diff options
Diffstat (limited to 'modules/enet')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 25 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 136 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.h | 12 |
3 files changed, 130 insertions, 43 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 76b3710e96..456bf649d2 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -104,6 +104,24 @@ The IP used when creating a server. This is set to the wildcard [code]"*"[/code] by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]"192.168.1.1"[/code]. </description> </method> + <method name="set_dtls_certificate"> + <return type="void"> + </return> + <argument index="0" name="certificate" type="X509Certificate"> + </argument> + <description> + Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/code]. For servers, you must also setup the [CryptoKey] via [method set_dtls_key]. + </description> + </method> + <method name="set_dtls_key"> + <return type="void"> + </return> + <argument index="0" name="key" type="CryptoKey"> + </argument> + <description> + Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/code]. Remember to also call [method set_dtls_certificate] to setup your [X509Certificate]. + </description> + </method> </methods> <members> <member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false"> @@ -115,6 +133,9 @@ <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode" default="0"> The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. </member> + <member name="dtls_verify" type="bool" setter="set_dtls_verify_enabled" getter="is_dtls_verify_enabled" default="true"> + Enable or disable certiticate verification when [member use_dtls] [code]true[/code]. + </member> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true"> Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. @@ -123,6 +144,10 @@ Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. </member> <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + <member name="use_dtls" type="bool" setter="set_dtls_enabled" getter="is_dtls_enabled" default="false"> + When enabled, the client or server created by this peer, will use [PacketPeerDTLS] instead of raw UDP sockets for communicating with the remote peer. This will make the communication encrypted with DTLS at the cost of higher resource usage and potentially larger packet size. + Note: When creating a DTLS server, make sure you setup the key/certificate pair via [method set_dtls_key] and [method set_dtls_certificate]. For DTLS clients, have a look at the [member dtls_verify] option, and configure the certificate accordingly via [method set_dtls_certificate]. + </member> </members> <constants> <constant name="COMPRESS_NONE" value="0" enum="CompressionMode"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 21dd758391..406eb467f0 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -49,7 +49,7 @@ void NetworkedMultiplayerENet::set_target_peer(int p_peer) { int NetworkedMultiplayerENet::get_packet_peer() const { - ERR_FAIL_COND_V(!active, 1); + ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); return incoming_packets.front()->get().from; @@ -57,7 +57,7 @@ int NetworkedMultiplayerENet::get_packet_peer() const { int NetworkedMultiplayerENet::get_packet_channel() const { - ERR_FAIL_COND_V(!active, -1); + ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, -1); return incoming_packets.front()->get().channel; @@ -65,7 +65,7 @@ int NetworkedMultiplayerENet::get_packet_channel() const { int NetworkedMultiplayerENet::get_last_packet_channel() const { - ERR_FAIL_COND_V(!active, -1); + ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(!current_packet.packet, -1); return current_packet.channel; @@ -73,11 +73,12 @@ int NetworkedMultiplayerENet::get_last_packet_channel() const { Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { - ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); - ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER); ENetAddress address; memset(&address, 0, sizeof(address)); @@ -104,7 +105,12 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth /* limit incoming bandwidth if > 0 */, p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - ERR_FAIL_COND_V(!host, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server."); +#ifdef GODOT_ENET + if (dtls_enabled) { + enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr()); + } +#endif _setup_compressor(); active = true; @@ -116,11 +122,11 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int } Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) { - ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); - ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); if (p_client_port != 0) { ENetAddress c_client; @@ -135,7 +141,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por if (bind_ip.is_wildcard()) { c_client.host = 0; } else { - ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6."); c_client.host = *(uint32_t *)bind_ip.get_ipv4(); } #endif @@ -155,7 +161,12 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por p_out_bandwidth /* limit outgoing bandwidth if > 0 */); } - ERR_FAIL_COND_V(!host, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host."); +#ifdef GODOT_ENET + if (dtls_enabled) { + enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data()); + } +#endif _setup_compressor(); @@ -169,14 +180,14 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4); #endif - ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE); + ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name."); } ENetAddress address; #ifdef GODOT_ENET enet_address_set_ip(&address, ip.get_ipv6(), 16); #else - ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library."); address.host = *(uint32_t *)ip.get_ipv4(); #endif address.port = p_port; @@ -188,7 +199,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por if (peer == NULL) { enet_host_destroy(host); - ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server."); } // Technically safe to ignore the peer or anything else. @@ -203,7 +214,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por void NetworkedMultiplayerENet::poll() { - ERR_FAIL_COND(!active); + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); _pop_current_packet(); @@ -435,14 +446,14 @@ void NetworkedMultiplayerENet::poll() { } bool NetworkedMultiplayerENet::is_server() const { - ERR_FAIL_COND_V(!active, false); + ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active."); return server; } void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { - ERR_FAIL_COND(!active); + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); _pop_current_packet(); @@ -474,9 +485,9 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { - ERR_FAIL_COND(!active); - ERR_FAIL_COND(!is_server()); - ERR_FAIL_COND(!peer_map.has(p_peer)); + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server."); + ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer)); if (now) { int *id = (int *)peer_map[p_peer]->data; @@ -515,7 +526,7 @@ int NetworkedMultiplayerENet::get_available_packet_count() const { Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available."); _pop_current_packet(); @@ -530,8 +541,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED); - ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client."); int packet_flags = 0; int channel = SYSCH_RELIABLE; @@ -562,7 +573,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer if (target_peer != 0) { E = peer_map.find(ABS(target_peer)); - ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer '" + itos(target_peer) + "'."); + ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer)); } ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags); @@ -650,7 +661,7 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { int NetworkedMultiplayerENet::get_unique_id() const { - ERR_FAIL_COND_V(!active, 0); + ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active."); return unique_id; } @@ -706,7 +717,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * mode = Compression::MODE_ZSTD; } break; default: { - ERR_FAIL_V(0); + ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode)); } } @@ -781,9 +792,9 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) { IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { - ERR_FAIL_COND_V(!peer_map.has(p_peer_id), IP_Address()); - ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, IP_Address()); - ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, IP_Address()); + ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client."); + ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); IP_Address out; #ifdef GODOT_ENET @@ -797,9 +808,9 @@ IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { - ERR_FAIL_COND_V(!peer_map.has(p_peer_id), 0); - ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, 0); - ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, 0); + ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client."); + ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); #ifdef GODOT_ENET return peer_map[p_peer_id]->address.port; #else @@ -809,8 +820,8 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) { - ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count); - ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, "Channel " + itos(SYSCH_CONFIG) + " is reserved."); + ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel)); + ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG)); transfer_channel = p_channel; } @@ -820,8 +831,8 @@ int NetworkedMultiplayerENet::get_transfer_channel() const { void NetworkedMultiplayerENet::set_channel_count(int p_channel) { - ERR_FAIL_COND(active); - ERR_FAIL_COND(p_channel < SYSCH_MAX); + ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active."); + ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel)); channel_count = p_channel; } @@ -838,7 +849,7 @@ bool NetworkedMultiplayerENet::is_always_ordered() const { } void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) { - ERR_FAIL_COND(active); + ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active."); server_relay = p_enabled; } @@ -856,6 +867,12 @@ void NetworkedMultiplayerENet::_bind_methods() { ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode); ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode); ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip); + ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled); + ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key); + ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate); + ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled); ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address); ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port); @@ -875,6 +892,8 @@ void NetworkedMultiplayerENet::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled"); BIND_ENUM_CONSTANT(COMPRESS_NONE); BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER); @@ -904,6 +923,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() { enet_compressor.destroy = enet_compressor_destroy; bind_ip = IP_Address("*"); + + dtls_enabled = false; + dtls_verify = true; } NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { @@ -916,7 +938,35 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { // Sets IP for ENet to bind when using create_server or create_client // if no IP is set, then ENet bind to ENET_HOST_ANY void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) { - ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard()); + ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip))); bind_ip = p_ip; } + +void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + dtls_enabled = p_enabled; +} + +bool NetworkedMultiplayerENet::is_dtls_enabled() const { + return dtls_enabled; +} + +void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + dtls_verify = p_enabled; +} + +bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const { + return dtls_verify; +} + +void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) { + ERR_FAIL_COND(active); + dtls_key = p_key; +} + +void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) { + ERR_FAIL_COND(active); + dtls_cert = p_cert; +} diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 11487b99a5..ff436ce2c0 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -31,6 +31,7 @@ #ifndef NETWORKED_MULTIPLAYER_ENET_H #define NETWORKED_MULTIPLAYER_ENET_H +#include "core/crypto/crypto.h" #include "core/io/compression.h" #include "core/io/networked_multiplayer_peer.h" @@ -111,6 +112,11 @@ private: IP_Address bind_ip; + bool dtls_enabled; + Ref<CryptoKey> dtls_key; + Ref<X509Certificate> dtls_cert; + bool dtls_verify; + protected: static void _bind_methods(); @@ -166,6 +172,12 @@ public: ~NetworkedMultiplayerENet(); void set_bind_ip(const IP_Address &p_ip); + void set_dtls_enabled(bool p_enabled); + bool is_dtls_enabled() const; + void set_dtls_verify_enabled(bool p_enabled); + bool is_dtls_verify_enabled() const; + void set_dtls_key(Ref<CryptoKey> p_key); + void set_dtls_certificate(Ref<X509Certificate> p_cert); }; VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode); |