diff options
Diffstat (limited to 'modules/fbx/fbx_parser/FBXDocument.h')
-rw-r--r-- | modules/fbx/fbx_parser/FBXDocument.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index 9664cd763a..885ff8fca4 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -37,7 +37,7 @@ #include "FBXCommon.h" #include "FBXParser.h" #include "FBXProperties.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/string/print_string.h" @@ -242,13 +242,13 @@ public: return target_id; } - Transform GetBindPose() const { + Transform3D GetBindPose() const { return transform; } private: uint64_t target_id = 0; - Transform transform; + Transform3D transform; }; /** DOM base class for FBX cameras attached to a node */ @@ -699,7 +699,7 @@ private: typedef std::vector<int64_t> KeyTimeList; typedef std::vector<float> KeyValueList; -/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */ +/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */ class AnimationCurve : public Object { public: AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); @@ -905,11 +905,11 @@ public: } /** */ - const Transform &GetTransform() const { + const Transform3D &GetTransform() const { return transform; } - const Transform &TransformLink() const { + const Transform3D &TransformLink() const { return transformLink; } @@ -917,7 +917,7 @@ public: return node; } - const Transform &TransformAssociateModel() const { + const Transform3D &TransformAssociateModel() const { return transformAssociateModel; } @@ -941,9 +941,9 @@ private: std::vector<float> weights; std::vector<unsigned int> indices; - Transform transform; - Transform transformLink; - Transform transformAssociateModel; + Transform3D transform; + Transform3D transformLink; + Transform3D transformAssociateModel; SkinLinkMode link_mode; bool valid_transformAssociateModel = false; const Model *node = nullptr; |