diff options
Diffstat (limited to 'modules/enet')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 8 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 26 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.h | 4 | ||||
-rw-r--r-- | modules/enet/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/enet/register_types.h | 4 |
5 files changed, 23 insertions, 23 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 78a8e94012..76b3710e96 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2"> +<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" version="4.0"> <brief_description> PacketPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library. </brief_description> @@ -49,7 +49,7 @@ <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> - Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created. + Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created. </description> </method> <method name="disconnect_peer"> @@ -67,14 +67,14 @@ <return type="int"> </return> <description> - Returns the channel of the last packet fetched via [method PacketPeer.get_packet] + Returns the channel of the last packet fetched via [method PacketPeer.get_packet]. </description> </method> <method name="get_packet_channel" qualifiers="const"> <return type="int"> </return> <description> - Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet] + Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet]. </description> </method> <method name="get_peer_address" qualifiers="const"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 2f5307d041..21dd758391 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,7 +75,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); @@ -479,23 +479,23 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { ERR_FAIL_COND(!peer_map.has(p_peer)); if (now) { + int *id = (int *)peer_map[p_peer]->data; enet_peer_disconnect_now(peer_map[p_peer], 0); // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT, // notify everyone else, send disconnect signal & remove from peer_map like in poll() + if (server_relay) { + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - int *id = NULL; - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (E->key() == p_peer) { + continue; + } - if (E->key() == p_peer) { - id = (int *)(E->get()->data); - continue; + ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); + encode_uint32(p_peer, &packet->data[4]); + enet_peer_send(E->get(), SYSCH_CONFIG, packet); } - - ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); - encode_uint32(p_peer, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); } if (id) diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 1c4c15ae7b..11487b99a5 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index f2c1451446..27f27196d6 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index 8d001b8c30..19f8c5a352 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |