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-rw-r--r--modules/enet/config.py10
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml85
2 files changed, 93 insertions, 2 deletions
diff --git a/modules/enet/config.py b/modules/enet/config.py
index fb920482f5..8031fbb4b6 100644
--- a/modules/enet/config.py
+++ b/modules/enet/config.py
@@ -1,7 +1,13 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "NetworkedMultiplayerENet",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
new file mode 100644
index 0000000000..70ef6aef20
--- /dev/null
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.0-alpha">
+ <brief_description>
+ PacketPeer implementation using the ENet library.
+ </brief_description>
+ <description>
+ A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="close_connection">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="create_client">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="ip" type="String">
+ </argument>
+ <argument index="1" name="port" type="int">
+ </argument>
+ <argument index="2" name="in_bandwidth" type="int" default="0">
+ </argument>
+ <argument index="3" name="out_bandwidth" type="int" default="0">
+ </argument>
+ <description>
+ Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
+ </description>
+ </method>
+ <method name="create_server">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <argument index="1" name="max_clients" type="int" default="32">
+ </argument>
+ <argument index="2" name="in_bandwidth" type="int" default="0">
+ </argument>
+ <argument index="3" name="out_bandwidth" type="int" default="0">
+ </argument>
+ <description>
+ Create server that listens to connections via [code]port[/code].
+ </description>
+ </method>
+ <method name="get_compression_mode" qualifiers="const">
+ <return type="int" enum="NetworkedMultiplayerENet.CompressionMode">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_bind_ip">
+ <return type="void">
+ </return>
+ <argument index="0" name="ip" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_compression_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="NetworkedMultiplayerENet.CompressionMode">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="COMPRESS_NONE" value="0">
+ </constant>
+ <constant name="COMPRESS_RANGE_CODER" value="1">
+ </constant>
+ <constant name="COMPRESS_FASTLZ" value="2">
+ </constant>
+ <constant name="COMPRESS_ZLIB" value="3">
+ </constant>
+ <constant name="COMPRESS_ZSTD" value="4">
+ </constant>
+ </constants>
+</class>