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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp288
1 files changed, 146 insertions, 142 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 21dd758391..276f13e553 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,50 +34,45 @@
#include "core/os/os.h"
void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
-
transfer_mode = p_mode;
}
-NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
+NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
return transfer_mode;
}
void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
-
target_peer = p_peer;
}
int NetworkedMultiplayerENet::get_packet_peer() const {
-
- ERR_FAIL_COND_V(!active, 1);
+ ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return incoming_packets.front()->get().from;
}
int NetworkedMultiplayerENet::get_packet_channel() const {
-
- ERR_FAIL_COND_V(!active, -1);
+ ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
return incoming_packets.front()->get().channel;
}
int NetworkedMultiplayerENet::get_last_packet_channel() const {
-
- ERR_FAIL_COND_V(!active, -1);
+ ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(!current_packet.packet, -1);
return current_packet.channel;
}
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
-
- ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
ENetAddress address;
memset(&address, 0, sizeof(address));
@@ -104,7 +99,13 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
p_in_bandwidth /* limit incoming bandwidth if > 0 */,
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
+ }
+ enet_host_refuse_new_connections(host, refuse_connections);
+#endif
_setup_compressor();
active = true;
@@ -114,13 +115,13 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
connection_status = CONNECTION_CONNECTED;
return OK;
}
-Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
- ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
+Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
+ ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
if (p_client_port != 0) {
ENetAddress c_client;
@@ -135,7 +136,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
if (bind_ip.is_wildcard()) {
c_client.host = 0;
} else {
- ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
c_client.host = *(uint32_t *)bind_ip.get_ipv4();
}
#endif
@@ -148,14 +149,20 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
p_in_bandwidth /* limit incoming bandwidth if > 0 */,
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
} else {
- host = enet_host_create(NULL /* create a client host */,
+ host = enet_host_create(nullptr /* create a client host */,
1 /* only allow 1 outgoing connection */,
channel_count /* allow up to channel_count to be used */,
p_in_bandwidth /* limit incoming bandwidth if > 0 */,
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
}
- ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
+ }
+ enet_host_refuse_new_connections(host, refuse_connections);
+#endif
_setup_compressor();
@@ -169,14 +176,14 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
#endif
- ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE);
+ ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
}
ENetAddress address;
#ifdef GODOT_ENET
enet_address_set_ip(&address, ip.get_ipv6(), 16);
#else
- ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
address.host = *(uint32_t *)ip.get_ipv4();
#endif
address.port = p_port;
@@ -186,9 +193,9 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
// Initiate connection, allocating enough channels
ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
- if (peer == NULL) {
+ if (peer == nullptr) {
enet_host_destroy(host);
- ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
}
// Technically safe to ignore the peer or anything else.
@@ -202,17 +209,16 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
}
void NetworkedMultiplayerENet::poll() {
-
- ERR_FAIL_COND(!active);
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
_pop_current_packet();
ENetEvent event;
/* Keep servicing until there are no available events left in queue. */
while (true) {
-
- if (!host || !active) // Might have been disconnected while emitting a notification
+ if (!host || !active) { // Might have been disconnected while emitting a notification
return;
+ }
int ret = enet_host_service(host, &event, 0);
@@ -256,33 +262,32 @@ void NetworkedMultiplayerENet::poll() {
if (server) {
// Do not notify other peers when server_relay is disabled.
- if (!server_relay)
+ if (!server_relay) {
break;
+ }
// Someone connected, notify all the peers available
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
-
- if (E->key() == *new_id)
+ if (E->key() == *new_id) {
continue;
+ }
// Send existing peers to new peer
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
encode_uint32(E->key(), &packet->data[4]);
enet_peer_send(event.peer, SYSCH_CONFIG, packet);
// Send the new peer to existing peers
- packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
encode_uint32(*new_id, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
} else {
-
emit_signal("connection_succeeded");
}
} break;
case ENET_EVENT_TYPE_DISCONNECT: {
-
// Reset the peer's client information.
int *id = (int *)event.peer->data;
@@ -296,20 +301,18 @@ void NetworkedMultiplayerENet::poll() {
}
if (!server) {
-
// Client just disconnected from server.
emit_signal("server_disconnected");
close_connection();
return;
} else if (server_relay) {
-
// Server just received a client disconnect and is in relay mode, notify everyone else.
