diff options
Diffstat (limited to 'modules/fbx/data')
-rw-r--r-- | modules/fbx/data/fbx_material.h | 5 | ||||
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 25 | ||||
-rw-r--r-- | modules/fbx/data/fbx_skeleton.cpp | 2 | ||||
-rw-r--r-- | modules/fbx/data/pivot_transform.cpp | 15 |
4 files changed, 30 insertions, 17 deletions
diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h index e974a256f6..23310b8e1d 100644 --- a/modules/fbx/data/fbx_material.h +++ b/modules/fbx/data/fbx_material.h @@ -217,9 +217,6 @@ struct FBXMaterial : public Reference { { "TransparencyFactor", PROPERTY_DESC_TRANSPARENT }, { "Maya|opacity", PROPERTY_DESC_TRANSPARENT }, - /* Metallic */ - { "Shininess", PROPERTY_DESC_METALLIC }, - { "Reflectivity", PROPERTY_DESC_METALLIC }, { "Maya|metalness", PROPERTY_DESC_METALLIC }, { "Maya|metallic", PROPERTY_DESC_METALLIC }, @@ -241,6 +238,8 @@ struct FBXMaterial : public Reference { { "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR }, /* Ignore */ + { "Shininess", PROPERTY_DESC_IGNORE }, + { "Reflectivity", PROPERTY_DESC_IGNORE }, { "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE }, { "Maya", PROPERTY_DESC_IGNORE }, { "Diffuse", PROPERTY_DESC_ALBEDO_COLOR }, diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 963a815896..b088dd8640 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -34,7 +34,7 @@ #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" template <class T> T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { @@ -417,6 +417,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) { int bind_id = 0; for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) { + ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + "."); Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()]; skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id); bind_id++; @@ -930,30 +931,30 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon } } - TriangulatorPoly triangulator_poly; - triangulator_poly.Init(polygon_vertex_count); + TPPLPoly tppl_poly; + tppl_poly.Init(polygon_vertex_count); std::vector<Vector2> projected_vertices(polygon_vertex_count); for (int i = 0; i < polygon_vertex_count; i += 1) { const Vector2 pv(poly_vertices[i][axis_1_coord], poly_vertices[i][axis_2_coord]); projected_vertices[i] = pv; - triangulator_poly.GetPoint(i) = pv; + tppl_poly.GetPoint(i) = pv; } - triangulator_poly.SetOrientation(TRIANGULATOR_CCW); + tppl_poly.SetOrientation(TPPL_ORIENTATION_CCW); - List<TriangulatorPoly> out_poly; + List<TPPLPoly> out_poly; - TriangulatorPartition triangulator_partition; - if (triangulator_partition.Triangulate_OPT(&triangulator_poly, &out_poly) == 0) { // Good result. - if (triangulator_partition.Triangulate_EC(&triangulator_poly, &out_poly) == 0) { // Medium result. - if (triangulator_partition.Triangulate_MONO(&triangulator_poly, &out_poly) == 0) { // Really poor result. + TPPLPartition tppl_partition; + if (tppl_partition.Triangulate_OPT(&tppl_poly, &out_poly) == 0) { // Good result. + if (tppl_partition.Triangulate_EC(&tppl_poly, &out_poly) == 0) { // Medium result. + if (tppl_partition.Triangulate_MONO(&tppl_poly, &out_poly) == 0) { // Really poor result. ERR_FAIL_MSG("The triangulation of this polygon failed, please try to triangulate your mesh or check if it has broken polygons."); } } } std::vector<Vector2> tris(out_poly.size()); - for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TriangulatorPoly &tp = I->get(); + for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator retuned more points, how this is possible?"); // Find Index diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 622b589feb..1ac4922acf 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { // Make sure the bone name is unique. const String bone_name = bone->bone_name; int same_name_count = 0; - for (int y = x; y < skeleton_bone_count; y++) { + for (int y = x + 1; y < skeleton_bone_count; y++) { Ref<FBXBone> other_bone = skeleton_bones[y]; if (other_bone.is_valid()) { if (other_bone->bone_name == bone_name) { diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index 7a56074bc5..1895af6f9f 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -76,12 +76,14 @@ void PivotTransform::ReadTransformChain() { const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok)); if (ok) { scaling = Scaling; + } else { + scaling = Vector3(1, 1, 1); } const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok)); if (ok) { geometric_scaling = GeometricScaling; } else { - geometric_scaling = Vector3(0, 0, 0); + geometric_scaling = Vector3(1, 1, 1); } const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok)); @@ -207,6 +209,8 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin); + ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file"); + // manual hack to force SSC not to be compensated for - until we can handle it properly with tests return parent_global_xform * local_transform; } @@ -290,5 +294,14 @@ void PivotTransform::Execute() { ComputePivotTransform(); ImportUtils::debug_xform("global xform: ", GlobalTransform); + + if (LocalTransform.basis.determinant() == 0) { + print_error("Serious det == 0!"); + } + + if (GlobalTransform.basis.determinant() == 0) { + print_error("Serious! node has det == 0!"); + } + computed_global_xform = true; } |