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-/*************************************************************************/
-/* FBXProperties.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXProperties.h
- * @brief FBX dynamic properties
- */
-#ifndef FBX_PROPERTIES_H
-#define FBX_PROPERTIES_H
-
-#include "FBXParser.h"
-#include <map>
-#include <memory>
-#include <string>
-#include <vector>
-
-namespace FBXDocParser {
-
-// Forward declarations
-class Element;
-
-/** Represents a dynamic property. Type info added by deriving classes,
- * see #TypedProperty.
- Example:
- @verbatim
- P: "ShininessExponent", "double", "Number", "",0.5
- @endvebatim
-*/
-class Property {
-protected:
- Property();
-
-public:
- virtual ~Property();
-
-public:
- template <typename T>
- const T *As() const {
- return dynamic_cast<const T *>(this);
- }
-};
-
-template <typename T>
-class TypedProperty : public Property {
-public:
- explicit TypedProperty(const T &value) :
- value(value) {
- // empty
- }
-
- const T &Value() const {
- return value;
- }
-
-private:
- T value;
-};
-
-#define new_Property new Property
-typedef Property *PropertyPtr;
-typedef std::map<std::string, PropertyPtr> DirectPropertyMap;
-typedef std::map<std::string, PropertyPtr> PropertyMap;
-typedef std::map<std::string, ElementPtr> LazyPropertyMap;
-
-/**
- * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
- */
-class PropertyTable {
-public:
- // in-memory property table with no source element
- PropertyTable();
- PropertyTable(const ElementPtr element);
- virtual ~PropertyTable();
-
- PropertyPtr Get(const std::string &name) const;
- void Setup(ElementPtr ptr);
-
- // PropertyTable's need not be coupled with FBX elements so this can be NULL
- ElementPtr GetElement() {
- return element;
- }
-
- PropertyMap &GetProperties() {
- return props;
- }
-
- const LazyPropertyMap &GetLazyProperties() {
- return lazyProps;
- }
-
- DirectPropertyMap GetUnparsedProperties() const;
-
-private:
- LazyPropertyMap lazyProps;
- mutable PropertyMap props;
- ElementPtr element = nullptr;
-};
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-inline T PropertyGet(const PropertyTable *in, const std::string &name, const T &defaultValue) {
- PropertyPtr prop = in->Get(name);
- if (nullptr == prop) {
- return defaultValue;
- }
-
- // strong typing, no need to be lenient
- const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
- if (nullptr == tprop) {
- return defaultValue;
- }
-
- return tprop->Value();
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
- PropertyPtr prop = in->Get(name);
- if (nullptr == prop) {
- if (nullptr == in) {
- result = false;
- return T();
- }
- prop = in->Get(name);
- if (nullptr == prop) {
- result = false;
- return T();
- }
- }
-
- // strong typing, no need to be lenient
- const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
- if (nullptr == tprop) {
- result = false;
- return T();
- }
-
- result = true;
- return tprop->Value();
-}
-} // namespace FBXDocParser
-
-#endif // FBX_PROPERTIES_H