d = reinterpret_cast<const double *>(&buff[0]);
- for (unsigned int i = 0; i < count; ++i, ++d) {
- out.push_back(static_cast<float>(*d));
- }
- } else if (type == 'f') {
- const float *f = reinterpret_cast<const float *>(&buff[0]);
- for (unsigned int i = 0; i < count; ++i, ++f) {
- out.push_back(*f);
- }
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray()
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- const float ival = ParseTokenAsFloat(*it++);
- out.push_back(ival);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of uints
-void ParseVectorDataArray(std::vector<unsigned int> &out, const ElementPtr el) {
- out.resize(0);
- const TokenList &tok = el->Tokens();
- const TokenPtr token = el->KeyToken();
-
- ERR_FAIL_COND_MSG(!token, "invalid ParseVectorDataArrat token invalid");
-
- if (tok.empty()) {
- print_error("unexpected empty element: " + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (!count) {
- return;
- }
-
- if (type != 'i') {
- print_error("expected (u)int array (binary)" + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * 4);
-
- out.reserve(count);
-
- const int32_t *ip = reinterpret_cast<const int32_t *>(&buff[0]);
- for (unsigned int i = 0; i < count; ++i, ++ip) {
- int32_t val = *ip;
- if (val < 0) {
- print_error("encountered negative integer index (binary)");
- }
-
- out.push_back(val);
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray()
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- const int ival = ParseTokenAsInt(*it++);
- if (ival < 0) {
- print_error("encountered negative integer index");
- }
- out.push_back(static_cast<unsigned int>(ival));
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of uint64_ts
-void ParseVectorDataArray(std::vector<uint64_t> &out, const ElementPtr el) {
- out.resize(0);
-
- const TokenList &tok = el->Tokens();
- TokenPtr token = el->KeyToken();
- ERR_FAIL_COND(!token);
-
- if (tok.empty()) {
- print_error("unexpected empty element " + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (!count) {
- return;
- }
-
- if (type != 'l') {
- print_error("expected long array (binary): " + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * 8);
-
- out.reserve(count);
-
- const uint64_t *ip = reinterpret_cast<const uint64_t *>(&buff[0]);
- for (unsigned int i = 0; i < count; ++i, ++ip) {
- uint64_t val = *ip;
- AI_SWAP8(val);
- out.push_back(val);
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray()
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- const uint64_t ival = ParseTokenAsID(*it++);
-
- out.push_back(ival);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// read an array of int64_ts
-void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el) {
- out.resize(0);
- const TokenList &tok = el->Tokens();
- TokenPtr token = el->KeyToken();
- ERR_FAIL_COND(!token);
- if (tok.empty()) {
- print_error("unexpected empty element: " + String(token->StringContents().c_str()));
- }
-
- if (tok[0]->IsBinary()) {
- const char *data = tok[0]->begin(), *end = tok[0]->end();
-
- char type;
- uint32_t count;
- ReadBinaryDataArrayHead(data, end, type, count, el);
-
- if (!count) {
- return;
- }
-
- if (type != 'l') {
- print_error("expected long array (binary) " + String(token->StringContents().c_str()));
- }
-
- std::vector<char> buff;
- ReadBinaryDataArray(type, count, data, end, buff, el);
-
- //ai_assert(data == end);
- //ai_assert(buff.size() == count * 8);
-
- out.reserve(count);
-
- const int64_t *ip = reinterpret_cast<const int64_t *>(&buff[0]);
- for (unsigned int i = 0; i < count; ++i, ++ip) {
- int64_t val = *ip;
- AI_SWAP8(val);
- out.push_back(val);
- }
-
- return;
- }
-
- const size_t dim = ParseTokenAsDim(tok[0]);
-
- // see notes in ParseVectorDataArray()
- out.reserve(dim);
-
- const ScopePtr scope = GetRequiredScope(el);
- const ElementPtr a = GetRequiredElement(scope, "a", el);
-
- for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) {
- const int64_t val = ParseTokenAsInt64(*it++);
- out.push_back(val);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-Transform3D ReadMatrix(const ElementPtr element) {
- std::vector<float> values;
- ParseVectorDataArray(values, element);
-
- if (values.size() != 16) {
- print_error("expected 16 matrix elements");
- }
-
- // clean values to prevent any IBM damage on inverse() / affine_inverse()
- for (float &value : values) {
- if (::Math::is_zero_approx(value)) {
- value = 0;
- }
- }
-
- Transform3D xform;
- Basis basis;
-
- basis.set(
- Vector3(values[0], values[1], values[2]),
- Vector3(values[4], values[5], values[6]),
- Vector3(values[8], values[9], values[10]));
-
- xform.basis = basis;
- xform.origin = Vector3(values[12], values[13], values[14]);
- // determine if we need to think about this with dynamic rotation order?
