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-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp1
-rw-r--r--modules/fbx/data/fbx_skeleton.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 883651943e..b088dd8640 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -417,6 +417,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
int bind_id = 0;
for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) {
+ ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + ".");
Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()];
skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id);
bind_id++;
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp
index 622b589feb..1ac4922acf 100644
--- a/modules/fbx/data/fbx_skeleton.cpp
+++ b/modules/fbx/data/fbx_skeleton.cpp
@@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
// Make sure the bone name is unique.
const String bone_name = bone->bone_name;
int same_name_count = 0;
- for (int y = x; y < skeleton_bone_count; y++) {
+ for (int y = x + 1; y < skeleton_bone_count; y++) {
Ref<FBXBone> other_bone = skeleton_bones[y];
if (other_bone.is_valid()) {
if (other_bone->bone_name == bone_name) {