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Diffstat (limited to 'modules/fbx/data/pivot_transform.cpp')
-rw-r--r--modules/fbx/data/pivot_transform.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 1895af6f9f..4cf42257a4 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -33,7 +33,7 @@
#include "tools/import_utils.h"
void PivotTransform::ReadTransformChain() {
- const FBXDocParser::PropertyTable *props = fbx_model->Props();
+ const FBXDocParser::PropertyTable *props = fbx_model;
const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder();
const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType();
inherit_type = inheritType; // copy the inherit type we need it in the second step.
@@ -90,7 +90,7 @@ void PivotTransform::ReadTransformChain() {
if (ok) {
geometric_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(GeometricRotation));
} else {
- geometric_rotation = Quat();
+ geometric_rotation = Quaternion();
}
const Vector3 &GeometricTranslation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricTranslation", ok));
@@ -100,7 +100,7 @@ void PivotTransform::ReadTransformChain() {
geometric_translation = Vector3(0, 0, 0);
}
- if (geometric_rotation != Quat()) {
+ if (geometric_rotation != Quaternion()) {
print_error("geometric rotation is unsupported!");
//CRASH_COND(true);
}
@@ -116,8 +116,8 @@ void PivotTransform::ReadTransformChain() {
}
}
-Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
- Transform T, Roff, Rp, Soff, Sp, S;
+Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const {
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -132,29 +132,29 @@ Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_ro
// Scaling node
S.scale(p_scaling);
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(p_rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(p_rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
}
-Transform PivotTransform::ComputeGlobalTransform(Transform t) const {
+Transform3D PivotTransform::ComputeGlobalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
- Quat rot = t.basis.get_rotation_quat();
+ Quaternion rot = t.basis.get_rotation_quaternion();
return ComputeGlobalTransform(pos, rot, scale);
}
-Transform PivotTransform::ComputeLocalTransform(Transform t) const {
+Transform3D PivotTransform::ComputeLocalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
- Quat rot = t.basis.get_rotation_quat();
+ Quaternion rot = t.basis.get_rotation_quaternion();
return ComputeLocalTransform(pos, rot, scale);
}
-Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
- Transform T, Roff, Rp, Soff, Sp, S;
+Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const {
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -170,26 +170,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
S.scale(p_scaling);
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(p_rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(p_rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
- Transform parent_global_xform;
- Transform parent_local_scaling_m;
+ Transform3D parent_global_xform;
+ Transform3D parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
- Transform local_rotation_m, parent_global_rotation_m;
- Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
- parent_global_rotation_m.basis.set_quat(parent_global_rotation);
+ Transform3D local_rotation_m, parent_global_rotation_m;
+ Quaternion parent_global_rotation = parent_global_xform.basis.get_rotation_quaternion();
+ parent_global_rotation_m.basis.set_quaternion(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
- //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
+ //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quaternion().normalized());
- Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
+ Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
@@ -197,26 +197,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
- Transform global_rotation_scale;
+ Transform3D global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
- Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
+ Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
- Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
- //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
+ Transform3D local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
+ //Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin);
- ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");
+ ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform3D(), "Det == 0 prevented in scene file");
// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
void PivotTransform::ComputePivotTransform() {
- Transform T, Roff, Rp, Soff, Sp, S;
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -237,26 +237,26 @@ void PivotTransform::ComputePivotTransform() {
Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this.
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
- Transform parent_global_xform;
- Transform parent_local_scaling_m;
+ Transform3D parent_global_xform;
+ Transform3D parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
- Transform local_rotation_m, parent_global_rotation_m;
- Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
- parent_global_rotation_m.basis.set_quat(parent_global_rotation);
+ Transform3D local_rotation_m, parent_global_rotation_m;
+ Quaternion parent_global_rotation = parent_global_xform.basis.get_rotation_quaternion();
+ parent_global_rotation_m.basis.set_quaternion(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
- //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
+ //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quaternion().normalized());
- Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
+ Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
@@ -264,24 +264,24 @@ void PivotTransform::ComputePivotTransform() {
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
- Transform global_rotation_scale;
+ Transform3D global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
- Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
+ Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
- LocalTransform = Transform();
+ LocalTransform = Transform3D();
LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset");
- Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
- GlobalTransform = Transform();
+ Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin);
+ GlobalTransform = Transform3D();
//GlobalTransform = parent_global_xform * LocalTransform;
- Transform global_origin = Transform(Basis(), parent_translation);
+ Transform3D global_origin = Transform3D(Basis(), parent_translation);
GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale;
ImportUtils::debug_xform("local xform calculation", LocalTransform);