diff options
Diffstat (limited to 'modules/fbx/data/fbx_skeleton.cpp')
-rw-r--r-- | modules/fbx/data/fbx_skeleton.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 1ac4922acf..0225df16af 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -98,12 +98,19 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { ERR_FAIL_COND_MSG(skeleton->get_bone_count() != bone_count, "Not all bones got added, is the file corrupted?"); - for (Map<int, Ref<FBXBone>>::Element *bone_element = bone_map.front(); bone_element; bone_element = bone_element->next()) { - const Ref<FBXBone> bone = bone_element->value(); - int bone_index = bone_element->key(); + for (const KeyValue<int, Ref<FBXBone>> &bone_element : bone_map) { + const Ref<FBXBone> bone = bone_element.value; + int bone_index = bone_element.key; print_verbose("working on bone: " + itos(bone_index) + " bone name:" + bone->bone_name); skeleton->set_bone_rest(bone->godot_bone_id, get_unscaled_transform(bone->node->pivot_transform->LocalTransform, state.scale)); + { + Transform3D base_xform = bone->node->pivot_transform->LocalTransform; + + skeleton->set_bone_pose_position(bone_index, base_xform.origin); + skeleton->set_bone_pose_rotation(bone_index, base_xform.basis.get_rotation_quaternion()); + skeleton->set_bone_pose_scale(bone_index, base_xform.basis.get_scale()); + } // lookup parent ID if (bone->valid_parent && state.fbx_bone_map.has(bone->parent_bone_id)) { |