diff options
Diffstat (limited to 'modules/fbx/data')
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 7 | ||||
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.h | 6 |
2 files changed, 7 insertions, 6 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index dcea476275..7343bf87af 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -31,6 +31,7 @@ #include "fbx_mesh_data.h" #include "core/templates/local_vector.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" @@ -101,7 +102,7 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash return collection; } -EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { +ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { mesh_geometry = p_mesh_geometry; // todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately. const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials(); @@ -344,7 +345,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s } // Phase 6. Compose the mesh and return it. - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; mesh.instantiate(); // Add blend shape info. @@ -380,7 +381,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s in_mesh_surface_id += 1; } - EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *godot_mesh = memnew(ImporterMeshInstance3D); godot_mesh->set_mesh(mesh); const String name = ImportUtils::FBXNodeToName(model->Name()); godot_mesh->set_name(name); // hurry up compiling >.< diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index 24db4a5469..eec7f38cd6 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -35,7 +35,7 @@ #include "core/templates/local_vector.h" #include "core/templates/ordered_hash_map.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/surface_tool.h" @@ -98,7 +98,7 @@ struct FBXMeshData : RefCounted { // translate fbx mesh data from document context to FBX Mesh Geometry Context bool valid_weight_indexes = false; - EditorSceneImporterMeshNode3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); + ImporterMeshInstance3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const; @@ -107,7 +107,7 @@ struct FBXMeshData : RefCounted { int max_weight_count = 0; uint64_t armature_id = 0; bool valid_armature_id = false; - EditorSceneImporterMeshNode3D *godot_mesh_instance = nullptr; + ImporterMeshInstance3D *godot_mesh_instance = nullptr; private: void sanitize_vertex_weights(const ImportState &state); |