diff options
Diffstat (limited to 'modules/enet')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 6 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 31 |
2 files changed, 21 insertions, 16 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index c9a7d96ae7..894c17c684 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> +<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2"> <brief_description> PacketPeer implementation using the ENet library. </brief_description> @@ -10,8 +10,6 @@ <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> - <demos> - </demos> <methods> <method name="close_connection"> <return type="void"> @@ -62,7 +60,7 @@ <argument index="1" name="now" type="bool" default="false"> </argument> <description> - Disconnect the given peer. If "now" is set to true, the connection will be closed immediately without flushing queued messages. + Disconnect the given peer. If "now" is set to [code]true[/code], the connection will be closed immediately without flushing queued messages. </description> </method> <method name="get_last_packet_channel" qualifiers="const"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index e53846e269..492b365128 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -231,6 +231,13 @@ void NetworkedMultiplayerENet::poll() { break; } + // A client joined with an invalid ID (neagtive values, 0, and 1 are reserved). + // Probably trying to exploit us. + if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) { + enet_peer_reset(event.peer); + ERR_CONTINUE(true); + } + int *new_id = memnew(int); *new_id = event.data; @@ -339,11 +346,10 @@ void NetworkedMultiplayerENet::poll() { uint32_t *id = (uint32_t *)event.peer->data; - ERR_CONTINUE(event.packet->dataLength < 12) + ERR_CONTINUE(event.packet->dataLength < 8) uint32_t source = decode_uint32(&event.packet->data[0]); int target = decode_uint32(&event.packet->data[4]); - uint32_t flags = decode_uint32(&event.packet->data[8]); packet.from = source; packet.channel = event.channelID; @@ -364,7 +370,7 @@ void NetworkedMultiplayerENet::poll() { if (uint32_t(E->key()) == source) // Do not resend to self continue; - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags); + ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); enet_peer_send(E->get(), event.channelID, packet2); } @@ -378,7 +384,7 @@ void NetworkedMultiplayerENet::poll() { if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded continue; - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags); + ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); enet_peer_send(E->get(), event.channelID, packet2); } @@ -426,7 +432,6 @@ bool NetworkedMultiplayerENet::is_server() const { void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { ERR_FAIL_COND(!active); - ERR_FAIL_COND(wait_usec < 0); _pop_current_packet(); @@ -497,8 +502,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff current_packet = incoming_packets.front()->get(); incoming_packets.pop_front(); - *r_buffer = (const uint8_t *)(¤t_packet.packet->data[12]); - r_buffer_size = current_packet.packet->dataLength - 12; + *r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]); + r_buffer_size = current_packet.packet->dataLength - 8; return OK; } @@ -543,11 +548,10 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer } } - ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags); + ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags); encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(target_peer, &packet->data[4]); // Dest ID - encode_uint32(packet_flags, &packet->data[8]); // Dest ID - copymem(&packet->data[12], p_buffer, p_buffer_size); + copymem(&packet->data[8], p_buffer, p_buffer_size); if (server) { @@ -684,7 +688,9 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * case COMPRESS_ZSTD: { mode = Compression::MODE_ZSTD; } break; - default: { ERR_FAIL_V(0); } + default: { + ERR_FAIL_V(0); + } } int req_size = Compression::get_max_compressed_buffer_size(ofs, mode); @@ -721,7 +727,8 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD); } break; - default: {} + default: { + } } if (ret < 0) { return 0; |