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Diffstat (limited to 'modules/fbx/fbx_parser/FBXMaterial.cpp')
-rw-r--r-- | modules/fbx/fbx_parser/FBXMaterial.cpp | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp new file mode 100644 index 0000000000..5d25809d7b --- /dev/null +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -0,0 +1,407 @@ +/*************************************************************************/ +/* FBXMaterial.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXMaterial.cpp + * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation + */ + +#include "ByteSwapper.h" +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXImportSettings.h" +#include "FBXParser.h" +#include "FBXProperties.h" + +#include "FBXUtil.h" +#include <algorithm> // std::transform + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Material::Material(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + + const ElementPtr ShadingModel = sc->GetElement("ShadingModel"); + const ElementPtr MultiLayer = sc->GetElement("MultiLayer"); + + if (MultiLayer) { + multilayer = !!ParseTokenAsInt(GetRequiredToken(MultiLayer, 0)); + } + + if (ShadingModel) { + shading = ParseTokenAsString(GetRequiredToken(ShadingModel, 0)); + } else { + DOMWarning("shading mode not specified, assuming phong", element); + shading = "phong"; + } + + std::string templateName; + + if (shading == "phong") { + templateName = "Material.Phong"; + } else if (shading == "lambert") { + templateName = "Material.Lambert"; + } else if (shading == "unknown") { + templateName = "Material.StingRay"; + } else { + DOMWarning("shading mode not recognized: " + shading, element); + } + + props = GetPropertyTable(doc, templateName, element, sc); + + // resolve texture links + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); + for (const Connection *con : conns) { + // texture link to properties, not objects + if (!con->PropertyName().length()) { + continue; + } + + Object *ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for texture link, ignoring", element); + continue; + } + + const Texture *tex = dynamic_cast<const Texture *>(ob); + if (!tex) { + LayeredTexture *layeredTexture = dynamic_cast<LayeredTexture *>(ob); + + if (!layeredTexture) { + DOMWarning("source object for texture link is not a texture or layered texture, ignoring", element); + continue; + } + + const std::string &prop = con->PropertyName(); + if (layeredTextures.find(prop) != layeredTextures.end()) { + DOMWarning("duplicate layered texture link: " + prop, element); + } + + layeredTextures[prop] = layeredTexture; + layeredTexture->fillTexture(doc); + } else { + const std::string &prop = con->PropertyName(); + if (textures.find(prop) != textures.end()) { + DOMWarning("duplicate texture link: " + prop, element); + } + + textures[prop] = tex; + } + } +} + +// ------------------------------------------------------------------------------------------------ +Material::~Material() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +// ------------------------------------------------------------------------------------------------ +Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) { + const ScopePtr sc = GetRequiredScope(element); + + const ElementPtr Type = sc->GetElement("Type"); + const ElementPtr FileName = sc->GetElement("FileName"); + const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename"); + const ElementPtr ModelUVTranslation = sc->GetElement("ModelUVTranslation"); + const ElementPtr ModelUVScaling = sc->GetElement("ModelUVScaling"); + const ElementPtr Texture_Alpha_Source = sc->GetElement("Texture_Alpha_Source"); + const ElementPtr Cropping = sc->GetElement("Cropping"); + + if (Type) { + type = ParseTokenAsString(GetRequiredToken(Type, 0)); + } + + if (FileName) { + fileName = ParseTokenAsString(GetRequiredToken(FileName, 0)); + } + + if (RelativeFilename) { + relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0)); + } + + if (ModelUVTranslation) { + uvTrans = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 0)), + ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 1))); + } + + if (ModelUVScaling) { + uvScaling = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 0)), + ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 1))); + } + + if (Cropping) { + crop[0] = ParseTokenAsInt(GetRequiredToken(Cropping, 0)); + crop[1] = ParseTokenAsInt(GetRequiredToken(Cropping, 1)); + crop[2] = ParseTokenAsInt(GetRequiredToken(Cropping, 2)); + crop[3] = ParseTokenAsInt(GetRequiredToken(Cropping, 3)); + } else { + // vc8 doesn't support the crop() syntax in initialization lists + // (and vc9 WARNS about the new (i.e. compliant) behaviour). + crop[0] = crop[1] = crop[2] = crop[3] = 0; + } + + if (Texture_Alpha_Source) { + alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0)); + } + + props = GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc); + + // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available. + bool ok; + const Vector3 &scaling = PropertyGet<Vector3>(props, "Scaling", ok); + if (ok) { + uvScaling.x = scaling.x; + uvScaling.y = scaling.y; + } + + const Vector3 &trans = PropertyGet<Vector3>(props, "Translation", ok); + if (ok) { + uvTrans.x = trans.x; + uvTrans.y = trans.y; + } + + // resolve video links + if (doc.Settings().readTextures) { + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); + for (const Connection *con : conns) { + const Object *const ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for texture link, ignoring", element); + continue; + } + + const Video *const video = dynamic_cast<const Video *>(ob); + if (video) { + media = video; + } + } + } +} + +Texture::~Texture() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) : + Object(id, element, name), blendMode(BlendMode_Modulate), alpha(1) { + const ScopePtr sc = GetRequiredScope(element); + + ElementPtr BlendModes = sc->GetElement("BlendModes"); + ElementPtr Alphas = sc->GetElement("Alphas"); + + if (BlendModes != 0) { + blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0)); + } + if (Alphas != 0) { + alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0)); + } +} + +LayeredTexture::~LayeredTexture() { +} + +void LayeredTexture::fillTexture(const Document &doc) { + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); + for (size_t i = 0; i < conns.size(); ++i) { + const Connection *con = conns.at(i); + + const Object *const ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for texture link, ignoring", element); + continue; + } + + const Texture *const tex = dynamic_cast<const Texture *>(ob); + + textures.push_back(tex); + } +} + +// ------------------------------------------------------------------------------------------------ +Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), contentLength(0), content(0) { + const ScopePtr sc = GetRequiredScope(element); + + const ElementPtr Type = sc->GetElement("Type"); + // File Version 7500 Crashes if this is not checked fully. + // As of writing this comment 7700 exists, in August 2020 + ElementPtr FileName = nullptr; + if (HasElement(sc, "Filename")) { + FileName = (ElementPtr)sc->GetElement("Filename"); + } else if (HasElement(sc, "FileName")) { + FileName = (ElementPtr)sc->GetElement("FileName"); + } else { + print_error("file has invalid video material returning..."); + return; + } + const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename"); + const ElementPtr Content = sc->GetElement("Content"); + + if (Type) { + type = ParseTokenAsString(GetRequiredToken(Type, 0)); + } + + if (FileName) { + fileName = ParseTokenAsString(GetRequiredToken(FileName, 0)); + } + + if (RelativeFilename) { + relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0)); + } + + if (Content && !Content->Tokens().empty()) { + //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found + try { + const Token *token = GetRequiredToken(Content, 0); + const char *data = token->begin(); + if (!token->IsBinary()) { + if (*data != '"') { + DOMError("embedded content is not surrounded by quotation marks", element); + } else { + size_t targetLength = 0; + auto numTokens = Content->Tokens().size(); + // First time compute size (it could be large like 64Gb and it is good to allocate it once) + for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) { + const Token *dataToken = GetRequiredToken(Content, tokenIdx); + size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes + const char *base64data = dataToken->begin() + 1; + const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength); + if (outLength == 0) { + DOMError("Corrupted embedded content found", element); + } + targetLength += outLength; + } + if (targetLength == 0) { + DOMError("Corrupted embedded content found", element); + } else { + content = new uint8_t[targetLength]; + contentLength = static_cast<uint64_t>(targetLength); + size_t dst_offset = 0; + for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) { + const Token *dataToken = GetRequiredToken(Content, tokenIdx); + ERR_FAIL_COND(!dataToken); + size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes + const char *base64data = dataToken->begin() + 1; + dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset); + } + if (targetLength != dst_offset) { + delete[] content; + contentLength = 0; + DOMError("Corrupted embedded content found", element); + } + } + } + } else if (static_cast<size_t>(token->end() - data) < 5) { + DOMError("binary data array is too short, need five (5) bytes for type signature and element count", element); + } else if (*data != 'R') { + DOMWarning("video content is not raw binary data, ignoring", element); + } else { + // read number of elements + uint32_t len = 0; + ::memcpy(&len, data + 1, sizeof(len)); + AI_SWAP4(len); + + contentLength = len; + + content = new uint8_t[len]; + ::memcpy(content, data + 5, len); + } + } catch (...) { + // //we don't need the content data for contents that has already been loaded + // ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ", + // runtimeError.what()); + } + } + + props = GetPropertyTable(doc, "Video.FbxVideo", element, sc); +} + +Video::~Video() { + if (content) { + delete[] content; + } + + if (props != nullptr) { + delete props; + props = nullptr; + } +} +} // namespace FBXDocParser |