diff options
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 288 |
1 files changed, 146 insertions, 142 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 21dd758391..276f13e553 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,50 +34,45 @@ #include "core/os/os.h" void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) { - transfer_mode = p_mode; } -NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const { +NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const { return transfer_mode; } void NetworkedMultiplayerENet::set_target_peer(int p_peer) { - target_peer = p_peer; } int NetworkedMultiplayerENet::get_packet_peer() const { - - ERR_FAIL_COND_V(!active, 1); + ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); return incoming_packets.front()->get().from; } int NetworkedMultiplayerENet::get_packet_channel() const { - - ERR_FAIL_COND_V(!active, -1); + ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, -1); return incoming_packets.front()->get().channel; } int NetworkedMultiplayerENet::get_last_packet_channel() const { - - ERR_FAIL_COND_V(!active, -1); + ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(!current_packet.packet, -1); return current_packet.channel; } Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { - - ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); - ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER); ENetAddress address; memset(&address, 0, sizeof(address)); @@ -104,7 +99,13 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth /* limit incoming bandwidth if > 0 */, p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - ERR_FAIL_COND_V(!host, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server."); +#ifdef GODOT_ENET + if (dtls_enabled) { + enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr()); + } + enet_host_refuse_new_connections(host, refuse_connections); +#endif _setup_compressor(); active = true; @@ -114,13 +115,13 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int connection_status = CONNECTION_CONNECTED; return OK; } -Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) { - ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); - ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); +Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) { + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); if (p_client_port != 0) { ENetAddress c_client; @@ -135,7 +136,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por if (bind_ip.is_wildcard()) { c_client.host = 0; } else { - ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6."); c_client.host = *(uint32_t *)bind_ip.get_ipv4(); } #endif @@ -148,14 +149,20 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por p_in_bandwidth /* limit incoming bandwidth if > 0 */, p_out_bandwidth /* limit outgoing bandwidth if > 0 */); } else { - host = enet_host_create(NULL /* create a client host */, + host = enet_host_create(nullptr /* create a client host */, 1 /* only allow 1 outgoing connection */, channel_count /* allow up to channel_count to be used */, p_in_bandwidth /* limit incoming bandwidth if > 0 */, p_out_bandwidth /* limit outgoing bandwidth if > 0 */); } - ERR_FAIL_COND_V(!host, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host."); +#ifdef GODOT_ENET + if (dtls_enabled) { + enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data()); + } + enet_host_refuse_new_connections(host, refuse_connections); +#endif _setup_compressor(); @@ -169,14 +176,14 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4); #endif - ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE); + ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name."); } ENetAddress address; #ifdef GODOT_ENET enet_address_set_ip(&address, ip.get_ipv6(), 16); #else - ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library."); address.host = *(uint32_t *)ip.get_ipv4(); #endif address.port = p_port; @@ -186,9 +193,9 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por // Initiate connection, allocating enough channels ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id); - if (peer == NULL) { + if (peer == nullptr) { enet_host_destroy(host); - ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server."); } // Technically safe to ignore the peer or anything else. @@ -202,17 +209,16 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por } void NetworkedMultiplayerENet::poll() { - - ERR_FAIL_COND(!active); + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); _pop_current_packet(); ENetEvent event; /* Keep servicing until there are no available events left in queue. */ while (true) { - - if (!host || !active) // Might have been disconnected while emitting a notification + if (!host || !active) { // Might have been disconnected while emitting a notification return; + } int ret = enet_host_service(host, &event, 0); @@ -256,33 +262,32 @@ void NetworkedMultiplayerENet::poll() { if (server) { // Do not notify other peers when server_relay is disabled. - if (!server_relay) + if (!server_relay) { break; + } // Someone connected, notify all the peers available for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - - if (E->key() == *new_id) + if (E->key() == *new_id) { continue; + } // Send existing peers to new peer - ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); encode_uint32(E->key(), &packet->data[4]); enet_peer_send(event.peer, SYSCH_CONFIG, packet); // Send the new peer to existing peers - packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); + packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); encode_uint32(*new_id, &packet->data[4]); enet_peer_send(E->get(), SYSCH_CONFIG, packet); } } else { - emit_signal("connection_succeeded"); } } break; case ENET_EVENT_TYPE_DISCONNECT: { - // Reset the peer's client information. int *id = (int *)event.peer->data; @@ -296,20 +301,18 @@ void NetworkedMultiplayerENet::poll() { } if (!server) { - // Client just disconnected from server. emit_signal("server_disconnected"); close_connection(); return; } else if (server_relay) { - // Server just received a client disconnect and is in relay mode, notify everyone else. