summaryrefslogtreecommitdiff
path: root/modules/enet/networked_multiplayer_enet.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 2ee0d8fb61..43d9988de1 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -643,12 +643,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){
void NetworkedMultiplayerENet::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
- ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
- ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
- ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
+ ClassDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
+ ClassDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
+ ClassDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
+ ClassDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
+ ClassDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
+ ClassDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
BIND_CONSTANT( COMPRESS_NONE );
BIND_CONSTANT( COMPRESS_RANGE_CODER );