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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 926 |
1 files changed, 0 insertions, 926 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp deleted file mode 100644 index 276f13e553..0000000000 --- a/modules/enet/networked_multiplayer_enet.cpp +++ /dev/null @@ -1,926 +0,0 @@ -/*************************************************************************/ -/* networked_multiplayer_enet.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "networked_multiplayer_enet.h" -#include "core/io/ip.h" -#include "core/io/marshalls.h" -#include "core/os/os.h" - -void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) { - transfer_mode = p_mode; -} - -NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const { - return transfer_mode; -} - -void NetworkedMultiplayerENet::set_target_peer(int p_peer) { - target_peer = p_peer; -} - -int NetworkedMultiplayerENet::get_packet_peer() const { - ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); - - return incoming_packets.front()->get().from; -} - -int NetworkedMultiplayerENet::get_packet_channel() const { - ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_V(incoming_packets.size() == 0, -1); - - return incoming_packets.front()->get().channel; -} - -int NetworkedMultiplayerENet::get_last_packet_channel() const { - ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_V(!current_packet.packet, -1); - - return current_packet.channel; -} - -Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { - ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); - ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER); - - ENetAddress address; - memset(&address, 0, sizeof(address)); - -#ifdef GODOT_ENET - if (bind_ip.is_wildcard()) { - address.wildcard = 1; - } else { - enet_address_set_ip(&address, bind_ip.get_ipv6(), 16); - } -#else - if (bind_ip.is_wildcard()) { - address.host = 0; - } else { - ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER); - address.host = *(uint32_t *)bind_ip.get_ipv4(); - } -#endif - address.port = p_port; - - host = enet_host_create(&address /* the address to bind the server host to */, - p_max_clients /* allow up to 32 clients and/or outgoing connections */, - channel_count /* allow up to channel_count to be used */, - p_in_bandwidth /* limit incoming bandwidth if > 0 */, - p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - - ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server."); -#ifdef GODOT_ENET - if (dtls_enabled) { - enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr()); - } - enet_host_refuse_new_connections(host, refuse_connections); -#endif - - _setup_compressor(); - active = true; - server = true; - refuse_connections = false; - unique_id = 1; - connection_status = CONNECTION_CONNECTED; - return OK; -} - -Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) { - ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); - ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - - if (p_client_port != 0) { - ENetAddress c_client; - -#ifdef GODOT_ENET - if (bind_ip.is_wildcard()) { - c_client.wildcard = 1; - } else { - enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16); - } -#else - if (bind_ip.is_wildcard()) { - c_client.host = 0; - } else { - ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6."); - c_client.host = *(uint32_t *)bind_ip.get_ipv4(); - } -#endif - - c_client.port = p_client_port; - - host = enet_host_create(&c_client /* create a client host */, - 1 /* only allow 1 outgoing connection */, - channel_count /* allow up to channel_count to be used */, - p_in_bandwidth /* limit incoming bandwidth if > 0 */, - p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - } else { - host = enet_host_create(nullptr /* create a client host */, - 1 /* only allow 1 outgoing connection */, - channel_count /* allow up to channel_count to be used */, - p_in_bandwidth /* limit incoming bandwidth if > 0 */, - p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - } - - ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host."); -#ifdef GODOT_ENET - if (dtls_enabled) { - enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data()); - } - enet_host_refuse_new_connections(host, refuse_connections); -#endif - - _setup_compressor(); - - IP_Address ip; - if (p_address.is_valid_ip_address()) { - ip = p_address; - } else { -#ifdef GODOT_ENET - ip = IP::get_singleton()->resolve_hostname(p_address); -#else - ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4); -#endif - - ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name."); - } - - ENetAddress address; -#ifdef GODOT_ENET - enet_address_set_ip(&address, ip.get_ipv6(), 16); -#else - ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library."); - address.host = *(uint32_t *)ip.get_ipv4(); -#endif - address.port = p_port; - - unique_id = _gen_unique_id(); - - // Initiate connection, allocating enough channels - ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id); - - if (peer == nullptr) { - enet_host_destroy(host); - ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server."); - } - - // Technically safe to ignore the peer or anything else. - - connection_status = CONNECTION_CONNECTING; - active = true; - server = false; - refuse_connections = false; - - return OK; -} - -void NetworkedMultiplayerENet::poll() { - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); - - _pop_current_packet(); - - ENetEvent event; - /* Keep servicing until there are no available events left in queue. */ - while (true) { - if (!host || !active) { // Might have been disconnected while emitting a notification - return; - } - - int ret = enet_host_service(host, &event, 0); - - if (ret < 0) { - // Error, do something? - break; - } else if (ret == 0) { - break; - } - - switch (event.type) { - case ENET_EVENT_TYPE_CONNECT: { - // Store any relevant