diff options
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.h')
| -rw-r--r-- | modules/enet/networked_multiplayer_enet.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h new file mode 100644 index 0000000000..235686d143 --- /dev/null +++ b/modules/enet/networked_multiplayer_enet.h @@ -0,0 +1,85 @@ +#ifndef NETWORKED_MULTIPLAYER_ENET_H +#define NETWORKED_MULTIPLAYER_ENET_H + +#include "io/networked_multiplayer_peer.h" +#include "enet/enet.h" + +class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { + + OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer) + + enum { + SYSMSG_ADD_PEER, + SYSMSG_REMOVE_PEER + }; + + bool active; + bool server; + + uint32_t unique_id; + + int target_peer; + TransferMode transfer_mode; + + ENetEvent event; + ENetPeer *peer; + ENetHost *host; + + bool refuse_connections; + + ConnectionStatus connection_status; + + Map<int,ENetPeer*> peer_map; + + struct Packet { + + ENetPacket *packet; + int from; + }; + + mutable List<Packet> incoming_packets; + + mutable Packet current_packet; + + uint32_t _gen_unique_id() const; + void _pop_current_packet() const; + +protected: + static void _bind_methods(); +public: + + virtual void set_transfer_mode(TransferMode p_mode); + virtual void set_target_peer(int p_peer); + + + virtual int get_packet_peer() const; + + + Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0); + Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0); + + void close_connection(); + + virtual void poll(); + + virtual bool is_server() const; + + virtual int get_available_packet_count() const; + virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet + virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size); + + virtual int get_max_packet_size() const; + + virtual ConnectionStatus get_connection_status() const; + + virtual void set_refuse_new_connections(bool p_enable); + virtual bool is_refusing_new_connections() const; + + virtual int get_unique_id() const; + + NetworkedMultiplayerENet(); + ~NetworkedMultiplayerENet(); +}; + + +#endif // NETWORKED_MULTIPLAYER_ENET_H |