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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp167
1 files changed, 140 insertions, 27 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 95bb472c7b..88768829d7 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -55,9 +55,29 @@ int NetworkedMultiplayerENet::get_packet_peer() const {
return incoming_packets.front()->get().from;
}
+int NetworkedMultiplayerENet::get_packet_channel() const {
+
+ ERR_FAIL_COND_V(!active, -1);
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
+
+ return incoming_packets.front()->get().channel;
+}
+
+int NetworkedMultiplayerENet::get_last_packet_channel() const {
+
+ ERR_FAIL_COND_V(!active, -1);
+ ERR_FAIL_COND_V(!current_packet.packet, -1);
+
+ return current_packet.channel;
+}
+
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
ENetAddress address;
@@ -79,9 +99,9 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
host = enet_host_create(&address /* the address to bind the server host to */,
p_max_clients /* allow up to 32 clients and/or outgoing connections */,
- SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* assume any amount of incoming bandwidth */,
- p_out_bandwidth /* assume any amount of outgoing bandwidth */);
+ channel_count /* allow up to channel_count to be used */,
+ p_in_bandwidth /* limit incoming bandwith if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwith if > 0 */);
ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
@@ -93,15 +113,46 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
connection_status = CONNECTION_CONNECTED;
return OK;
}
-Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
+Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
- host = enet_host_create(NULL /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* limit incoming bandwith if > 0 */,
- p_out_bandwidth /* limit outgoing bandwith if > 0 */);
+ if (p_client_port != 0) {
+ ENetAddress c_client;
+
+#ifdef GODOT_ENET
+ if (bind_ip.is_wildcard()) {
+ c_client.wildcard = 1;
+ } else {
+ enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
+ }
+#else
+ if (bind_ip.is_wildcard()) {
+ c_client.host = 0;
+ } else {
+ ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ c_client.host = *(uint32_t *)bind_ip.get_ipv4();
+ }
+#endif
+
+ c_client.port = p_client_port;
+
+ host = enet_host_create(&c_client /* create a client host */,
+ 1 /* only allow 1 outgoing connection */,
+ channel_count /* allow up to channel_count to be used */,
+ p_in_bandwidth /* limit incoming bandwith if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwith if > 0 */);
+ } else {
+ host = enet_host_create(NULL /* create a client host */,
+ 1 /* only allow 1 outgoing connection */,
+ channel_count /* allow up to channel_count to be used */,
+ p_in_bandwidth /* limit incoming bandwith if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwith if > 0 */);
+ }
ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
@@ -131,8 +182,8 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
unique_id = _gen_unique_id();
- /* Initiate the connection, allocating the enough channels */
- ENetPeer *peer = enet_host_connect(host, &address, SYSCH_MAX, unique_id);
+ // Initiate connection, allocating enough channels
+ ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
if (peer == NULL) {
enet_host_destroy(host);
@@ -173,7 +224,7 @@ void NetworkedMultiplayerENet::poll() {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
- /* Store any relevant client information here. */
+ // Store any relevant client information here.
if (server && refuse_connections) {
enet_peer_reset(event.peer);
@@ -183,7 +234,7 @@ void NetworkedMultiplayerENet::poll() {
int *new_id = memnew(int);
*new_id = event.data;
- if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1
+ if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
*new_id = 1;
}
@@ -220,7 +271,7 @@ void NetworkedMultiplayerENet::poll() {
} break;
case ENET_EVENT_TYPE_DISCONNECT: {
- /* Reset the peer's client information. */
+ // Reset the peer's client information.
int *id = (int *)event.peer->data;
@@ -281,7 +332,7 @@ void NetworkedMultiplayerENet::poll() {
}
enet_packet_destroy(event.packet);
- } else if (event.channelID < SYSCH_MAX) {
+ } else if (event.channelID < channel_count) {
Packet packet;
packet.packet = event.packet;
@@ -295,6 +346,7 @@ void NetworkedMultiplayerENet::poll() {
uint32_t flags = decode_uint32(&event.packet->data[8]);
packet.from = source;
+ packet.channel = event.channelID;
if (server) {
// Someone is cheating and trying to fake the source!
