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-rw-r--r--modules/enet/enet_multiplayer_peer.cpp687
1 files changed, 687 insertions, 0 deletions
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
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+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -0,0 +1,687 @@
+/*************************************************************************/
+/* enet_multiplayer_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "enet_multiplayer_peer.h"
+#include "core/io/ip.h"
+#include "core/io/marshalls.h"
+#include "core/os/os.h"
+
+void ENetMultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int ENetMultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+ transfer_mode = p_mode;
+}
+
+MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
+ return transfer_mode;
+}
+
+void ENetMultiplayerPeer::set_target_peer(int p_peer) {
+ target_peer = p_peer;
+}
+
+int ENetMultiplayerPeer::get_packet_peer() const {
+ ERR_FAIL_COND_V_MSG(!_is_active(), 1, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
+
+ return incoming_packets.front()->get().from;
+}
+
+Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) {
+ ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ Ref<ENetConnection> host;
+ host.instantiate();
+ Error err = host->create_host_bound(bind_ip, p_port, p_max_clients, 0, p_max_channels > 0 ? p_max_channels + SYSCH_MAX : 0, p_out_bandwidth);
+ if (err != OK) {
+ return err;
+ }
+
+ active_mode = MODE_SERVER;
+ refuse_connections = false;
+ unique_id = 1;
+ connection_status = CONNECTION_CONNECTED;
+ hosts[0] = host;
+ return OK;
+}
+
+Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
+ ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ Ref<ENetConnection> host;
+ host.instantiate();
+ Error err;
+ if (p_local_port) {
+ err = host->create_host_bound(bind_ip, p_local_port, 1, 0, p_in_bandwidth, p_out_bandwidth);
+ } else {
+ err = host->create_host(1, 0, p_in_bandwidth, p_out_bandwidth);
+ }
+ if (err != OK) {
+ return err;
+ }
+
+ unique_id = generate_unique_id();
+
+ Ref<ENetPacketPeer> peer = host->connect_to_host(p_address, p_port, p_channel_count > 0 ? p_channel_count + SYSCH_MAX : 0, unique_id);
+ if (peer.is_null()) {
+ host->destroy();
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
+ }
+
+ // Need to wait for CONNECT event.
+ connection_status = CONNECTION_CONNECTING;
+ active_mode = MODE_CLIENT;
+ refuse_connections = false;
+ peers[1] = peer;
+ hosts[0] = host;
+
+ return OK;
+}
+
+Error ENetMultiplayerPeer::create_mesh(int p_id) {
+ ERR_FAIL_COND_V_MSG(p_id <= 0, ERR_INVALID_PARAMETER, "The unique ID must be greater then 0");
+ ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ active_mode = MODE_MESH;
+ refuse_connections = false;
+ unique_id = p_id;
+ connection_status = CONNECTION_CONNECTED;
+ return OK;
+}
+
+Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) {
+ ERR_FAIL_COND_V(p_host.is_null(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(active_mode != MODE_MESH, ERR_UNCONFIGURED, "The multiplayer instance is not configured as a mesh. Call 'create_mesh' first.");
+ List<Ref<ENetPacketPeer>> host_peers;
+ p_host->get_peers(host_peers);
+ ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have excatly one peer in the connected state.");
+ hosts[p_id] = p_host;
+ peers[p_id] = host_peers[0];
+ emit_signal(SNAME("peer_connected"), p_id);
+ return OK;
+}
+
+bool ENetMultiplayerPeer::_poll_server() {
+ for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (!(E.value->is_active())) {
+ emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id")));
+ peers.erase(E.key);
+ }
+ }
+ ENetConnection::Event event;
+ ENetConnection::EventType ret = hosts[0]->service(0, event);
+ if (ret == ENetConnection::EVENT_ERROR) {
+ return true;
+ }
+ switch (ret) {
+ case ENetConnection::EVENT_CONNECT: {
+ if (refuse_connections) {
+ event.peer->reset();
+ return false;
+ }
+ // Client joined with invalid ID, probably trying to exploit us.
