diff options
Diffstat (limited to 'modules/enet/enet_multiplayer_peer.cpp')
-rw-r--r-- | modules/enet/enet_multiplayer_peer.cpp | 1063 |
1 files changed, 417 insertions, 646 deletions
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index 14f9b3b1b9..28b6bb035a 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -46,458 +46,375 @@ void ENetMultiplayerPeer::set_target_peer(int p_peer) { } int ENetMultiplayerPeer::get_packet_peer() const { - ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V_MSG(!_is_active(), 1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); return incoming_packets.front()->get().from; } -int ENetMultiplayerPeer::get_packet_channel() const { - ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_V(incoming_packets.size() == 0, -1); - - return incoming_packets.front()->get().channel; -} - -int ENetMultiplayerPeer::get_last_packet_channel() const { - ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_V(!current_packet.packet, -1); - - return current_packet.channel; -} - -Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { - ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); - ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER); - - ENetAddress address; - memset(&address, 0, sizeof(address)); - -#ifdef GODOT_ENET - if (bind_ip.is_wildcard()) { - address.wildcard = 1; - } else { - enet_address_set_ip(&address, bind_ip.get_ipv6(), 16); - } -#else - if (bind_ip.is_wildcard()) { - address.host = 0; - } else { - ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER); - address.host = *(uint32_t *)bind_ip.get_ipv4(); - } -#endif - address.port = p_port; - - host = enet_host_create(&address /* the address to bind the server host to */, - p_max_clients /* allow up to 32 clients and/or outgoing connections */, - channel_count /* allow up to channel_count to be used */, - p_in_bandwidth /* limit incoming bandwidth if > 0 */, - p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - - ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server."); -#ifdef GODOT_ENET - if (dtls_enabled) { - enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr()); +Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) { + ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + Ref<ENetConnection> host; + host.instantiate(); + Error err = host->create_host_bound(bind_ip, p_port, p_max_clients, 0, p_max_channels > 0 ? p_max_channels + SYSCH_MAX : 0, p_out_bandwidth); + if (err != OK) { + return err; } - enet_host_refuse_new_connections(host, refuse_connections); -#endif - _setup_compressor(); - active = true; - server = true; + active_mode = MODE_SERVER; refuse_connections = false; unique_id = 1; connection_status = CONNECTION_CONNECTED; + hosts[0] = host; return OK; } -Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { - ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); - ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_local_port < 0 || p_local_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); - ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); - - ENetAddress c_client; -#ifdef GODOT_ENET - if (bind_ip.is_wildcard()) { - c_client.wildcard = 1; +Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { + ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + Ref<ENetConnection> host; + host.instantiate(); + Error err; + if (p_local_port) { + err = host->create_host_bound(bind_ip, p_local_port, 1, 0, p_in_bandwidth, p_out_bandwidth); } else { - enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16); + err = host->create_host(1, 0, p_in_bandwidth, p_out_bandwidth); } -#else - if (bind_ip.is_wildcard()) { - c_client.host = 0; - } else { - ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6."); - c_client.host = *(uint32_t *)bind_ip.get_ipv4(); + if (err != OK) { + return err; } -#endif - - c_client.port = p_local_port; - - host = enet_host_create(&c_client /* create a client host */, - 1 /* only allow 1 outgoing connection */, - channel_count /* allow up to channel_count to be used */, - p_in_bandwidth /* limit incoming bandwidth if > 0 */, - p_out_bandwidth /* limit outgoing bandwidth if > 0 */); - - ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host."); -#ifdef GODOT_ENET - if (dtls_enabled) { - enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data()); - } - enet_host_refuse_new_connections(host, refuse_connections); -#endif - - _setup_compressor(); - - IPAddress ip; - if (p_address.is_valid_ip_address()) { - ip = p_address; - } else { -#ifdef GODOT_ENET - ip = IP::get_singleton()->resolve_hostname(p_address); -#else - ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4); -#endif - - ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name."); - } - - ENetAddress address; -#ifdef GODOT_ENET - enet_address_set_ip(&address, ip.get_ipv6(), 16); -#else - ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library."); - address.host = *(uint32_t *)ip.get_ipv4(); -#endif - address.port = p_port; unique_id = generate_unique_id(); - // Initiate connection, allocating enough channels - ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id); - - if (peer == nullptr) { - enet_host_destroy(host); - ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server."); + Ref<ENetPacketPeer> peer = host->connect_to_host(p_address, p_port, p_channel_count > 0 ? p_channel_count + SYSCH_MAX : 0, unique_id); + if (peer.is_null()) { + host->destroy(); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server."); } - // Technically safe to ignore the peer or anything else. - + // Need to wait for CONNECT event. connection_status = CONNECTION_CONNECTING; - active = true; - server = false; + active_mode = MODE_CLIENT; refuse_connections = false; + peers[1] = peer; + hosts[0] = host; return OK; } -void ENetMultiplayerPeer::poll() { - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); +Error ENetMultiplayerPeer::create_mesh(int p_id) { + ERR_FAIL_COND_V_MSG(p_id <= 0, ERR_INVALID_PARAMETER, "The unique ID must be greater then 0"); + ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + active_mode = MODE_MESH; + refuse_connections = false; + unique_id = p_id; + connection_status = CONNECTION_CONNECTED; + return OK; +} - _pop_current_packet(); +Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) { + ERR_FAIL_COND_V(p_host.is_null(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(active_mode != MODE_MESH, ERR_UNCONFIGURED, "The multiplayer instance is not configured as a mesh. Call 'create_mesh' first."); + List<Ref<ENetPacketPeer>> host_peers; + p_host->get_peers(host_peers); + ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have excatly one peer in the connected state."); + hosts[p_id] = p_host; + peers[p_id] = host_peers[0]; + emit_signal(SNAME("peer_connected"), p_id); + return OK; +} - ENetEvent event; - /* Keep servicing until there are no available events left in queue. */ - while (true) { - if (!host || !active) { // Might have been disconnected while emitting a notification - return; +bool ENetMultiplayerPeer::_poll_server() { + for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (!(E.value->is_active())) { + emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id"))); + peers.erase(E.key); } + } + ENetConnection::Event event; + ENetConnection::EventType ret = hosts[0]->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + return true; + } + switch (ret) { + case ENetConnection::EVENT_CONNECT: { + if (refuse_connections) { + event.peer->reset(); + return false; + } + // Client joined with invalid ID, probably trying to exploit us. + if (event.data < 2 || peers.has((int)event.data)) { + event.peer->reset(); + return false; + } + int id = event.data; + event.peer->set_meta(SNAME("_net_id"), id); + peers[id] = event.peer; - int ret = enet_host_service(host, &event, 0); + emit_signal(SNAME("peer_connected"), id); + if (server_relay) { + _notify_peers(id, true); + } + return false; + } + case ENetConnection::EVENT_DISCONNECT: { + int id = event.peer->get_meta(SNAME("_net_id")); + if (!peers.has(id)) { + // Never fully connected. + return false; + } - if (ret < 0) { - // Error, do something? - break; - } else if (ret == 0) { - break; + emit_signal(SNAME("peer_disconnected"), id); + peers.erase(id); + if (!server_relay) { + _notify_peers(id, false); + } + return false; } + case ENetConnection::EVENT_RECEIVE: { + if (event.channel_id == SYSCH_CONFIG) { + _destroy_unused(event.packet); + ERR_FAIL_V_MSG(false, "Only server can send config messages"); + } else { + if (event.packet->dataLength < 8) { + _destroy_unused(event.packet); + ERR_FAIL_V_MSG(false, "Invalid packet size"); + } - switch (event.type) { - case ENET_EVENT_TYPE_CONNECT: { - // Store any relevant client information here. + uint32_t source = decode_uint32(&event.packet->data[0]); + int target = decode_uint32(&event.packet->data[4]); - if (server && refuse_connections) { - enet_peer_reset(event.peer); - break; + uint32_t id = event.peer->get_meta(SNAME("_net_id")); + // Someone is cheating and trying to fake the source! + if (source != id) { + _destroy_unused(event.packet); + ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!"); } - // A client joined with an invalid ID (negative