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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.h')
-rw-r--r--modules/enet/networked_multiplayer_enet.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
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+++ b/modules/enet/networked_multiplayer_enet.h
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+#ifndef NETWORKED_MULTIPLAYER_ENET_H
+#define NETWORKED_MULTIPLAYER_ENET_H
+
+#include "io/networked_multiplayer_peer.h"
+#include "enet/enet.h"
+
+class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
+
+ OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
+
+ enum {
+ SYSMSG_ADD_PEER,
+ SYSMSG_REMOVE_PEER
+ };
+
+ bool active;
+ bool server;
+
+ uint32_t unique_id;
+
+ int target_peer;
+ TransferMode transfer_mode;
+
+ ENetEvent event;
+ ENetPeer *peer;
+ ENetHost *host;
+
+ bool refuse_connections;
+
+ ConnectionStatus connection_status;
+
+ Map<int,ENetPeer*> peer_map;
+
+ struct Packet {
+
+ ENetPacket *packet;
+ int from;
+ };
+
+ mutable List<Packet> incoming_packets;
+
+ mutable Packet current_packet;
+
+ uint32_t _gen_unique_id() const;
+ void _pop_current_packet() const;
+
+protected:
+ static void _bind_methods();
+public:
+
+ virtual void set_transfer_mode(TransferMode p_mode);
+ virtual void set_target_peer(int p_peer);
+
+
+ virtual int get_packet_peer() const;
+
+
+ Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0);
+
+ void close_connection();
+
+ virtual void poll();
+
+ virtual bool is_server() const;
+
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
+
+ virtual int get_max_packet_size() const;
+
+ virtual ConnectionStatus get_connection_status() const;
+
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual int get_unique_id() const;
+
+ NetworkedMultiplayerENet();
+ ~NetworkedMultiplayerENet();
+};
+
+
+#endif // NETWORKED_MULTIPLAYER_ENET_H