diff options
Diffstat (limited to 'modules/fbx/data/fbx_bone.h')
-rw-r--r-- | modules/fbx/data/fbx_bone.h | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h deleted file mode 100644 index 6c8f7f7cae..0000000000 --- a/modules/fbx/data/fbx_bone.h +++ /dev/null @@ -1,90 +0,0 @@ -/*************************************************************************/ -/* fbx_bone.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef FBX_BONE_H -#define FBX_BONE_H - -#include "fbx_node.h" -#include "import_state.h" - -#include "fbx_parser/FBXDocument.h" - -struct PivotTransform; - -struct FBXBone : public RefCounted { - uint64_t parent_bone_id = 0; - uint64_t bone_id = 0; - - bool valid_parent = false; // if the parent bone id is set up. - String bone_name = String(); // bone name - - bool is_root_bone() const { - return !valid_parent; - } - - // Godot specific data - int godot_bone_id = -2; // godot internal bone id assigned after import - - // if a bone / armature is the root then FBX skeleton will contain the bone not any other skeleton. - // this is to support joints by themselves in scenes - bool valid_armature_id = false; - uint64_t armature_id = 0; - - /* link node is the parent bone */ - mutable const FBXDocParser::Geometry *geometry = nullptr; - mutable const FBXDocParser::ModelLimbNode *limb_node = nullptr; - - void set_node(Ref<FBXNode> p_node) { - node = p_node; - } - - // Stores the pivot xform for this bone - - Ref<FBXNode> node = nullptr; - Ref<FBXBone> parent_bone = nullptr; - Ref<FBXSkeleton> fbx_skeleton = nullptr; -}; - -struct FBXSkinDeformer { - FBXSkinDeformer(Ref<FBXBone> p_bone, const FBXDocParser::Cluster *p_cluster) : - cluster(p_cluster), bone(p_bone) {} - ~FBXSkinDeformer() {} - const FBXDocParser::Cluster *cluster; - Ref<FBXBone> bone; - - /* get associate model - the model can be invalid sometimes */ - Ref<FBXBone> get_associate_model() const { - return bone->parent_bone; - } - - Ref<FBXNode> get_link(const ImportState &state) const; -}; - -#endif // FBX_BONE_H |