values, 0, and 1 are reserved). - // Probably trying to exploit us. - if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) { - enet_peer_reset(event.peer); - ERR_CONTINUE(true); - } + Packet packet; + packet.packet = event.packet; + packet.channel = event.channel_id; + packet.from = id; - int *new_id = memnew(int); - *new_id = event.data; + // Even if relaying is disabled, these targets are valid as incoming packets. + if (target == 1 || target == 0 || target < -1) { + packet.packet->referenceCount++; + incoming_packets.push_back(packet); + } - if (*new_id == 0) { // Data zero is sent by server (ENet won't let you configure this). Server is always 1. - *new_id = 1; + if (server_relay && target != 1) { + packet.packet->referenceCount++; + _relay(source, target, event.channel_id, event.packet); + packet.packet->referenceCount--; + _destroy_unused(event.packet); } + // Destroy packet later + } + return false; + } + default: + return true; + } +} - event.peer->data = new_id; - - peer_map[*new_id] = event.peer; - - connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! - - emit_signal(SNAME("peer_connected"), *new_id); - - if (server) { - // Do not notify other peers when server_relay is disabled. - if (!server_relay) { - break; - } - - // Someone connected, notify all the peers available - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == *new_id) { - continue; - } - // Send existing peers to new peer - ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); - encode_uint32(E->key(), &packet->data[4]); - enet_peer_send(event.peer, SYSCH_CONFIG, packet); - // Send the new peer to existing peers - packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); - encode_uint32(*new_id, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } - } else { - emit_signal(SNAME("connection_succeeded")); +bool ENetMultiplayerPeer::_poll_client() { + if (peers.has(1) && !peers[1]->is_active()) { + if (connection_status == CONNECTION_CONNECTED) { + // Client just disconnected from server. + emit_signal(SNAME("server_disconnected")); + } else { + emit_signal(SNAME("connection_failed")); + } + close_connection(); + return true; + } + ENetConnection::Event event; + ENetConnection::EventType ret = hosts[0]->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + return true; + } + switch (ret) { + case ENetConnection::EVENT_CONNECT: { + emit_signal(SNAME("peer_connected"), 1); + connection_status = CONNECTION_CONNECTED; + emit_signal(SNAME("connection_succeeded")); + return false; + } + case ENetConnection::EVENT_DISCONNECT: { + if (connection_status == CONNECTION_CONNECTED) { + // Client just disconnected from server. + emit_signal(SNAME("server_disconnected")); + } else { + emit_signal(SNAME("connection_failed")); + } + close_connection(); + return true; + } + case ENetConnection::EVENT_RECEIVE: { + if (event.channel_id == SYSCH_CONFIG) { + // Config message + if (event.packet->dataLength != 8) { + _destroy_unused(event.packet); + ERR_FAIL_V(false); } - } break; - case ENET_EVENT_TYPE_DISCONNECT: { - // Reset the peer's client information. + int msg = decode_uint32(&event.packet->data[0]); + int id = decode_uint32(&event.packet->data[4]); - int *id = (int *)event.peer->data; + switch (msg) { + case SYSMSG_ADD_PEER: { + peers[id] = Ref<ENetPacketPeer>(); + emit_signal(SNAME("peer_connected"), id); - if (!id) { - if (!server) { - emit_signal(SNAME("connection_failed")); - } - // Never fully connected. - break; + } break; + case SYSMSG_REMOVE_PEER: { + peers.erase(id); + emit_signal(SNAME("peer_disconnected"), id); + } break; } - - if (!server) { - // Client just disconnected from server. - emit_signal(SNAME("server_disconnected")); - close_connection(); - return; - } else if (server_relay) { - // Server just received a client disconnect and is in relay mode, notify everyone else. - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == *id) { - continue; - } - - ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); - encode_uint32(*id, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } + _destroy_unused(event.packet); + } else { + if (event.packet->dataLength < 8) { + _destroy_unused(event.packet); + ERR_FAIL_V_MSG(false, "Invalid packet size"); } - emit_signal(SNAME("peer_disconnected"), *id); - peer_map.erase(*id); - memdelete(id); - } break; - case ENET_EVENT_TYPE_RECEIVE: { - if (event.channelID == SYSCH_CONFIG) { - // Some config message - ERR_CONTINUE(event.packet->dataLength < 8); - - // Only server can send config messages - ERR_CONTINUE(server); - - int msg = decode_uint32(&event.packet->data[0]); - int id = decode_uint32(&event.packet->data[4]); - - switch (msg) { - case SYSMSG_ADD_PEER: { - peer_map[id] = nullptr; - emit_signal(SNAME("peer_connected"), id); - - } break; - case SYSMSG_REMOVE_PEER: { - peer_map.erase(id); - emit_signal(SNAME("peer_disconnected"), id); - } break; - } - - enet_packet_destroy(event.packet); - } else if (event.channelID < channel_count) { - Packet packet; - packet.packet = event.packet; - - uint32_t *id = (uint32_t *)event.peer->data; - - ERR_CONTINUE(event.packet->dataLength < 8); - - uint32_t source = decode_uint32(&event.packet->data[0]); - int target = decode_uint32(&event.packet->data[4]); - - packet.from = source; - packet.channel = event.channelID; - - if (server) { - // Someone is cheating and trying to fake the source! - ERR_CONTINUE(source != *id); - - packet.from = *id; - - if (target == 1) { - // To myself and only myself - incoming_packets.push_back(packet); - } else if (!server_relay) { - // When relaying is disabled, other destinations will only be processed by the server. - if (target == 0 || target < -1) { - incoming_packets.push_back(packet); - } - continue; - } else if (target == 0) { - // Re-send to everyone but sender :| - - incoming_packets.push_back(packet); - // And make copies for sending - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (uint32_t(E->key()) == source) { // Do not resend to self - continue; - } - - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); - - enet_peer_send(E->get(), event.channelID, packet2); - } - - } else if (target < 0) { - // To all but one - - // And make copies for sending - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded - continue; - } - - ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); - - enet_peer_send(E->get(), event.channelID, packet2); - } - - if (-target != 1) { - // Server is not excluded - incoming_packets.push_back(packet); - } else { - // Server is excluded, erase packet - enet_packet_destroy(packet.packet); - } - - } else { - // To someone else, specifically - ERR_CONTINUE(!peer_map.has(target)); - enet_peer_send(peer_map[target], event.channelID, packet.packet); - } - } else { - incoming_packets.push_back(packet); - } - - // Destroy packet later - } else { - ERR_CONTINUE(true); + uint32_t source = decode_uint32(&event.packet->data[0]); + Packet packet; + packet.packet = event.packet; + packet.from = source; + packet.channel = event.channel_id; + + packet.packet->referenceCount++; + incoming_packets.push_back(packet); + // Destroy packet later + } + return false; + } + default: + return true; + } +} + +bool ENetMultiplayerPeer::_poll_mesh() { + for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (!(E.value->is_active())) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + if (hosts.has(E.key)) { + hosts.erase(E.key); + } + } + } + bool should_stop = true; + for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { + ENetConnection::Event event; + ENetConnection::EventType ret = E.value->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + if (peers.has(E.key)) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + } + hosts.erase(E.key); + continue; + } + switch (ret) { + case ENetConnection::EVENT_CONNECT: + should_stop = false; + event.peer->reset(); + break; + case ENetConnection::EVENT_DISCONNECT: + should_stop = false; + if (peers.has(E.key)) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + } + hosts.erase(E.key); + break; + case ENetConnection::EVENT_RECEIVE: { + should_stop = false; + if (event.packet->dataLength < 8) { + _destroy_unused(event.packet); + ERR_CONTINUE_MSG(true, "Invalid packet size"); } + Packet packet; + packet.packet = event.packet; + packet.from = E.key; + packet.channel = event.channel_id; + + packet.packet->referenceCount++; + incoming_packets.push_back(packet); } break; - case ENET_EVENT_TYPE_NONE: { - // Do nothing - } break; + default: + break; // Nothing to do } } + return should_stop; } -bool ENetMultiplayerPeer::is_server() const { - ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active."); +void ENetMultiplayerPeer::poll() { + ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active."); - return server; + _pop_current_packet(); + + while (true) { + switch (active_mode) { + case MODE_CLIENT: + if (_poll_client()) { + return; + } + break; + case MODE_SERVER: + if (_poll_server()) { + return; + } + break; + case MODE_MESH: + if (_poll_mesh()) { + return; + } + break; + default: + return; + } + } +} + +bool ENetMultiplayerPeer::is_server() const { + return active_mode == MODE_SERVER; } void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) { - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active."); _pop_current_packet(); bool peers_disconnected = false; - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->get()) { - enet_peer_disconnect_now(E->get(), unique_id); - int *id = (int *)(E->get()->data); - memdelete(id); + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.value.is_valid() && E.value->get_state() == ENetPacketPeer::STATE_CONNECTED) { + E.value->peer_disconnect_now(unique_id); peers_disconnected = true; } } if (peers_disconnected) { - enet_host_flush(host); + for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { + E.value->flush(); + } if (wait_usec > 0) { OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send } } - enet_host_destroy(host); - active = false; + active_mode = MODE_NONE; incoming_packets.clear(); - peer_map.clear(); - unique_id = 1; // Server is 1 + peers.clear(); + hosts.clear(); + unique_id = 0; connection_status = CONNECTION_DISCONNECTED; } -void ENetMultiplayerPeer::disconnect_peer(int p_peer, bool now) { - ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); - ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server."); - ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer)); - - if (now) { - int *id = (int *)peer_map[p_peer]->data; - enet_peer_disconnect_now(peer_map[p_peer], 0); - - // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT, - // notify everyone else, send disconnect signal & remove from peer_map like in poll() - if (server_relay) { - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == p_peer) { - continue; - } - - ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); - encode_uint32(p_peer, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } - } - - if (id) { - memdelete(id); - } - - emit_signal(SNAME("peer_disconnected"), p_peer); - peer_map.erase(p_peer); - } else { - enet_peer_disconnect_later(peer_map[p_peer], 0); - } -} - int ENetMultiplayerPeer::get_available_packet_count() const { return incoming_packets.size(); } @@ -517,19 +434,17 @@ Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_si } Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V_MSG(!_is_active(), ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client."); + ERR_FAIL_COND_V_MSG(target_peer != 0 && !peers.has(ABS(target_peer)), ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer)); + ERR_FAIL_COND_V(active_mode == MODE_CLIENT && !peers.has(1), ERR_BUG); int packet_flags = 0; int channel = SYSCH_RELIABLE; switch (transfer_mode) { case TRANSFER_MODE_UNRELIABLE: { - if (always_ordered) { - packet_flags = 0; - } else { - packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; - } + packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; channel = SYSCH_UNRELIABLE; } break; case TRANSFER_MODE_UNRELIABLE_ORDERED: { @@ -542,52 +457,55 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size } break; } - if (transfer_channel > SYSCH_CONFIG) { - channel = transfer_channel; - } - - Map<int, ENetPeer *>::Element *E = nullptr; - - if (target_peer != 0) { - E = peer_map.find(ABS(target_peer)); - ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer)); - } - ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags); encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(target_peer, &packet->data[4]); // Dest ID memcpy(&packet->data[8], p_buffer, p_buffer_size); - if (server) { + if (is_server()) { if (target_peer == 0) { - enet_host_broadcast(host, channel, packet); - } else if (target_peer < 0) { - // Send to all but one - // and make copies for sending + hosts[0]->broadcast(channel, packet); + } else if (target_peer < 0) { + // Send to all but one and make copies for sending. int exclude = -target_peer; - - for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) { - if (F->key() == exclude) { // Exclude packet + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.key == exclude) { continue; } + E.value->send(channel, packet); + } + _destroy_unused(packet); + } else { + peers[target_peer]->send(channel, packet); + } + ERR_FAIL_COND_V(!hosts.has(0), ERR_BUG); + hosts[0]->flush(); - ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags); + } else if (active_mode == MODE_CLIENT) { + peers[1]->send(channel, packet); // Send to server for broadcast. + ERR_FAIL_COND_V(!hosts.has(0), ERR_BUG); + hosts[0]->flush(); - enet_peer_send(F->get(), channel, packet2); + } else { + if (target_peer <= 0) { + int exclude = ABS(target_peer); + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.key == exclude) { + continue; + } + E.value->send(channel, packet); + ERR_CONTINUE(!hosts.has(E.key)); + hosts[E.key]->flush(); } - - enet_packet_destroy(packet); // Original