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Diffstat (limited to 'modules/fbx/fbx_parser/FBXImportSettings.h')
-rw-r--r-- | modules/fbx/fbx_parser/FBXImportSettings.h | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h deleted file mode 100644 index b016db174b..0000000000 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ /dev/null @@ -1,162 +0,0 @@ -/*************************************************************************/ -/* FBXImportSettings.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file FBXImportSettings.h - * @brief FBX importer runtime configuration - */ -#ifndef FBX_IMPORT_SETTINGS_H -#define FBX_IMPORT_SETTINGS_H - -namespace FBXDocParser { - -/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ -struct ImportSettings { - /** enable strict mode: - * - only accept fbx 2012, 2013 files - * - on the slightest error, give up. - * - * Basically, strict mode means that the fbx file will actually - * be validated.*/ - bool strictMode = true; - - /** specifies whether all geometry layers are read and scanned for - * usable data channels. The FBX spec indicates that many readers - * will only read the first channel and that this is in some way - * the recommended way- in reality, however, it happens a lot that - * vertex data is spread among multiple layers.*/ - bool readAllLayers = true; - - /** specifies whether all materials are read, or only those that - * are referenced by at least one mesh. Reading all materials - * may make FBX reading a lot slower since all objects - * need to be processed. - * This bit is ignored unless readMaterials=true.*/ - bool readAllMaterials = true; - - /** import materials (true) or skip them and assign a default - * material.*/ - bool readMaterials = true; - - /** import embedded textures?*/ - bool readTextures = true; - - /** import cameras?*/ - bool readCameras = true; - - /** import light sources?*/ - bool readLights = true; - - /** import animations (i.e. animation curves, the node - * skeleton is always imported).*/ - bool readAnimations = true; - - /** read bones (vertex weights and deform info).*/ - bool readWeights = true; - - /** preserve transformation pivots and offsets. Since these can - * not directly be represented in assimp, additional dummy - * nodes will be generated. Note that settings this to false - * can make animation import a lot slower. - * - * The naming scheme for the generated nodes is: - * <OriginalName>_$AssimpFbx$_<TransformName> - * - * where <TransformName> is one of - * RotationPivot - * RotationOffset - * PreRotation - * PostRotation - * ScalingPivot - * ScalingOffset - * Translation - * Scaling - * Rotation - **/ - bool preservePivots = true; - - /** do not import animation curves that specify a constant - * values matching the corresponding node transformation.*/ - bool optimizeEmptyAnimationCurves = true; - - /** use legacy naming for embedded textures eg: (*0, *1, *2).*/ - bool useLegacyEmbeddedTextureNaming = false; - - /** Empty bones shall be removed.*/ - bool removeEmptyBones = true; - - /** Set to true to perform a conversion from cm to meter after - * the import.*/ - bool convertToMeters = false; -}; -} // namespace FBXDocParser - -#endif // FBX_IMPORT_SETTINGS_H |