diff options
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 650 |
1 files changed, 650 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp new file mode 100644 index 0000000000..18a4347edf --- /dev/null +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -0,0 +1,650 @@ +#include "os/os.h" +#include "io/marshalls.h" +#include "networked_multiplayer_enet.h" + +void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) { + + transfer_mode=p_mode; +} + +void NetworkedMultiplayerENet::set_target_peer(int p_peer){ + + target_peer=p_peer; +} + +int NetworkedMultiplayerENet::get_packet_peer() const{ + + ERR_FAIL_COND_V(!active,1); + ERR_FAIL_COND_V(incoming_packets.size()==0,1); + + return incoming_packets.front()->get().from; + +} + +Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth){ + + ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE); + + ENetAddress address; + address.host = bind_ip; + + address.port = p_port; + + host = enet_host_create (& address /* the address to bind the server host to */, + p_max_clients /* allow up to 32 clients and/or outgoing connections */, + 2 /* allow up to 2 channels to be used, 0 and 1 */, + p_in_bandwidth /* assume any amount of incoming bandwidth */, + p_out_bandwidth /* assume any amount of outgoing bandwidth */); + + ERR_FAIL_COND_V(!host,ERR_CANT_CREATE); + + _setup_compressor(); + active=true; + server=true; + refuse_connections=false; + unique_id=1; + connection_status=CONNECTION_CONNECTED; + return OK; +} +Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){ + + ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE); + + host = enet_host_create (NULL /* create a client host */, + 1 /* only allow 1 outgoing connection */, + 2 /* allow up 2 channels to be used, 0 and 1 */, + p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */, + p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */); + + ERR_FAIL_COND_V(!host,ERR_CANT_CREATE); + + + _setup_compressor(); + + ENetAddress address; + address.host=p_ip.host; + address.port=p_port; + + //enet_address_set_host (& address, "localhost"); + //address.port = p_port; + + unique_id=_gen_unique_id(); + + /* Initiate the connection, allocating the two channels 0 and 1. */ + ENetPeer *peer = enet_host_connect (host, & address, 2, unique_id); + + if (peer == NULL) { + enet_host_destroy(host); + ERR_FAIL_COND_V(!peer,ERR_CANT_CREATE); + } + + //technically safe to ignore the peer or anything else. + + connection_status=CONNECTION_CONNECTING; + active=true; + server=false; + refuse_connections=false; + + return OK; +} + +void NetworkedMultiplayerENet::poll(){ + + ERR_FAIL_COND(!active); + + _pop_current_packet(); + + ENetEvent event; + /* Wait up to 1000 milliseconds for an event. */ + while (true) { + + if (!host || !active) //might have been disconnected while emitting a notification + return; + + int ret = enet_host_service (host, & event, 1); + + if (ret<0) { + //error, do something? + break; + } else if (ret==0) { + break; + } + + switch (event.type) + { + case ENET_EVENT_TYPE_CONNECT: { + /* Store any relevant client information here. */ + + if (server && refuse_connections) { + enet_peer_reset(event.peer); + break; + } + + IP_Address ip; + ip.host=event.peer -> address.host; + + int *new_id = memnew( int ); + *new_id = event.data; + + if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1 + *new_id=1; + } + + event.peer->data=new_id; + + peer_map[*new_id]=event.peer; + + connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something! + + emit_signal("peer_connected",*new_id); + + if (server) { + //someone connected, let it know of all the peers available + for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) { + + if (E->key()==*new_id) + continue; + //send existing peers to new peer + ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]); + encode_uint32(E->key(),&packet->data[4]); + enet_peer_send(event.peer,1,packet); + //send the new peer to existing peers + packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]); + encode_uint32(*new_id,&packet->data[4]); + enet_peer_send(E->get(),1,packet); + } + } else { + + emit_signal("connection_succeeded"); + } + + } break; + case ENET_EVENT_TYPE_DISCONNECT: { + + /* Reset the peer's client information. */ + + int *id = (int*)event.peer -> data; + + + + if (!id) { + if (!server) { + emit_signal("connection_failed"); + } + } else { + + if (server) { + //someone disconnected, let it know to everyone else + for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) { + + if (E->key()==*id) + continue; + //send the new peer to existing peers + ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]); + encode_uint32(*id,&packet->data[4]); + enet_peer_send(E->get(),1,packet); + } + } else if (!server) { + emit_signal("server_disconnected"); + close_connection(); + return; + } + + emit_signal("peer_disconnected",*id); + peer_map.erase(*id); + memdelete( id ); + + } + + + } break; + case ENET_EVENT_TYPE_RECEIVE: { + + + if (event.channelID==1) { + //some config message + ERR_CONTINUE( event.packet->dataLength < 8); + + int msg = decode_uint32(&event.packet->data[0]); + int id = decode_uint32(&event.packet->data[4]); + + switch(msg) { + case SYSMSG_ADD_PEER: { + + peer_map[id]=NULL; + emit_signal("peer_connected",id); + + } break; + case SYSMSG_REMOVE_PEER: { + + peer_map.erase(id); + emit_signal("peer_disconnected",id); + } break; + } + + enet_packet_destroy(event.packet); + } else if (event.channelID==0){ + + Packet packet; + packet.packet = event.packet; + + int *id = (int*)event.peer -> data; + + ERR_CONTINUE(event.packet->dataLength<12) + + + uint32_t source = decode_uint32(&event.packet->data[0]); + int target = decode_uint32(&event.packet->data[4]); + uint32_t flags = decode_uint32(&event.packet->data[8]); + + packet.from=source; + + if (server) { + + packet.from=*id; + + if (target==0) { + //re-send the everyone but sender :| + + incoming_packets.push_back(packet); + //and make copies for sending + for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) { + + if (uint32_t(E->key())==source) //do not resend to self + continue; + + ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags); + + enet_peer_send(E->get(),0,packet2); + } + + } else if (target<0) { + //to all but one + + //and make copies for sending + for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) { + + if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded + continue; + + ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags); + + enet_peer_send(E->get(),0,packet2); + } + + if (-target != 1) { + //server is not excluded + incoming_packets.push_back(packet); + } else { + //server is excluded, erase packet + enet_packet_destroy(packet.packet); + } + + } else if (target==1) { + //to myself and only myself + incoming_packets.push_back(packet); + } else { + //to someone else, specifically + ERR_CONTINUE(!peer_map.has(target)); + enet_peer_send(peer_map[target],0,packet.packet); + } + } else { + + incoming_packets.push_back(packet); + } + + + //destroy packet later.. + } else { + ERR_CONTINUE(true); + } + + + }break; + case ENET_EVENT_TYPE_NONE: { + //do nothing + } break; + } + } +} + +bool NetworkedMultiplayerENet::is_server() const { + ERR_FAIL_COND_V(!active,false); + + return server; +} + +void NetworkedMultiplayerENet::close_connection() { + + if (!active) + return; + + _pop_current_packet(); + + bool peers_disconnected=false; + for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) { + if (E->get()) { + enet_peer_disconnect_now(E->get(),unique_id); + peers_disconnected=true; + } + } + + if (peers_disconnected) { + enet_host_flush(host); + OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send + + } + + enet_host_destroy(host); + active=false; + incoming_packets.clear(); + unique_id=1; //server is 1 + connection_status=CONNECTION_DISCONNECTED; +} + +int NetworkedMultiplayerENet::get_available_packet_count() const { + + return incoming_packets.size(); +} +Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffer_size) const{ + + ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE); + + _pop_current_packet(); + + current_packet = incoming_packets.front()->get(); + incoming_packets.pop_front(); + + *r_buffer=(const uint8_t*)(¤t_packet.packet->data[12]); + r_buffer_size=current_packet.packet->dataLength; + + return OK; +} +Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_size){ + + ERR_FAIL_COND_V(!active,ERR_UNCONFIGURED); + ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED); + + int packet_flags=0; + + switch(transfer_mode) { + case TRANSFER_MODE_UNRELIABLE: { + packet_flags=ENET_PACKET_FLAG_UNSEQUENCED; + } break; + case TRANSFER_MODE_UNRELIABLE_ORDERED: { + packet_flags=0; + } break; + case TRANSFER_MODE_RELIABLE: { + packet_flags=ENET_PACKET_FLAG_RELIABLE; + } break; + } + + Map<int,ENetPeer*>::Element *E=NULL; + + if (target_peer!=0) { + + E = peer_map.find(ABS(target_peer)); + if (!E) { + ERR_EXPLAIN("Invalid Target Peer: "+itos(target_peer)); + ERR_FAIL_V(ERR_INVALID_PARAMETER); + } + } + + ENetPacket * packet = enet_packet_create (NULL,p_buffer_size+12,packet_flags); + encode_uint32(unique_id,&packet->data[0]); //source ID + encode_uint32(target_peer,&packet->data[4]); //dest ID + encode_uint32(packet_flags,&packet->data[8]); //dest ID + copymem(&packet->data[12],p_buffer,p_buffer_size); + + if (server) { + + if (target_peer==0) { + enet_host_broadcast(host,0,packet); + } else if (target_peer<0) { + //send to all but one + //and make copies for sending + + int exclude=-target_peer; + + for (Map<int,ENetPeer*>::Element *F=peer_map.front();F;F=F->next()) { + + if (F->key()==exclude) // exclude packet + continue; + + ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags); + + enet_peer_send(F->get(),0,packet2); + } + + enet_packet_destroy(packet); //original packet no longer needed + } else { + enet_peer_send (E->get(), 0, packet); + + } + } else { + + ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG); + enet_peer_send (peer_map[1], 0, packet); //send to server for broadcast.. + + } + + enet_host_flush(host); + + return OK; +} + +int