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-rw-r--r--modules/fbx/data/fbx_anim_container.h4
-rw-r--r--modules/fbx/data/fbx_bone.cpp4
-rw-r--r--modules/fbx/data/fbx_bone.h4
-rw-r--r--modules/fbx/data/fbx_material.cpp12
-rw-r--r--modules/fbx/data/fbx_material.h4
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp10
-rw-r--r--modules/fbx/data/fbx_mesh_data.h4
-rw-r--r--modules/fbx/data/fbx_node.h4
-rw-r--r--modules/fbx/data/fbx_skeleton.cpp4
-rw-r--r--modules/fbx/data/fbx_skeleton.h4
-rw-r--r--modules/fbx/data/import_state.h4
-rw-r--r--modules/fbx/data/model_abstraction.h4
-rw-r--r--modules/fbx/data/pivot_transform.cpp4
-rw-r--r--modules/fbx/data/pivot_transform.h4
14 files changed, 35 insertions, 35 deletions
diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h
index 8c25d65871..6559add858 100644
--- a/modules/fbx/data/fbx_anim_container.h
+++ b/modules/fbx/data/fbx_anim_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp
index 38dada33af..72aba20fd4 100644
--- a/modules/fbx/data/fbx_bone.cpp
+++ b/modules/fbx/data/fbx_bone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h
index 83918ad1e2..6c8f7f7cae 100644
--- a/modules/fbx/data/fbx_bone.h
+++ b/modules/fbx/data/fbx_bone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index 86baec4244..bc638244d8 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ String find_file(const String &p_base, const String &p_file_to_find) {
dir.list_dir_begin();
String n = dir.get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n == "." || n == "..") {
n = dir.get_next();
continue;
@@ -68,7 +68,7 @@ String find_file(const String &p_base, const String &p_file_to_find) {
if (dir.current_is_dir()) {
// Don't use `path_to` or the returned path will be wrong.
const String f = find_file(p_base + "/" + n, p_file_to_find);
- if (f != "") {
+ if (!f.is_empty()) {
return f;
}
} else if (n == p_file_to_find) {
@@ -119,7 +119,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const
dir.open("res://");
dir.list_dir_begin();
String n = dir.get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n == "." || n == "..") {
n = dir.get_next();
continue;
@@ -136,7 +136,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const
lower_n.find("picture") >= 0) {
// Don't use `path_to` or the returned path will be wrong.
const String f = find_file(String("res://") + n, p_filename);
- if (f != "") {
+ if (!f.is_empty()) {
return f;
}
}
diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h
index 5fd4d9212b..e20b43561b 100644
--- a/modules/fbx/data/fbx_material.h
+++ b/modules/fbx/data/fbx_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index e1eacc68b3..643a74f83e 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -167,7 +167,7 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c
sanitize_vertex_weights(state);
- // Re organize polygon vertices to to correctly take into account strange
+ // Reorganize polygon vertices to correctly take into account strange
// UVs.
reorganize_vertices(
polygon_indices,
@@ -1092,7 +1092,7 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data(
const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index);
ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR05");
ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR06");
- const int index_to_direct = p_mapping_data.index[polygon_vertex_index];
+ const int index_to_direct = get_vertex_from_polygon_vertex(p_mapping_data.index, polygon_vertex_index);
T value = p_mapping_data.data[index_to_direct];
aggregate_vertex_data[vertex_index].push_back({ polygon_id, value });
}
@@ -1297,7 +1297,7 @@ HashMap<int, T> FBXMeshData::extract_per_polygon(
} else {
ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR62");
- const int index_to_direct = p_fbx_data.index[polygon_index];
+ const int index_to_direct = get_vertex_from_polygon_vertex(p_fbx_data.index, polygon_index);
T value = p_fbx_data.data[index_to_direct];
aggregate_polygon_data[polygon_index].push_back(value);
}
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index eec7f38cd6..358d0c2cb6 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h
index 75461e397d..7a4139dcdf 100644
--- a/modules/fbx/data/fbx_node.h
+++ b/modules/fbx/data/fbx_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp
index 11eed2576f..0225df16af 100644
--- a/modules/fbx/data/fbx_skeleton.cpp
+++ b/modules/fbx/data/fbx_skeleton.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h
index b6103df949..e615d0f5e3 100644
--- a/modules/fbx/data/fbx_skeleton.h
+++ b/modules/fbx/data/fbx_skeleton.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h
index 9ba60eaacf..eff11e3bb8 100644
--- a/modules/fbx/data/import_state.h
+++ b/modules/fbx/data/import_state.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/model_abstraction.h b/modules/fbx/data/model_abstraction.h
index 528960ab49..4c3f81b163 100644
--- a/modules/fbx/data/model_abstraction.h
+++ b/modules/fbx/data/model_abstraction.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 4cf42257a4..9457b19a7f 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h
index 099b268075..df97c8db57 100644
--- a/modules/fbx/data/pivot_transform.h
+++ b/modules/fbx/data/pivot_transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */