diff options
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 59 |
1 files changed, 31 insertions, 28 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 0a1061f92e..a787cd3b80 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,6 +80,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); ENetAddress address; + memset(&address, 0, sizeof(address)); #ifdef GODOT_ENET if (bind_ip.is_wildcard()) { @@ -207,13 +208,13 @@ void NetworkedMultiplayerENet::poll() { _pop_current_packet(); ENetEvent event; - /* Wait up to 1000 milliseconds for an event. */ + /* Keep servicing until there are no available events left in queue. */ while (true) { if (!host || !active) // Might have been disconnected while emitting a notification return; - int ret = enet_host_service(host, &event, 1); + int ret = enet_host_service(host, &event, 0); if (ret < 0) { // Error, do something? @@ -231,6 +232,13 @@ void NetworkedMultiplayerENet::poll() { break; } + // A client joined with an invalid ID (negative values, 0, and 1 are reserved). + // Probably trying to exploit us. + if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) { + enet_peer_reset(event.peer); + ERR_CONTINUE(true); + } + int *new_id = memnew(int); *new_id = event.data; @@ -293,7 +301,7 @@ void NetworkedMultiplayerENet::poll() { encode_uint32(*id, &packet->data[4]); enet_peer_send(E->get(), SYSCH_CONFIG, packet); } - } else if (!server) { + } else { emit_signal("server_disconnected"); close_connection(); return; @@ -339,11 +347,10 @@ void NetworkedMultiplayerENet::poll() { uint32_t *id = (uint32_t *)event.peer->data; - ERR_CONTINUE(event.packet->dataLength < 12) + ERR_CONTINUE(event.packet->dataLength < 8); uint32_t source = decode_uint32(&event.packet->data[0]); int target = decode_uint32(&event.packet->data[4]); - uint32_t flags = decode_uint32(&event.packet->data[8]); packet.from = source; packet.channel = event.channelID; @@ -364,7 +371,7 @@ void NetworkedMultiplayerENet::poll() { if (uint32_t(E->key()) == source) // Do not resend to self continue; - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags); + ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); enet_peer_send(E->get(), event.channelID, packet2); } @@ -378,7 +385,7 @@ void NetworkedMultiplayerENet::poll() { if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded continue; - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags); + ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); enet_peer_send(E->get(), event.channelID, packet2); } @@ -426,7 +433,6 @@ bool NetworkedMultiplayerENet::is_server() const { void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { ERR_FAIL_COND(!active); - ERR_FAIL_COND(wait_usec < 0); _pop_current_packet(); @@ -457,7 +463,7 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { ERR_FAIL_COND(!active); ERR_FAIL_COND(!is_server()); - ERR_FAIL_COND(!peer_map.has(p_peer)) + ERR_FAIL_COND(!peer_map.has(p_peer)); if (now) { enet_peer_disconnect_now(peer_map[p_peer], 0); @@ -497,8 +503,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff current_packet = incoming_packets.front()->get(); incoming_packets.pop_front(); - *r_buffer = (const uint8_t *)(¤t_packet.packet->data[12]); - r_buffer_size = current_packet.packet->dataLength - 12; + *r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]); + r_buffer_size = current_packet.packet->dataLength - 8; return OK; } @@ -537,17 +543,13 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer if (target_peer != 0) { E = peer_map.find(ABS(target_peer)); - if (!E) { - ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer)); - ERR_FAIL_V(ERR_INVALID_PARAMETER); - } + ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer '" + itos(target_peer) + "'."); } - ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags); + ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags); encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(target_peer, &packet->data[4]); // Dest ID - encode_uint32(packet_flags, &packet->data[8]); // Dest ID - copymem(&packet->data[12], p_buffer, p_buffer_size); + copymem(&packet->data[8], p_buffer, p_buffer_size); if (server) { @@ -684,7 +686,9 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * case COMPRESS_ZSTD: { mode = Compression::MODE_ZSTD; } break; - default: { ERR_FAIL_V(0); } + default: { + ERR_FAIL_V(0); + } } int req_size = Compression::get_max_compressed_buffer_size(ofs, mode); @@ -721,7 +725,8 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD); } break; - default: {} + default: { + } } if (ret < 0) { return 0; @@ -786,11 +791,7 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) { ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count); - - if (p_channel == SYSCH_CONFIG) { - ERR_EXPLAIN("Channel " + itos(SYSCH_CONFIG) + " is reserved"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, "Channel " + itos(SYSCH_CONFIG) + " is reserved."); transfer_channel = p_channel; } @@ -874,7 +875,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() { NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { - close_connection(); + if (active) { + close_connection(); + } } // Sets IP for ENet to bind when using create_server or create_client |