packet no longer needed + _destroy_unused(packet); } else { - enet_peer_send(E->get(), channel, packet); + peers[target_peer]->send(channel, packet); + ERR_FAIL_COND_V(!hosts.has(target_peer), ERR_BUG); + hosts[target_peer]->flush(); } - } else { - ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG); - enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast } - enet_host_flush(host); - return OK; } @@ -597,7 +515,8 @@ int ENetMultiplayerPeer::get_max_packet_size() const { void ENetMultiplayerPeer::_pop_current_packet() { if (current_packet.packet) { - enet_packet_destroy(current_packet.packet); + current_packet.packet->referenceCount--; + _destroy_unused(current_packet.packet); current_packet.packet = nullptr; current_packet.from = 0; current_packet.channel = -1; @@ -609,15 +528,17 @@ MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() c } int ENetMultiplayerPeer::get_unique_id() const { - ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V_MSG(!_is_active(), 0, "The multiplayer instance isn't currently active."); return unique_id; } void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; #ifdef GODOT_ENET - if (active) { - enet_host_refuse_new_connections(host, p_enable); + if (_is_active()) { + for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { + E.value->refuse_new_connections(p_enable); + } } #endif } @@ -626,244 +547,122 @@ bool ENetMultiplayerPeer::is_refusing_new_connections() const { return refuse_connections; } -void ENetMultiplayerPeer::set_compression_mode(CompressionMode p_mode) { - compression_mode = p_mode; +void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) { + ERR_FAIL_COND_MSG(_is_active(), "Server relaying can't be toggled while the multiplayer instance is active."); + + server_relay = p_enabled; } -ENetMultiplayerPeer::CompressionMode ENetMultiplayerPeer::get_compression_mode() const { - return compression_mode; +bool ENetMultiplayerPeer::is_server_relay_enabled() const { + return server_relay; } -size_t ENetMultiplayerPeer::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context); +Ref<ENetConnection> ENetMultiplayerPeer::get_host() const { + ERR_FAIL_COND_V(!_is_active(), nullptr); + ERR_FAIL_COND_V(active_mode == MODE_MESH, nullptr); + return hosts[0]; +} - if (size_t(enet->src_compressor_mem.size()) < inLimit) { - enet->src_compressor_mem.resize(inLimit); - } +Ref<ENetPacketPeer> ENetMultiplayerPeer::get_peer(int p_id) const { + ERR_FAIL_COND_V(!_is_active(), nullptr); + ERR_FAIL_COND_V(!peers.has(p_id), nullptr); + ERR_FAIL_COND_V(active_mode == MODE_CLIENT && p_id != 1, nullptr); + return peers[p_id]; +} - int total = inLimit; - int ofs = 0; - while (total) { - for (size_t i = 0; i < inBufferCount; i++) { - int to_copy = MIN(total, int(inBuffers[i].dataLength)); - memcpy(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy); - ofs += to_copy; - total -= to_copy; - } +void ENetMultiplayerPeer::_destroy_unused(ENetPacket *p_packet) { + if (p_packet->referenceCount == 0) { + enet_packet_destroy(p_packet); } +} - Compression::Mode mode; +void ENetMultiplayerPeer::_relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet) { + if (p_to == 0) { + // Re-send to everyone but sender :| + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.key == p_from) { + continue; + } - switch (enet->compression_mode) { - case COMPRESS_FASTLZ: { - mode = Compression::MODE_FASTLZ; - } break; - case COMPRESS_ZLIB: { - mode = Compression::MODE_DEFLATE; - } break; - case COMPRESS_ZSTD: { - mode = Compression::MODE_ZSTD; - } break; - default: { - ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode)); + E.value->send(p_channel, p_packet); } - } - - int req_size = Compression::get_max_compressed_buffer_size(ofs, mode); - if (enet->dst_compressor_mem.size() < req_size) { - enet->dst_compressor_mem.resize(req_size); - } - int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode); - - if (ret < 0) { - return 0; - } - - if (ret > int(outLimit)) { - return 0; // Do not bother - } - - memcpy(outData, enet->dst_compressor_mem.ptr(), ret); - - return ret; -} + } else if (p_to < 0) { + // Re-send to everyone but excluded and sender. + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.key == p_from || E.key == -p_to) { // Do not resend to self, also do not send to excluded + continue; + } -size_t ENetMultiplayerPeer::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context); - int ret = -1; - switch (enet->compression_mode) { - case COMPRESS_FASTLZ: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ); - } break; - case