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path: root/modules/enet/networked_multiplayer_enet.cpp
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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 43d9988de1..af555b7eb6 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -506,8 +506,10 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
(uint32_t)OS::get_singleton()->get_unix_time(), hash );
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash );
- //hash = hash_djb2_one_32(
- // (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
+ /*
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
+ */
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)this), hash ); //rely on aslr heap
hash = hash_djb2_one_32(
@@ -643,12 +645,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){
void NetworkedMultiplayerENet::_bind_methods() {
- ClassDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
- ClassDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
- ClassDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
- ClassDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
- ClassDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
- ClassDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("close_connection"),&NetworkedMultiplayerENet::close_connection);
+ ClassDB::bind_method(D_METHOD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
+ ClassDB::bind_method(D_METHOD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
+ ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
BIND_CONSTANT( COMPRESS_NONE );
BIND_CONSTANT( COMPRESS_RANGE_CODER );