client information here. - - if (server && refuse_connections) { - enet_peer_reset(event.peer); - break; - } - - // A client joined with an invalid ID (negative values, 0, and 1 are reserved). - // Probably trying to exploit us. - if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) { - enet_peer_reset(event.peer); - ERR_CONTINUE(true); - } - - int *new_id = memnew(int); - *new_id = event.data; - - if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1. - *new_id = 1; - } - - event.peer->data = new_id; - - peer_map[*new_id] = event.peer; - - connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! - - emit_signal("peer_connected", *new_id); - - if (server) { - // Do not notify other peers when server_relay is disabled. - if (!server_relay) { - break; - } - - // Someone connected, notify all the peers available - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == *new_id) { - continue; - } - // Send existing peers to new peer - ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); - encode_uint32(E->key(), &packet->data[4]); - enet_peer_send(event.peer, SYSCH_CONFIG, packet); - // Send the new peer to existing peers - packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); - encode_uint32(*new_id, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } - } else { - emit_signal("connection_succeeded"); - } - - } break; - case ENET_EVENT_TYPE_DISCONNECT: { - // Reset the peer's client information. - - int *id = (int *)event.peer->data; - - if (!id) { - if (!server) { - emit_signal("connection_failed"); - } - // Never fully connected. - break; - } - - if (!server) { - // Client just disconnected from server. - emit_signal("server_disconnected"); - close_connection(); - return; - } else if (server_relay) { - // Server just received a client disconnect and is in relay mode, notify everyone else. - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == *id) { - continue; - } - - ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); - encode_uint32(*id, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } - } - - emit_signal("peer_disconnected", *id); - peer_map.erase(*id); - memdelete(id); - } break; - case ENET_EVENT_TYPE_RECEIVE: { - if (event.channelID == SYSCH_CONFIG) { - // Some config message - ERR_CONTINUE(event.packet->dataLength < 8); - - // Only server can send config messages - ERR_CONTINUE(server); - - int msg = decode_uint32(&event.packet->data[0]); - int id = decode_uint32(&event.packet->data[4]); - - switch (msg) { - case SYSMSG_ADD_PEER: { - peer_map[id] = nullptr; - emit_signal("peer_connected", id); - - } break; - case SYSMSG_REMOVE_PEER: { - peer_map.erase(id); - emit_signal("peer_disconnected", id); - } break; - } - - enet_packet_destroy(event.packet); - } else if (event.channelID < channel_count) { - Packet packet; - packet.packet = event.packet; - - uint32_t *id = (uint32_t *)event.peer->data; - - ERR_CONTINUE(event.packet->dataLength < 8); - - uint32_t source = decode_uint32(&event.packet->data[0]); - int target = decode_uint32(&event.packet->data[4]); - - packet.from = source; - packet.channel = event.channelID; - - if (server) { - // Someone is cheating and trying to fake the source! - ERR_CONTINUE(source != *id); - - packet.from = *id; - - if (target == 1) { - // To myself and only myself - incoming_packets.push_back(packet); - } else if (!server_relay) { - // No other destination is allowed when server is not relaying - continue; - } else if (target == 0) { - // Re-send to everyone but sender :| - - incoming_packets.push_back(packet); - // And make copies for sending - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (uint32_t(E->key()) == source) { // Do not resend to self - continue; - } - - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); - - enet_peer_send(E->get(), event.channelID, packet2); - } - - } else if (target < 0) { - // To all but one - - // And make copies for sending - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded - continue; - } - - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); - - enet_peer_send(E->get(), event.channelID, packet2); - } - - if (-target != 1) { - // Server is not excluded - incoming_packets.push_back(packet); - } else { - // Server is excluded, erase packet - enet_packet_destroy(packet.packet); - } - - } else { - // To someone else, specifically - ERR_CONTINUE(!peer_map.has(target)); - enet_peer_send(peer_map[target], event.channelID, packet.packet); - } - } else { - incoming_packets.push_back(packet); - } - - // Destroy packet later - } else { - ERR_CONTINUE(true); - } - - } break; - case ENET_EVENT_TYPE_NONE: { - // Do nothing - } break; - } - } -} - -bool NetworkedMultiplayerENet::is_server() const { - ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active."); - - return server; -} - -void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); - - _pop_current_packet(); - - bool peers_disconnected = false; - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->get()) { - enet_peer_disconnect_now(E->get(), unique_id); - int *id = (int *)(E->get()->data); - memdelete(id); - peers_disconnected = true; - } - } - - if (peers_disconnected) { - enet_host_flush(host); - - if (wait_usec > 0) { - OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send - } - } - - enet_host_destroy(host); - active = false; - incoming_packets.clear(); - peer_map.clear(); - unique_id = 1; // Server is 1 - connection_status = CONNECTION_DISCONNECTED; -} - -void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server."); - ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer)); - - if (now) { - int *id = (int *)peer_map[p_peer]->data; - enet_peer_disconnect_now(peer_map[p_peer], 0); - - // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT, - // notify everyone else, send disconnect signal & remove from peer_map like in poll() - if (server_relay) { - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == p_peer) { - continue; - } - - ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); - encode_uint32(p_peer, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } - } - - if (id) { - memdelete(id); - } - - emit_signal("peer_disconnected", p_peer); - peer_map.erase(p_peer); - } else { - enet_peer_disconnect_later(peer_map[p_peer], 0); - } -} - -int NetworkedMultiplayerENet::get_available_packet_count() const { - return incoming_packets.size(); -} - -Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available."); - - _pop_current_packet(); - - current_packet = incoming_packets.front()->get(); - incoming_packets.pop_front(); - - *r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]); - r_buffer_size = current_packet.packet->dataLength - 8; - - return OK; -} - -Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client."); - - int packet_flags = 0; - int channel = SYSCH_RELIABLE; - - switch (transfer_mode) { - case TRANSFER_MODE_UNRELIABLE: { - if (always_ordered) { - packet_flags = 0; - } else { - packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; - } - channel = SYSCH_UNRELIABLE; - } break; - case TRANSFER_MODE_UNRELIABLE_ORDERED: { - packet_flags = 0; - channel = SYSCH_UNRELIABLE; - } break; - case TRANSFER_MODE_RELIABLE: { - packet_flags = ENET_PACKET_FLAG_RELIABLE; - channel = SYSCH_RELIABLE; - } break; - } - - if (transfer_channel > SYSCH_CONFIG) { - channel = transfer_channel; - } - - Map<int, ENetPeer *>::Element *E = nullptr; - - if (target_peer != 0) { - E = peer_map.find(ABS(target_peer)); - ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer)); - } - - ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags); - encode_uint32(unique_id, &packet->data[0]); // Source ID - encode_uint32(target_peer, &packet->data[4]); // Dest ID - copymem(&packet->data[8], p_buffer, p_buffer_size); - - if (server) { - if (target_peer == 0) { - enet_host_broadcast(host, channel, packet); - } else if (target_peer < 0) { - // Send to all but one - // and make copies for sending - - int exclude = -target_peer; - - for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) { - if (F->key() == exclude) { // Exclude packet - continue; - } - - ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags); - - enet_peer_send(F->get(), channel, packet2); - } - - enet_packet_destroy(packet); // Original packet no longer needed - } else { - enet_peer_send(E->get(), channel, packet); - } - } else { - ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG); - enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast - } - - enet_host_flush(host); - - return OK; -} - -int NetworkedMultiplayerENet::get_max_packet_size() const { - return 1 << 24; // Anything is good -} - -void NetworkedMultiplayerENet::_pop_current_packet() { - if (current_packet.packet) { - enet_packet_destroy(current_packet.packet); - current_packet.packet = nullptr; - current_packet.from = 0; - current_packet.channel = -1; - } -} - -NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const { - return connection_status; -} - -uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { - uint32_t hash = 0; - - while (hash == 0 || hash == 1) { - hash = hash_djb2_one_32( - (uint32_t)OS::get_singleton()->get_ticks_usec()); - hash = hash_djb2_one_32( - (uint32_t)OS::get_singleton()->get_unix_time(), hash); - hash = hash_djb2_one_32( - (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash); - hash = hash_djb2_one_32( - (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap - hash = hash_djb2_one_32( - (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack - - hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion - } - - return hash; -} - -int NetworkedMultiplayerENet::get_unique_id() const { - ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active."); - return unique_id; -} - -void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; -#ifdef GODOT_ENET - if (active) { - enet_host_refuse_new_connections(host, p_enable); - } -#endif -} - -bool NetworkedMultiplayerENet::is_refusing_new_connections() const { - return refuse_connections; -} - -void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) { - compression_mode = p_mode; -} - -NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const { - return compression_mode; -} - -size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context); - - if (size_t(enet->src_compressor_mem.size()) < inLimit) { - enet->src_compressor_mem.resize(inLimit); - } - - int total = inLimit; - int ofs = 0; - while (total) { - for (size_t i = 0; i < inBufferCount; i++) { - int to_copy = MIN(total, int(inBuffers[i].dataLength)); - copymem(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy); - ofs += to_copy; - total -= to_copy; - } - } - - Compression::Mode mode; - - switch (enet->compression_mode) { - case COMPRESS_FASTLZ: { - mode = Compression::MODE_FASTLZ; - } break; - case COMPRESS_ZLIB: { - mode = Compression::MODE_DEFLATE; - } break; - case COMPRESS_ZSTD: { - mode = Compression::MODE_ZSTD; - } break; - default: { - ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode)); - } - } - - int req_size = Compression::get_max_compressed_buffer_size(ofs, mode); - if (enet->dst_compressor_mem.size() < req_size) { - enet->dst_compressor_mem.resize(req_size); - } - int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode); - - if (ret < 0) { - return 0; - } - - if (ret > int(outLimit)) { - return 0; // Do not bother - } - - copymem(outData, enet->dst_compressor_mem.ptr(), ret); - - return ret; -} - -size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context); - int ret = -1; - switch (enet->compression_mode) { - case COMPRESS_FASTLZ: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ); - } break; - case COMPRESS_ZLIB: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE); - } break; - case