diff options
Diffstat (limited to 'modules/fbx/fbx_parser/FBXMeshGeometry.cpp')
| -rw-r--r-- | modules/fbx/fbx_parser/FBXMeshGeometry.cpp | 32 |
1 files changed, 3 insertions, 29 deletions
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index 2cc25a0690..591f2e5503 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -212,32 +212,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str m_normals = resolve_vertex_data_array<Vector3>(layer_scope, MappingInformationType, ReferenceInformationType, "Normals"); } else if (layer_type_name == "LayerElementColor") { m_colors = resolve_vertex_data_array<Color>(layer_scope, MappingInformationType, ReferenceInformationType, "Colors", "ColorIndex"); - // NOTE: this is a useful sanity check to ensure you're getting any color data which is not default. - // const Color first_color_check = m_colors.data[0]; - // bool colors_are_all_the_same = true; - // size_t i = 1; - // for(i = 1; i < m_colors.data.size(); i++) - // { - // const Color current_color = m_colors.data[i]; - // if(current_color.is_equal_approx(first_color_check)) - // { - // continue; - // } - // else - // { - // colors_are_all_the_same = false; - // break; - // } - // } - // - // if(colors_are_all_the_same) - // { - // print_error("Color serialisation is not working for vertex colors some should be different in the test asset."); - // } - // else - // { - // print_verbose("Color array has unique colors at index: " + itos(i)); - // } } } } @@ -368,7 +342,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array( // UVIndex, MaterialIndex, NormalIndex, etc.. std::string indexDataElementName; - if (indexOverride != "") { + if (!indexOverride.empty()) { // Colors should become ColorIndex indexDataElementName = indexOverride; } else { |