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Diffstat (limited to 'modules/fbx/data/fbx_node.h')
-rw-r--r-- | modules/fbx/data/fbx_node.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h deleted file mode 100644 index 75461e397d..0000000000 --- a/modules/fbx/data/fbx_node.h +++ /dev/null @@ -1,63 +0,0 @@ -/*************************************************************************/ -/* fbx_node.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef FBX_NODE_H -#define FBX_NODE_H - -#include "fbx_skeleton.h" -#include "model_abstraction.h" -#include "pivot_transform.h" - -#include "fbx_parser/FBXDocument.h" - -class Node3D; -struct PivotTransform; - -struct FBXNode : RefCounted, ModelAbstraction { - uint64_t current_node_id = 0; - String node_name = String(); - Node3D *godot_node = nullptr; - - // used to parent the skeleton once the tree is built. - Ref<FBXSkeleton> skeleton_node = Ref<FBXSkeleton>(); - - void set_parent(Ref<FBXNode> p_parent) { - fbx_parent = p_parent; - } - - void set_pivot_transform(Ref<PivotTransform> p_pivot_transform) { - pivot_transform = p_pivot_transform; - } - - Ref<PivotTransform> pivot_transform = Ref<PivotTransform>(); // local and global xform data - Ref<FBXNode> fbx_parent = Ref<FBXNode>(); // parent node -}; - -#endif // FBX_NODE_H |