diff options
Diffstat (limited to 'modules/fbx/fbx_parser/FBXMeshGeometry.h')
-rw-r--r-- | modules/fbx/fbx_parser/FBXMeshGeometry.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h index 710e644c68..c9b25f008d 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -96,7 +96,7 @@ public: Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); virtual ~Geometry(); - /** Get the Skin attached to this geometry or NULL */ + /** Get the Skin attached to this geometry or nullptr */ const Skin *DeformerSkin() const; const std::vector<const BlendShape *> &get_blend_shapes() const; @@ -122,7 +122,7 @@ typedef std::vector<int> MatIndexArray; /// ## Map Type: /// * None The mapping is undetermined. /// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex). -/// * If you have direct reference type verticies[x] +/// * If you have direct reference type vertices[x] /// * If you have IndexToDirect reference type the UV /// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex) /// * ByPolygon There can be only one mapping coordinate for the whole polygon. @@ -186,7 +186,7 @@ public: /// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't // matter. static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b); - // Retuns the edge point bu that ID, or the edge with -1 vertices if the + // Returns the edge point bu that ID, or the edge with -1 vertices if the // id is not valid. static Edge get_edge(const std::vector<Edge> &p_map, int p_id); |