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-rw-r--r--modules/fbx/data/fbx_material.cpp4
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp4
-rw-r--r--modules/fbx/data/import_state.h1
3 files changed, 6 insertions, 3 deletions
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index cf5d70fa5b..fb6c67f7b9 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -29,6 +29,10 @@
/*************************************************************************/
#include "fbx_material.h"
+
+// FIXME: Shouldn't depend on core_bind.h! Use DirAccessRef like the rest of
+// the engine instead of _Directory.
+#include "core/core_bind.h"
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
#include "tools/validation_tools.h"
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 0d33b8e7c6..8b4b1e08b3 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -525,7 +525,7 @@ void FBXMeshData::reorganize_vertices(
}
const Vector3 vert_poly_normal = *nrml_arr->getptr(*pid);
- if ((this_vert_poly_normal - vert_poly_normal).length_squared() > CMP_EPSILON) {
+ if (!vert_poly_normal.is_equal_approx(this_vert_poly_normal)) {
// Yes this polygon need duplication.
need_duplication = true;
break;
@@ -586,7 +586,7 @@ void FBXMeshData::reorganize_vertices(
continue;
}
const Vector2 vert_poly_uv = *uvs->getptr(*pid);
- if (((*this_vert_poly_uv) - vert_poly_uv).length_squared() > CMP_EPSILON) {
+ if (!vert_poly_uv.is_equal_approx(*this_vert_poly_uv)) {
// Yes this polygon need duplication.
need_duplication = true;
break;
diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h
index 83bc43faff..9ba60eaacf 100644
--- a/modules/fbx/data/import_state.h
+++ b/modules/fbx/data/import_state.h
@@ -37,7 +37,6 @@
#include "pivot_transform.h"
-#include "core/core_bind.h"
#include "core/io/resource_importer.h"
#include "core/templates/vector.h"
#include "editor/import/resource_importer_scene.h"