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Diffstat (limited to 'modules/fbx/data/fbx_bone.cpp')
-rw-r--r--modules/fbx/data/fbx_bone.cpp56
1 files changed, 0 insertions, 56 deletions
diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp
deleted file mode 100644
index 72aba20fd4..0000000000
--- a/modules/fbx/data/fbx_bone.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/*************************************************************************/
-/* fbx_bone.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "fbx_bone.h"
-
-#include "fbx_node.h"
-#include "import_state.h"
-
-Ref<FBXNode> FBXSkinDeformer::get_link(const ImportState &state) const {
- print_verbose("bone name: " + bone->bone_name);
-
- // safe for when deformers must be polyfilled when skin has different count of binds to bones in the scene ;)
- if (!cluster) {
- return nullptr;
- }
-
- ERR_FAIL_COND_V_MSG(cluster->TargetNode() == nullptr, nullptr, "bone has invalid target node");
-
- Ref<FBXNode> link_node;
- uint64_t id = cluster->TargetNode()->ID();
- if (state.fbx_target_map.has(id)) {
- link_node = state.fbx_target_map[id];
- } else {
- print_error("link node not found for " + itos(id));
- }
-
- // the node in space this is for, like if it's FOR a target.
- return link_node;
-}