COMPRESS_ZSTD: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD); - } break; - default: { - } - } - if (ret < 0) { - return 0; - } else { - return ret; - } -} - -void NetworkedMultiplayerENet::_setup_compressor() { - switch (compression_mode) { - case COMPRESS_NONE: { - enet_host_compress(host, nullptr); - } break; - case COMPRESS_RANGE_CODER: { - enet_host_compress_with_range_coder(host); - } break; - case COMPRESS_FASTLZ: - case COMPRESS_ZLIB: - case COMPRESS_ZSTD: { - enet_host_compress(host, &enet_compressor); - } break; - } -} - -void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) { - // Nothing to do -} - -IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { - ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); - ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client."); - ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); - - IP_Address out; -#ifdef GODOT_ENET - out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host)); -#else - out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host)); -#endif - - return out; -} - -int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { - ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id)); - ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client."); - ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); -#ifdef GODOT_ENET - return peer_map[p_peer_id]->address.port; -#else - return peer_map[p_peer_id]->address.port; -#endif -} - -void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) { - ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); - ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client."); - ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); - ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout"); - enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max); -} - -void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) { - ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel)); - ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG)); - transfer_channel = p_channel; -} - -int NetworkedMultiplayerENet::get_transfer_channel() const { - return transfer_channel; -} - -void NetworkedMultiplayerENet::set_channel_count(int p_channel) { - ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active."); - ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel)); - channel_count = p_channel; -} - -int NetworkedMultiplayerENet::get_channel_count() const { - return channel_count; -} - -void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) { - always_ordered = p_ordered; -} - -bool NetworkedMultiplayerENet::is_always_ordered() const { - return always_ordered; -} - -void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) { - ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active."); - - server_relay = p_enabled; -} - -bool NetworkedMultiplayerENet::is_server_relay_enabled() const { - return server_relay; -} - -void NetworkedMultiplayerENet::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100)); - ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode); - ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode); - ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip); - ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled); - ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled); - ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key); - ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate); - ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled); - ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled); - ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address); - ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port); - ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout); - - ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel); - ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel); - ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel); - ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel); - ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count); - ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count); - ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered); - ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered); - ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled); - ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled"); - - BIND_ENUM_CONSTANT(COMPRESS_NONE); - BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER); - BIND_ENUM_CONSTANT(COMPRESS_FASTLZ); - BIND_ENUM_CONSTANT(COMPRESS_ZLIB); - BIND_ENUM_CONSTANT(COMPRESS_ZSTD); -} - -NetworkedMultiplayerENet::NetworkedMultiplayerENet() { - enet_compressor.context = this; - enet_compressor.compress = enet_compress; - enet_compressor.decompress = enet_decompress; - enet_compressor.destroy = enet_compressor_destroy; - - bind_ip = IP_Address("*"); -} - -NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { - if (active) { - close_connection(); - } -} - -// Sets IP for ENet to bind when using create_server or create_client -// if no IP is set, then ENet bind to ENET_HOST_ANY -void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) { - ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip))); - - bind_ip = p_ip; -} - -void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) { - ERR_FAIL_COND(active); - dtls_enabled = p_enabled; -} - -bool NetworkedMultiplayerENet::is_dtls_enabled() const { - return dtls_enabled; -} - -void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) { - ERR_FAIL_COND(active); - dtls_verify = p_enabled; -} - -bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const { - return dtls_verify; -} - -void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) { - ERR_FAIL_COND(active); - dtls_key = p_key; -} - -void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) { - ERR_FAIL_COND(active); - dtls_cert = p_cert; -} |