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - - if (E->key() == *id) + if (E->key() == *id) { continue; + } - ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); encode_uint32(*id, &packet->data[4]); enet_peer_send(E->get(), SYSCH_CONFIG, packet); @@ -321,7 +324,6 @@ void NetworkedMultiplayerENet::poll() { memdelete(id); } break; case ENET_EVENT_TYPE_RECEIVE: { - if (event.channelID == SYSCH_CONFIG) { // Some config message ERR_CONTINUE(event.packet->dataLength < 8); @@ -334,13 +336,11 @@ void NetworkedMultiplayerENet::poll() { switch (msg) { case SYSMSG_ADD_PEER: { - - peer_map[id] = NULL; + peer_map[id] = nullptr; emit_signal("peer_connected", id); } break; case SYSMSG_REMOVE_PEER: { - peer_map.erase(id); emit_signal("peer_disconnected", id); } break; @@ -348,7 +348,6 @@ void NetworkedMultiplayerENet::poll() { enet_packet_destroy(event.packet); } else if (event.channelID < channel_count) { - Packet packet; packet.packet = event.packet; @@ -380,9 +379,9 @@ void NetworkedMultiplayerENet::poll() { incoming_packets.push_back(packet); // And make copies for sending for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - - if (uint32_t(E->key()) == source) // Do not resend to self + if (uint32_t(E->key()) == source) { // Do not resend to self continue; + } ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); @@ -394,9 +393,9 @@ void NetworkedMultiplayerENet::poll() { // And make copies for sending for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - - if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded + if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded continue; + } ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); @@ -417,7 +416,6 @@ void NetworkedMultiplayerENet::poll() { enet_peer_send(peer_map[target], event.channelID, packet.packet); } } else { - incoming_packets.push_back(packet); } @@ -435,14 +433,13 @@ void NetworkedMultiplayerENet::poll() { } bool NetworkedMultiplayerENet::is_server() const { - ERR_FAIL_COND_V(!active, false); + ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active."); return server; } void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { - - ERR_FAIL_COND(!active); + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); _pop_current_packet(); @@ -473,10 +470,9 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { } void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { - - ERR_FAIL_COND(!active); - ERR_FAIL_COND(!is_server()); - ERR_FAIL_COND(!peer_map.has(p_peer)); + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server."); + ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer)); if (now) { int *id = (int *)peer_map[p_peer]->data; @@ -486,20 +482,20 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { // notify everyone else, send disconnect signal & remove from peer_map like in poll() if (server_relay) { for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == p_peer) { continue; } - ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); encode_uint32(p_peer, &packet->data[4]); enet_peer_send(E->get(), SYSCH_CONFIG, packet); } } - if (id) + if (id) { memdelete(id); + } emit_signal("peer_disconnected", p_peer); peer_map.erase(p_peer); @@ -509,13 +505,11 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { } int NetworkedMultiplayerENet::get_available_packet_count() const { - return incoming_packets.size(); } Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - - ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available."); _pop_current_packet(); @@ -529,19 +523,19 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff } Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - - ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED); - ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client."); int packet_flags = 0; int channel = SYSCH_RELIABLE; switch (transfer_mode) { case TRANSFER_MODE_UNRELIABLE: { - if (always_ordered) + if (always_ordered) { packet_flags = 0; - else + } else { packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; + } channel = SYSCH_UNRELIABLE; } break; case TRANSFER_MODE_UNRELIABLE_ORDERED: { @@ -554,24 +548,23 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer } break; } - if (transfer_channel > SYSCH_CONFIG) + if (transfer_channel > SYSCH_CONFIG) { channel = transfer_channel; + } - Map<int, ENetPeer *>::Element *E = NULL; + Map<int, ENetPeer *>::Element *E = nullptr; if (target_peer != 0) { - E = peer_map.find(ABS(target_peer)); - ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer '" + itos(target_peer) + "'."); + ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer)); } - ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags); + ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags); encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(target_peer, &packet->data[4]); // Dest ID copymem(&packet->data[8], p_buffer, p_buffer_size); if (server) { - if (target_peer == 0) { enet_host_broadcast(host, channel, packet); } else if (target_peer < 0) { @@ -581,9 +574,9 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer int exclude = -target_peer; for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) { - - if (F->key() == exclude) // Exclude packet + if (F->key() == exclude) { // Exclude packet continue; + } ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags); @@ -595,7 +588,6 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer enet_peer_send(E->get(), channel, packet); } } else { - ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG); enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast } @@ -606,31 +598,26 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer } int NetworkedMultiplayerENet::get_max_packet_size() const { - return 1 << 24; // Anything is good } void NetworkedMultiplayerENet::_pop_current_packet() { - if (current_packet.packet) { enet_packet_destroy(current_packet.packet); - current_packet.packet = NULL; + current_packet.packet = nullptr; current_packet.from = 0; current_packet.channel = -1; } } NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const { - return connection_status; } uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { - uint32_t hash = 0; while (hash == 0 || hash == 1) { - hash = hash_djb2_one_32( (uint32_t)OS::get_singleton()->get_ticks_usec()); hash = hash_djb2_one_32( @@ -649,33 +636,32 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { } int NetworkedMultiplayerENet::get_unique_id() const { - - ERR_FAIL_COND_V(!active, 0); + ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active."); return unique_id; } void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; +#ifdef GODOT_ENET + if (active) { + enet_host_refuse_new_connections(host, p_enable); + } +#endif } bool NetworkedMultiplayerENet::is_refusing_new_connections() const { - return refuse_connections; } void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) { - compression_mode = p_mode; } NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const { - return compression_mode; } size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context); if (size_t(enet->src_compressor_mem.size()) < inLimit) { @@ -706,7 +692,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * mode = Compression::MODE_ZSTD; } break; default: { - ERR_FAIL_V(0); + ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode)); } } @@ -716,11 +702,13 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * } int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode); - if (ret < 0) + if (ret < 0) { return 0; + } - if (ret > int(outLimit)) + if (ret > int(outLimit)) { return 0; // Do not bother + } copymem(outData, enet->dst_compressor_mem.ptr(), ret); @@ -728,20 +716,16 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * } size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context); int ret = -1; switch (enet->compression_mode) { case COMPRESS_FASTLZ: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ); } break; case COMPRESS_ZLIB: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE); } break; case COMPRESS_ZSTD: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD); } break; default: { @@ -755,12 +739,9 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 } void NetworkedMultiplayerENet::_setup_compressor() { - switch (compression_mode) { - case COMPRESS_NONE: { - - enet_host_compress(host, NULL); + enet_host_compress(host, nullptr); } break; case COMPRESS_RANGE_CODER: { enet_host_compress_with_range_coder(host); @@ -768,22 +749,19 @@ void NetworkedMultiplayerENet::_setup_compressor() { case COMPRESS_FASTLZ: case COMPRESS_ZLIB: case COMPRESS_ZSTD: { - enet_host_compress(host, &enet_compressor); } break; } } void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) { - // Nothing to do } IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { - - ERR_FAIL_COND_V(!peer_map.has(p_peer_id), IP_Address()); - ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, IP_Address()); - ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, IP_Address()); + ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client."); + ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); IP_Address out; #ifdef GODOT_ENET @@ -796,10 +774,9 @@ IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { } int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { - - ERR_FAIL_COND_V(!peer_map.has(p_peer_id), 0); - ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, 0); - ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, 0); + ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client."); + ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); #ifdef GODOT_ENET return peer_map[p_peer_id]->address.port; #else @@ -807,10 +784,17 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { #endif } -void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) { +void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) { + ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client."); + ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); + ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout"); + enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max); +} - ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count); - ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, "Channel " + itos(SYSCH_CONFIG) + " is reserved."); +void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) { + ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel)); + ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG)); transfer_channel = p_channel; } @@ -819,9 +803,8 @@ int NetworkedMultiplayerENet::get_transfer_channel() const { } void NetworkedMultiplayerENet::set_channel_count(int p_channel) { - - ERR_FAIL_COND(active); - ERR_FAIL_COND(p_channel < SYSCH_MAX); + ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active."); + ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel)); channel_count = p_channel; } @@ -838,7 +821,7 @@ bool NetworkedMultiplayerENet::is_always_ordered() const { } void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) { - ERR_FAIL_COND(active); + ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active."); server_relay = p_enabled; } @@ -848,7 +831,6 @@ bool NetworkedMultiplayerENet::is_server_relay_enabled() const { } void NetworkedMultiplayerENet::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100)); @@ -856,8 +838,15 @@ void NetworkedMultiplayerENet::_bind_methods() { ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode); ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode); ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip); + ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled); + ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key); + ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate); + ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled); ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address); ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port); + ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout); ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel); ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel); @@ -875,6 +864,8 @@ void NetworkedMultiplayerENet::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled"); BIND_ENUM_CONSTANT(COMPRESS_NONE); BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER); @@ -884,20 +875,6 @@ void NetworkedMultiplayerENet::_bind_methods() { } NetworkedMultiplayerENet::NetworkedMultiplayerENet() { - - active = false; - server = false; - refuse_connections = false; - server_relay = true; - unique_id = 0; - target_peer = 0; - current_packet.packet = NULL; - transfer_mode = TRANSFER_MODE_RELIABLE; - channel_count = SYSCH_MAX; - transfer_channel = -1; - always_ordered = false; - connection_status = CONNECTION_DISCONNECTED; - compression_mode = COMPRESS_NONE; enet_compressor.context = this; enet_compressor.compress = enet_compress; enet_compressor.decompress = enet_decompress; @@ -907,7 +884,6 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() { } NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { - if (active) { close_connection(); } @@ -916,7 +892,35 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { // Sets IP for ENet to bind when using create_server or create_client // if no IP is set, then ENet bind to ENET_HOST_ANY void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) { - ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard()); + ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip))); bind_ip = p_ip; } + +void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + dtls_enabled = p_enabled; +} + +bool NetworkedMultiplayerENet::is_dtls_enabled() const { + return dtls_enabled; +} + +void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + dtls_verify = p_enabled; +} + +bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const { + return dtls_verify; +} + +void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) { + ERR_FAIL_COND(active); + dtls_key = p_key; +} + +void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) { + ERR_FAIL_COND(active); + dtls_cert = p_cert; +} |