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+/*************************************************************************/
+/* enet_multiplayer_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NETWORKED_MULTIPLAYER_ENET_H
+#define NETWORKED_MULTIPLAYER_ENET_H
+
+#include "core/crypto/crypto.h"
+#include "core/multiplayer/multiplayer_peer.h"
+
+#include "enet_connection.h"
+#include <enet/enet.h>
+
+class ENetMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(ENetMultiplayerPeer, MultiplayerPeer);
+
+private:
+ enum {
+ SYSMSG_ADD_PEER,
+ SYSMSG_REMOVE_PEER
+ };
+
+ enum {
+ SYSCH_CONFIG = 0,
+ SYSCH_RELIABLE = 1,
+ SYSCH_UNRELIABLE = 2,
+ SYSCH_MAX = 3
+ };
+
+ enum Mode {
+ MODE_NONE,
+ MODE_SERVER,
+ MODE_CLIENT,
+ MODE_MESH,
+ };
+
+ Mode active_mode = MODE_NONE;
+
+ uint32_t unique_id = 0;
+
+ int target_peer = 0;
+
+ bool server_relay = true;
+
+ ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
+
+ Map<int, Ref<ENetConnection>> hosts;
+ Map<int, Ref<ENetPacketPeer>> peers;
+
+ struct Packet {
+ ENetPacket *packet = nullptr;
+ int from = 0;
+ int channel = 0;
+ };
+
+ List<Packet> incoming_packets;
+
+ Packet current_packet;
+
+ void _pop_current_packet();
+ bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
+ bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
+ bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id);
+ void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet);
+ void _notify_peers(int p_id, bool p_connected);
+ void _destroy_unused(ENetPacket *p_packet);
+ _FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
+
+ IPAddress bind_ip;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual void set_target_peer(int p_peer) override;
+ virtual int get_packet_peer() const override;
+
+ virtual void poll() override;
+ virtual bool is_server() const override;
+ // Overridden so we can instrument the DTLSServer when needed.
+ virtual void set_refuse_new_connections(bool p_enabled) override;
+
+ virtual ConnectionStatus get_connection_status() const override;
+
+ virtual int get_unique_id() const override;
+
+ virtual int get_max_packet_size() const override;
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+
+ Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
+ Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0);
+ Error create_mesh(int p_id);
+ Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host);
+
+ void close_connection(uint32_t wait_usec = 100);
+
+ void disconnect_peer(int p_peer, bool now = false);
+
+ void set_bind_ip(const IPAddress &p_ip);
+ void set_server_relay_enabled(bool p_enabled);
+ bool is_server_relay_enabled() const;
+
+ Ref<ENetConnection> get_host() const;
+ Ref<ENetPacketPeer> get_peer(int p_id) const;
+
+ ENetMultiplayerPeer();
+ ~ENetMultiplayerPeer();
+};
+
+#endif // NETWORKED_MULTIPLAYER_ENET_H