+ if (event.data < 2 || peers.has((int)event.data)) {
+ event.peer->reset();
+ return false;
+ }
+ int id = event.data;
+ event.peer->set_meta(SNAME("_net_id"), id);
+ peers[id] = event.peer;
+
+ emit_signal(SNAME("peer_connected"), id);
+ if (server_relay) {
+ _notify_peers(id, true);
+ }
+ return false;
+ }
+ case ENetConnection::EVENT_DISCONNECT: {
+ int id = event.peer->get_meta(SNAME("_net_id"));
+ if (!peers.has(id)) {
+ // Never fully connected.
+ return false;
+ }
+
+ emit_signal(SNAME("peer_disconnected"), id);
+ peers.erase(id);
+ if (!server_relay) {
+ _notify_peers(id, false);
+ }
+ return false;
+ }
+ case ENetConnection::EVENT_RECEIVE: {
+ if (event.channel_id == SYSCH_CONFIG) {
+ _destroy_unused(event.packet);
+ ERR_FAIL_V_MSG(false, "Only server can send config messages");
+ } else {
+ if (event.packet->dataLength < 8) {
+ _destroy_unused(event.packet);
+ ERR_FAIL_V_MSG(false, "Invalid packet size");
+ }
+
+ uint32_t source = decode_uint32(&event.packet->data[0]);
+ int target = decode_uint32(&event.packet->data[4]);
+
+ uint32_t id = event.peer->get_meta(SNAME("_net_id"));
+ // Someone is cheating and trying to fake the source!
+ if (source != id) {
+ _destroy_unused(event.packet);
+ ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!");
+ }
+
+ Packet packet;
+ packet.packet = event.packet;
+ packet.channel = event.channel_id;
+ packet.from = id;
+
+ // Even if relaying is disabled, these targets are valid as incoming packets.
+ if (target == 1 || target == 0 || target < -1) {
+ packet.packet->referenceCount++;
+ incoming_packets.push_back(packet);
+ }
+
+ if (server_relay && target != 1) {
+ packet.packet->referenceCount++;
+ _relay(source, target, event.channel_id, event.packet);
+ packet.packet->referenceCount--;
+ _destroy_unused(event.packet);
+ }
+ // Destroy packet later
+ }
+ return false;
+ }
+ default:
+ return true;
+ }
+}
+
+bool ENetMultiplayerPeer::_poll_client() {
+ if (peers.has(1) && !peers[1]->is_active()) {
+ if (connection_status == CONNECTION_CONNECTED) {
+ // Client just disconnected from server.
+ emit_signal(SNAME("server_disconnected"));
+ } else {
+ emit_signal(SNAME("connection_failed"));
+ }
+ close_connection();
+ return true;
+ }
+ ENetConnection::Event event;
+ ENetConnection::EventType ret = hosts[0]->service(0, event);
+ if (ret == ENetConnection::EVENT_ERROR) {
+ return true;
+ }
+ switch (ret) {
+ case ENetConnection::EVENT_CONNECT: {
+ connection_status = CONNECTION_CONNECTED;
+ emit_signal(SNAME("peer_connected"), 1);
+ emit_signal(SNAME("connection_succeeded"));
+ return false;
+ }
+ case ENetConnection::EVENT_DISCONNECT: {
+ if (connection_status == CONNECTION_CONNECTED) {
+ // Client just disconnected from server.