NetworkedMultiplayerENet::get_max_packet_size() const { + + return 1<<24; //anything is good +} + +void NetworkedMultiplayerENet::_pop_current_packet() const { + + if (current_packet.packet) { + enet_packet_destroy(current_packet.packet); + current_packet.packet=NULL; + current_packet.from=0; + } + +} + +NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const { + + return connection_status; +} + +uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { + + uint32_t hash = 0; + + while (hash==0 || hash==1) { + + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_ticks_usec() ); + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_unix_time(), hash ); + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash ); + //hash = hash_djb2_one_32( + // (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash ); + hash = hash_djb2_one_32( + (uint32_t)((uint64_t)this), hash ); //rely on aslr heap + hash = hash_djb2_one_32( + (uint32_t)((uint64_t)&hash), hash ); //rely on aslr stack + + hash=hash&0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion + } + + return hash; +} + +int NetworkedMultiplayerENet::get_unique_id() const { + + ERR_FAIL_COND_V(!active,0); + return unique_id; +} + +void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { + + refuse_connections=p_enable; +} + +bool NetworkedMultiplayerENet::is_refusing_new_connections() const { + + return refuse_connections; +} + +void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) { + + compression_mode=p_mode; +} + +NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const{ + + return compression_mode; +} + +size_t NetworkedMultiplayerENet::enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit) { + + NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context); + + if (size_t(enet->src_compressor_mem.size())<inLimit) { + enet->src_compressor_mem.resize( inLimit ); + } + + int total = inLimit; + int ofs=0; + while(total) { + for(size_t i=0;i<inBufferCount;i++) { + int to_copy = MIN(total,int(inBuffers[i].dataLength)); + copymem(&enet->src_compressor_mem[ofs],inBuffers[i].data,to_copy); + ofs+=to_copy; + total-=to_copy; + } + } + + Compression::Mode mode; + + switch(enet->compression_mode) { + case COMPRESS_FASTLZ: { + mode=Compression::MODE_FASTLZ; + } break; + case COMPRESS_ZLIB: { + mode=Compression::MODE_DEFLATE; + } break; + default: { ERR_FAIL_V(0); } + } + + int req_size = Compression::get_max_compressed_buffer_size(ofs,mode); + if (enet->dst_compressor_mem.size()<req_size) { + enet->dst_compressor_mem.resize(req_size); + } + int ret=Compression::compress(enet->dst_compressor_mem.ptr(),enet->src_compressor_mem.ptr(),ofs,mode); + + if (ret<0) + return 0; + + + if (ret>int(outLimit)) + return 0; //do not bother + + copymem(outData,enet->dst_compressor_mem.ptr(),ret); + + return ret; +} + +size_t NetworkedMultiplayerENet::enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit){ + + NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context); + int ret = -1; + switch(enet->compression_mode) { + case COMPRESS_FASTLZ: { + + ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_FASTLZ); + } break; + case COMPRESS_ZLIB: { + + ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_DEFLATE); + } break; + default: {} + } + if (ret<0) { + return 0; + } else { + return ret; + } +} + +void NetworkedMultiplayerENet::_setup_compressor() { + + switch(compression_mode) { + + case COMPRESS_NONE: { + + enet_host_compress(host,NULL); + } break; + case COMPRESS_RANGE_CODER: { + enet_host_compress_with_range_coder(host); + } break; + case COMPRESS_FASTLZ: + case COMPRESS_ZLIB: { + + enet_host_compress(host,&enet_compressor); + } break; + } +} + +void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){ + + //do none +} + + +void NetworkedMultiplayerENet::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); + ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); + ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection); + ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); + ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); + ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); + + BIND_CONSTANT( COMPRESS_NONE ); + BIND_CONSTANT( COMPRESS_RANGE_CODER ); + BIND_CONSTANT( COMPRESS_FASTLZ ); + BIND_CONSTANT( COMPRESS_ZLIB ); +} + + +NetworkedMultiplayerENet::NetworkedMultiplayerENet(){ + + active=false; + server=false; + refuse_connections=false; + unique_id=0; + target_peer=0; + current_packet.packet=NULL; + transfer_mode=TRANSFER_MODE_RELIABLE; + connection_status=CONNECTION_DISCONNECTED; + compression_mode=COMPRESS_NONE; + enet_compressor.context=this; + enet_compressor.compress=enet_compress; + enet_compressor.decompress=enet_decompress; + enet_compressor.destroy=enet_compressor_destroy; + + bind_ip=ENET_HOST_ANY; +} + +NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){ + + close_connection(); +} + +// sets IP for ENet to bind when using create_server +// if no IP is set, then ENet bind to ENET_HOST_ANY +void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){ + bind_ip=p_ip.host; +} |