COMPRESS_ZLIB: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE); - } break; - case COMPRESS_ZSTD: { - ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD); - } break; - default: { + E.value->send(p_channel, p_packet); } - } - if (ret < 0) { - return 0; } else { - return ret; + // To someone else, specifically + ERR_FAIL_COND(!peers.has(p_to)); + ENetPacket *packet = enet_packet_create(p_packet->data, p_packet->dataLength, p_packet->flags); + peers[p_to]->send(p_channel, packet); } } -void ENetMultiplayerPeer::_setup_compressor() { - switch (compression_mode) { - case COMPRESS_NONE: { - enet_host_compress(host, nullptr); - } break; - case COMPRESS_RANGE_CODER: { - enet_host_compress_with_range_coder(host); - } break; - case COMPRESS_FASTLZ: - case COMPRESS_ZLIB: - case COMPRESS_ZSTD: { - enet_host_compress(host, &enet_compressor); - } break; +void ENetMultiplayerPeer::_notify_peers(int p_id, bool p_connected) { + if (p_connected) { + ERR_FAIL_COND(!peers.has(p_id)); + // Someone connected, notify all the peers available. + Ref<ENetPacketPeer> peer = peers[p_id]; + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); + encode_uint32(p_id, &packet->data[4]); + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.key == p_id) { + continue; + } + // Send new peer to existing peer. + E.value->send(SYSCH_CONFIG, packet); + // Send existing peer to new peer. + // This packet will be automatically destroyed by ENet after send. + ENetPacket *packet2 = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_ADD_PEER, &packet2->data[0]); + encode_uint32(E.key, &packet2->data[4]); + peer->send(SYSCH_CONFIG, packet2); + } + _destroy_unused(packet); + } else { + // Server just received a client disconnect and is in relay mode, notify everyone else. + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); + encode_uint32(p_id, &packet->data[4]); + for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (E.key == p_id) { + continue; + } + E.value->send(SYSCH_CONFIG, packet); + } + _destroy_unused(packet); } } -void ENetMultiplayerPeer::enet_compressor_destroy(void *context) { - // Nothing to do -} - -IPAddress ENetMultiplayerPeer::get_peer_address(int p_peer_id) const { - ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IPAddress(), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); - ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IPAddress(), "Can't get the address of peers other than the server (ID -1) when acting as a client."); - ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IPAddress(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); - - IPAddress out; -#ifdef GODOT_ENET - out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host)); -#else - out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host)); -#endif - - return out; -} - -int ENetMultiplayerPeer::get_peer_port(int p_peer_id) const { - ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id)); - ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client."); - ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); -#ifdef GODOT_ENET - return peer_map[p_peer_id]->address.port; -#else - return peer_map[p_peer_id]->address.port; -#endif -} - -int ENetMultiplayerPeer::get_local_port() const { - ERR_FAIL_COND_V_MSG(!active || !host, 0, "The multiplayer instance isn't currently active."); - return host->address.port; -} - -void ENetMultiplayerPeer::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) { - ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); - ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client."); - ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); - ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout"); - enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max); -} - -void ENetMultiplayerPeer::set_transfer_channel(int p_channel) { - ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel)); - ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG)); - transfer_channel = p_channel; -} - -int ENetMultiplayerPeer::get_transfer_channel() const { - return transfer_channel; -} - -void ENetMultiplayerPeer::set_channel_count(int p_channel) { - ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active."); - ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel)); - channel_count = p_channel; -} - -int ENetMultiplayerPeer::get_channel_count() const { - return channel_count; -} - -void ENetMultiplayerPeer::set_always_ordered(bool p_ordered) { - always_ordered = p_ordered; -} - -bool ENetMultiplayerPeer::is_always_ordered() const { - return