+ emit_signal(SNAME("server_disconnected"));
+ } else {
+ emit_signal(SNAME("connection_failed"));
+ }
+ close_connection();
+ return true;
+ }
+ case ENetConnection::EVENT_RECEIVE: {
+ if (event.channel_id == SYSCH_CONFIG) {
+ // Config message
+ if (event.packet->dataLength != 8) {
+ _destroy_unused(event.packet);
+ ERR_FAIL_V(false);
+ }
+
+ int msg = decode_uint32(&event.packet->data[0]);
+ int id = decode_uint32(&event.packet->data[4]);
+
+ switch (msg) {
+ case SYSMSG_ADD_PEER: {
+ peers[id] = Ref<ENetPacketPeer>();
+ emit_signal(SNAME("peer_connected"), id);
+
+ } break;
+ case SYSMSG_REMOVE_PEER: {
+ peers.erase(id);
+ emit_signal(SNAME("peer_disconnected"), id);
+ } break;
+ }
+ _destroy_unused(event.packet);
+ } else {
+ if (event.packet->dataLength < 8) {
+ _destroy_unused(event.packet);
+ ERR_FAIL_V_MSG(false, "Invalid packet size");
+ }
+
+ uint32_t source = decode_uint32(&event.packet->data[0]);
+ Packet packet;
+ packet.packet = event.packet;
+ packet.from = source;
+ packet.channel = event.channel_id;
+
+ packet.packet->referenceCount++;
+ incoming_packets.push_back(packet);
+ // Destroy packet later
+ }
+ return false;
+ }
+ default:
+ return true;
+ }
+}
+
+bool ENetMultiplayerPeer::_poll_mesh() {
+ for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (!(E.value->is_active())) {
+ emit_signal(SNAME("peer_disconnected"), E.key);
+ peers.erase(E.key);
+ if (hosts.has(E.key)) {
+ hosts.erase(E.key);
+ }
+ }
+ }
+ bool should_stop = true;
+ for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
+ ENetConnection::Event event;
+ ENetConnection::EventType ret = E.value->service(0, event);
+ if (ret == ENetConnection::EVENT_ERROR) {
+ if (peers.has(E.key)) {
+ emit_signal(SNAME("peer_disconnected"), E.key);
+ peers.erase(E.key);
+ }
+ hosts.erase(E.key);
+ continue;
+ }
+ switch (ret) {
+ case ENetConnection::EVENT_CONNECT:
+ should_stop = false;
+ event.peer->reset();
+ break;
+ case ENetConnection::EVENT_DISCONNECT:
+ should_stop = false;
+ if (peers.has(E.key)) {
+ emit_signal(SNAME("peer_disconnected"), E.key);
+ peers.erase(E.key);
+ }
+ hosts.erase(E.key);
+ break;
+ case ENetConnection::EVENT_RECEIVE: {
+ should_stop = false;
+ if (event.packet->dataLength < 8) {
+ _destroy_unused(event.packet);
+ ERR_CONTINUE_MSG(true, "Invalid packet size");
+ }
+
+ Packet packet;
+ packet.packet = event.packet;
+ packet.from = E.key;
+ packet.channel = event.channel_id;
+
+ packet.packet->referenceCount++;
+ incoming_packets.push_back(packet);
+ } break;
+ default:
+ break; // Nothing to do
+ }
+ }
+ return should_stop;
+}
+
+void ENetMultiplayerPeer::poll() {
+ ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
+
+ _pop_current_packet();
+
+ while (true) {
+ switch (active_mode) {
+ case MODE_CLIENT:
+ if (_poll_client()) {
+ return;
+ }
+ break;
+ case MODE_SERVER:
+ if (_poll_server()) {
+ return;
+ }
+ break;
+ case MODE_MESH:
+ if (_poll_mesh()) {
+ return;
+ }
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+bool ENetMultiplayerPeer::is_server() const {
+ return active_mode == MODE_SERVER;
+}
+
+void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
+ ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
+
+ _pop_current_packet();
+
+ bool peers_disconnected = false;
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.value.is_valid() && E.value->get_state() == ENetPacketPeer::STATE_CONNECTED) {
+ E.value->peer_disconnect_now(unique_id);
+ peers_disconnected = true;
+ }
+ }
+
+ if (peers_disconnected) {
+ for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
+ E.value->flush();
+ }
+
+ if (wait_usec > 0) {
+ OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
+ }
+ }
+
+ active_mode = MODE_NONE;
+ incoming_packets.clear();
+ peers.clear();
+ hosts.clear();
+ unique_id = 0;
+ connection_status = CONNECTION_DISCONNECTED;
+}
+
+int ENetMultiplayerPeer::get_available_packet_count() const {
+ return incoming_packets.size();
+}
+
+Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
+
+ _pop_current_packet();
+
+ current_packet = incoming_packets.front()->get();
+ incoming_packets.pop_front();
+
+ *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
+ r_buffer_size = current_packet.packet->dataLength - 8;
+
+ return OK;
+}
+
+Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V_MSG(!_is_active(), ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
