diff options
Diffstat (limited to 'modules/fbx/fbx_parser/FBXDocument.h')
-rw-r--r-- | modules/fbx/fbx_parser/FBXDocument.h | 151 |
1 files changed, 42 insertions, 109 deletions
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index b810197d7e..885ff8fca4 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -37,7 +37,7 @@ #include "FBXCommon.h" #include "FBXParser.h" #include "FBXProperties.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/string/print_string.h" @@ -130,7 +130,7 @@ private: }; /** Base class for in-memory (DOM) representations of FBX objects */ -class Object { +class Object : public PropertyTable { public: Object(uint64_t id, const ElementPtr element, const std::string &name); @@ -149,9 +149,9 @@ public: } protected: - const ElementPtr element; + const ElementPtr element = nullptr; const std::string name; - const uint64_t id = 0; + const uint64_t id; }; /** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table, @@ -159,22 +159,13 @@ protected: class NodeAttribute : public Object { public: NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~NodeAttribute(); - - const PropertyTable *Props() const { - return props; - } - -private: - const PropertyTable *props; }; /** DOM base class for FBX camera settings attached to a node */ class CameraSwitcher : public NodeAttribute { public: CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~CameraSwitcher(); int CameraID() const { @@ -190,26 +181,26 @@ public: } private: - int cameraId; + int cameraId = 0; std::string cameraName; std::string cameraIndexName; }; #define fbx_stringize(a) #a -#define fbx_simple_property(name, type, default_value) \ - type name() const { \ - return PropertyGet<type>(Props(), fbx_stringize(name), (default_value)); \ +#define fbx_simple_property(name, type, default_value) \ + type name() const { \ + return PropertyGet<type>(this, fbx_stringize(name), (default_value)); \ } // XXX improve logging -#define fbx_simple_enum_property(name, type, default_value) \ - type name() const { \ - const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \ - if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \ - return static_cast<type>(default_value); \ - } \ - return static_cast<type>(ival); \ +#define fbx_simple_enum_property(name, type, default_value) \ + type name() const { \ + const int ival = PropertyGet<int>(this, fbx_stringize(name), static_cast<int>(default_value)); \ + if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \ + return static_cast<type>(default_value); \ + } \ + return static_cast<type>(ival); \ } class FbxPoseNode; @@ -251,20 +242,19 @@ public: return target_id; } - Transform GetBindPose() const { + Transform3D GetBindPose() const { return transform; } private: - uint64_t target_id; - Transform transform; + uint64_t target_id = 0; + Transform3D transform; }; /** DOM base class for FBX cameras attached to a node */ class Camera : public NodeAttribute { public: Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~Camera(); fbx_simple_property(Position, Vector3, Vector3(0, 0, 0)); @@ -380,7 +370,6 @@ public: }; Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~Model(); fbx_simple_property(QuaternionInterpolate, int, 0); @@ -466,10 +455,6 @@ public: return culling; } - const PropertyTable *Props() const { - return props; - } - /** Get material links */ const std::vector<const Material *> &GetMaterials() const { return materials; @@ -498,13 +483,11 @@ private: std::string shading; std::string culling; - const PropertyTable *props = nullptr; }; class ModelLimbNode : public Model { public: ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~ModelLimbNode(); }; @@ -512,7 +495,6 @@ public: class Texture : public Object { public: Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~Texture(); const std::string &Type() const { @@ -539,10 +521,6 @@ public: return uvScaling; } - const PropertyTable *Props() const { - return props; - } - // return a 4-tuple const unsigned int *Crop() const { return crop; @@ -560,10 +538,8 @@ private: std::string relativeFileName; std::string fileName; std::string alphaSource; - const PropertyTable *props = nullptr; unsigned int crop[4] = { 0 }; - const Video *media = nullptr; }; @@ -626,8 +602,8 @@ public: private: std::vector<const Texture *> textures; - BlendMode blendMode; - float alpha; + BlendMode blendMode = BlendMode::BlendMode_Additive; + float alpha = 0; }; typedef std::map<std::string, const Texture *> TextureMap; @@ -656,10 +632,6 @@ public: return relativeFileName; } - const PropertyTable *Props() const { - return props; - } - const uint8_t *Content() const { return content; } @@ -670,7 +642,7 @@ public: uint8_t *RelinquishContent() { uint8_t *ptr = content; - content = 0; + content = nullptr; return ptr; } @@ -687,7 +659,6 @@ private: std::string type; std::string relativeFileName; std::string fileName; - const PropertyTable *props = nullptr; uint64_t contentLength = 0; uint8_t *content = nullptr; @@ -708,10 +679,6 @@ public: return multilayer; } - const PropertyTable *Props() const { - return props; - } - const TextureMap &Textures() const { return textures; } @@ -722,8 +689,7 @@ public: private: std::string shading; - bool multilayer; - const PropertyTable *props; + bool multilayer = false; TextureMap textures; LayeredTextureMap layeredTextures; @@ -733,7 +699,7 @@ private: typedef std::vector<int64_t> KeyTimeList; typedef std::vector<float> KeyValueList; -/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */ +/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */ class AnimationCurve : public Object { public: AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); @@ -791,13 +757,9 @@ public: virtual ~AnimationCurveNode(); - const PropertyTable *Props() const { - return props; - } - const AnimationMap &Curves() const; - /** Object the curve is assigned to, this can be NULL if the + /** Object the curve is assigned to, this can be nullptr if the * target object has no DOM representation or could not * be read for other reasons.