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
-
- if (E->key() == *id)
+ if (E->key() == *id) {
continue;
+ }
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
encode_uint32(*id, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
@@ -321,7 +324,6 @@ void NetworkedMultiplayerENet::poll() {
memdelete(id);
} break;
case ENET_EVENT_TYPE_RECEIVE: {
-
if (event.channelID == SYSCH_CONFIG) {
// Some config message
ERR_CONTINUE(event.packet->dataLength < 8);
@@ -334,13 +336,11 @@ void NetworkedMultiplayerENet::poll() {
switch (msg) {
case SYSMSG_ADD_PEER: {
-
- peer_map[id] = NULL;
+ peer_map[id] = nullptr;
emit_signal("peer_connected", id);
} break;
case SYSMSG_REMOVE_PEER: {
-
peer_map.erase(id);
emit_signal("peer_disconnected", id);
} break;
@@ -348,7 +348,6 @@ void NetworkedMultiplayerENet::poll() {
enet_packet_destroy(event.packet);
} else if (event.channelID < channel_count) {
-
Packet packet;
packet.packet = event.packet;
@@ -380,9 +379,9 @@ void NetworkedMultiplayerENet::poll() {
incoming_packets.push_back(packet);
// And make copies for sending
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
-
- if (uint32_t(E->key()) == source) // Do not resend to self
+ if (uint32_t(E->key()) == source) { // Do not resend to self
continue;
+ }
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
@@ -394,9 +393,9 @@ void NetworkedMultiplayerENet::poll() {
// And make copies for sending
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
-
- if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
+ if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded
continue;
+ }
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
@@ -417,7 +416,6 @@ void NetworkedMultiplayerENet::poll() {
enet_peer_send(peer_map[target], event.channelID, packet.packet);
}
} else {
-
incoming_packets.push_back(packet);
}
@@ -435,14 +433,13 @@ void NetworkedMultiplayerENet::poll() {
}
bool NetworkedMultiplayerENet::is_server() const {
- ERR_FAIL_COND_V(!active, false);
+ ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
return server;
}
void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
-
- ERR_FAIL_COND(!active);
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
_pop_current_packet();
@@ -473,10 +470,9 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
}
void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
-
- ERR_FAIL_COND(!active);
- ERR_FAIL_COND(!is_server());
- ERR_FAIL_COND(!peer_map.has(p_peer));
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
if (now) {
int *id = (int *)peer_map[p_peer]->data;
@@ -486,20 +482,20 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
// notify everyone else, send disconnect signal & remove from peer_map like in poll()
if (server_relay) {
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
-
if (E->key() == p_peer) {
continue;
}
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
encode_uint32(p_peer, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
}
- if (id)
+ if (id) {
memdelete(id);
+ }
emit_signal("peer_disconnected", p_peer);
peer_map.erase(p_peer);
@@ -509,13 +505,11 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
}
int NetworkedMultiplayerENet::get_available_packet_count() const {
-
return incoming_packets.size();
}
Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
-
- ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
_pop_current_packet();
@@ -529,19 +523,19 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
}
Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
-
- ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
int packet_flags = 0;
int channel = SYSCH_RELIABLE;
switch (transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
- if (always_ordered)
+ if (always_ordered) {
packet_flags = 0;
- else
+ } else {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
+ }
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
@@ -554,24 +548,23 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
} break;
}
- if (transfer_channel > SYSCH_CONFIG)
+ if (transfer_channel > SYSCH_CONFIG) {
channel = transfer_channel;
+ }
- Map<int, ENetPeer *>::Element *E = NULL;
+ Map<int, ENetPeer *>::Element *E = nullptr;
if (target_peer != 0) {
-
E = peer_map.find(ABS(target_peer));
- ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer '" + itos(target_peer) + "'.");
+ ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
}
- ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
+ ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
encode_uint32(unique_id, &packet->data[0]); // Source ID
encode_uint32(target_peer, &packet->data[4]); // Dest ID
copymem(&packet->data[8], p_buffer, p_buffer_size);
if (server) {
-
if (target_peer == 0) {
enet_host_broadcast(host, channel, packet);
} else if (target_peer < 0) {
@@ -581,9 +574,9 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
int exclude = -target_peer;
for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
-
- if (F->key() == exclude) // Exclude packet
+ if (F->key() == exclude) { // Exclude packet
continue;
+ }
ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
@@ -595,7 +588,6 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
enet_peer_send(E->get(), channel, packet);
}
} else {
-
ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
}
@@ -606,31 +598,26 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
}
int NetworkedMultiplayerENet::get_max_packet_size() const {
-
return 1 << 24; // Anything is good
}
void NetworkedMultiplayerENet::_pop_current_packet() {
-
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
- current_packet.packet = NULL;
+ current_packet.packet = nullptr;
current_packet.from = 0;
current_packet.channel = -1;
}
}
NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
-
return connection_status;
}
uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
-
uint32_t hash = 0;
while (hash == 0 || hash == 1) {
-
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_ticks_usec());
hash = hash_djb2_one_32(
@@ -649,33 +636,32 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
}
int NetworkedMultiplayerENet::get_unique_id() const {
-
- ERR_FAIL_COND_V(!active, 0);
+ ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
return unique_id;
}
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
-
refuse_connections = p_enable;
+#ifdef GODOT_ENET
+ if (active) {
