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-rw-r--r--modules/enet/networked_multiplayer_enet.h114
1 files changed, 114 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
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index 0000000000..59863c1f78
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+++ b/modules/enet/networked_multiplayer_enet.h
@@ -0,0 +1,114 @@
+#ifndef NETWORKED_MULTIPLAYER_ENET_H
+#define NETWORKED_MULTIPLAYER_ENET_H
+
+#include "io/networked_multiplayer_peer.h"
+#include "enet/enet.h"
+#include "io/compression.h"
+
+class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
+
+ OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
+public:
+ enum CompressionMode {
+ COMPRESS_NONE,
+ COMPRESS_RANGE_CODER,
+ COMPRESS_FASTLZ,
+ COMPRESS_ZLIB
+ };
+private:
+
+
+ enum {
+ SYSMSG_ADD_PEER,
+ SYSMSG_REMOVE_PEER
+ };
+
+ bool active;
+ bool server;
+
+ uint32_t unique_id;
+
+ int target_peer;
+ TransferMode transfer_mode;
+
+ ENetEvent event;
+ ENetPeer *peer;
+ ENetHost *host;
+
+ bool refuse_connections;
+
+ ConnectionStatus connection_status;
+
+ Map<int,ENetPeer*> peer_map;
+
+ struct Packet {
+
+ ENetPacket *packet;
+ int from;
+ };
+
+ CompressionMode compression_mode;
+
+ mutable List<Packet> incoming_packets;
+
+ mutable Packet current_packet;
+
+ uint32_t _gen_unique_id() const;
+ void _pop_current_packet() const;
+
+ Vector<uint8_t> src_compressor_mem;
+ Vector<uint8_t> dst_compressor_mem;
+
+ ENetCompressor enet_compressor;
+ static size_t enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit);
+ static size_t enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit);
+ static void enet_compressor_destroy(void * context);
+ void _setup_compressor();
+
+ enet_uint32 bind_ip;
+protected:
+ static void _bind_methods();
+public:
+
+ virtual void set_transfer_mode(TransferMode p_mode);
+ virtual void set_target_peer(int p_peer);
+
+
+ virtual int get_packet_peer() const;
+
+
+ Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0);
+
+ void close_connection();
+
+ virtual void poll();
+
+ virtual bool is_server() const;
+
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
+
+ virtual int get_max_packet_size() const;
+
+ virtual ConnectionStatus get_connection_status() const;
+
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual int get_unique_id() const;
+
+ void set_compression_mode(CompressionMode p_mode);
+ CompressionMode get_compression_mode() const;
+
+ NetworkedMultiplayerENet();
+ ~NetworkedMultiplayerENet();
+
+ void set_bind_ip(const IP_Address& p_ip);
+};
+
+VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
+
+
+#endif // NETWORKED_MULTIPLAYER_ENET_H