diff options
Diffstat (limited to 'modules/enet')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 | ||||
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 6 |
2 files changed, 7 insertions, 3 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index c908af7479..f46ef2d812 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> - <link>http://enet.bespin.org/usergroup0.html</link> + <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> + <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link> </tutorials> <methods> <method name="close_connection"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index ed3924f2d2..64977ad237 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -104,6 +104,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int if (dtls_enabled) { enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr()); } + enet_host_refuse_new_connections(host, refuse_connections); #endif _setup_compressor(); @@ -160,6 +161,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por if (dtls_enabled) { enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data()); } + enet_host_refuse_new_connections(host, refuse_connections); #endif _setup_compressor(); @@ -641,7 +643,9 @@ int NetworkedMultiplayerENet::get_unique_id() const { void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; #ifdef GODOT_ENET - enet_host_refuse_new_connections(host, p_enable); + if (active) { + enet_host_refuse_new_connections(host, p_enable); + } #endif } |