- // for example:
- // xform.basis = z_axis * y_axis * x_axis;
- //xform.basis.transpose();
-
- print_verbose("xform verbose basis: " + (xform.basis.get_euler() * (180 / Math_PI)) + " xform origin:" + xform.origin);
-
- return xform;
-}
-
-// ------------------------------------------------------------------------------------------------
-// wrapper around ParseTokenAsString() with print_error handling
-std::string ParseTokenAsString(const TokenPtr t) {
- ERR_FAIL_COND_V(!t, "");
- const char *err;
- const std::string &i = ParseTokenAsString(t, err);
- if (err) {
- print_error(String(err) + ", " + String(t->StringContents().c_str()));
- }
- return i;
-}
-
-// ------------------------------------------------------------------------------------------------
-// extract a required element from a scope, abort if the element cannot be found
-ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= nullptr*/) {
- const ElementPtr el = sc->GetElement(index);
- TokenPtr token = el->KeyToken();
- ERR_FAIL_COND_V(!token, nullptr);
- if (!el) {
- print_error("did not find required element \"" + String(index.c_str()) + "\" " + String(token->StringContents().c_str()));
- }
- return el;
-}
-
-bool HasElement(const ScopePtr sc, const std::string &index) {
- const ElementPtr el = sc->GetElement(index);
- if (nullptr == el) {
- return false;
- }
-
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-// extract a required element from a scope, abort if the element cannot be found
-ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= nullptr*/) {
- const ElementPtr el = sc->GetElement(index);
- return el;
-}
-
-// ------------------------------------------------------------------------------------------------
-// extract required compound scope
-ScopePtr GetRequiredScope(const ElementPtr el) {
- if (el) {
- ScopePtr s = el->Compound();
- TokenPtr token = el->KeyToken();
- ERR_FAIL_COND_V(!token, nullptr);
- if (s) {
- return s;
- }
-
- ERR_FAIL_V_MSG(nullptr, "expected compound scope " + String(token->StringContents().c_str()));
- }
-
- ERR_FAIL_V_MSG(nullptr, "Invalid element supplied to parser");
-}
-
-// ------------------------------------------------------------------------------------------------
-// extract optional compound scope
-ScopePtr GetOptionalScope(const ElementPtr el) {
- if (el) {
- ScopePtr s = el->Compound();
- TokenPtr token = el->KeyToken();
-
- if (token && s) {
- return s;
- }
- }
-
- return nullptr;
-}
-
-// ------------------------------------------------------------------------------------------------
-// get token at a particular index
-TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index) {
- if (el) {
- const TokenList &x = el->Tokens();
- TokenPtr token = el->KeyToken();
-
- ERR_FAIL_COND_V(!token, nullptr);
-
- if (index >= x.size()) {
- ERR_FAIL_V_MSG(nullptr, "missing token at index: " + itos(index) + " " + String(token->StringContents().c_str()));
- }
-
- return x[index];
- }
-
- return nullptr;
-}
-
-// ------------------------------------------------------------------------------------------------
-// wrapper around ParseTokenAsDim() with print_error handling
-size_t ParseTokenAsDim(const TokenPtr t) {
- const char *err;
- const size_t i = ParseTokenAsDim(t, err);
- if (err) {
- print_error(String(err) + " " + String(t->StringContents().c_str()));
- }
- return i;
-}
-
-// ------------------------------------------------------------------------------------------------
-// wrapper around ParseTokenAsFloat() with print_error handling
-float ParseTokenAsFloat(const TokenPtr t) {
- const char *err;
- const float i = ParseTokenAsFloat(t, err);
- if (err) {
- print_error(String(err) + " " + String(t->StringContents().c_str()));
- }
- return i;
-}
-
-// ------------------------------------------------------------------------------------------------
-// wrapper around ParseTokenAsInt() with print_error handling
-int ParseTokenAsInt(const TokenPtr t) {
- const char *err;
- const int i = ParseTokenAsInt(t, err);
- if (err) {
- print_error(String(err) + " " + String(t->StringContents().c_str()));
- }
- return i;
-}
-
-// ------------------------------------------------------------------------------------------------
-// wrapper around ParseTokenAsInt64() with print_error handling
-int64_t ParseTokenAsInt64(const TokenPtr t) {
- const char *err;
- const int64_t i = ParseTokenAsInt64(t, err);
- if (err) {
- print_error(String(err) + " " + String(t->StringContents().c_str()));
- }
- return i;
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h
deleted file mode 100644
index c5e3f5bf6b..0000000000
--- a/modules/fbx/fbx_parser/FBXParser.h
+++ /dev/null
@@ -1,270 +0,0 @@
-/*************************************************************************/
-/* FBXParser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXParser.h
- * @brief FBX parsing code
- */
-#ifndef FBX_PARSER_H
-#define FBX_PARSER_H
-
-#include <stdint.h>
-#include <map>
-#include <memory>
-
-#include "core/math/color.h"
-#include "core/math/transform_3d.h"
-#include "core/math/vector2.h"
-#include "core/math/vector3.h"
-
-#include "FBXTokenizer.h"
-
-namespace FBXDocParser {
-
-class Scope;
-class Parser;
-class Element;
-
-typedef Element *ElementPtr;
-typedef Scope *ScopePtr;
-
-typedef std::vector<ScopePtr> ScopeList;
-typedef std::multimap<std::string, ElementPtr> ElementMap;
-typedef std::pair<ElementMap::const_iterator, ElementMap::const_iterator> ElementCollection;
-
-#define new_Scope new Scope
-#define new_Element new Element
-
-/** FBX data entity that consists of a key:value tuple.