+ ERR_FAIL_COND_V_MSG(target_peer != 0 && !peers.has(ABS(target_peer)), ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
+ ERR_FAIL_COND_V(active_mode == MODE_CLIENT && !peers.has(1), ERR_BUG);
+
+ int packet_flags = 0;
+ int channel = SYSCH_RELIABLE;
+ if (transfer_channel > 0) {
+ channel = SYSCH_MAX + transfer_channel - 1;
+ } else {
+ switch (transfer_mode) {
+ case TRANSFER_MODE_UNRELIABLE: {
+ packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
+ channel = SYSCH_UNRELIABLE;
+ } break;
+ case TRANSFER_MODE_UNRELIABLE_ORDERED: {
+ packet_flags = 0;
+ channel = SYSCH_UNRELIABLE;
+ } break;
+ case TRANSFER_MODE_RELIABLE: {
+ packet_flags = ENET_PACKET_FLAG_RELIABLE;
+ channel = SYSCH_RELIABLE;
+ } break;
+ }
+ }
+
+ ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
+ encode_uint32(unique_id, &packet->data[0]); // Source ID
+ encode_uint32(target_peer, &packet->data[4]); // Dest ID
+ memcpy(&packet->data[8], p_buffer, p_buffer_size);
+
+ if (is_server()) {
+ if (target_peer == 0) {
+ hosts[0]->broadcast(channel, packet);
+
+ } else if (target_peer < 0) {
+ // Send to all but one and make copies for sending.
+ int exclude = -target_peer;
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.key == exclude) {
+ continue;
+ }
+ E.value->send(channel, packet);
+ }
+ _destroy_unused(packet);
+ } else {
+ peers[target_peer]->send(channel, packet);
+ }
+ ERR_FAIL_COND_V(!hosts.has(0), ERR_BUG);
+ hosts[0]->flush();
+
+ } else if (active_mode == MODE_CLIENT) {
+ peers[1]->send(channel, packet); // Send to server for broadcast.
+ ERR_FAIL_COND_V(!hosts.has(0), ERR_BUG);
+ hosts[0]->flush();
+
+ } else {
+ if (target_peer <= 0) {
+ int exclude = ABS(target_peer);
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.key == exclude) {
+ continue;
+ }
+ E.value->send(channel, packet);
+ ERR_CONTINUE(!hosts.has(E.key));
+ hosts[E.key]->flush();
+ }
+ _destroy_unused(packet);
+ } else {
+ peers[target_peer]->send(channel, packet);
+ ERR_FAIL_COND_V(!hosts.has(target_peer), ERR_BUG);
+ hosts[target_peer]->flush();
+ }
+ }
+
+ return OK;
+}
+
+int ENetMultiplayerPeer::get_max_packet_size() const {
+ return 1 << 24; // Anything is good
+}
+
+void ENetMultiplayerPeer::_pop_current_packet() {
+ if (current_packet.packet) {
+ current_packet.packet->referenceCount--;
+ _destroy_unused(current_packet.packet);
+ current_packet.packet = nullptr;
+ current_packet.from = 0;
+ current_packet.channel = -1;
+ }
+}
+
+MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const {
+ return connection_status;
+}
+
+int ENetMultiplayerPeer::get_unique_id() const {
+ ERR_FAIL_COND_V_MSG(!_is_active(), 0, "The multiplayer instance isn't currently active.");
+ return unique_id;
+}
+
+void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+ refuse_connections = p_enable;
+#ifdef GODOT_ENET
+ if (_is_active()) {
+ for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
+ E.value->refuse_new_connections(p_enable);
+ }
+ }
+#endif
+}
+
+bool ENetMultiplayerPeer::is_refusing_new_connections() const {
+ return refuse_connections;
+}
+
+void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {
+ ERR_FAIL_COND_MSG(_is_active(), "Server relaying can't be toggled while the multiplayer instance is active.");
+
+ server_relay = p_enabled;
+}
+
+bool ENetMultiplayerPeer::is_server_relay_enabled() const {
+ return server_relay;
+}
+
+Ref<ENetConnection> ENetMultiplayerPeer::get_host() const {
+ ERR_FAIL_COND_V(!_is_active(), nullptr);
+ ERR_FAIL_COND_V(active_mode == MODE_MESH, nullptr);
+ return hosts[0];
+}
+
+Ref<ENetPacketPeer> ENetMultiplayerPeer::get_peer(int p_id) const {
+ ERR_FAIL_COND_V(!_is_active(), nullptr);
+ ERR_FAIL_COND_V(!peers.has(p_id), nullptr);
+ ERR_FAIL_COND_V(active_mode == MODE_CLIENT && p_id != 1, nullptr);
+ return peers[p_id];
+}
+
+void ENetMultiplayerPeer::_destroy_unused(ENetPacket *p_packet) {
+ if (p_packet->referenceCount == 0) {
+ enet_packet_destroy(p_packet);
+ }
+}
+
+void ENetMultiplayerPeer::_relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet) {
+ if (p_to == 0) {
+ // Re-send to everyone but sender :|
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.key == p_from) {
+ continue;
+ }
+
+ E.value->send(p_channel, p_packet);
+ }
+ } else if (p_to < 0) {
+ // Re-send to everyone but excluded and sender.