@@ -352,7 +404,7 @@ void NetworkedMultiplayerENet::poll() {
incoming_packets.push_back(packet);
}
- // Destroy packet later..
+ // Destroy packet later
} else {
ERR_CONTINUE(true);
}
@@ -371,10 +423,10 @@ bool NetworkedMultiplayerENet::is_server() const {
return server;
}
-void NetworkedMultiplayerENet::close_connection() {
+void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
- if (!active)
- return;
+ ERR_FAIL_COND(!active);
+ ERR_FAIL_COND(wait_usec < 0);
_pop_current_packet();
@@ -388,7 +440,10 @@ void NetworkedMultiplayerENet::close_connection() {
if (peers_disconnected) {
enet_host_flush(host);
- OS::get_singleton()->delay_usec(100); // Wait 100ms for disconnection packets to send
+
+ if (wait_usec > 0) {
+ OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
+ }
}
enet_host_destroy(host);
@@ -432,6 +487,7 @@ int NetworkedMultiplayerENet::get_available_packet_count() const {
return incoming_packets.size();
}
+
Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
@@ -446,6 +502,7 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
return OK;
}
+
Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
@@ -456,7 +513,10 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
switch (transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
- packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
+ if (always_ordered)
+ packet_flags = 0;
+ else
+ packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
@@ -469,6 +529,9 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
} break;
}
+ if (transfer_channel > SYSCH_CONFIG)
+ channel = transfer_channel;
+
Map<int, ENetPeer *>::Element *E = NULL;
if (target_peer != 0) {
@@ -513,7 +576,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
} else {
ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
- enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast..
+ enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
}
enet_host_flush(host);
@@ -532,6 +595,7 @@ void NetworkedMultiplayerENet::_pop_current_packet() {
enet_packet_destroy(current_packet.packet);
current_packet.packet = NULL;
current_packet.from = 0;
+ current_packet.channel = -1;
}
}
@@ -719,19 +783,65 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
#endif
}
+void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
+
+ ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count);
+
+ if (p_channel == SYSCH_CONFIG) {
+ ERR_EXPLAIN("Channel " + itos(SYSCH_CONFIG) + " is reserved");
+ ERR_FAIL();
+ }
+ transfer_channel = p_channel;
+}
+
+int NetworkedMultiplayerENet::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
+
+ ERR_FAIL_COND(active);
+ ERR_FAIL_COND(p_channel < SYSCH_MAX);
+ channel_count = p_channel;
+}
+
+int NetworkedMultiplayerENet::get_channel_count() const {
+ return channel_count;
+}
+
+void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
+ always_ordered = p_ordered;
+}
+
+bool NetworkedMultiplayerENet::is_always_ordered() const {
+ return always_ordered;
+}
+
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
- ClassDB::bind_method(D_METHOD("get_peer_address"), &NetworkedMultiplayerENet::get_peer_address);
- ClassDB::bind_method(D_METHOD("get_peer_port"), &NetworkedMultiplayerENet::get_peer_port);
+ ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
+ ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
+
+ ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
+ ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
+ ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
+ ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
+ ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
+ ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
+ ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
+ ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
@@ -749,6 +859,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
target_peer = 0;
current_packet.packet = NULL;
transfer_mode = TRANSFER_MODE_RELIABLE;
+ channel_count = SYSCH_MAX;
+ transfer_channel = -1;
+ always_ordered = false;
connection_status = CONNECTION_DISCONNECTED;
compression_mode = COMPRESS_NONE;
enet_compressor.context = this;
@@ -764,7 +877,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
close_connection();
}
-// Sets IP for ENet to bind when using create_server
+// Sets IP for ENet to bind when using create_server or create_client
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());