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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp233
1 files changed, 158 insertions, 75 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index a787cd3b80..406eb467f0 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,7 +49,7 @@ void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
int NetworkedMultiplayerENet::get_packet_peer() const {
- ERR_FAIL_COND_V(!active, 1);
+ ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return incoming_packets.front()->get().from;
@@ -57,7 +57,7 @@ int NetworkedMultiplayerENet::get_packet_peer() const {
int NetworkedMultiplayerENet::get_packet_channel() const {
- ERR_FAIL_COND_V(!active, -1);
+ ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
return incoming_packets.front()->get().channel;
@@ -65,7 +65,7 @@ int NetworkedMultiplayerENet::get_packet_channel() const {
int NetworkedMultiplayerENet::get_last_packet_channel() const {
- ERR_FAIL_COND_V(!active, -1);
+ ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(!current_packet.packet, -1);
return current_packet.channel;
@@ -73,11 +73,12 @@ int NetworkedMultiplayerENet::get_last_packet_channel() const {
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
- ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
ENetAddress address;
memset(&address, 0, sizeof(address));
@@ -104,7 +105,12 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
p_in_bandwidth /* limit incoming bandwidth if > 0 */,
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
+ }
+#endif
_setup_compressor();
active = true;
@@ -116,11 +122,11 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
}
Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
- ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
if (p_client_port != 0) {
ENetAddress c_client;
@@ -135,7 +141,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
if (bind_ip.is_wildcard()) {
c_client.host = 0;
} else {
- ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
c_client.host = *(uint32_t *)bind_ip.get_ipv4();
}
#endif
@@ -155,7 +161,12 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
}
- ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
+ }
+#endif
_setup_compressor();
@@ -169,14 +180,14 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
#endif
- ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE);
+ ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
}
ENetAddress address;
#ifdef GODOT_ENET
enet_address_set_ip(&address, ip.get_ipv6(), 16);
#else
- ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
address.host = *(uint32_t *)ip.get_ipv4();
#endif
address.port = p_port;
@@ -188,7 +199,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
if (peer == NULL) {
enet_host_destroy(host);
- ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
}
// Technically safe to ignore the peer or anything else.
@@ -203,7 +214,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
void NetworkedMultiplayerENet::poll() {
- ERR_FAIL_COND(!active);
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
_pop_current_packet();
@@ -255,6 +266,10 @@ void NetworkedMultiplayerENet::poll() {
emit_signal("peer_connected", *new_id);
if (server) {
+ // Do not notify other peers when server_relay is disabled.
+ if (!server_relay)
+ break;
+
// Someone connected, notify all the peers available
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
@@ -287,31 +302,34 @@ void NetworkedMultiplayerENet::poll() {
if (!server) {
emit_signal("connection_failed");
}
- } else {
+ // Never fully connected.
+ break;
+ }
- if (server) {
- // Someone disconnected, notify everyone else
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (!server) {
- if (E->key() == *id)
- continue;
+ // Client just disconnected from server.
+ emit_signal("server_disconnected");
+ close_connection();
+ return;
+ } else if (server_relay) {
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(*id, &packet->data[4]);
- enet_peer_send(E->get(), SYSCH_CONFIG, packet);
- }
- } else {
- emit_signal("server_disconnected");
- close_connection();
- return;
- }
+ // Server just received a client disconnect and is in relay mode, notify everyone else.