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.key == p_from || E.key == -p_to) { // Do not resend to self, also do not send to excluded
+ continue;
+ }
+
+ E.value->send(p_channel, p_packet);
+ }
+ } else {
+ // To someone else, specifically
+ ERR_FAIL_COND(!peers.has(p_to));
+ ENetPacket *packet = enet_packet_create(p_packet->data, p_packet->dataLength, p_packet->flags);
+ peers[p_to]->send(p_channel, packet);
+ }
+}
+
+void ENetMultiplayerPeer::_notify_peers(int p_id, bool p_connected) {
+ if (p_connected) {
+ ERR_FAIL_COND(!peers.has(p_id));
+ // Someone connected, notify all the peers available.
+ Ref<ENetPacketPeer> peer = peers[p_id];
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
+ encode_uint32(p_id, &packet->data[4]);
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.key == p_id) {
+ continue;
+ }
+ // Send new peer to existing peer.
+ E.value->send(SYSCH_CONFIG, packet);
+ // Send existing peer to new peer.
+ // This packet will be automatically destroyed by ENet after send.
+ ENetPacket *packet2 = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER, &packet2->data[0]);
+ encode_uint32(E.key, &packet2->data[4]);
+ peer->send(SYSCH_CONFIG, packet2);
+ }
+ _destroy_unused(packet);
+ } else {
+ // Server just received a client disconnect and is in relay mode, notify everyone else.
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(p_id, &packet->data[4]);
+ for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
+ if (E.key == p_id) {
+ continue;
+ }
+ E.value->send(SYSCH_CONFIG, packet);
+ }
+ _destroy_unused(packet);
+ }
+}
+
+void ENetMultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "max_channels", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "channel_count", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_mesh", "unique_id"), &ENetMultiplayerPeer::create_mesh);
+ ClassDB::bind_method(D_METHOD("add_mesh_peer", "peer_id", "host"), &ENetMultiplayerPeer::add_mesh_peer);
+ ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100));
+ ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip);
+
+ ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled);
+ ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled);
+ ClassDB::bind_method(D_METHOD("get_host"), &ENetMultiplayerPeer::get_host);
+ ClassDB::bind_method(D_METHOD("get_peer", "id"), &ENetMultiplayerPeer::get_peer);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "host", PROPERTY_HINT_RESOURCE_TYPE, "ENetConnection", PROPERTY_USAGE_NONE), "", "get_host");
+}
+
+ENetMultiplayerPeer::ENetMultiplayerPeer() {
+ bind_ip = IPAddress("*");
+}
+
+ENetMultiplayerPeer::~ENetMultiplayerPeer() {
+ if (_is_active()) {
+ close_connection();
+ }
+}
+
+// Sets IP for ENet to bind when using create_server or create_client
+// if no IP is set, then ENet bind to ENET_HOST_ANY
+void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) {
+ ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
+
+ bind_ip = p_ip;
+}