- *
- * Example:
- * @verbatim
- * AnimationCurve: 23, "AnimCurve::", "" {
- * [..]
- * }
- * @endverbatim
- *
- * As can be seen in this sample, elements can contain nested #Scope
- * as their trailing member. **/
-class Element {
-public:
- Element(TokenPtr key_token, Parser &parser);
- ~Element();
-
- ScopePtr Compound() const {
- return compound;
- }
-
- TokenPtr KeyToken() const {
- return key_token;
- }
-
- const TokenList &Tokens() const {
- return tokens;
- }
-
-private:
- TokenList tokens;
- ScopePtr compound = nullptr;
- std::vector<ScopePtr> compound_scope;
- TokenPtr key_token = nullptr;
-};
-
-/** FBX data entity that consists of a 'scope', a collection
- * of not necessarily unique #Element instances.
- *
- * Example:
- * @verbatim
- * GlobalSettings: {
- * Version: 1000
- * Properties70:
- * [...]
- * }
- * @endverbatim */
-class Scope {
-public:
- Scope(Parser &parser, bool topLevel = false);
- ~Scope();
-
- ElementPtr GetElement(const std::string &index) const {
- ElementMap::const_iterator it = elements.find(index);
- return it == elements.end() ? nullptr : (*it).second;
- }
-
- ElementPtr FindElementCaseInsensitive(const std::string &elementName) const {
- for (FBXDocParser::ElementMap::const_iterator element = elements.begin(); element != elements.end(); ++element) {
- if (element->first.compare(elementName)) {
- return element->second;
- }
- }
-
- // nothing to reference / expired.
- return nullptr;
- }
-
- ElementCollection GetCollection(const std::string &index) const {
- return elements.equal_range(index);
- }
-
- const ElementMap &Elements() const {
- return elements;
- }
-
-private:
- ElementMap elements;
-};
-
-/** FBX parsing class, takes a list of input tokens and generates a hierarchy
- * of nested #Scope instances, representing the fbx DOM.*/
-class Parser {
-public:
- /** Parse given a token list. Does not take ownership of the tokens -
- * the objects must persist during the entire parser lifetime */
- Parser(const TokenList &tokens, bool is_binary);
- ~Parser();
-
- ScopePtr GetRootScope() const {
- return root;
- }
-
- bool IsBinary() const {
- return is_binary;
- }
-
- bool IsCorrupt() const {
- return corrupt;
- }
-
-private:
- friend class Scope;
- friend class Element;
-
- TokenPtr AdvanceToNextToken();
- TokenPtr LastToken() const;
- TokenPtr CurrentToken() const;
-
-private:
- bool corrupt = false;
- ScopeList scopes;
- const TokenList &tokens;
-
- TokenPtr last = nullptr, current = nullptr;
- TokenList::const_iterator cursor;
- ScopePtr root = nullptr;
-
- const bool is_binary;
-};
-
-/* token parsing - this happens when building the DOM out of the parse-tree*/
-uint64_t ParseTokenAsID(const TokenPtr t, const char *&err_out);
-size_t ParseTokenAsDim(const TokenPtr t, const char *&err_out);
-float ParseTokenAsFloat(const TokenPtr t, const char *&err_out);
-int ParseTokenAsInt(const TokenPtr t, const char *&err_out);
-int64_t ParseTokenAsInt64(const TokenPtr t, const char *&err_out);
-std::string ParseTokenAsString(const TokenPtr t, const char *&err_out);
-
-/* wrapper around ParseTokenAsXXX() with DOMError handling */
-uint64_t ParseTokenAsID(const TokenPtr t);
-size_t ParseTokenAsDim(const TokenPtr t);
-float ParseTokenAsFloat(const TokenPtr t);
-int ParseTokenAsInt(const TokenPtr t);
-int64_t ParseTokenAsInt64(const TokenPtr t);
-std::string ParseTokenAsString(const TokenPtr t);
-
-/* read data arrays */
-void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<Color> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<Vector2> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<int> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<float> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<float> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<unsigned int> &out, const ElementPtr el);
-void ParseVectorDataArray(std::vector<uint64_t> &out, const ElementPtr ep);
-void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el);
-bool HasElement(const ScopePtr sc, const std::string &index);
-
-// extract a required element from a scope, abort if the element cannot be found
-ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr);
-ScopePtr GetRequiredScope(const ElementPtr el); // New in 2020. (less likely to destroy application)
-ScopePtr GetOptionalScope(const ElementPtr el); // New in 2021. (even LESS likely to destroy application now)
-
-ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr);
-// extract required compound scope
-ScopePtr GetRequiredScope(const ElementPtr el);
-// get token at a particular index
-TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index);
-
-// ------------------------------------------------------------------------------------------------
-// read a 4x4 matrix from an array of 16 floats
-Transform3D ReadMatrix(const ElementPtr element);
-} // namespace FBXDocParser
-
-#endif // FBX_PARSER_H
diff --git a/modules/fbx/fbx_parser/FBXPose.cpp b/modules/fbx/fbx_parser/FBXPose.cpp
deleted file mode 100644
index 738b9131b6..0000000000
--- a/modules/fbx/fbx_parser/FBXPose.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/*************************************************************************/