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+
+ if (E->key() == *id)
+ continue;
- emit_signal("peer_disconnected", *id);
- peer_map.erase(*id);
- memdelete(id);
+ ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(*id, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ }
}
+ emit_signal("peer_disconnected", *id);
+ peer_map.erase(*id);
+ memdelete(id);
} break;
case ENET_EVENT_TYPE_RECEIVE: {
@@ -361,7 +379,13 @@ void NetworkedMultiplayerENet::poll() {
packet.from = *id;
- if (target == 0) {
+ if (target == 1) {
+ // To myself and only myself
+ incoming_packets.push_back(packet);
+ } else if (!server_relay) {
+ // No other destination is allowed when server is not relaying
+ continue;
+ } else if (target == 0) {
// Re-send to everyone but sender :|
incoming_packets.push_back(packet);
@@ -398,9 +422,6 @@ void NetworkedMultiplayerENet::poll() {
enet_packet_destroy(packet.packet);
}
- } else if (target == 1) {
- // To myself and only myself
- incoming_packets.push_back(packet);
} else {
// To someone else, specifically
ERR_CONTINUE(!peer_map.has(target));
@@ -425,14 +446,14 @@ void NetworkedMultiplayerENet::poll() {
}
bool NetworkedMultiplayerENet::is_server() const {
- ERR_FAIL_COND_V(!active, false);
+ ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
return server;
}
void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
- ERR_FAIL_COND(!active);
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
_pop_current_packet();
@@ -440,6 +461,8 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->get()) {
enet_peer_disconnect_now(E->get(), unique_id);
+ int *id = (int *)(E->get()->data);
+ memdelete(id);
peers_disconnected = true;
}
}
@@ -455,33 +478,40 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
enet_host_destroy(host);
active = false;
incoming_packets.clear();
+ peer_map.clear();
unique_id = 1; // Server is 1
connection_status = CONNECTION_DISCONNECTED;
}
void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
- ERR_FAIL_COND(!active);
- ERR_FAIL_COND(!is_server());
- ERR_FAIL_COND(!peer_map.has(p_peer));
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
if (now) {
+ int *id = (int *)peer_map[p_peer]->data;
enet_peer_disconnect_now(peer_map[p_peer], 0);
// enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
// notify everyone else, send disconnect signal & remove from peer_map like in poll()
+ if (server_relay) {
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
-
- if (E->key() == p_peer)
- continue;
+ if (E->key() == p_peer) {
+ continue;
+ }
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(p_peer, &packet->data[4]);
- enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(p_peer, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ }
}
+ if (id)
+ memdelete(id);
+
emit_signal("peer_disconnected", p_peer);
peer_map.erase(p_peer);
} else {
@@ -496,7 +526,7 @@ int NetworkedMultiplayerENet::get_available_packet_count() const {
Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
_pop_current_packet();
@@ -511,8 +541,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
int packet_flags = 0;
int channel = SYSCH_RELIABLE;
@@ -543,7 +573,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
if (target_peer != 0) {
E = peer_map.find(ABS(target_peer));
- ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer '" + itos(target_peer) + "'.");
+ ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
}
ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
@@ -631,7 +661,7 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
int NetworkedMultiplayerENet::get_unique_id() const {
- ERR_FAIL_COND_V(!active, 0);
+ ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
return unique_id;
}
@@ -687,7 +717,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
mode = Compression::MODE_ZSTD;
} break;
default: {
- ERR_FAIL_V(0);
+ ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
}
}
@@ -762,9 +792,9 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
- ERR_FAIL_COND_V(!peer_map.has(p_peer_id), IP_Address());
- ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, IP_Address());
- ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, IP_Address());
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
IP_Address out;
#ifdef GODOT_ENET
@@ -778,9 +808,9 @@ IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
- ERR_FAIL_COND_V(!peer_map.has(p_peer_id), 0);
- ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, 0);
- ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, 0);
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
#ifdef GODOT_ENET
return peer_map[p_peer_id]->address.port;
#else
@@ -790,8 +820,8 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
- ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count);
- ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, "Channel " + itos(SYSCH_CONFIG) + " is reserved.");
+ ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
+ ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
transfer_channel = p_channel;
}
@@ -801,8 +831,8 @@ int NetworkedMultiplayerENet::get_transfer_channel() const {
void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
- ERR_FAIL_COND(active);
- ERR_FAIL_COND(p_channel < SYSCH_MAX);
+ ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
+ ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
channel_count = p_channel;
}
@@ -818,6 +848,16 @@ bool NetworkedMultiplayerENet::is_always_ordered() const {
return always_ordered;
}
+void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
+ ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
+
+ server_relay = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
+ return server_relay;
+}
+
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
@@ -827,6 +867,12 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
+ ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
+ ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
@@ -838,11 +884,16 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
+ ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
+ ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
@@ -856,6 +907,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
active = false;
server = false;
refuse_connections = false;
+ server_relay = true;
unique_id = 0;
target_peer = 0;
current_packet.packet = NULL;
@@ -871,6 +923,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
enet_compressor.destroy = enet_compressor_destroy;
bind_ip = IP_Address("*");
+
+ dtls_enabled = false;
+ dtls_verify = true;
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
@@ -883,7 +938,35 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
// Sets IP for ENet to bind when using create_server or create_client
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
- ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
+ ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
bind_ip = p_ip;
}
+
+void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_enabled = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_dtls_enabled() const {
+ return dtls_enabled;
+}
+
+void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_verify = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
+ return dtls_verify;
+}
+
+void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
+ ERR_FAIL_COND(active);
+ dtls_key = p_key;
+}
+
+void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
+ ERR_FAIL_COND(active);
+ dtls_cert = p_cert;
+}