*/ Object *Target() const { @@ -819,7 +781,6 @@ public: private: Object *target = nullptr; - const PropertyTable *props; mutable AnimationMap curves; std::string prop; const Document &doc; @@ -837,18 +798,12 @@ public: AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); virtual ~AnimationLayer(); - const PropertyTable *Props() const { - //ai_assert(props.get()); - return props; - } - /* the optional white list specifies a list of property names for which the caller wants animations for. Curves not matching this list will not be added to the animation layer. */ const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const; private: - const PropertyTable *props; const Document &doc; }; @@ -863,16 +818,11 @@ public: fbx_simple_property(ReferenceStart, int64_t, 0L); fbx_simple_property(ReferenceStop, int64_t, 0L); - const PropertyTable *Props() const { - return props; - } - const AnimationLayerList &Layers() const { return layers; } private: - const PropertyTable *props = nullptr; AnimationLayerList layers; }; @@ -881,14 +831,6 @@ class Deformer : public Object { public: Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); virtual ~Deformer(); - - const PropertyTable *Props() const { - //ai_assert(props.get()); - return props; - } - -private: - const PropertyTable *props; }; /** Constraints are from Maya they can help us with BoneAttachments :) **/ @@ -896,9 +838,6 @@ class Constraint : public Object { public: Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); virtual ~Constraint(); - -private: - const PropertyTable *props; }; typedef std::vector<float> WeightArray; @@ -924,7 +863,7 @@ public: } private: - float percent; + float percent = 0; WeightArray fullWeights; std::vector<const ShapeGeometry *> shapeGeometries; }; @@ -966,11 +905,11 @@ public: } /** */ - const Transform &GetTransform() const { + const Transform3D &GetTransform() const { return transform; } - const Transform &TransformLink() const { + const Transform3D &TransformLink() const { return transformLink; } @@ -978,7 +917,7 @@ public: return node; } - const Transform &TransformAssociateModel() const { + const Transform3D &TransformAssociateModel() const { return transformAssociateModel; } @@ -1002,11 +941,11 @@ private: std::vector<float> weights; std::vector<unsigned int> indices; - Transform transform; - Transform transformLink; - Transform transformAssociateModel; + Transform3D transform; + Transform3D transformLink; + Transform3D transformAssociateModel; SkinLinkMode link_mode; - bool valid_transformAssociateModel; + bool valid_transformAssociateModel = false; const Model *node = nullptr; }; @@ -1037,8 +976,8 @@ public: } private: - float accuracy; - SkinType skinType; + float accuracy = 0; + SkinType skinType = SkinType::Skin_Linear; std::vector<const Cluster *> clusters; }; @@ -1050,7 +989,7 @@ public: // note: a connection ensures that the source and dest objects exist, but // not that they have DOM representations, so the return value of one of - // these functions can still be NULL. + // these functions can still be nullptr. Object *SourceObject() const; Object *DestinationObject() const; @@ -1087,10 +1026,10 @@ public: } public: - uint64_t insertionOrder; + uint64_t insertionOrder = 0; const std::string prop; - uint64_t src, dest; + uint64_t src = 0, dest = 0; const Document &doc; }; @@ -1105,15 +1044,10 @@ typedef std::multimap<uint64_t, const Connection *> ConnectionMap; /** DOM class for global document settings, a single instance per document can * be accessed via Document.Globals(). */ -class FileGlobalSettings { +class FileGlobalSettings : public PropertyTable { public: - FileGlobalSettings(const Document &doc, const PropertyTable *props); - - ~FileGlobalSettings(); - - const PropertyTable *Props() const { - return props; - } + FileGlobalSettings(const Document &doc); + virtual ~FileGlobalSettings(); const Document &GetDocument() const { return doc; @@ -1158,7 +1092,6 @@ public: fbx_simple_property(CustomFrameRate, float, -1.0f); private: - const PropertyTable *props = nullptr; const Document &doc; }; @@ -1196,7 +1129,7 @@ public: return globals.get(); } - const PropertyTable *GetMetadataProperties() const { + const PropertyTable &GetMetadataProperties() const { return metadata_properties; } @@ -1293,7 +1226,7 @@ private: std::vector<uint64_t> materials; std::vector<uint64_t> skins; mutable std::vector<const AnimationStack *> animationStacksResolved; - PropertyTable *metadata_properties = nullptr; + PropertyTable metadata_properties; std::shared_ptr<FileGlobalSettings> globals = nullptr; }; } // namespace FBXDocParser |