-/* FBXPose.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
-
-#include "FBXDocument.h"
-#include "FBXParser.h"
-#include <iostream>
-
-namespace FBXDocParser {
-
-class FbxPoseNode;
-// ------------------------------------------------------------------------------------------------
-FbxPose::FbxPose(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- //const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
-
- const ElementCollection &PoseNodes = sc->GetCollection("PoseNode");
- for (ElementMap::const_iterator it = PoseNodes.first; it != PoseNodes.second; ++it) {
- std::string entry_name = (*it).first;
- ElementPtr some_element = (*it).second;
- FbxPoseNode *pose_node = new FbxPoseNode(some_element, doc, entry_name);
- pose_nodes.push_back(pose_node);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-FbxPose::~FbxPose() {
- pose_nodes.clear();
- // empty
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp
deleted file mode 100644
index 7cbb3a2eda..0000000000
--- a/modules/fbx/fbx_parser/FBXProperties.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-/*************************************************************************/
-/* FBXProperties.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXProperties.cpp
- * @brief Implementation of the FBX dynamic properties system
- */
-
-#include "FBXProperties.h"
-#include "FBXDocumentUtil.h"
-#include "FBXParser.h"
-#include "FBXTokenizer.h"
-
-namespace FBXDocParser {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-Property::Property() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Property::~Property() {
-}
-
-namespace {
-
-// ------------------------------------------------------------------------------------------------
-// read a typed property out of a FBX element. The return value is nullptr if the property cannot be read.
-PropertyPtr ReadTypedProperty(const ElementPtr element) {
- //ai_assert(element.KeyToken().StringContents() == "P");
-
- const TokenList &tok = element->Tokens();
- //ai_assert(tok.size() >= 5);
-
- const std::string &s = ParseTokenAsString(tok[1]);
- const char *const cs = s.c_str();
- if (!strcmp(cs, "KString")) {
- return new TypedProperty<std::string>(ParseTokenAsString(tok[4]));
- } else if (!strcmp(cs, "bool") || !strcmp(cs, "Bool")) {
- return new TypedProperty<bool>(ParseTokenAsInt(tok[4]) != 0);
- } else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
- return new TypedProperty<int>(ParseTokenAsInt(tok[4]));
- } else if (!strcmp(cs, "ULongLong")) {
- return new TypedProperty<uint64_t>(ParseTokenAsID(tok[4]));
- } else if (!strcmp(cs, "KTime")) {
- return new TypedProperty<int64_t>(ParseTokenAsInt64(tok[4]));
- } else if (!strcmp(cs, "Vector3D") ||
- !strcmp(cs, "ColorRGB") ||
- !strcmp(cs, "Vector") ||
- !strcmp(cs, "Color") ||
- !strcmp(cs, "Lcl Translation") ||
- !strcmp(cs, "Lcl Rotation") ||
- !strcmp(cs, "Lcl Scaling")) {
- return new TypedProperty<Vector3>(Vector3(
- ParseTokenAsFloat(tok[4]),
- ParseTokenAsFloat(tok[5]),
- ParseTokenAsFloat(tok[6])));
- } else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) {
- return new TypedProperty<float>(ParseTokenAsFloat(tok[4]));
- }
-
- return nullptr;
-}
-
-// ------------------------------------------------------------------------------------------------
-// peek into an element and check if it contains a FBX property, if so return its name.
-std::string PeekPropertyName(const Element &element) {
- //ai_assert(element.KeyToken().StringContents() == "P");
- const TokenList &tok = element.Tokens();
- if (tok.size() < 4) {
- return "";
- }
-
- return ParseTokenAsString(tok[0]);
-}
-} // namespace
-
-// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable() {
-}
-
-// Is used when dealing with FBX Objects not metadata.
-PropertyTable::PropertyTable(const ElementPtr element) :
- element(element) {
- Setup(element);
-}
-
-// ------------------------------------------------------------------------------------------------
-PropertyTable::~PropertyTable() {
- for (PropertyMap::value_type &v : props) {
- delete v.second;
- }
-}
-
-void PropertyTable::Setup(ElementPtr ptr) {
- const ScopePtr sc = GetRequiredScope(ptr);
- const ElementPtr Properties70 = sc->GetElement("Properties70");
- const ScopePtr scope = GetOptionalScope(Properties70);
-
- // no scope, no care.
- if (!scope) {
- return; // NOTE: this is not an error this is actually a Object, without properties, here we will nullptr it.
- }
-
- for (const ElementMap::value_type &v : scope->Elements()) {
- if (v.first != "P") {
- DOMWarning("expected only P elements in property table", v.second);
- continue;
- }
-
- const std::string &name = PeekPropertyName(*v.second);
- if (!name.length()) {
- DOMWarning("could not read property name", v.second);
- continue;
- }
-
- LazyPropertyMap::const_iterator it = lazyProps.find(name);
- if (it != lazyProps.end()) {
- DOMWarning("duplicate property name, will hide previous value: " + name, v.second);
- continue;
- }
-
- // since the above checks for duplicates we can be sure to insert the only match here.
