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-rw-r--r--modules/enet/SCsub16
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp4
-rw-r--r--modules/enet/networked_multiplayer_enet.h4
-rw-r--r--modules/enet/register_types.cpp6
-rw-r--r--modules/enet/register_types.h4
5 files changed, 23 insertions, 11 deletions
diff --git a/modules/enet/SCsub b/modules/enet/SCsub
index c8f4b3885e..580e5a3eb0 100644
--- a/modules/enet/SCsub
+++ b/modules/enet/SCsub
@@ -7,6 +7,8 @@ env_enet = env_modules.Clone()
# Thirdparty source files
+thirdparty_obj = []
+
if env["builtin_enet"]:
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
@@ -26,6 +28,16 @@ if env["builtin_enet"]:
env_thirdparty = env_enet.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
+
+
+# Godot source files
+
+module_obj = []
+
+env_enet.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
-env_enet.add_source_files(env.modules_sources, "*.cpp")
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 64977ad237..66db9ab84e 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 722c7001fd..4baa48be5e 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index 18051f756a..8da2d17e13 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "register_types.h"
-#include "core/error_macros.h"
+#include "core/error/error_macros.h"
#include "networked_multiplayer_enet.h"
static bool enet_ok = false;
diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h
index cac0a4f7ee..75f4cba61b 100644
--- a/modules/enet/register_types.h
+++ b/modules/enet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */