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-rw-r--r--modules/fbx/data/fbx_anim_container.h46
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diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h
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-/*************************************************************************/
-/* fbx_anim_container.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef FBX_ANIM_CONTAINER_H
-#define FBX_ANIM_CONTAINER_H
-
-#include "core/math/vector3.h"
-
-// Generic keyframes 99.99 percent of files will be vector3, except if quat interp is used, or visibility tracks
-// FBXTrack is used in a map in the implementation in fbx/editor_scene_importer_fbx.cpp
-// to avoid having to rewrite the entire logic I refactored this into the code instead.
-// once it works I can rewrite so we can add the fun misc features / small features
-struct FBXTrack {
- bool has_default = false;
- Vector3 default_value;
- std::map<int64_t, Vector3> keyframes;
-};
-
-#endif //MODEL_ABSTRACTION_ANIM_CONTAINER_H