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path: root/modules/fbx/editor_scene_importer_fbx.cpp
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Diffstat (limited to 'modules/fbx/editor_scene_importer_fbx.cpp')
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index e0663ab49d..e4de204cf1 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -40,9 +40,9 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/import/resource_importer_scene.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
@@ -627,7 +627,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
node_element;
node_element = node_element->next()) {
Ref<FBXNode> fbx_node = node_element->get();
- EditorSceneImporterMeshNode3D *mesh_node = nullptr;
+ ImporterMeshInstance3D *mesh_node = nullptr;
Ref<FBXMeshData> mesh_data_precached;
// check for valid geometry
@@ -768,7 +768,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) {
Ref<FBXMeshData> mesh = mesh_data.value;
const uint64_t mesh_id = mesh_data.key;
- EditorSceneImporterMeshNode3D *mesh_instance = mesh->godot_mesh_instance;
+ ImporterMeshInstance3D *mesh_instance = mesh->godot_mesh_instance;
const int mesh_weights = mesh->max_weight_count;
Ref<FBXSkeleton> skeleton;
const bool valid_armature = mesh->valid_armature_id;