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Diffstat (limited to 'modules/fbx/fbx_parser/FBXMeshGeometry.h')
-rw-r--r-- | modules/fbx/fbx_parser/FBXMeshGeometry.h | 263 |
1 files changed, 0 insertions, 263 deletions
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h deleted file mode 100644 index c9b25f008d..0000000000 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ /dev/null @@ -1,263 +0,0 @@ -/*************************************************************************/ -/* FBXMeshGeometry.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef FBX_MESH_GEOMETRY_H -#define FBX_MESH_GEOMETRY_H - -#include "core/math/color.h" -#include "core/math/vector2.h" -#include "core/math/vector3.h" -#include "core/templates/vector.h" - -#include "FBXDocument.h" -#include "FBXParser.h" - -#include <iostream> - -#define AI_MAX_NUMBER_OF_TEXTURECOORDS 4 -#define AI_MAX_NUMBER_OF_COLOR_SETS 8 - -namespace FBXDocParser { - -/* - * DOM base class for all kinds of FBX geometry - */ -class Geometry : public Object { -public: - Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); - virtual ~Geometry(); - - /** Get the Skin attached to this geometry or nullptr */ - const Skin *DeformerSkin() const; - - const std::vector<const BlendShape *> &get_blend_shapes() const; - - size_t get_blend_shape_count() const { - return blendShapes.size(); - } - -private: - const Skin *skin = nullptr; - std::vector<const BlendShape *> blendShapes; -}; - -typedef std::vector<int> MatIndexArray; - -/// Map Geometry stores the FBX file information. -/// -/// # FBX doc. -/// ## Reference type declared: -/// - Direct (directly related to the mapping information type) -/// - IndexToDirect (Map with key value, meaning depends on the MappingInformationType) -/// -/// ## Map Type: -/// * None The mapping is undetermined. -/// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex). -/// * If you have direct reference type vertices[x] -/// * If you have IndexToDirect reference type the UV -/// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex) -/// * ByPolygon There can be only one mapping coordinate for the whole polygon. -/// * One mapping per polygon polygon x has this normal x -/// * For each vertex of the polygon then set the normal to x -/// * ByEdge There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements. (Mapping is referencing the edge id) -/// * AllSame There can be only one mapping coordinate for the whole surface. -class MeshGeometry : public Geometry { -public: - enum class MapType { - none = 0, // No mapping type. Stored as "None". - vertex, // Maps per vertex. Stored as "ByVertice". - polygon_vertex, // Maps per polygon vertex. Stored as "ByPolygonVertex". - polygon, // Maps per polygon. Stored as "ByPolygon". - edge, // Maps per edge. Stored as "ByEdge". - all_the_same // Uaps to everything. Stored as "AllSame". - }; - - enum class ReferenceType { - direct = 0, - index = 1, - index_to_direct = 2 - }; - - template <class T> - struct MappingData { - MapType map_type = MapType::none; - ReferenceType ref_type = ReferenceType::direct; - std::vector<T> data; - /// The meaning of the indices depends from the `MapType`. - /// If `ref_type` is `direct` this map is hollow. - std::vector<int> index; - - String debug_info() const { - return "indexes: " + itos(index.size()) + " data: " + itos(data.size()); - } - }; - - struct Edge { - int vertex_0 = 0, vertex_1 = 0; - Edge(int v0, int v1) : - vertex_0(v0), vertex_1(v1) {} - Edge() {} - }; - -public: - MeshGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); - - virtual ~MeshGeometry(); - - const std::vector<Vector3> &get_vertices() const; - const std::vector<Edge> &get_edge_map() const; - const std::vector<int> &get_polygon_indices() const; - const std::vector<int> &get_edges() const; - const MappingData<Vector3> &get_normals() const; - const MappingData<Vector2> &get_uv_0() const; - const MappingData<Vector2> &get_uv_1() const; - const MappingData<Color> &get_colors() const; - const MappingData<int> &get_material_allocation_id() const; - - /// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't - // matter. - static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b); - // Returns the edge point bu that ID, or the edge with -1 vertices if the - // id is not valid. - static Edge get_edge(const std::vector<Edge> &p_map, int p_id); - -private: - // Read directly from the FBX file. - std::vector<Vector3> m_vertices; - std::vector<Edge> edge_map; - std::vector<int> m_face_indices; - std::vector<int> m_edges; - MappingData<Vector3> m_normals; - MappingData<Vector2> m_uv_0; // first uv coordinates - MappingData<Vector2> m_uv_1; // second uv coordinates - MappingData<Color> m_colors; // colors for the mesh - MappingData<int> m_material_allocation_ids; // slot of material used - - template <class T> - MappingData<T> resolve_vertex_data_array( - const ScopePtr source, - const std::string &MappingInformationType, - const std::string &ReferenceInformationType, - const std::string &dataElementName, - const std::string &indexOverride = ""); -}; - -/* - * DOM class for FBX geometry of type "Shape" - */ -class ShapeGeometry : public Geometry { -public: - /** The class constructor */ - ShapeGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); - - /** The class destructor */ - virtual ~ShapeGeometry(); - - /** Get a list of all vertex points, non-unique*/ - const std::vector<Vector3> &GetVertices() const; - - /** Get a list of all vertex normals or an empty array if - * no normals are specified. */ - const std::vector<Vector3> &GetNormals() const; - - /** Return list of vertex indices. */ - const std::vector<unsigned int> &GetIndices() const; - -private: - std::vector<Vector3> m_vertices; - std::vector<Vector3> m_normals; - std::vector<unsigned int> m_indices; -}; -/** -* DOM class for FBX geometry of type "Line" -*/ -class LineGeometry : public Geometry { -public: - /** The class constructor */ - LineGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); - - /** The class destructor */ - virtual ~LineGeometry(); - - /** Get a list of all vertex points, non-unique*/ - const std::vector<Vector3> &GetVertices() const; - - /** Return list of vertex indices. */ - const std::vector<int> &GetIndices() const; - -private: - std::vector<Vector3> m_vertices; - std::vector<int> m_indices; -}; -} // namespace FBXDocParser - -#endif // FBX_MESH_GEOMETRY_H |