always_ordered; -} - -void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) { - ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active."); - - server_relay = p_enabled; -} - -bool ENetMultiplayerPeer::is_server_relay_enabled() const { - return server_relay; -} - void ENetMultiplayerPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "max_channels", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_client", "address", "port", "channel_count", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_mesh", "unique_id"), &ENetMultiplayerPeer::create_mesh); + ClassDB::bind_method(D_METHOD("add_mesh_peer", "peer_id", "host"), &ENetMultiplayerPeer::add_mesh_peer); ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100)); - ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &ENetMultiplayerPeer::disconnect_peer, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &ENetMultiplayerPeer::set_compression_mode); - ClassDB::bind_method(D_METHOD("get_compression_mode"), &ENetMultiplayerPeer::get_compression_mode); ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip); - ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_enabled); - ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &ENetMultiplayerPeer::is_dtls_enabled); - ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &ENetMultiplayerPeer::set_dtls_key); - ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &ENetMultiplayerPeer::set_dtls_certificate); - ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_verify_enabled); - ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &ENetMultiplayerPeer::is_dtls_verify_enabled); - ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &ENetMultiplayerPeer::get_peer_address); - ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &ENetMultiplayerPeer::get_peer_port); - ClassDB::bind_method(D_METHOD("get_local_port"), &ENetMultiplayerPeer::get_local_port); - ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &ENetMultiplayerPeer::set_peer_timeout); - - ClassDB::bind_method(D_METHOD("get_packet_channel"), &ENetMultiplayerPeer::get_packet_channel); - ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &ENetMultiplayerPeer::get_last_packet_channel); - ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &ENetMultiplayerPeer::set_transfer_channel); - ClassDB::bind_method(D_METHOD("get_transfer_channel"), &ENetMultiplayerPeer::get_transfer_channel); - ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &ENetMultiplayerPeer::set_channel_count); - ClassDB::bind_method(D_METHOD("get_channel_count"), &ENetMultiplayerPeer::get_channel_count); - ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &ENetMultiplayerPeer::set_always_ordered); - ClassDB::bind_method(D_METHOD("is_always_ordered"), &ENetMultiplayerPeer::is_always_ordered); + ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled); ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled); + ClassDB::bind_method(D_METHOD("get_host"), &ENetMultiplayerPeer::get_host); + ClassDB::bind_method(D_METHOD("get_peer", "id"), &ENetMultiplayerPeer::get_peer); - ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled"); - - BIND_ENUM_CONSTANT(COMPRESS_NONE); - BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER); - BIND_ENUM_CONSTANT(COMPRESS_FASTLZ); - BIND_ENUM_CONSTANT(COMPRESS_ZLIB); - BIND_ENUM_CONSTANT(COMPRESS_ZSTD); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "host", PROPERTY_HINT_RESOURCE_TYPE, "ENetConnection", PROPERTY_USAGE_NONE), "", "get_host"); } ENetMultiplayerPeer::ENetMultiplayerPeer() { - enet_compressor.context = this; - enet_compressor.compress = enet_compress; - enet_compressor.decompress = enet_decompress; - enet_compressor.destroy = enet_compressor_destroy; - bind_ip = IPAddress("*"); } ENetMultiplayerPeer::~ENetMultiplayerPeer() { - if (active) { + if (_is_active()) { close_connection(); } } @@ -875,31 +674,3 @@ void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) { bind_ip = p_ip; } - -void ENetMultiplayerPeer::set_dtls_enabled(bool p_enabled) { - ERR_FAIL_COND(active); - dtls_enabled = p_enabled; -} - -bool ENetMultiplayerPeer::is_dtls_enabled() const { - return dtls_enabled; -} - -void ENetMultiplayerPeer::set_dtls_verify_enabled(bool p_enabled) { - ERR_FAIL_COND(active); - dtls_verify = p_enabled; -} - -bool ENetMultiplayerPeer::is_dtls_verify_enabled() const { - return dtls_verify; -} - -void ENetMultiplayerPeer::set_dtls_key(Ref<CryptoKey> p_key) { - ERR_FAIL_COND(active); - dtls_key = p_key; -} - -void ENetMultiplayerPeer::set_dtls_certificate(Ref<X509Certificate> p_cert) { - ERR_FAIL_COND(active); - dtls_cert = p_cert; -} |