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diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
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--- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
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-/*************************************************************************/
-/* FBXNodeAttribute.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
-
-#include "FBXDocument.h"
-#include "FBXDocumentUtil.h"
-#include "FBXParser.h"
-#include <iostream>
-
-namespace FBXDocParser {
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
-}
-
-// ------------------------------------------------------------------------------------------------
-NodeAttribute::~NodeAttribute() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-CameraSwitcher::CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr CameraId = sc->GetElement("CameraId");
- const ElementPtr CameraName = sc->GetElement("CameraName");
- const ElementPtr CameraIndexName = sc->GetElement("CameraIndexName");
-
- if (CameraId) {
- cameraId = ParseTokenAsInt(GetRequiredToken(CameraId, 0));
- }
-
- if (CameraName) {
- cameraName = GetRequiredToken(CameraName, 0)->StringContents();
- }
-
- if (CameraIndexName && CameraIndexName->Tokens().size()) {
- cameraIndexName = GetRequiredToken(CameraIndexName, 0)->StringContents();
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-CameraSwitcher::~CameraSwitcher() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Camera::Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Camera::~Camera() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Light::Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Light::~Light() {
-}
-
-// ------------------------------------------------------------------------------------------------
-Null::Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
-}
-
-// ------------------------------------------------------------------------------------------------
-Null::~Null() {
-}
-
-// ------------------------------------------------------------------------------------------------
-LimbNode::LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- NodeAttribute(id, element, doc, name) {
- //std::cout << "limb node: " << name << std::endl;
- //const Scope &sc = GetRequiredScope(element);
-
- //const ElementPtr const TypeFlag = sc["TypeFlags"];
-
- // keep this it can dump new properties for you
- // for( auto element : sc.Elements())
- // {
- // std::cout << "limbnode element: " << element.first << std::endl;
- // }
-
- // if(TypeFlag)
- // {
- // // std::cout << "type flag: " << GetRequiredToken(*TypeFlag, 0).StringContents() << std::endl;
- // }
-}
-
-// ------------------------------------------------------------------------------------------------
-LimbNode::~LimbNode() {
-}
-} // namespace FBXDocParser