- lazyProps[name] = v.second;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-PropertyPtr PropertyTable::Get(const std::string &name) const {
- PropertyMap::const_iterator it = props.find(name);
- if (it == props.end()) {
- // hasn't been parsed yet?
- LazyPropertyMap::const_iterator lit = lazyProps.find(name);
- if (lit != lazyProps.end()) {
- props[name] = ReadTypedProperty(lit->second);
- it = props.find(name);
-
- //ai_assert(it != props.end());
- }
-
- if (it == props.end()) {
- // check property template
- return nullptr;
- }
- }
-
- return (*it).second;
-}
-
-DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
- DirectPropertyMap result;
-
- // Loop through all the lazy properties (which is all the properties)
- for (const LazyPropertyMap::value_type &element : lazyProps) {
- // Skip parsed properties
- if (props.end() != props.find(element.first)) {
- continue;
- }
-
- // Read the element's value.
- // Wrap the naked pointer (since the call site is required to acquire ownership)
- // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
- Property *prop = ReadTypedProperty(element.second);
-
- // Element could not be read. Skip it.
- if (!prop) {
- continue;
- }
-
- // Add to result
- result[element.first] = prop;
- }
-
- return result;
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h
deleted file mode 100644
index 4d74a1db17..0000000000
--- a/modules/fbx/fbx_parser/FBXProperties.h
+++ /dev/null
@@ -1,212 +0,0 @@
-/*************************************************************************/
-/* FBXProperties.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXProperties.h
- * @brief FBX dynamic properties
- */
-#ifndef FBX_PROPERTIES_H
-#define FBX_PROPERTIES_H
-
-#include "FBXParser.h"
-#include <map>
-#include <memory>
-#include <string>
-#include <vector>
-
-namespace FBXDocParser {
-
-// Forward declarations
-class Element;
-
-/** Represents a dynamic property. Type info added by deriving classes,
- * see #TypedProperty.
- Example:
- @verbatim
- P: "ShininessExponent", "double", "Number", "",0.5
- @endvebatim
-*/
-class Property {
-protected:
- Property();
-
-public:
- virtual ~Property();
-
-public:
- template <typename T>
- const T *As() const {
- return dynamic_cast<const T *>(this);
- }
-};
-
-template <typename T>
-class TypedProperty : public Property {
-public:
- explicit TypedProperty(const T &value) :
- value(value) {
- // empty
- }
-
- const T &Value() const {
- return value;
- }
-
-private:
- T value;
-};
-
-#define new_Property new Property
-typedef Property *PropertyPtr;
-typedef std::map<std::string, PropertyPtr> DirectPropertyMap;
-typedef std::map<std::string, PropertyPtr> PropertyMap;
-typedef std::map<std::string, ElementPtr> LazyPropertyMap;
-
-/**
- * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
- */
-class PropertyTable {
-public:
- // in-memory property table with no source element
- PropertyTable();
- PropertyTable(const ElementPtr element);
- virtual ~PropertyTable();
-
- PropertyPtr Get(const std::string &name) const;
- void Setup(ElementPtr ptr);
-
- // PropertyTable's need not be coupled with FBX elements so this can be NULL
- ElementPtr GetElement() {
- return element;
- }
-
- PropertyMap &GetProperties() {
- return props;
- }
-
- const LazyPropertyMap &GetLazyProperties() {
- return lazyProps;
- }
-
- DirectPropertyMap GetUnparsedProperties() const;
-
-private:
- LazyPropertyMap lazyProps;
- mutable PropertyMap props;
- ElementPtr element = nullptr;
-};
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-inline T PropertyGet(const PropertyTable *in, const std::string &name, const T &defaultValue) {
- PropertyPtr prop = in->Get(name);
- if (nullptr == prop) {
- return defaultValue;
- }
-
- // strong typing, no need to be lenient
- const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
- if (nullptr == tprop) {
- return defaultValue;
- }
-
- return tprop->Value();
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
- PropertyPtr prop = in->Get(name);
- if (nullptr == prop) {
- if (nullptr == in) {
- result = false;
- return T();
- }
- prop = in->Get(name);
- if (nullptr == prop) {
- result = false;
- return T();
- }
- }
-
- // strong typing, no need to be lenient
- const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
- if (nullptr == tprop) {
- result = false;
- return T();
- }
-
- result = true;
- return tprop->Value();
-}
-} // namespace FBXDocParser
-
-#endif // FBX_PROPERTIES_H
diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp
deleted file mode 100644
index bac3e6d5c4..0000000000
--- a/modules/fbx/fbx_parser/FBXTokenizer.cpp
+++ /dev/null
@@ -1,253 +0,0 @@
-/*************************************************************************/
-/* FBXTokenizer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXTokenizer.cpp
- * @brief Implementation of the FBX broadphase lexer
- */
-
-// tab width for logging columns
-#define ASSIMP_FBX_TAB_WIDTH 4
-
-#include "FBXTokenizer.h"
-#include "core/string/print_string.h"
-
-namespace FBXDocParser {
-
-// ------------------------------------------------------------------------------------------------
-Token::Token(const char *p_sbegin, const char *p_send, TokenType p_type, unsigned int p_line, unsigned int p_column) :
- sbegin(p_sbegin),
- send(p_send),
- type(p_type),
- line(p_line),
- column(p_column) {
-#ifdef DEBUG_ENABLED
- contents = std::string(sbegin, static_cast<size_t>(send - sbegin));
-#endif
-}
-
-// ------------------------------------------------------------------------------------------------
-Token::~Token() {
-}
-
-namespace {
-
-// ------------------------------------------------------------------------------------------------
-void TokenizeError(const std::string &message, unsigned int line, unsigned int column) {
- print_error("[FBX-Tokenize]" + String(message.c_str()) + " " + itos(line) + ":" + itos(column));
-}
-
-// process a potential data token up to 'cur', adding it to 'output_tokens'.
-// ------------------------------------------------------------------------------------------------
-void ProcessDataToken(TokenList &output_tokens, const char *&start, const char *&end,
- unsigned int line,
- unsigned int column,
- TokenType type = TokenType_DATA,
- bool must_have_token = false) {
- if (start && end) {
- // sanity check:
- // tokens should have no whitespace outside quoted text and [start,end] should
- // properly delimit the valid range.
- bool in_double_quotes = false;
- for (const char *c = start; c != end + 1; ++c) {
- if (*c == '\"') {
- in_double_quotes = !in_double_quotes;
- }
-
- if (!in_double_quotes && IsSpaceOrNewLine(*c)) {
- TokenizeError("unexpected whitespace in token", line, column);
- }
- }
-
- if (in_double_quotes) {
- TokenizeError("non-terminated double quotes", line, column);
- }
-
- output_tokens.push_back(new_Token(start, end + 1, type, line, column));
- } else if (must_have_token) {
- TokenizeError("unexpected character, expected data token", line, column);
- }
-
- start = end = nullptr;
-}
-} // namespace
-
-// ------------------------------------------------------------------------------------------------
-void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) {
- // line and column numbers numbers are one-based
- unsigned int line = 1;
- unsigned int column = 1;
-
- bool comment = false;
- bool in_double_quotes = false;
- bool pending_data_token = false;
-
- const char *token_begin = nullptr, *token_end = nullptr;
-
- // input (starting string), *cur the current string, column +=
- // modified to fix strlen() and stop buffer overflow
- for (size_t x = 0; x < length; x++) {
- const char c = input[x];
- const char *cur = &input[x];
- column += (c == '\t' ? ASSIMP_FBX_TAB_WIDTH : 1);
-
- if (IsLineEnd(c)) {
- comment = false;
-
- column = 0;
- ++line;
- }
-
- if (comment) {
- continue;
- }
-
- if (in_double_quotes) {
- if (c == '\"') {
- in_double_quotes = false;
- token_end = cur;
-
- ProcessDataToken(output_tokens, token_begin, token_end, line, column);
- pending_data_token = false;
- }
- continue;
- }
-
- switch (c) {
- case '\"':
- if (token_begin) {
- TokenizeError("unexpected double-quote", line, column);
- corrupt = true;
- return;
- }
- token_begin = cur;
- in_double_quotes = true;
- continue;
-
- case ';':
- ProcessDataToken(output_tokens, token_begin, token_end, line, column);
- comment = true;
- continue;
-
- case '{':
- ProcessDataToken(output_tokens, token_begin, token_end, line, column);
- output_tokens.push_back(new_Token(cur, cur + 1, TokenType_OPEN_BRACKET, line, column));
- continue;
-
- case '}':
- ProcessDataToken(output_tokens, token_begin, token_end, line, column);
- output_tokens.push_back(new_Token(cur, cur + 1, TokenType_CLOSE_BRACKET, line, column));
- continue;
-
- case ',':
- if (pending_data_token) {
- ProcessDataToken(output_tokens, token_begin, token_end, line, column, TokenType_DATA, true);
- }
- output_tokens.push_back(new_Token(cur, cur + 1, TokenType_COMMA, line, column));
- continue;
-
- case ':':
- if (pending_data_token) {
- ProcessDataToken(output_tokens, token_begin, token_end, line, column, TokenType_KEY, true);
- } else {
- TokenizeError("unexpected colon", line, column);
- }
- continue;
- }
-
- if (IsSpaceOrNewLine(c)) {
- if (token_begin) {
- // peek ahead and check if the next token is a colon in which
- // case this counts as KEY token.
- TokenType type = TokenType_DATA;
- for (const char *peek = cur; *peek && IsSpaceOrNewLine(*peek); ++peek) {
- if (*peek == ':') {
- type = TokenType_KEY;
- cur = peek;
- break;
- }
- }
-
- ProcessDataToken(output_tokens, token_begin, token_end, line, column, type);
- }
-
- pending_data_token = false;
- } else {
- token_end = cur;
- if (!token_begin) {
- token_begin = cur;
- }
-
- pending_data_token = true;
- }
- }
-}
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h
deleted file mode 100644
index 789f8b5d9d..0000000000
--- a/modules/fbx/fbx_parser/FBXTokenizer.h
+++ /dev/null
@@ -1,203 +0,0 @@
-/*************************************************************************/
-/* FBXTokenizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXTokenizer.h
- * @brief FBX lexer
- */
-#ifndef FBX_TOKENIZER_H
-#define FBX_TOKENIZER_H
-
-#include "FBXParseTools.h"
-#include "core/string/ustring.h"
-#include <iostream>
-#include <memory>
-#include <string>
-#include <vector>
-
-namespace FBXDocParser {
-/** Rough classification for text FBX tokens used for constructing the
- * basic scope hierarchy. */
-enum TokenType {
- // {
- TokenType_OPEN_BRACKET = 0,
-
- // }
- TokenType_CLOSE_BRACKET,
-
- // '"blablubb"', '2', '*14' - very general token class,
- // further processing happens at a later stage.
