diff options
Diffstat (limited to 'modules/enet')
-rw-r--r-- | modules/enet/SCsub | 5 | ||||
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 6 |
3 files changed, 9 insertions, 6 deletions
diff --git a/modules/enet/SCsub b/modules/enet/SCsub index 7caeafa1d6..a57a4b29ea 100644 --- a/modules/enet/SCsub +++ b/modules/enet/SCsub @@ -21,8 +21,11 @@ if env['builtin_enet']: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_enet.add_source_files(env.modules_sources, thirdparty_sources) env_enet.Append(CPPPATH=[thirdparty_dir]) env_enet.Append(CPPFLAGS=["-DGODOT_ENET"]) + env_thirdparty = env_enet.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_enet.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 76c551e8d7..e057a435ac 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,7 +7,7 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> @@ -76,7 +76,7 @@ <return type="int"> </return> <description> - Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet_peer] + Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet] </description> </method> <method name="get_peer_address" qualifiers="const"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 0a1061f92e..7b5fd854ff 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -207,13 +207,13 @@ void NetworkedMultiplayerENet::poll() { _pop_current_packet(); ENetEvent event; - /* Wait up to 1000 milliseconds for an event. */ + /* Keep servicing until there are no available events left in queue. */ while (true) { if (!host || !active) // Might have been disconnected while emitting a notification return; - int ret = enet_host_service(host, &event, 1); + int ret = enet_host_service(host, &event, 0); if (ret < 0) { // Error, do something? @@ -293,7 +293,7 @@ void NetworkedMultiplayerENet::poll() { encode_uint32(*id, &packet->data[4]); enet_peer_send(E->get(), SYSCH_CONFIG, packet); } - } else if (!server) { + } else { emit_signal("server_disconnected"); close_connection(); return; |