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-rw-r--r--modules/fbx/data/fbx_material.cpp4
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp35
-rw-r--r--modules/fbx/data/fbx_mesh_data.h18
-rw-r--r--modules/fbx/data/pivot_transform.cpp2
4 files changed, 32 insertions, 27 deletions
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index 5995097b2f..d54ac86e9f 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -277,7 +277,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
}
/// ALL below is related to properties
- for (FBXDocParser::LazyPropertyMap::value_type iter : material->Props()->GetLazyProperties()) {
+ for (FBXDocParser::LazyPropertyMap::value_type iter : material->GetLazyProperties()) {
const std::string name = iter.first;
if (name.empty()) {
@@ -317,7 +317,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
ERR_CONTINUE_MSG(desc == PROPERTY_DESC_NOT_FOUND, "The FBX material parameter: `" + String(name.c_str()) + "` was not recognized. Please open an issue so we can add the support to it.");
- const FBXDocParser::PropertyTable *tbl = material->Props();
+ const FBXDocParser::PropertyTable *tbl = material;
FBXDocParser::PropertyPtr prop = tbl->Get(name);
ERR_CONTINUE_MSG(prop == nullptr, "This file may be corrupted because is not possible to extract the material parameter: " + String(name.c_str()));
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index b088dd8640..304d1598f6 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -101,20 +101,6 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash
return collection;
}
-typedef int Vertex;
-typedef int SurfaceId;
-typedef int PolygonId;
-typedef int DataIndex;
-
-struct SurfaceData {
- Ref<SurfaceTool> surface_tool;
- OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index.
- LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation.
- Ref<Material> material;
- HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex;
- Array morphs;
-};
-
EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
mesh_geometry = p_mesh_geometry;
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
@@ -307,11 +293,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
// Triangulate the various polygons and add the indices.
for (const PolygonId *polygon_id = surface->surface_polygon_vertex.next(nullptr); polygon_id != nullptr; polygon_id = surface->surface_polygon_vertex.next(polygon_id)) {
const Vector<DataIndex> *indices = surface->surface_polygon_vertex.getptr(*polygon_id);
-
triangulate_polygon(
- surface->surface_tool,
+ surface,
*indices,
- surface->vertices_map,
vertices);
}
}
@@ -336,7 +320,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
morph_st->begin(Mesh::PRIMITIVE_TRIANGLES);
for (unsigned int vi = 0; vi < surface->vertices_map.size(); vi += 1) {
- const Vertex vertex = surface->vertices_map[vi];
+ const Vertex &vertex = surface->vertices_map[vi];
add_vertex(
state,
morph_st,
@@ -398,6 +382,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D);
godot_mesh->set_mesh(mesh);
+ const String name = ImportUtils::FBXNodeToName(model->Name());
+ godot_mesh->set_name(name); // hurry up compiling >.<
+ mesh->set_name("mesh3d-" + name);
return godot_mesh;
}
@@ -816,8 +803,10 @@ void FBXMeshData::add_vertex(
p_surface_tool->add_vertex((p_vertices_position[p_vertex] + p_morph_value) * p_scale);
}
-void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, const Vector<Vertex> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const {
+void FBXMeshData::triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const {
+ Ref<SurfaceTool> st(surface->surface_tool);
const int polygon_vertex_count = p_polygon_vertex.size();
+ //const Vector<Vertex>& p_surface_vertex_map
if (polygon_vertex_count == 1) {
// point to triangle
st->add_index(p_polygon_vertex[0]);
@@ -856,9 +845,9 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
is_simple_convex = true;
Vector3 first_vec;
for (int i = 0; i < polygon_vertex_count; i += 1) {
- const Vector3 p1 = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]];
- const Vector3 p2 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]];
- const Vector3 p3 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]];
+ const Vector3 p1 = p_vertices[surface->vertices_map[p_polygon_vertex[i]]];
+ const Vector3 p2 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]];
+ const Vector3 p3 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]];
const Vector3 edge1 = p1 - p2;
const Vector3 edge2 = p3 - p2;
@@ -893,7 +882,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
std::vector<Vector3> poly_vertices(polygon_vertex_count);
for (int i = 0; i < polygon_vertex_count; i += 1) {
- poly_vertices[i] = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]];
+ poly_vertices[i] = p_vertices[surface->vertices_map[p_polygon_vertex[i]]];
}
const Vector3 poly_norm = get_poly_normal(poly_vertices);
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 77510ff2ec..575f833584 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -32,6 +32,8 @@
#define FBX_MESH_DATA_H
#include "core/templates/hash_map.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/ordered_hash_map.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -47,6 +49,20 @@ struct FBXMeshData;
struct FBXBone;
struct ImportState;
+typedef int Vertex;
+typedef int SurfaceId;
+typedef int PolygonId;
+typedef int DataIndex;
+
+struct SurfaceData {
+ Ref<SurfaceTool> surface_tool;
+ OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index.
+ LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation.
+ Ref<Material> material;
+ HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex;
+ Array morphs;
+};
+
struct VertexWeightMapping {
Vector<real_t> weights;
Vector<int> bones;
@@ -127,7 +143,7 @@ private:
const Vector3 &p_morph_value = Vector3(),
const Vector3 &p_morph_normal = Vector3());
- void triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, Vector<int> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const;
+ void triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const;
/// This function is responsible to convert the FBX polygon vertex to
/// vertex index.
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 1895af6f9f..f4055c830f 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -33,7 +33,7 @@
#include "tools/import_utils.h"
void PivotTransform::ReadTransformChain() {
- const FBXDocParser::PropertyTable *props = fbx_model->Props();
+ const FBXDocParser::PropertyTable *props = fbx_model;
const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder();
const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType();
inherit_type = inheritType; // copy the inherit type we need it in the second step.