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-/*************************************************************************/
-/* FBXDocumentUtil.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXDocumentUtil.h
- * @brief FBX internal utilities used by the DOM reading code
- */
-#ifndef FBX_DOCUMENT_UTIL_H
-#define FBX_DOCUMENT_UTIL_H
-
-#include "FBXDocument.h"
-#include <memory>
-#include <string>
-
-struct Token;
-struct Element;
-
-namespace FBXDocParser {
-namespace Util {
-
-// Parser errors
-void DOMError(const std::string &message);
-void DOMError(const std::string &message, const Token *token);
-void DOMError(const std::string &message, const Element *element);
-void DOMError(const std::string &message, const std::shared_ptr<Element> element);
-void DOMError(const std::string &message, const std::shared_ptr<Token> token);
-
-// Parser warnings
-void DOMWarning(const std::string &message);
-void DOMWarning(const std::string &message, const Token *token);
-void DOMWarning(const std::string &message, const Element *element);
-void DOMWarning(const std::string &message, const std::shared_ptr<Token> token);
-void DOMWarning(const std::string &message, const std::shared_ptr<Element> element);
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-const T *ProcessSimpleConnection(const Connection &con,
- bool is_object_property_conn,
- const char *name,
- const ElementPtr element,
- const char **propNameOut = nullptr) {
- if (is_object_property_conn && !con.PropertyName().length()) {
- DOMWarning("expected incoming " + std::string(name) +
- " link to be an object-object connection, ignoring",
- element);
- return nullptr;
- } else if (!is_object_property_conn && con.PropertyName().length()) {
- DOMWarning("expected incoming " + std::string(name) +
- " link to be an object-property connection, ignoring",
- element);
- return nullptr;
- }
-
- if (is_object_property_conn && propNameOut) {
- // note: this is ok, the return value of PropertyValue() is guaranteed to
- // remain valid and unchanged as long as the document exists.
- *propNameOut = con.PropertyName().c_str();
- }
-
- // Cast Object to AnimationPlayer for example using safe functions, which return nullptr etc
- Object *ob = con.SourceObject();
- ERR_FAIL_COND_V_MSG(!ob, nullptr, "Failed to load object from SourceObject ptr");
- return dynamic_cast<const T *>(ob);
-}
-} // namespace Util
-} // namespace FBXDocParser
-
-#endif // FBX_DOCUMENT_UTIL_H