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Diffstat (limited to 'modules/fbx/fbx_parser/FBXAnimation.cpp')
-rw-r--r-- | modules/fbx/fbx_parser/FBXAnimation.cpp | 273 |
1 files changed, 0 insertions, 273 deletions
diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp deleted file mode 100644 index 0fbff035fd..0000000000 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ /dev/null @@ -1,273 +0,0 @@ -/*************************************************************************/ -/* FBXAnimation.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file FBXAnimation.cpp - * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode, - * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack - */ - -#include "FBXCommon.h" -#include "FBXDocument.h" -#include "FBXDocumentUtil.h" -#include "FBXParser.h" - -namespace FBXDocParser { - -using namespace Util; - -// ------------------------------------------------------------------------------------------------ -AnimationCurve::AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document & /*doc*/) : - Object(id, element, name) { - const ScopePtr sc = GetRequiredScope(element); - const ElementPtr KeyTime = GetRequiredElement(sc, "KeyTime"); - const ElementPtr KeyValueFloat = GetRequiredElement(sc, "KeyValueFloat"); - - // note preserved keys and values for legacy FBXConverter.cpp - // we can remove this once the animation system is written - // and clean up this code so we do not have copies everywhere. - ParseVectorDataArray(keys, KeyTime); - ParseVectorDataArray(values, KeyValueFloat); - - if (keys.size() != values.size()) { - DOMError("the number of key times does not match the number of keyframe values", KeyTime); - } - - // put the two lists into the map, underlying container is really just a dictionary - // these will always match, if not an error will throw and the file will not import - // this is useful because we then can report something and fix this later if it becomes an issue - // at this point we do not need a different count of these elements so this makes the - // most sense to do. - for (size_t x = 0; x < keys.size(); x++) { - keyvalues[keys[x]] = values[x]; - } - - const ElementPtr KeyAttrDataFloat = sc->GetElement("KeyAttrDataFloat"); - if (KeyAttrDataFloat) { - ParseVectorDataArray(attributes, KeyAttrDataFloat); - } - - const ElementPtr KeyAttrFlags = sc->GetElement("KeyAttrFlags"); - if (KeyAttrFlags) { - ParseVectorDataArray(flags, KeyAttrFlags); - } -} - -// ------------------------------------------------------------------------------------------------ -AnimationCurve::~AnimationCurve() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, - const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/, - size_t whitelist_size /*= 0*/) : - Object(id, element, name), target(), doc(doc) { - // find target node - const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" }; - const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3); - - for (const Connection *con : conns) { - // link should go for a property - if (!con->PropertyName().length()) { - continue; - } - - Object *object = con->DestinationObject(); - - if (!object) { - DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring", element); - continue; - } - - target = object; - prop = con->PropertyName(); - break; - } -} - -// ------------------------------------------------------------------------------------------------ -AnimationCurveNode::~AnimationCurveNode() { - curves.clear(); -} - -// ------------------------------------------------------------------------------------------------ -const AnimationMap &AnimationCurveNode::Curves() const { - /* Lazy loaded animation curves, will only load if required */ - if (curves.empty()) { - // resolve attached animation curves - const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve"); - - for (const Connection *con : conns) { - // So the advantage of having this STL boilerplate is that it's dead simple once you get it. - // The other advantage is casting is guaranteed to be safe and nullptr will be returned in the last step if it fails. - Object *ob = con->SourceObject(); - AnimationCurve *anim_curve = dynamic_cast<AnimationCurve *>(ob); - ERR_CONTINUE_MSG(!anim_curve, "Failed to convert animation curve from object"); - - curves.insert(std::make_pair(con->PropertyName(), anim_curve)); - } - } - - return curves; -} - -// ------------------------------------------------------------------------------------------------ -AnimationLayer::AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : - Object(id, element, name), doc(doc) { -} - -// ------------------------------------------------------------------------------------------------ -AnimationLayer::~AnimationLayer() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -const AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist, - size_t whitelist_size /*= 0*/) const { - AnimationCurveNodeList nodes; - - // resolve attached animation nodes - const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurveNode"); - nodes.reserve(conns.size()); - - for (const Connection *con : conns) { - // link should not go to a property - if (con->PropertyName().length()) { - continue; - } - - Object *ob = con->SourceObject(); - - if (!ob) { - DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring", element); - continue; - } - - const AnimationCurveNode *anim = dynamic_cast<AnimationCurveNode *>(ob); - if (!anim) { - DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode", element); - continue; - } - - if (target_prop_whitelist) { - const char *s = anim->TargetProperty().c_str(); - bool ok = false; - for (size_t i = 0; i < whitelist_size; ++i) { - if (!strcmp(s, target_prop_whitelist[i])) { - ok = true; - break; - } - } - if (!ok) { - continue; - } - } - nodes.push_back(anim); - } - - return nodes; -} - -// ------------------------------------------------------------------------------------------------ -AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : - Object(id, element, name) { - // resolve attached animation layers - const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer"); - layers.reserve(conns.size()); - - for (const Connection *con : conns) { - // link should not go to a property - if (con->PropertyName().length()) { - continue; - } - - Object *ob = con->SourceObject(); - if (!ob) { - DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring", element); - continue; - } - - const AnimationLayer *anim = dynamic_cast<const AnimationLayer *>(ob); - - if (!anim) { - DOMWarning("source object for ->AnimationStack link is not an AnimationLayer", element); - continue; - } - - layers.push_back(anim); - } -} - -// ------------------------------------------------------------------------------------------------ -AnimationStack::~AnimationStack() { -} -} // namespace FBXDocParser |