diff options
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.h')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.h | 59 |
1 files changed, 48 insertions, 11 deletions
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index ec6b084d66..dc86058cbb 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -3,54 +3,81 @@ #include "io/networked_multiplayer_peer.h" #include "enet/enet.h" +#include "io/compression.h" class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer) +public: + enum CompressionMode { + COMPRESS_NONE, + COMPRESS_RANGE_CODER, + COMPRESS_FASTLZ, + COMPRESS_ZLIB + }; +private: + + + enum { + SYSMSG_ADD_PEER, + SYSMSG_REMOVE_PEER + }; bool active; bool server; - int send_channel; - StringName target_peer; + uint32_t unique_id; + + int target_peer; TransferMode transfer_mode; ENetEvent event; ENetPeer *peer; ENetHost *host; + bool refuse_connections; + ConnectionStatus connection_status; - Map<StringName,ENetPeer*> peer_map; + Map<int,ENetPeer*> peer_map; struct Packet { ENetPacket *packet; - int from_channel; - StringName from; + int from; }; + CompressionMode compression_mode; + mutable List<Packet> incoming_packets; mutable Packet current_packet; + uint32_t _gen_unique_id() const; void _pop_current_packet() const; + Vector<uint8_t> src_compressor_mem; + Vector<uint8_t> dst_compressor_mem; + + ENetCompressor enet_compressor; + static size_t enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit); + static size_t enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit); + static void enet_compressor_destroy(void * context); + void _setup_compressor(); + protected: static void _bind_methods(); public: virtual void set_transfer_mode(TransferMode p_mode); - virtual void set_target_peer(const StringName& p_peer); - virtual void set_channel(int p_channel); + virtual void set_target_peer(int p_peer); - virtual StringName get_packet_peer() const; - virtual int get_packet_channel() const; + virtual int get_packet_peer() const; - Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0); - Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0); + Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0); + Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0); void close_connection(); @@ -66,9 +93,19 @@ public: virtual ConnectionStatus get_connection_status() const; + virtual void set_refuse_new_connections(bool p_enable); + virtual bool is_refusing_new_connections() const; + + virtual int get_unique_id() const; + + void set_compression_mode(CompressionMode p_mode); + CompressionMode get_compression_mode() const; + NetworkedMultiplayerENet(); ~NetworkedMultiplayerENet(); }; +VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode); + #endif // NETWORKED_MULTIPLAYER_ENET_H |