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-rw-r--r--modules/fbx/SCsub18
1 files changed, 0 insertions, 18 deletions
diff --git a/modules/fbx/SCsub b/modules/fbx/SCsub
deleted file mode 100644
index 0311fddfee..0000000000
--- a/modules/fbx/SCsub
+++ /dev/null
@@ -1,18 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_fbx = env_modules.Clone()
-
-# Make includes relative to the folder path specified here so our includes are clean
-env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
-
-if env["builtin_zlib"]:
- env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
-
-# Godot's own source files
-env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
-env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
-env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
-env_fbx.add_source_files(env.modules_sources, "*.cpp")