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Diffstat (limited to 'modules/fbx/fbx_parser/FBXModel.cpp')
-rw-r--r-- | modules/fbx/fbx_parser/FBXModel.cpp | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp new file mode 100644 index 0000000000..5867f59d6a --- /dev/null +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -0,0 +1,176 @@ +/*************************************************************************/ +/* FBXModel.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXModel.cpp + * @brief Assimp::FBX::Model implementation + */ + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXMeshGeometry.h" +#include "FBXParser.h" + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), shading("Y") { + const ScopePtr sc = GetRequiredScope(element); + const ElementPtr Shading = sc->GetElement("Shading"); + const ElementPtr Culling = sc->GetElement("Culling"); + + if (Shading) { + shading = GetRequiredToken(Shading, 0)->StringContents(); + } + + if (Culling) { + culling = ParseTokenAsString(GetRequiredToken(Culling, 0)); + } + + props = GetPropertyTable(doc, "Model.FbxNode", element, sc); + ResolveLinks(element, doc); +} + +// ------------------------------------------------------------------------------------------------ +Model::~Model() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Model(id, element, doc, name){}; + +ModelLimbNode::~ModelLimbNode() { +} + +// ------------------------------------------------------------------------------------------------ +void Model::ResolveLinks(const ElementPtr element, const Document &doc) { + const char *const arr[] = { "Geometry", "Material", "NodeAttribute" }; + + // resolve material + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3); + + materials.reserve(conns.size()); + geometry.reserve(conns.size()); + attributes.reserve(conns.size()); + for (const Connection *con : conns) { + // material and geometry links should be Object-Object connections + if (con->PropertyName().length()) { + continue; + } + + const Object *const ob = con->SourceObject(); + if (!ob) { + //DOMWarning("failed to read source object for incoming Model link, ignoring",&element); + continue; + } + + const Material *const mat = dynamic_cast<const Material *>(ob); + if (mat) { + materials.push_back(mat); + continue; + } + + const Geometry *const geo = dynamic_cast<const Geometry *>(ob); + if (geo) { + geometry.push_back(geo); + continue; + } + + const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob); + if (att) { + attributes.push_back(att); + continue; + } + + DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", element); + continue; + } +} + +// ------------------------------------------------------------------------------------------------ +bool Model::IsNull() const { + const std::vector<const NodeAttribute *> &attrs = GetAttributes(); + for (const NodeAttribute *att : attrs) { + const Null *null_tag = dynamic_cast<const Null *>(att); + if (null_tag) { + return true; + } + } + + return false; +} +} // namespace FBXDocParser |