+ enet_host_refuse_new_connections(host, p_enable);
+ }
+#endif
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
-
return refuse_connections;
}
void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
-
compression_mode = p_mode;
}
NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
-
return compression_mode;
}
size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
-
NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
if (size_t(enet->src_compressor_mem.size()) < inLimit) {
@@ -706,7 +692,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
mode = Compression::MODE_ZSTD;
} break;
default: {
- ERR_FAIL_V(0);
+ ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
}
}
@@ -716,11 +702,13 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
}
int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
- if (ret < 0)
+ if (ret < 0) {
return 0;
+ }
- if (ret > int(outLimit))
+ if (ret > int(outLimit)) {
return 0; // Do not bother
+ }
copymem(outData, enet->dst_compressor_mem.ptr(), ret);
@@ -728,20 +716,16 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
}
size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
-
NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
int ret = -1;
switch (enet->compression_mode) {
case COMPRESS_FASTLZ: {
-
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
} break;
case COMPRESS_ZLIB: {
-
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
} break;
case COMPRESS_ZSTD: {
-
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
} break;
default: {
@@ -755,12 +739,9 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8
}
void NetworkedMultiplayerENet::_setup_compressor() {
-
switch (compression_mode) {
-
case COMPRESS_NONE: {
-
- enet_host_compress(host, NULL);
+ enet_host_compress(host, nullptr);
} break;
case COMPRESS_RANGE_CODER: {
enet_host_compress_with_range_coder(host);
@@ -768,22 +749,19 @@ void NetworkedMultiplayerENet::_setup_compressor() {
case COMPRESS_FASTLZ:
case COMPRESS_ZLIB:
case COMPRESS_ZSTD: {
-
enet_host_compress(host, &enet_compressor);
} break;
}
}
void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
-
// Nothing to do
}
IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
-
- ERR_FAIL_COND_V(!peer_map.has(p_peer_id), IP_Address());
- ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, IP_Address());
- ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, IP_Address());
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
IP_Address out;
#ifdef GODOT_ENET
@@ -796,10 +774,9 @@ IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
}
int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
-
- ERR_FAIL_COND_V(!peer_map.has(p_peer_id), 0);
- ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, 0);
- ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, 0);
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
#ifdef GODOT_ENET
return peer_map[p_peer_id]->address.port;
#else
@@ -807,10 +784,17 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
#endif
}
-void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
+void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
+ ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+ ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
+ enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
+}
- ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count);
- ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, "Channel " + itos(SYSCH_CONFIG) + " is reserved.");
+void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
+ ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
+ ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
transfer_channel = p_channel;
}
@@ -819,9 +803,8 @@ int NetworkedMultiplayerENet::get_transfer_channel() const {
}
void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
-
- ERR_FAIL_COND(active);
- ERR_FAIL_COND(p_channel < SYSCH_MAX);
+ ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
+ ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
channel_count = p_channel;
}
@@ -838,7 +821,7 @@ bool NetworkedMultiplayerENet::is_always_ordered() const {
}
void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
- ERR_FAIL_COND(active);
+ ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
server_relay = p_enabled;
}
@@ -848,7 +831,6 @@ bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
}
void NetworkedMultiplayerENet::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
@@ -856,8 +838,15 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
+ ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
+ ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
+ ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
@@ -875,6 +864,8 @@ void NetworkedMultiplayerENet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
@@ -884,20 +875,6 @@ void NetworkedMultiplayerENet::_bind_methods() {
}
NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
-
- active = false;
- server = false;
- refuse_connections = false;
- server_relay = true;
- unique_id = 0;
- target_peer = 0;
- current_packet.packet = NULL;
- transfer_mode = TRANSFER_MODE_RELIABLE;
- channel_count = SYSCH_MAX;
- transfer_channel = -1;
- always_ordered = false;
- connection_status = CONNECTION_DISCONNECTED;
- compression_mode = COMPRESS_NONE;
enet_compressor.context = this;
enet_compressor.compress = enet_compress;
enet_compressor.decompress = enet_decompress;
@@ -907,7 +884,6 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
-
if (active) {
close_connection();
}
@@ -916,7 +892,35 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
// Sets IP for ENet to bind when using create_server or create_client
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
- ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
+ ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
bind_ip = p_ip;
}
+
+void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_enabled = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_dtls_enabled() const {
+ return dtls_enabled;
+}
+
+void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_verify = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
+ return dtls_verify;
+}
+
+void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
+ ERR_FAIL_COND(active);
+ dtls_key = p_key;
+}
+
+void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
+ ERR_FAIL_COND(active);
+ dtls_cert = p_cert;
+}