summaryrefslogtreecommitdiff
path: root/modules/fbx/data/pivot_transform.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/fbx/data/pivot_transform.h')
-rw-r--r--modules/fbx/data/pivot_transform.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h
index 8ed8358b70..099b268075 100644
--- a/modules/fbx/data/pivot_transform.h
+++ b/modules/fbx/data/pivot_transform.h
@@ -32,7 +32,7 @@
#define PIVOT_TRANSFORM_H
#include "core/math/transform_3d.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "model_abstraction.h"
@@ -55,13 +55,13 @@ enum TransformationComp {
TransformationComp_MAXIMUM
};
// Abstract away pivot data so its simpler to handle
-struct PivotTransform : Reference, ModelAbstraction {
+struct PivotTransform : RefCounted, ModelAbstraction {
// at the end we want to keep geometric_ everything, post and pre rotation
// these are used during animation data processing / keyframe ingestion the rest can be simplified down / out.
- Quat pre_rotation = Quat();
- Quat post_rotation = Quat();
- Quat rotation = Quat();
- Quat geometric_rotation = Quat();
+ Quaternion pre_rotation = Quaternion();
+ Quaternion post_rotation = Quaternion();
+ Quaternion rotation = Quaternion();
+ Quaternion geometric_rotation = Quaternion();
Vector3 rotation_pivot = Vector3();
Vector3 rotation_offset = Vector3();
Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0);
@@ -87,8 +87,8 @@ struct PivotTransform : Reference, ModelAbstraction {
Transform3D ComputeGlobalTransform(Transform3D t) const;
Transform3D ComputeLocalTransform(Transform3D t) const;
- Transform3D ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
- Transform3D ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const;
/* Extract into xforms and calculate once */
void ComputePivotTransform();