- TokenType_DATA,
-
- //
- TokenType_BINARY_DATA,
-
- // ,
- TokenType_COMMA,
-
- // blubb:
- TokenType_KEY
-};
-
-/** Represents a single token in a FBX file. Tokens are
- * classified by the #TokenType enumerated types.
- *
- * Offers iterator protocol. Tokens are immutable. */
-class Token {
-private:
- static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
-
-public:
- /** construct a textual token */
- Token(const char *p_sbegin, const char *p_send, TokenType p_type, unsigned int p_line, unsigned int p_column);
-
- /** construct a binary token */
- Token(const char *p_sbegin, const char *p_send, TokenType p_type, size_t p_offset);
- ~Token();
-
-public:
- std::string StringContents() const {
- return std::string(begin(), end());
- }
-
- bool IsBinary() const {
- return column == BINARY_MARKER;
- }
-
- const char *begin() const {
- return sbegin;
- }
-
- const char *end() const {
- return send;
- }
-
- TokenType Type() const {
- return type;
- }
-
- size_t Offset() const {
- return offset;
- }
-
- unsigned int Line() const {
- return static_cast<unsigned int>(line);
- }
-
- unsigned int Column() const {
- return column;
- }
-
-private:
-#ifdef DEBUG_ENABLED
- // full string copy for the sole purpose that it nicely appears
- // in msvc's debugger window.
- std::string contents;
-#endif
-
- const char *sbegin = nullptr;
- const char *send = nullptr;
- const TokenType type;
-
- union {
- size_t line;
- size_t offset;
- };
- const unsigned int column = 0;
-};
-
-// Fixed leak by using shared_ptr for tokens
-typedef Token *TokenPtr;
-typedef std::vector<TokenPtr> TokenList;
-
-#define new_Token new Token
-
-/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
- *
- * Skips over comments and generates line and column numbers.
- *
- * @param output_tokens Receives a list of all tokens in the input data.
- * @param input_buffer Textual input buffer to be processed, 0-terminated.
- * @print_error if something goes wrong */
-void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
-
-/** Tokenizer function for binary FBX files.
- *
- * Emits a token list suitable for direct parsing.
- *
- * @param output_tokens Receives a list of all tokens in the input data.
- * @param input_buffer Binary input buffer to be processed.
- * @param length Length of input buffer, in bytes. There is no 0-terminal.
- * @print_error if something goes wrong */
-void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
-} // namespace FBXDocParser
-
-#endif // FBX_TOKENIZER_H
diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp
deleted file mode 100644
index e4958547d4..0000000000
--- a/modules/fbx/fbx_parser/FBXUtil.cpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/*************************************************************************/
-/* FBXUtil.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXUtil.cpp
- * @brief Implementation of internal FBX utility functions
- */
-
-#include "FBXUtil.h"
-#include "FBXTokenizer.h"
-#include <cstring>
-#include <string>
-
-namespace FBXDocParser {
-namespace Util {
-
-// ------------------------------------------------------------------------------------------------
-const char *TokenTypeString(TokenType t) {
- switch (t) {
- case TokenType_OPEN_BRACKET:
- return "TOK_OPEN_BRACKET";
-
- case TokenType_CLOSE_BRACKET:
- return "TOK_CLOSE_BRACKET";
-
- case TokenType_DATA:
- return "TOK_DATA";
-
- case TokenType_COMMA:
- return "TOK_COMMA";
-
- case TokenType_KEY:
- return "TOK_KEY";
-
- case TokenType_BINARY_DATA:
- return "TOK_BINARY_DATA";
- }
-
- //ai_assert(false);
- return "";
-}
-
-// Generated by this formula: T["ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[i]] = i;
-static const uint8_t base64DecodeTable[128] = {
- 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
- 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
- 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 255, 255, 255, 63,
- 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 255, 255, 255, 255, 255, 255,
- 255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 255, 255, 255, 255, 255,
- 255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 255, 255, 255, 255, 255
-};
-
-uint8_t DecodeBase64(char ch) {
- const uint8_t idx = static_cast<uint8_t>(ch);
- if (idx > 127) {
- return 255;
- }
- return base64DecodeTable[idx];
-}
-
-size_t ComputeDecodedSizeBase64(const char *in, size_t inLength) {
- if (inLength < 2) {
- return 0;
- }
- const size_t equals = size_t(in[inLength - 1] == '=') + size_t(in[inLength - 2] == '=');
- const size_t full_length = (inLength * 3) >> 2; // div by 4
- if (full_length < equals) {
- return 0;
- }
- return full_length - equals;
-}
-
-size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength) {
- if (maxOutLength == 0 || inLength < 2) {
- return 0;
- }
- const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
- size_t dst_offset = 0;
- int val = 0, valb = -8;
- for (size_t src_offset = 0; src_offset < realLength; ++src_offset) {
- const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
- if (table_value == 255) {
- return 0;
- }
- val = (val << 6) + table_value;
- valb += 6;
- if (valb >= 0) {
- out[dst_offset++] = static_cast<uint8_t>((val >> valb) & 0xFF);
- valb -= 8;
- val &= 0xFFF;
- }
- }
- return dst_offset;
-}
-
-static const char to_base64_string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
-char EncodeBase64(char byte) {
- return to_base64_string[(size_t)byte];
-}
-
-/** Encodes a block of 4 bytes to base64 encoding
- * @param bytes Bytes to encode.
- * @param out_string String to write encoded values to.
- * @param string_pos Position in out_string.
- */
-void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
- char b0 = (bytes[0] & 0xFC) >> 2;
- char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);
- char b2 = (bytes[1] & 0x0F) << 2 | ((bytes[2] & 0xC0) >> 6);
- char b3 = (bytes[2] & 0x3F);
-
- out_string[string_pos + 0] = EncodeBase64(b0);
- out_string[string_pos + 1] = EncodeBase64(b1);
- out_string[string_pos + 2] = EncodeBase64(b2);
- out_string[string_pos + 3] = EncodeBase64(b3);
-}
-
-std::string EncodeBase64(const char *data, size_t length) {
- // calculate extra bytes needed to get a multiple of 3
- size_t extraBytes = 3 - length % 3;
-
- // number of base64 bytes
- size_t encodedBytes = 4 * (length + extraBytes) / 3;
-
- std::string encoded_string(encodedBytes, '=');
-
- // read blocks of 3 bytes
- for (size_t ib3 = 0; ib3 < length / 3; ib3++) {
- const size_t iByte = ib3 * 3;
- const size_t iEncodedByte = ib3 * 4;
- const char *currData = &data[iByte];
-
- EncodeByteBlock(currData, encoded_string, iEncodedByte);
- }
-
- // if size of data is not a multiple of 3, also encode the final bytes (and add zeros where needed)
- if (extraBytes > 0) {
- char finalBytes[4] = { 0, 0, 0, 0 };
- memcpy(&finalBytes[0], &data[length - length % 3], length % 3);
-
- const size_t iEncodedByte = encodedBytes - 4;
- EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
-
- // add '=' at the end
- for (size_t i = 0; i < 4 * extraBytes / 3; i++) {
- encoded_string[encodedBytes - i - 1] = '=';
- }
- }
- return encoded_string;
-}
-} // namespace Util
-} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXUtil.h b/modules/fbx/fbx_parser/FBXUtil.h
deleted file mode 100644
index 8022233029..0000000000
--- a/modules/fbx/fbx_parser/FBXUtil.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/*************************************************************************/
-/* FBXUtil.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXUtil.h
- * @brief FBX utility functions for internal use
- */
-#ifndef FBX_UTIL_H
-#define FBX_UTIL_H
-
-#include "FBXTokenizer.h"
-#include <stdint.h>
-
-namespace FBXDocParser {
-
-namespace Util {
-
-/** Get a string representation for a #TokenType. */
-const char *TokenTypeString(TokenType t);
-
-/** Decode a single Base64-encoded character.
- *
- * @param ch Character to decode (from base64 to binary).
- * @return decoded byte value*/
-uint8_t DecodeBase64(char ch);
-
-/** Compute decoded size of a Base64-encoded string
- *
- * @param in Characters to decode.
- * @param inLength Number of characters to decode.
- * @return size of the decoded data (number of bytes)*/
-size_t ComputeDecodedSizeBase64(const char *in, size_t inLength);
-
-/** Decode a Base64-encoded string
- *
- * @param in Characters to decode.
- * @param inLength Number of characters to decode.
- * @param out Pointer where we will store the decoded data.
- * @param maxOutLength Size of output buffer.
- * @return size of the decoded data (number of bytes)*/
-size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength);
-
-char EncodeBase64(char byte);
-
-/** Encode bytes in base64-encoding
- *
- * @param data Binary data to encode.
- * @param inLength Number of bytes to encode.
- * @return base64-encoded string*/
-std::string EncodeBase64(const char *data, size_t length);
-} // namespace Util
-} // namespace FBXDocParser
-
-#endif // FBX_UTIL_H
diff --git a/modules/fbx/fbx_parser/LICENSE b/modules/fbx/fbx_parser/LICENSE
deleted file mode 100644
index b42fc6efe6..0000000000
--- a/modules/fbx/fbx_parser/LICENSE
+++ /dev/null
@@ -1,39 +0,0 @@
-The files in this folder were originally from ASSIMP, but have been heavily modified to fix bugs and match coding
-conventions of the Godot Engine project. We have kept a copy of the applicable licenses in the folder as required by
-the license.
-
-Open Asset Import Library (assimp)
-
-Copyright (c) 2006-2020, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-